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909 lines
26 KiB
C++
909 lines
26 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "worlddb.h"
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#include "../common/strings.h"
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#include "../common/eq_packet_structs.h"
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#include "../common/inventory_profile.h"
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#include "../common/rulesys.h"
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#include <iostream>
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#include <cstdlib>
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#include <vector>
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#include "sof_char_create_data.h"
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#include "../common/repositories/character_instance_safereturns_repository.h"
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#include "../common/repositories/inventory_repository.h"
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#include "../common/repositories/criteria/content_filter_criteria.h"
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#include "../common/zone_store.h"
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#include "../common/repositories/character_data_repository.h"
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#include "../common/repositories/character_bind_repository.h"
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#include "../common/repositories/character_material_repository.h"
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#include "../common/repositories/start_zones_repository.h"
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WorldDatabase database;
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WorldDatabase content_db;
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extern std::vector<RaceClassAllocation> character_create_allocations;
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extern std::vector<RaceClassCombos> character_create_race_class_combos;
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void WorldDatabase::GetCharSelectInfo(uint32 account_id, EQApplicationPacket **out_app, uint32 client_version_bit)
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{
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EQ::versions::ClientVersion
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client_version = EQ::versions::ConvertClientVersionBitToClientVersion(client_version_bit);
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size_t character_limit = EQ::constants::StaticLookup(client_version)->CharacterCreationLimit;
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if (character_limit > EQ::constants::CHARACTER_CREATION_LIMIT) {
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character_limit = EQ::constants::CHARACTER_CREATION_LIMIT;
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}
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// Force Titanium clients to use '8'
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if (client_version == EQ::versions::ClientVersion::Titanium) {
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character_limit = 8;
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}
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auto characters = CharacterDataRepository::GetWhere(
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database,
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fmt::format(
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"`account_id` = {} AND `deleted_at` IS NULL ORDER BY `name` LIMIT {}",
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account_id,
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character_limit
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)
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);
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size_t character_count = characters.size();
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if (characters.empty()) {
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*out_app = new EQApplicationPacket(OP_SendCharInfo, sizeof(CharacterSelect_Struct));
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auto *cs = (CharacterSelect_Struct *) (*out_app)->pBuffer;
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cs->CharCount = 0;
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cs->TotalChars = character_limit;
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return;
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}
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std::vector<uint32_t> character_ids;
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for (auto &e: characters) {
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character_ids.push_back(e.id);
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}
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const auto& inventories = InventoryRepository::GetWhere(
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*this,
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fmt::format(
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"`character_id` IN ({}) AND `slot_id` BETWEEN {} AND {}",
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Strings::Join(character_ids, ","),
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EQ::invslot::slotHead,
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EQ::invslot::slotFeet
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)
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);
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const auto& character_binds = CharacterBindRepository::GetWhere(
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*this,
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fmt::format(
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"`id` IN ({}) ORDER BY id, slot",
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Strings::Join(character_ids, ",")
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)
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);
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const auto& character_materials = CharacterMaterialRepository::GetWhere(
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*this,
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fmt::format(
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"`id` IN ({}) ORDER BY id, slot",
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Strings::Join(character_ids, ",")
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)
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);
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size_t packet_size = sizeof(CharacterSelect_Struct) + (sizeof(CharacterSelectEntry_Struct) * character_count);
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*out_app = new EQApplicationPacket(OP_SendCharInfo, packet_size);
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unsigned char *buff_ptr = (*out_app)->pBuffer;
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auto *cs = (CharacterSelect_Struct *) buff_ptr;
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cs->CharCount = character_count;
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cs->TotalChars = character_limit;
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buff_ptr += sizeof(CharacterSelect_Struct);
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for (auto &e: characters) {
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auto *cse = (CharacterSelectEntry_Struct *) buff_ptr;
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PlayerProfile_Struct pp;
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EQ::InventoryProfile inv;
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pp.SetPlayerProfileVersion(EQ::versions::ConvertClientVersionToMobVersion(client_version));
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inv.SetInventoryVersion(client_version);
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inv.SetGMInventory(true); // charsel can not interact with items..but, no harm in setting to full expansion support
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uint32 character_id = e.id;
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uint8 has_home = 0;
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uint8 has_bind = 0;
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memset(&pp, 0, sizeof(PlayerProfile_Struct));
