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* First pass of player_event_loot_items * Second pass of player_event_loot_items * Third pass of player_event_loot_items * Example without RecordDetailEvent template * Cleanup the removal of the template * Fourth Pass Add retention for etl tables Rename tables/fields to etl nomenclature Combine database work to one atomic load * Reposition to reduce db tasks * Refactor etl processing for easier additions * Add merchant purchase event testing passed though appears that the event itself has a few bugs. Will fix them in another commit * Fix PlayerEventMerchantPurchase in client_packet.cpp * WIP - Handin * Handin Event added * Cleanup * All a rentention period of 0 days which deletes all current records. * Updates Cleanup and refactor a few items. * Cleanup and Formatting Cleanup and Formatting * Add etl for Playerevent::Trade PlayerEvent::Speech (new event to mirror functionality of qs_speech * Add etl for Playerevent::KilledNPC, KilledNamedNPC and KilledRaidNPC * Add etl for Playerevent::AA_purchase Add etl for Playerevent::AA_purchase * Cleanup before PR * Review comment updates. * Add world cli etl:settings to output a json on all player event details. * Add reserve for all etl_queues Correct a failed test case for improper next id for etl tables when table is first created. * Potential solution for a dedicated database connection for player events. * Simple thread for player_events. Likely there is a better way to do this. * Add zone to qs communications for recordplayerevents First pass of enabling zone to qs direct transport to allow for PlayerEvents to bypass world. * Cleanup a linux compile issue * Add augments to LOOT ITEM and DESTROY ITEM * Add augments to ITEMCREATION, FORAGESUCCESS, FISHSUCCESS, DESTROYITEM, LOOTITEM, DROPPEDITEM, TRADERPURCHASE, TRADERSELL, GUILDTRIBUTEDONATE and cleaned up the naming convention of augments * Formatting fixes * Swap out GetNextTableId * Statically load counter * Add counter.clear() since the counter is static * Upload optional QS conversion scripts * Remove all qs_tables and code referencing them * Update database.cpp * Simplify ProcessBatchQueue * Simplify PorcessBatchQueue * Simplify event truncation * Build event truncation to bulk query by retention groups * Post rebase * Update player_events.h * Fix build * Update npc.cpp * First pass of direct zone to qs sending for player events * Remove keepalive logic * Fix event ordering * Cleanup * Update player_event_logs.cpp * Wipe event data after ETL processed * Split up database connections, hot reload logs for QS * Load rules from database vs qs_database * Update player_event_logs.cpp * Hot toggle queryserv connect --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
57 lines
1.7 KiB
C++
57 lines
1.7 KiB
C++
#include "../../common/database/database_dump_service.h"
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void WorldserverCLI::DatabaseDump(int argc, char **argv, argh::parser &cmd, std::string &description)
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{
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description = "Dumps server database tables";
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std::vector<std::string> arguments = {};
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std::vector<std::string> options = {
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"--all",
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"--content-tables",
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"--login-tables",
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"--player-tables",
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"--bot-tables",
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"--merc-tables",
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"--state-tables",
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"--system-tables",
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"--static-instance-data",
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"--table-structure-only",
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"--table-lock",
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"--dump-path=",
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"--dump-output-to-console",
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"--drop-table-syntax-only",
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"--compress"
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};
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if (cmd[{"-h", "--help"}]) {
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return;
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}
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EQEmuCommand::ValidateCmdInput(arguments, options, cmd, argc, argv);
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auto s = new DatabaseDumpService();
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bool dump_all = cmd[{"-a", "--all"}];
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if (!cmd("--dump-path").str().empty()) {
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s->SetDumpPath(cmd("--dump-path").str());
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}
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// options
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s->SetDumpContentTables(cmd[{"--content-tables"}] || dump_all);
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s->SetDumpLoginServerTables(cmd[{"--login-tables"}] || dump_all);
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s->SetDumpPlayerTables(cmd[{"--player-tables"}] || dump_all);
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s->SetDumpBotTables(cmd[{"--bot-tables"}] || dump_all);
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s->SetDumpMercTables(cmd[{"--merc-tables"}] || dump_all);
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s->SetDumpStateTables(cmd[{"--state-tables"}] || dump_all);
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s->SetDumpSystemTables(cmd[{"--system-tables"}] || dump_all);
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s->SetDumpAllTables(dump_all);
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s->SetDumpWithNoData(cmd[{"--table-structure-only"}]);
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s->SetDumpTableLock(cmd[{"--table-lock"}]);
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s->SetDumpWithCompression(cmd[{"--compress"}]);
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s->SetDumpOutputToConsole(cmd[{"--dump-output-to-console"}]);
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s->SetDumpDropTableSyntaxOnly(cmd[{"--drop-table-syntax-only"}]);
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s->SetDumpStaticInstanceData(cmd[{"--static-instance-data"}]);
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s->DatabaseDump();
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}
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