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* [Performance] Server Reload Overhaul * Client::SendReloadCommandMessages * Remove global buffs
67 lines
1.9 KiB
C++
67 lines
1.9 KiB
C++
#include "world_event_scheduler.h"
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#include "../common/servertalk.h"
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#include <ctime>
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#include "../common/rulesys.h"
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#include "../common/server_reload_types.h"
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void WorldEventScheduler::Process(ZSList *zs_list)
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{
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std::time_t time = std::time(nullptr);
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std::tm *now = std::localtime(&time);
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// once a minute polling
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if (m_last_polled_minute != now->tm_min) {
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// refresh; world polls and tells zones if they should update if there is a change
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if (CheckIfEventsChanged()) {
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LogSchedulerDetail("Event changes detected, forcing zones to refresh their schedules...");
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auto pack = new ServerPacket(ServerOP_UpdateSchedulerEvents, 0);
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zs_list->SendPacket(pack);
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safe_delete(pack);
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}
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int month = (now->tm_mon + 1);
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int year = (now->tm_year + 1900);
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LogSchedulerDetail(
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"Polling year [{}] month [{}] day [{}] hour [{}] minute [{}]",
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year,
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month,
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now->tm_mday,
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now->tm_hour,
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now->tm_min
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);
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for (auto &e: m_events) {
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// discard uninteresting events as its less work to calculate time on events we don't care about
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// different processes are interested in different events
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if (e.event_type != ServerEvents::EVENT_TYPE_BROADCAST &&
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e.event_type != ServerEvents::EVENT_TYPE_RELOAD_WORLD) {
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continue;
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}
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// validate event is ready to activate and run it
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if (ValidateEventReadyToActivate(e)) {
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if (e.event_type == ServerEvents::EVENT_TYPE_BROADCAST) {
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LogScheduler("Sending broadcast [{}]", e.event_data.c_str());
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zs_list->SendEmoteMessage(
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0,
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0,
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AccountStatus::Player,
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Chat::Yellow,
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e.event_data.c_str()
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);
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}
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if (e.event_type == ServerEvents::EVENT_TYPE_RELOAD_WORLD) {
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LogScheduler("Sending reload world event [{}]", e.event_data.c_str());
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zs_list->SendServerReload(ServerReload::Type::WorldRepop, nullptr);
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}
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}
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}
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m_last_polled_minute = now->tm_min;
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}
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}
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