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memset(cse->Name, 0, sizeof(cse->Name));
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strcpy(cse->Name, e.name.c_str());
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cse->Class = e.class_;
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cse->Race = e.race;
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cse->Level = e.level;
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cse->ShroudClass = cse->Class;
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cse->ShroudRace = cse->Race;
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cse->Zone = e.zone_id;
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cse->Instance = 0;
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cse->Gender = e.gender;
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cse->Face = e.face;
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for (auto &s: cse->Equip) {
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s.Material = 0;
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s.Unknown1 = 0;
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s.EliteModel = 0;
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s.HerosForgeModel = 0;
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s.Unknown2 = 0;
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s.Color = 0;
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}
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cse->Unknown15 = 0xFF;
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cse->Unknown19 = 0xFF;
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cse->DrakkinTattoo = e.drakkin_tattoo;
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cse->DrakkinDetails = e.drakkin_details;
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cse->Deity = e.deity;
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cse->PrimaryIDFile = 0; // Processed Below
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cse->SecondaryIDFile = 0; // Processed Below
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cse->HairColor = e.hair_color;
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cse->BeardColor = e.beard_color;
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cse->EyeColor1 = e.eye_color_1;
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cse->EyeColor2 = e.eye_color_2;
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cse->HairStyle = e.hair_style;
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cse->Beard = e.beard;
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cse->GoHome = 0; // Processed Below
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cse->Tutorial = 0; // Processed Below
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cse->DrakkinHeritage = e.drakkin_heritage;
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cse->Unknown1 = 0;
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cse->Enabled = 1;
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cse->LastLogin = e.last_login; // RoF2 value: 1212696584
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cse->Unknown2 = 0;
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if (RuleB(World, EnableReturnHomeButton)) {
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int now = time(nullptr);
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if (now - e.last_login >= RuleI(World, MinOfflineTimeToReturnHome)) {
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cse->GoHome = 1;
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}
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}
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if (RuleB(World, EnableTutorialButton) && (cse->Level <= RuleI(World, MaxLevelForTutorial))) {
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cse->Tutorial = 1;
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}
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// binds
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int bind_count = 0;
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for (auto &bind : character_binds) {
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if (bind.id != e.id) {
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continue;
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}
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if (bind.slot == 4) {
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has_home = 1;
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pp.binds[4].zone_id = bind.zone_id;
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pp.binds[4].instance_id = bind.instance_id;
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pp.binds[4].x = bind.x;
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pp.binds[4].y = bind.y;
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pp.binds[4].z = bind.z;
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pp.binds[4].heading = bind.heading;
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}
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if (bind.slot == 0) {
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has_bind = 1;
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}
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bind_count++;
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}
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if (has_home == 0 || has_bind == 0) {
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const auto &start_zones = StartZonesRepository::GetWhere(
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content_db,
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fmt::format(
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"`player_class` = {} AND `player_deity` = {} AND `player_race` = {} {}",
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cse->Class,
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cse->Deity,
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cse->Race,
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ContentFilterCriteria::apply().c_str()
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)
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);
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if (!start_zones.empty()) {
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pp.binds[4].zone_id = start_zones[0].zone_id;
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pp.binds[4].x = start_zones[0].x;
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pp.binds[4].y = start_zones[0].y;
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pp.binds[4].z = start_zones[0].z;
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pp.binds[4].heading = start_zones[0].heading;
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if (start_zones[0].bind_id != 0) {
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pp.binds[4].zone_id = start_zones[0].bind_id;
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auto z = GetZone(pp.binds[4].zone_id);
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if (z) {
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pp.binds[4].x = z->safe_x;
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pp.binds[4].y = z->safe_y;
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pp.binds[4].z = z->safe_z;
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pp.binds[4].heading = z->safe_heading;
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}
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} else {
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pp.binds[4].zone_id = start_zones[0].zone_id;
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pp.binds[4].x = start_zones[0].x;
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pp.binds[4].y = start_zones[0].y;
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pp.binds[4].z = start_zones[0].z;
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pp.binds[4].heading = start_zones[0].heading;
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if (pp.binds[4].x == 0 && pp.binds[4].y == 0 && pp.binds[4].z == 0 && pp.binds[4].heading == 0) {
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auto zone = GetZone(pp.binds[4].zone_id);
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if (zone) {
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pp.binds[4].x = zone->safe_x;
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pp.binds[4].y = zone->safe_y;
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pp.binds[4].z = zone->safe_z;
