eqemu-server/common/patches/sof_structs.h
Michael Cook (mackal) 7c4abcc68d Fix int16 spell ID limit with items (click, procs, etc)
See issue #7 (Did we resolve it yet?)
2015-11-14 14:37:24 -05:00

4141 lines
102 KiB
C++

#ifndef SOF_STRUCTS_H_
#define SOF_STRUCTS_H_
namespace SoF {
namespace structs {
static const uint32 BUFF_COUNT = 25;
/*
** Compiler override to ensure
** byte aligned structures
*/
#pragma pack(1)
struct LoginInfo_Struct {
/*000*/ char login_info[64];
/*064*/ uint8 unknown064[124];
/*188*/ uint8 zoning; // 01 if zoning, 00 if not
/*189*/ uint8 unknown189[275];
/*488*/
};
struct EnterWorld_Struct {
/*000*/ char name[64];
/*064*/ uint32 tutorial; // 01 on "Enter Tutorial", 00 if not
/*068*/ uint32 return_home; // 01 on "Return Home", 00 if not
};
//New For SoF
struct WorldObjectsSent_Struct {
};
/* Name Approval Struct */
/* Len: */
/* Opcode: 0x8B20*/
struct NameApproval
{
char name[64];
uint32 race;
uint32 class_;
uint32 deity;
};
/*
** Entity identification struct
** Size: 4 bytes
** OPCodes: OP_DeleteSpawn, OP_Assist
*/
struct EntityId_Struct
{
/*00*/ uint32 entity_id;
/*04*/
};
struct Duel_Struct
{
uint32 duel_initiator;
uint32 duel_target;
};
struct DuelResponse_Struct
{
uint32 target_id;
uint32 entity_id;
uint32 unknown;
};
/*
Cofruben:
Adventure stuff,not a net one,just one for our use
*/
static const uint32 ADVENTURE_COLLECT = 0;
static const uint32 ADVENTURE_MASSKILL = 1;
static const uint32 ADVENTURE_NAMED = 2;
static const uint32 ADVENTURE_RESCUE = 3;
struct AdventureInfo {
uint32 QuestID;
uint32 NPCID;
bool in_use;
uint32 status;
bool ShowCompass;
uint32 Objetive;// can be item to collect,mobs to kill,boss to kill and someone to rescue.
uint32 ObjetiveValue;// number of items,or number of needed mob kills.
char text[512];
uint8 type;
uint32 minutes;
uint32 points;
float x;
float y;
uint32 zoneid;
uint32 zonedungeonid;
};
///////////////////////////////////////////////////////////////////////////////
/*
** Color_Struct
** Size: 4 bytes
** Used for convenience
** Merth: Gave struct a name so gcc 2.96 would compile
**
*/
struct Color_Struct
{
union {
struct {
uint8 Blue;
uint8 Green;
uint8 Red;
uint8 UseTint; // if there's a tint this is FF
} RGB;
uint32 Color;
};
};
struct CharSelectEquip
{
uint32 Material;
uint32 Unknown1;
uint32 EliteMaterial;
Color_Struct Color;
};
struct CharacterSelectEntry_Struct
{
/*0000*/ uint8 Level; //
/*0000*/ uint8 HairStyle; //
/*0002*/ uint8 Gender; //
/*0003*/ char Name[1]; // variable length, edi+0
/*0000*/ uint8 Beard; //
/*0001*/ uint8 HairColor; //
/*0000*/ uint8 Face; //
/*0000*/ CharSelectEquip Equip[9];
/*0000*/ uint32 PrimaryIDFile; //
/*0000*/ uint32 SecondaryIDFile; //
/*0000*/ uint8 Unknown15; // 0xff
/*0000*/ uint32 Deity; //
/*0000*/ uint16 Zone; //
/*0000*/ uint16 Instance;
/*0000*/ uint8 GoHome; //
/*0000*/ uint8 Unknown19; // 0xff
/*0000*/ uint32 Race; //
/*0000*/ uint8 Tutorial; //
/*0000*/ uint8 Class; //
/*0000*/ uint8 EyeColor1; //
/*0000*/ uint8 BeardColor; //
/*0000*/ uint8 EyeColor2; //
/*0000*/ uint32 DrakkinHeritage; // Drakkin Heritage
/*0000*/ uint32 DrakkinTattoo; // Drakkin Tattoo
/*0000*/ uint32 DrakkinDetails; // Drakkin Details (Facial Spikes)
};
/*
** Character Selection Struct
**
*/
struct CharacterSelect_Struct
{
/*0000*/ uint32 CharCount; //number of chars in this packet
/*0004*/ uint32 TotalChars; //total number of chars allowed?
/*0008*/ CharacterSelectEntry_Struct Entries[0];
};
/*
* Visible equiptment.
