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* First pass of player_event_loot_items * Second pass of player_event_loot_items * Third pass of player_event_loot_items * Example without RecordDetailEvent template * Cleanup the removal of the template * Fourth Pass Add retention for etl tables Rename tables/fields to etl nomenclature Combine database work to one atomic load * Reposition to reduce db tasks * Refactor etl processing for easier additions * Add merchant purchase event testing passed though appears that the event itself has a few bugs. Will fix them in another commit * Fix PlayerEventMerchantPurchase in client_packet.cpp * WIP - Handin * Handin Event added * Cleanup * All a rentention period of 0 days which deletes all current records. * Updates Cleanup and refactor a few items. * Cleanup and Formatting Cleanup and Formatting * Add etl for Playerevent::Trade PlayerEvent::Speech (new event to mirror functionality of qs_speech * Add etl for Playerevent::KilledNPC, KilledNamedNPC and KilledRaidNPC * Add etl for Playerevent::AA_purchase Add etl for Playerevent::AA_purchase * Cleanup before PR * Review comment updates. * Add world cli etl:settings to output a json on all player event details. * Add reserve for all etl_queues Correct a failed test case for improper next id for etl tables when table is first created. * Potential solution for a dedicated database connection for player events. * Simple thread for player_events. Likely there is a better way to do this. * Add zone to qs communications for recordplayerevents First pass of enabling zone to qs direct transport to allow for PlayerEvents to bypass world. * Cleanup a linux compile issue * Add augments to LOOT ITEM and DESTROY ITEM * Add augments to ITEMCREATION, FORAGESUCCESS, FISHSUCCESS, DESTROYITEM, LOOTITEM, DROPPEDITEM, TRADERPURCHASE, TRADERSELL, GUILDTRIBUTEDONATE and cleaned up the naming convention of augments * Formatting fixes * Swap out GetNextTableId * Statically load counter * Add counter.clear() since the counter is static * Upload optional QS conversion scripts * Remove all qs_tables and code referencing them * Update database.cpp * Simplify ProcessBatchQueue * Simplify PorcessBatchQueue * Simplify event truncation * Build event truncation to bulk query by retention groups * Post rebase * Update player_events.h * Fix build * Update npc.cpp * First pass of direct zone to qs sending for player events * Remove keepalive logic * Fix event ordering * Cleanup * Update player_event_logs.cpp * Wipe event data after ETL processed * Split up database connections, hot reload logs for QS * Load rules from database vs qs_database * Update player_event_logs.cpp * Hot toggle queryserv connect --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
61 lines
2.6 KiB
C++
61 lines
2.6 KiB
C++
#include "world_server_cli.h"
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/**
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* @param argc
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* @param argv
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*/
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void WorldserverCLI::CommandHandler(int argc, char **argv)
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{
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if (argc == 1) { return; }
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argh::parser cmd;
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cmd.parse(argc, argv, argh::parser::PREFER_PARAM_FOR_UNREG_OPTION);
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EQEmuCommand::DisplayDebug(cmd);
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// Declare command mapping
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auto function_map = EQEmuCommand::function_map;
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// Register commands
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function_map["bots:enable"] = &WorldserverCLI::BotsEnable;
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function_map["bots:disable"] = &WorldserverCLI::BotsDisable;
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function_map["mercs:enable"] = &WorldserverCLI::MercsEnable;
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function_map["mercs:disable"] = &WorldserverCLI::MercsDisable;
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function_map["world:version"] = &WorldserverCLI::Version;
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function_map["character:copy-character"] = &WorldserverCLI::CopyCharacter;
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function_map["database:version"] = &WorldserverCLI::DatabaseVersion;
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function_map["database:set-account-status"] = &WorldserverCLI::DatabaseSetAccountStatus;
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function_map["database:schema"] = &WorldserverCLI::DatabaseGetSchema;
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function_map["database:dump"] = &WorldserverCLI::DatabaseDump;
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function_map["database:updates"] = &WorldserverCLI::DatabaseUpdates;
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function_map["test:test"] = &WorldserverCLI::TestCommand;
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function_map["test:colors"] = &WorldserverCLI::TestColors;
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function_map["test:expansion"] = &WorldserverCLI::ExpansionTestCommand;
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function_map["test:repository"] = &WorldserverCLI::TestRepository;
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function_map["test:repository2"] = &WorldserverCLI::TestRepository2;
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function_map["test:db-concurrency"] = &WorldserverCLI::TestDatabaseConcurrency;
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function_map["test:string-benchmark"] = &WorldserverCLI::TestStringBenchmarkCommand;
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function_map["etl:settings"] = &WorldserverCLI::EtlGetSettings;
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EQEmuCommand::HandleMenu(function_map, cmd, argc, argv);
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}
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#include "cli/database_concurrency.cpp"
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#include "cli/bots_enable.cpp"
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#include "cli/bots_disable.cpp"
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#include "cli/mercs_enable.cpp"
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#include "cli/mercs_disable.cpp"
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#include "cli/copy_character.cpp"
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#include "cli/database_updates.cpp"
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#include "cli/database_dump.cpp"
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#include "cli/database_get_schema.cpp"
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#include "cli/database_set_account_status.cpp"
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#include "cli/database_version.cpp"
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#include "cli/test.cpp"
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#include "cli/test_colors.cpp"
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#include "cli/test_expansion.cpp"
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#include "cli/test_repository.cpp"
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#include "cli/test_repository_2.cpp"
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#include "cli/test_string_benchmark.cpp"
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#include "cli/version.cpp"
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#include "cli/etl_get_settings.cpp"
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