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pp.binds[4].heading = zone->safe_heading;
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}
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}
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}
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}
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else {
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LogError("No start zone found for class [{}] deity [{}] race [{}]", cse->Class, cse->Deity, cse->Race);
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}
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pp.binds[0] = pp.binds[4];
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// If we don't have home set, set it
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if (has_home == 0) {
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auto bind = CharacterBindRepository::NewEntity();
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bind.id = character_id;
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bind.zone_id = pp.binds[4].zone_id;
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bind.instance_id = 0;
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bind.x = pp.binds[4].x;
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bind.y = pp.binds[4].y;
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bind.z = pp.binds[4].z;
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bind.heading = pp.binds[4].heading;
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bind.slot = 4;
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CharacterBindRepository::ReplaceOne(*this, bind);
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}
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// If we don't have regular bind set, set it
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if (has_bind == 0) {
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auto bind = CharacterBindRepository::NewEntity();
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bind.id = character_id;
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bind.zone_id = pp.binds[0].zone_id;
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bind.instance_id = 0;
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bind.x = pp.binds[0].x;
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bind.y = pp.binds[0].y;
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bind.z = pp.binds[0].z;
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bind.heading = pp.binds[0].heading;
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bind.slot = 0;
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CharacterBindRepository::ReplaceOne(*this, bind);
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}
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}
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// If our bind count is less than 5, then we have null data that needs to be filled in
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if (bind_count < 5) {
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// we know that home and main bind must be valid here, so we don't check those
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// we also use home to fill in the null data like live does.
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std::vector<CharacterBindRepository::CharacterBind> binds;
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for (int i = 1; i < 4; i++) {
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if (pp.binds[i].zone_id != 0) { // we assume 0 is the only invalid one ...
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continue;
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}
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auto bind = CharacterBindRepository::NewEntity();
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bind.slot = i;
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bind.id = character_id;
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bind.zone_id = pp.binds[4].zone_id;
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bind.instance_id = 0;
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bind.x = pp.binds[4].x;
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bind.y = pp.binds[4].y;
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bind.z = pp.binds[4].z;
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bind.heading = pp.binds[4].heading;
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binds.emplace_back(bind);
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}
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CharacterBindRepository::ReplaceMany(*this, binds);
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}
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for (auto &cm : character_materials) {
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pp.item_tint.Slot[cm.slot].Red = cm.red;
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pp.item_tint.Slot[cm.slot].Green = cm.green;
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pp.item_tint.Slot[cm.slot].Blue = cm.blue;
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pp.item_tint.Slot[cm.slot].UseTint = cm.use_tint;
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pp.item_tint.Slot[cm.slot].Color = cm.color;
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}
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if (GetCharSelInventory(inventories, e, &inv)) {
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const EQ::ItemData *item = nullptr;
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const EQ::ItemInstance *inst = nullptr;
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int16 inventory_slot = 0;
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for (uint32 matslot = EQ::textures::textureBegin; matslot < EQ::textures::materialCount; matslot++) {
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inventory_slot = EQ::InventoryProfile::CalcSlotFromMaterial(matslot);
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if (inventory_slot == INVALID_INDEX) { continue; }
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inst = inv.GetItem(inventory_slot);
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if (inst == nullptr) {
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continue;
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}
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item = inst->GetItem();
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if (item == nullptr) {
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continue;
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}
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if (matslot > 6) {
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uint32 item_id_file = 0;
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// Weapon Models
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if (inst->GetOrnamentationIDFile() != 0) {
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item_id_file = inst->GetOrnamentationIDFile();
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cse->Equip[matslot].Material = item_id_file;
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}
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else {
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if (strlen(item->IDFile) > 2) {
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item_id_file = Strings::ToInt(&item->IDFile[2]);
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cse->Equip[matslot].Material = item_id_file;
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}
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}
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if (matslot == EQ::textures::weaponPrimary) {
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cse->PrimaryIDFile = item_id_file;
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}
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else {
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cse->SecondaryIDFile = item_id_file;
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}
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}
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else {
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// Armor Materials/Models
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uint32 color = (
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pp.item_tint.Slot[matslot].UseTint ?
