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This data is found in the player_1 field of the spells_new table. -Rule for this set to be disabled by default. -Enable IF your server uses an UF+ spell file and your players use UF+ clients -Otherwise your better off with alternative method/rules already implemented so that all players can see the effect. -Added ability for PERL ProjectileAnim function to only need an IT#### and not an actual item id. -If you want it in LUA somebody needs to add it. - Change to wizard innate critical ratios based on parse data.
8 lines
583 B
SQL
8 lines
583 B
SQL
-- Recommend enabling if your server uses an UF+ spell file and your players use UF+ client. This will give the proper graphics for all spell projectiles.
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INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Spells:UseLiveSpellProjectileGFX', false, ' Use spell projectile graphics set in the spells_new table (player_1). Server must be using UF+ spell file.');
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-- Use this query to check if your spell file is compatible
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-- If it returns in the player_1 field IT##### it will work.
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SELECT id,name,player_1 from spells_new WHERE targettype = 1;
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