eqemu-server/world/expedition.cpp
hg b46eca4ec6 Store expeditions with dz id not instance id
This exposes dynamic zone ids for any future changes and will make it
easier to preserve historic dz and expedition data. This also cleans up
some dynamic zone creation for expedition requests

When purging instances the expedition table is no longer updated
since dynamic zone ids are not re-used like instance ids are

Update #dz list commands to show dz id

Add GetDynamicZoneID and get_expedition_by_dz_id quest apis
2020-12-30 18:47:32 -05:00

117 lines
4.2 KiB
C++

/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "expedition.h"
#include "expedition_database.h"
#include "zonelist.h"
#include "zoneserver.h"
#include "../common/eqemu_logsys.h"
extern ZSList zoneserver_list;
Expedition::Expedition(uint32_t expedition_id, uint32_t dz_id, uint32_t dz_instance_id,
uint32_t dz_zone_id, uint32_t start_time, uint32_t duration
) :
m_expedition_id(expedition_id),
m_dz_id(dz_id),
m_dz_instance_id(dz_instance_id),
m_dz_zone_id(dz_zone_id),
m_start_time(std::chrono::system_clock::from_time_t(start_time)),
m_duration(duration)
{
m_expire_time = m_start_time + m_duration;
m_warning_cooldown_timer.Enable();
}
void Expedition::SendZonesExpeditionDeleted()
{
uint32_t pack_size = sizeof(ServerExpeditionID_Struct);
auto pack = std::unique_ptr<ServerPacket>(new ServerPacket(ServerOP_ExpeditionDeleted, pack_size));
auto buf = reinterpret_cast<ServerExpeditionID_Struct*>(pack->pBuffer);
buf->expedition_id = GetID();
zoneserver_list.SendPacket(pack.get());
}
void Expedition::SendZonesDurationUpdate()
{
uint32_t packsize = sizeof(ServerExpeditionUpdateDuration_Struct);
auto pack = std::unique_ptr<ServerPacket>(new ServerPacket(ServerOP_ExpeditionDzDuration, packsize));
auto packbuf = reinterpret_cast<ServerExpeditionUpdateDuration_Struct*>(pack->pBuffer);
packbuf->expedition_id = GetID();
packbuf->new_duration_seconds = static_cast<uint32_t>(m_duration.count());
zoneserver_list.SendPacket(pack.get());
}
void Expedition::SendZonesExpireWarning(uint32_t minutes_remaining)
{
uint32_t pack_size = sizeof(ServerExpeditionExpireWarning_Struct);
auto pack = std::unique_ptr<ServerPacket>(new ServerPacket(ServerOP_ExpeditionExpireWarning, pack_size));
auto buf = reinterpret_cast<ServerExpeditionExpireWarning_Struct*>(pack->pBuffer);
buf->expedition_id = GetID();
buf->minutes_remaining = minutes_remaining;
zoneserver_list.SendPacket(pack.get());
}
void Expedition::UpdateDzSecondsRemaining(uint32_t seconds_remaining)
{
auto now = std::chrono::system_clock::now();
auto update_time = std::chrono::seconds(seconds_remaining);
auto current_remaining = m_expire_time - now;
if (current_remaining > update_time) // reduce only
{
LogExpeditionsDetail(
"Updating expedition [{}] dz instance [{}] seconds remaining to [{}]s",
GetID(), GetInstanceID(), seconds_remaining
);
// preserve original start time and adjust duration instead
m_expire_time = now + update_time;
m_duration = std::chrono::duration_cast<std::chrono::seconds>(m_expire_time - m_start_time);
ExpeditionDatabase::UpdateDzDuration(GetInstanceID(), static_cast<uint32_t>(m_duration.count()));
// update zone level caches and update the actual dz instance's timer
SendZonesDurationUpdate();
}
}
std::chrono::system_clock::duration Expedition::GetRemainingDuration() const
{
return m_expire_time - std::chrono::system_clock::now();
}
void Expedition::CheckExpireWarning()
{
if (m_warning_cooldown_timer.Check(false))
{
using namespace std::chrono_literals;
auto remaining = GetRemainingDuration();
if ((remaining > 14min && remaining < 15min) ||
(remaining > 4min && remaining < 5min) ||
(remaining > 0min && remaining < 1min))
{
int minutes = std::chrono::duration_cast<std::chrono::minutes>(remaining).count() + 1;
SendZonesExpireWarning(minutes);
m_warning_cooldown_timer.Start(70000); // 1 minute 10 seconds
}
}
}