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pp.item_tint.Slot[matslot].Color :
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inst->GetColor()
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);
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cse->Equip[matslot].Material = item->Material;
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cse->Equip[matslot].EliteModel = item->EliteMaterial;
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cse->Equip[matslot].HerosForgeModel = inst->GetOrnamentHeroModel(matslot);
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cse->Equip[matslot].Color = color;
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}
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}
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}
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else {
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printf("Error loading inventory for %s\n", cse->Name);
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}
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buff_ptr += sizeof(CharacterSelectEntry_Struct);
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}
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}
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int WorldDatabase::MoveCharacterToBind(int character_id, uint8 bind_number)
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{
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/* if an invalid bind point is specified, use the primary bind */
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if (bind_number > 4)
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bind_number = 0;
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std::string query = fmt::format(
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SQL(
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SELECT
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zone_id, instance_id, x, y, z, heading
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FROM
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character_bind
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WHERE
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id = {}
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AND
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slot = {}
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LIMIT 1
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),
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character_id,
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bind_number
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);
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auto results = database.QueryDatabase(query);
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if(!results.Success() || results.RowCount() == 0) {
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return 0;
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}
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int zone_id, instance_id;
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double x, y, z, heading;
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for (auto row = results.begin(); row != results.end(); ++row) {
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zone_id = Strings::ToInt(row[0]);
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instance_id = Strings::ToInt(row[1]);
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x = Strings::ToFloat(row[2]);
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y = Strings::ToFloat(row[3]);
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z = Strings::ToFloat(row[4]);
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heading = Strings::ToFloat(row[5]);
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}
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query = fmt::format(
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SQL(
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UPDATE
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`character_data`
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SET
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`zone_id` = {},
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`zone_instance` = {},
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`x` = {},
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`y` = {},
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`z` = {},
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`heading` = {}
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WHERE `id` = {}
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),
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zone_id,
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instance_id,
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x,
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y,
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z,
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heading,
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character_id
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);
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results = database.QueryDatabase(query);
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if(!results.Success()) {
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return 0;
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}
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return zone_id;
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}
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int WorldDatabase::MoveCharacterToInstanceSafeReturn(
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int character_id,
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int instance_zone_id,
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int instance_id
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)
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{
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int zone_id = 0;
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// only moves if safe return is for specified zone instance
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auto entries = CharacterInstanceSafereturnsRepository::GetWhere(
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database,
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fmt::format(
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"character_id = {} AND instance_zone_id = {} AND instance_id = {} AND safe_zone_id > 0",
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character_id, instance_zone_id, instance_id
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)
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);
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if (!entries.empty()) {
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auto entry = entries.front();
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auto results = QueryDatabase(
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fmt::format(
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SQL(
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UPDATE character_data
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SET zone_id = {}, zone_instance = 0, x = {}, y = {}, z = {}, heading = {}
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WHERE id = {};
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),
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entry.safe_zone_id,
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entry.safe_x,
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entry.safe_y,
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entry.safe_z,
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entry.safe_heading,
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character_id
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)
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);
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if (results.Success() && results.RowsAffected() > 0) {
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zone_id = entry.safe_zone_id;
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}
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}
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if (zone_id == 0) {
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zone_id = MoveCharacterToBind(character_id);
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}
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return zone_id;
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}
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bool WorldDatabase::GetStartZone(
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PlayerProfile_Struct *pp,
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CharCreate_Struct *p_char_create_struct,
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bool is_titanium
|
|
)
|
|
{
|
|
// SoF doesn't send the player_choice field in character creation, it now sends the real zoneID instead.
