eqemu-server/zone/dynamiczone.h
hg 06d84b83de Remove member history from expeditions
Expedition uuids are now used to check if characters may re-join
2020-12-30 18:47:09 -05:00

124 lines
4.4 KiB
C++

/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef DYNAMICZONE_H
#define DYNAMICZONE_H
#include <chrono>
#include <cstdint>
#include <string>
#include <unordered_map>
#include <vector>
class MySQLRequestRow;
class ServerPacket;
enum class DynamicZoneType : uint8_t
{
None = 0,
Expedition,
Tutorial,
Task,
Mission, // Shared Task
Quest
};
struct DynamicZoneLocation
{
uint32_t zone_id = 0;
float x = 0.0f;
float y = 0.0f;
float z = 0.0f;
float heading = 0.0f;
DynamicZoneLocation() = default;
DynamicZoneLocation(uint32_t zone_id_, float x_, float y_, float z_, float heading_)
: zone_id(zone_id_), x(x_), y(y_), z(z_), heading(heading_) {}
};
class DynamicZone
{
public:
DynamicZone() = default;
DynamicZone(uint32_t zone_id, uint32_t version, uint32_t duration, DynamicZoneType type);
DynamicZone(std::string zone_shortname, uint32_t version, uint32_t duration, DynamicZoneType type);
DynamicZone(uint32_t instance_id) : m_instance_id(instance_id) {}
DynamicZone(DynamicZoneType type) : m_type(type) {}
static DynamicZone LoadDzFromDatabase(uint32_t instance_id);
static std::unordered_map<uint32_t, DynamicZone> LoadMultipleDzFromDatabase(
const std::vector<uint32_t>& instance_ids);
static void HandleWorldMessage(ServerPacket* pack);
DynamicZoneType GetType() const { return m_type; }
DynamicZoneLocation GetCompassLocation() const { return m_compass; }
DynamicZoneLocation GetSafeReturnLocation() const { return m_safereturn; }
DynamicZoneLocation GetZoneInLocation() const { return m_zonein; }
uint32_t CreateInstance();
void AddCharacter(uint32_t character_id);
void SaveInstanceMembersToDatabase(const std::vector<uint32_t>& character_ids);
uint64_t GetExpireTime() const { return std::chrono::system_clock::to_time_t(m_expire_time); }
uint16_t GetInstanceID() const { return static_cast<uint16_t>(m_instance_id); };
//uint32_t GetRealID() const { return (m_instance_id << 16) | (m_zone_id & 0xffff); }
uint32_t GetSecondsRemaining() const;
uint16_t GetZoneID() const { return static_cast<uint16_t>(m_zone_id); };
uint32_t GetZoneVersion() const { return m_version; };
bool HasZoneInLocation() const { return m_has_zonein; }
bool IsCurrentZoneDzInstance() const;
bool IsInstanceID(uint32_t instance_id) const;
bool IsValid() const { return m_instance_id != 0; }
void RemoveAllCharacters(bool enable_removal_timers = true);
void RemoveCharacter(uint32_t character_id);
void SendInstanceCharacterChange(uint32_t character_id, bool removed);
void SetCompass(const DynamicZoneLocation& location, bool update_db = false);
void SetSafeReturn(const DynamicZoneLocation& location, bool update_db = false);
void SetZoneInLocation(const DynamicZoneLocation& location, bool update_db = false);
void SetUpdatedDuration(uint32_t seconds);
void LoadFromDatabase(uint32_t instance_id);
uint32_t SaveToDatabase();
private:
static std::string DynamicZoneSelectQuery();
void LoadDatabaseResult(MySQLRequestRow& row);
void DeleteFromDatabase();
void SaveCompassToDatabase();
void SaveSafeReturnToDatabase();
void SaveZoneInLocationToDatabase();
uint32_t m_zone_id = 0;
uint32_t m_instance_id = 0;
uint32_t m_version = 0;
bool m_never_expires = false;
bool m_has_zonein = false;
DynamicZoneType m_type = DynamicZoneType::None;
DynamicZoneLocation m_compass;
DynamicZoneLocation m_safereturn;
DynamicZoneLocation m_zonein;
std::chrono::seconds m_duration;
std::chrono::time_point<std::chrono::system_clock> m_start_time;
std::chrono::time_point<std::chrono::system_clock> m_expire_time;
};
#endif