|
|
//
|
|
// For SoF, search for an entry in start_zones with a matching zone_id, class, race and deity.
|
|
//
|
|
// For now, if no row matching row is found, send them to Crescent Reach, as that is probably the most likely
|
|
// reason for no match being found.
|
|
//
|
|
if (!pp || !p_char_create_struct) {
|
|
return false;
|
|
}
|
|
|
|
pp->x = 0;
|
|
pp->y = 0;
|
|
pp->z = 0;
|
|
pp->heading = 0;
|
|
pp->zone_id = 0;
|
|
pp->binds[0].x = 0;
|
|
pp->binds[0].y = 0;
|
|
pp->binds[0].z = 0;
|
|
pp->binds[0].zone_id = 0;
|
|
pp->binds[0].instance_id = 0;
|
|
|
|
// see if we have an entry for start_zone. We can support both titanium & SOF+ by having two entries per class/race/deity combo with different zone_ids
|
|
std::string query;
|
|
|
|
if (is_titanium) {
|
|
// Titanium sends player choice (starting city) instead of a zone id
|
|
query = StringFormat(
|
|
"SELECT x, y, z, heading, start_zone, bind_id, bind_x, bind_y, bind_z FROM start_zones WHERE player_choice = %i "
|
|
"AND player_class = %i AND player_deity = %i AND player_race = %i %s",
|
|
p_char_create_struct->start_zone,
|
|
p_char_create_struct->class_,
|
|
p_char_create_struct->deity,
|
|
p_char_create_struct->race,
|
|
ContentFilterCriteria::apply().c_str()
|
|
);
|
|
LogInfo("Titanium Start zone query: [{}]\n", query.c_str());
|
|
}
|
|
else {
|
|
query = StringFormat(
|
|
"SELECT x, y, z, heading, start_zone, bind_id, bind_x, bind_y, bind_z FROM start_zones WHERE zone_id = %i "
|
|
"AND player_class = %i AND player_deity = %i AND player_race = %i %s",
|
|
p_char_create_struct->start_zone,
|
|
p_char_create_struct->class_,
|
|
p_char_create_struct->deity,
|
|
p_char_create_struct->race,
|
|
ContentFilterCriteria::apply().c_str()
|
|
);
|
|
LogInfo("SoF Start zone query: [{}]\n", query.c_str());
|
|
}
|
|
|
|
auto results = QueryDatabase(query);
|
|
if(!results.Success()) {
|
|
return false;
|
|
}
|
|
|
|
LogInfo("SoF Start zone query: [{}]\n", query.c_str());
|
|
|
|
if (results.RowCount() == 0) {
|
|
printf("No start_zones entry in database, using defaults\n");
|
|
is_titanium ? SetTitaniumDefaultStartZone(pp, p_char_create_struct) : SetSoFDefaultStartZone(pp, p_char_create_struct);
|
|
}
|
|
else {
|
|
LogInfo("Found starting location in start_zones");
|
|
auto row = results.begin();
|
|
pp->x = Strings::ToFloat(row[0]);
|
|
pp->y = Strings::ToFloat(row[1]);
|
|
pp->z = Strings::ToFloat(row[2]);
|
|
pp->heading = Strings::ToFloat(row[3]);
|
|
pp->zone_id = Strings::ToInt(row[4]);
|
|
pp->binds[0].zone_id = Strings::ToInt(row[5]);
|
|
pp->binds[0].x = Strings::ToFloat(row[6]);
|
|
pp->binds[0].y = Strings::ToFloat(row[7]);
|
|
pp->binds[0].z = Strings::ToFloat(row[8]);
|
|
pp->binds[0].heading = Strings::ToFloat(row[3]);
|
|
}
|
|
|
|
if (
|
|
pp->x == 0 &&
|
|
pp->y == 0 &&
|
|
pp->z == 0 &&
|
|
pp->heading == 0
|
|
) {
|
|
auto zone = GetZone(pp->zone_id);
|
|
if (zone) {
|
|
pp->x = zone->safe_x;
|
|
pp->y = zone->safe_y;
|
|
pp->z = zone->safe_z;
|
|
pp->heading = zone->safe_heading;
|
|
}
|
|
}
|
|
|
|
if (
|
|
pp->binds[0].x == 0 &&
|
|
pp->binds[0].y == 0 &&
|
|
pp->binds[0].z == 0 &&
|
|
pp->binds[0].heading == 0
|
|
) {
|
|
auto zone = GetZone(pp->binds[0].zone_id);
|
|
if (zone) {
|
|
pp->binds[0].x = zone->safe_x;
|
|
pp->binds[0].y = zone->safe_y;
|
|
pp->binds[0].z = zone->safe_z;
|
|
pp->binds[0].heading = zone->safe_heading;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void WorldDatabase::SetSoFDefaultStartZone(PlayerProfile_Struct* in_pp, CharCreate_Struct* in_cc){
|
|
int sof_start_zone_id = RuleI(World, SoFStartZoneID);
|
|
if (sof_start_zone_id > 0) {
|
|
in_pp->zone_id = sof_start_zone_id;
|
|
in_cc->start_zone = in_pp->zone_id;
|
|
}
|
|
else if (in_cc->start_zone == RuleI(World, TutorialZoneID)) {
|
|
in_pp->zone_id = in_cc->start_zone;
|
|
}
|
|
else {
|
|
in_pp->x = in_pp->binds[0].x = -51.0f;
|
|
in_pp->y = in_pp->binds[0].y = -20.0f;
|
|
in_pp->z = in_pp->binds[0].z = 0.79f;
|
|
in_pp->heading = in_pp->binds[0].heading = 0.0f;
|
|
in_pp->zone_id = in_pp->binds[0].zone_id = Zones::CRESCENT; // Crescent Reach.
|
|
}
|
|
}
|
|
|
|
void WorldDatabase::SetTitaniumDefaultStartZone(PlayerProfile_Struct* in_pp, CharCreate_Struct* in_cc)
|
|
{
|
|
int titanium_start_zone_id = RuleI(World, TitaniumStartZoneID);
|
|
if (titanium_start_zone_id > 0) {
|
|
in_pp->zone_id = titanium_start_zone_id;
|
|
in_pp->binds[0].zone_id = titanium_start_zone_id;
|
|
} else {
|
|
switch (in_cc->start_zone)
|
|
{
|
|
case StartZoneIndex::Odus:
|
|
{
|
|
if (in_cc->deity == Deity::CazicThule) // Cazic-Thule Erudites go to Paineel
|
|
{
|
|
in_pp->zone_id = Zones::PAINEEL; // paineel
|
|
in_pp->binds[0].zone_id = Zones::PAINEEL;
|
|
}
|
|
else
|
|
{
|
|
in_pp->zone_id = Zones::ERUDNEXT; // erudnext
|
|
in_pp->binds[0].zone_id = Zones::TOX; // tox
|
|
}
|
|
break;
|
|
}
|
|
case StartZoneIndex::Qeynos:
|
|
{
|
|
in_pp->zone_id = Zones::QEYNOS2; // qeynos2
|
|
in_pp->binds[0].zone_id = Zones::QEYNOS2; // qeynos2
|
|
break;
|
|
}
|
|
case StartZoneIndex::Halas:
|
|
{
|
|
in_pp->zone_id = Zones::HALAS; // halas
|
|
in_pp->binds[0].zone_id = Zones::EVERFROST; // everfrost
|
|
break;
|
|
}
|
|
case StartZoneIndex::Rivervale:
|
|
{
|
|
in_pp->zone_id = Zones::RIVERVALE; // rivervale
|
|
in_pp->binds[0].zone_id = Zones::KITHICOR; // kithicor
|
|
break;
|
|
}
|
|
case StartZoneIndex::Freeport:
|
|
{
|
|
in_pp->zone_id = Zones::FREPORTW; // freportw
|
|
in_pp->binds[0].zone_id = Zones::FREPORTW; // freportw
|
|
break;
|
|
}
|
|
case StartZoneIndex::Neriak:
|
|
{
|
|
in_pp->zone_id = Zones::NERIAKA; // neriaka
|
|
in_pp->binds[0].zone_id = Zones::NEKTULOS; // nektulos
|
|
break;
|
|
}
|
|
case StartZoneIndex::Grobb:
|
|
{
|
|
in_pp->zone_id = Zones::GROBB; // grobb
|
|
in_pp->binds[0].zone_id = Zones::INNOTHULE; // innothule
|
|
break;
|
|
}
|
|
case StartZoneIndex::Oggok:
|
|
{
|
|
in_pp->zone_id = Zones::OGGOK; // oggok
|
|
in_pp->binds[0].zone_id = Zones::FEERROTT; // feerrott
|
|
break;
|
|
}
|
|
case StartZoneIndex::Kaladim:
|
|
{
|
|
in_pp->zone_id = Zones::KALADIMA; // kaladima
|
|
in_pp->binds[0].zone_id = Zones::BUTCHER; // butcher
|
|
break;
|
|
}
|
|
case StartZoneIndex::GreaterFaydark:
|
|
{
|
|
in_pp->zone_id = Zones::GFAYDARK; // gfaydark
|
|
in_pp->binds[0].zone_id = Zones::GFAYDARK; // gfaydark
|
|
break;
|
|
}
|
|
case StartZoneIndex::Felwithe:
|
|
{
|
|
in_pp->zone_id = Zones::FELWITHEA; // felwithea
|
|
in_pp->binds[0].zone_id = Zones::GFAYDARK; // gfaydark
|
|
break;
|
|
}
|
|
case StartZoneIndex::Akanon:
|
|
{
|
|
in_pp->zone_id = Zones::AKANON; // akanon
|
|
in_pp->binds[0].zone_id = Zones::STEAMFONT; // steamfont
|
|
break;
|
|
}
|
|
case StartZoneIndex::Cabilis:
|
|
{
|
|
in_pp->zone_id = Zones::CABWEST; // cabwest
|
|
in_pp->binds[0].zone_id = Zones::FIELDOFBONE; // fieldofbone
|
|
break;
|
|
}
|
|
case StartZoneIndex::SharVahl:
|
|
{
|
|
in_pp->zone_id = Zones::SHARVAHL; // sharvahl
|
|
in_pp->binds[0].zone_id = Zones::SHARVAHL; // sharvahl
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void WorldDatabase::GetLauncherList(std::vector<std::string> &rl) {
|
|
rl.clear();
|
|
|
|
const std::string query = "SELECT name FROM launcher";
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
LogError("WorldDatabase::GetLauncherList: {}", results.ErrorMessage().c_str());
|
|
return;
|
|
}
|
|
|
|
for (auto row = results.begin(); row != results.end(); ++row)
|
|
rl.push_back(row[0]);
|
|
|
|
}
|
|
|
|
bool WorldDatabase::GetCharacterLevel(const char *name, int &level)
|
|
{
|
|
std::string query = StringFormat("SELECT level FROM character_data WHERE name = '%s'", name);
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
LogError("WorldDatabase::GetCharacterLevel: {}", results.ErrorMessage().c_str());
|
|
return false;
|
|
}
|
|
|
|
if (results.RowCount() == 0)
|
|
return false;
|
|
|
|
auto row = results.begin();
|
|
level = Strings::ToInt(row[0]);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool WorldDatabase::LoadCharacterCreateAllocations()
|
|
{
|
|
character_create_allocations.clear();
|
|
|
|
std::string query = "SELECT * FROM char_create_point_allocations ORDER BY id";
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success())
|
|
return false;
|
|
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
RaceClassAllocation allocate;
|
|
allocate.Index = Strings::ToInt(row[0]);
|
|
allocate.BaseStats[0] = Strings::ToInt(row[1]);
|
|
allocate.BaseStats[3] = Strings::ToInt(row[2]);
|
|
allocate.BaseStats[1] = Strings::ToInt(row[3]);
|
|
allocate.BaseStats[2] = Strings::ToInt(row[4]);
|
|
allocate.BaseStats[4] = Strings::ToInt(row[5]);
|
|
allocate.BaseStats[5] = Strings::ToInt(row[6]);
|
|
allocate.BaseStats[6] = Strings::ToInt(row[7]);
|
|
allocate.DefaultPointAllocation[0] = Strings::ToInt(row[8]);
|
|
allocate.DefaultPointAllocation[3] = Strings::ToInt(row[9]);
|
|
allocate.DefaultPointAllocation[1] = Strings::ToInt(row[10]);
|
|
allocate.DefaultPointAllocation[2] = Strings::ToInt(row[11]);
|
|
allocate.DefaultPointAllocation[4] = Strings::ToInt(row[12]);
|
|
allocate.DefaultPointAllocation[5] = Strings::ToInt(row[13]);
|
|
allocate.DefaultPointAllocation[6] = Strings::ToInt(row[14]);
|
|
|
|
character_create_allocations.push_back(allocate);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool WorldDatabase::LoadCharacterCreateCombos()
|
|
{
|
|
character_create_race_class_combos.clear();
|
|
|
|
std::string query = "SELECT * FROM char_create_combinations ORDER BY race, class, deity, start_zone";
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success())
|
|
return false;
|
|
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
RaceClassCombos combo;
|
|
combo.AllocationIndex = Strings::ToInt(row[0]);
|
|
combo.Race = Strings::ToInt(row[1]);
|
|
combo.Class = Strings::ToInt(row[2]);
|
|
combo.Deity = Strings::ToInt(row[3]);
|
|
combo.Zone = Strings::ToInt(row[4]);
|
|
combo.ExpansionRequired = Strings::ToInt(row[5]);
|
|
|
|
character_create_race_class_combos.push_back(combo);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool WorldDatabase::GetCharSelInventory(
|
|
const std::vector<InventoryRepository::Inventory> &inventories,
|
|
const CharacterDataRepository::CharacterData &character,
|
|
EQ::InventoryProfile *inv
|
|
)
|
|
{
|
|
if (inventories.empty() || !character.id || !inv) {
|
|
return false;
|
|
}
|
|
|
|
for (const auto& e : inventories) {
|
|
if (e.character_id != character.id) {
|
|
continue;
|
|
}
|
|
|
|
switch (e.slot_id) {
|
|
case EQ::invslot::slotFace:
|
|
case EQ::invslot::slotEar2:
|
|
case EQ::invslot::slotNeck:
|
|
case EQ::invslot::slotShoulders:
|
|
case EQ::invslot::slotBack:
|
|
case EQ::invslot::slotFinger1:
|
|
case EQ::invslot::slotFinger2:
|
|
continue;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
|
|
uint32 augment_ids[EQ::invaug::SOCKET_COUNT] = {
|
|
e.augment_one,
|
|
e.augment_two,
|
|
e.augment_three,
|
|
e.augment_four,
|
|
e.augment_five,
|
|
e.augment_six
|
|
};
|
|
|
|
const EQ::ItemData* item = content_db.GetItem(e.item_id);
|
|
if (!item) {
|
|
continue;
|
|
}
|
|
|
|
EQ::ItemInstance *inst = content_db.CreateBaseItem(item, e.charges);
|
|
|
|
if (!inst) {
|
|
continue;
|
|
}
|
|
|
|
inst->SetCharges(e.charges);
|
|
|
|
if (e.color > 0) {
|
|
inst->SetColor(e.color);
|
|
}
|
|
|
|
if (item->IsClassCommon()) {
|
|
for (int i = EQ::invaug::SOCKET_BEGIN; i <= EQ::invaug::SOCKET_END; i++) {
|
|
if (augment_ids[i]) {
|
|
inst->PutAugment(this, i, augment_ids[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
inst->SetAttuned(e.instnodrop);
|
|
|
|
if (!e.custom_data.empty()) {
|
|
inst->SetCustomDataString(e.custom_data);
|
|
}
|
|
|
|
inst->SetOrnamentIcon(e.ornament_icon);
|
|
inst->SetOrnamentationIDFile(e.ornament_idfile);
|
|
inst->SetOrnamentHeroModel(e.ornament_hero_model);
|
|
|
|
inv->PutItem(e.slot_id, *inst);
|
|
|
|
safe_delete(inst);
|
|
}
|
|
|
|
return true;
|
|
}
|