* Size: 12 Octets
*/
struct EquipStruct
{
/*00*/ uint32 Material;
/*04*/ uint32 Unknown1;
/*08*/ uint32 EliteMaterial;
/*12*/
};
/*
** Generic Spawn Struct
** Length: 897 Octets
** Used in:
** spawnZoneStruct
** dbSpawnStruct
** petStruct
** newSpawnStruct
*/
/*
showeq -> eqemu
sed -e 's/_t//g' -e 's/seto_0xFF/set_to_0xFF/g'
*/
struct Spawn_Struct {
/*0000*/ uint8 showname; //New Field - Toggles Name Display on or off - 0 = off, 1 = on
/*0001*/ uint8 unknown0001[4]; //
/*0005*/ uint8 linkdead; //New Field - Toggles LD on or off after name - 0 = off, 1 = on
/*0006*/ uint8 statue; //New Field - Freezes NPC into a statue pose
/*0007*/ uint8 showhelm; //
/*0008*/ uint8 unknown0008; //
/*0009*/ uint16 deity; // Player's Deity
/*0011*/ uint8 unknown0011[3]; //
/*0014*/ uint32 drakkin_heritage; // Heritage Color on Drakkin 0 - 6
/*0018*/ uint8 unknown0018[4]; //
/*0022*/ uint8 gender; // Gender (0=male, 1=female, 2=monster)
/*0023*/ uint8 unknown0023[4]; //
/*0027*/ union
{
struct
{
/*0027*/ EquipStruct equip_helmet; // Equiptment: Helmet visual
/*0039*/ EquipStruct equip_chest; // Equiptment: Chest visual
/*0051*/ EquipStruct equip_arms; // Equiptment: Arms visual
/*0063*/ EquipStruct equip_bracers; // Equiptment: Wrist visual
/*0075*/ EquipStruct equip_hands; // Equiptment: Hands visual
/*0087*/ EquipStruct equip_legs; // Equiptment: Legs visual
/*0099*/ EquipStruct equip_feet; // Equiptment: Boots visual
/*0111*/ EquipStruct equip_primary; // Equiptment: Main visual
/*0123*/ EquipStruct equip_secondary; // Equiptment: Off visual
} equip;
/*0027*/ EquipStruct equipment[9];
};
/*0135*/ uint8 StandState; // Seems to be required to be set to 0x64 for normal animation.
/*0136*/ uint8 unknown0136;
/*0137*/ uint32 guildID; // Current guild
/*0141*/ uint32 spelleffect; // Displays a spell effect on spawn
/*0145*/ uint32 spelleffect2; // Appears to be a duplicate of spelleffect
/*0149*/ uint32 spelleffect3; // Appears to be a duplicate of spelleffect
/*0153*/ uint32 spelleffect4; // Appears to be a duplicate of spelleffect
/*0157*/ uint32 spelleffect5; // Appears to be a duplicate of spelleffect
/*0161*/ uint32 spelleffect6; // Appears to be a duplicate of spelleffect
/*0165*/ uint8 class_; // Player's class
/*0166*/ uint8 unknown0166[8]; //
/*0174*/ uint8 flymode; // 0 = flymode off, 1 = flymode on
/*0175*/ uint8 unknown0175[192];
/*0367*/ uint8 gm;
/*0368*/ uint8 helm;
/*0369*/ uint8 drakkin_tattoo; // Tattoos on Drakkin 0 - 7
/*0370*/ uint8 unknown0370[3];
/*0373*/ uint8 beardcolor; // Sets Beard Color
/*0374*/ uint8 unknown0374[128];
/*0502*/ float runspeed; // Speed when walking
/*0506*/ uint8 light; // Spawn's lightsource
/*0507*/ uint8 unknown0507[4];
/*0511*/ uint8 level; // Spawn Level
/*0512*/ uint32 PlayerState;
/*0516*/ uint8 unknown0516[12];
/*0528*/ uint8 lfg;
/*0529*/ uint8 unknown0529[4];
/*0533*/ uint8 hairstyle; // Sets the style of hair
/*0534*/ uint8 haircolor; // Sets Hair Color
/*0535*/ uint32 race; // Spawn race
/*0539*/ uint8 unknown0539[41];
/*0580*/ char suffix[32]; // Player's suffix (of Veeshan, etc.)
/*0612*/ uint8 findable;
/*0613*/ uint8 bodytype; // Sets the bodytype of NPCs
/*0614*/ uint8 unknown0614[11];
/*0625*/ uint8 bodytype2; //New Field - Seems to do the same thing as bodytype
/*0626*/ uint8 unknown0626[28];
union
{
/*0654*/ uint8 equip_chest2; // This is Texture for NPCs
/*0654*/ uint8 mount_color; // This should be merged into 1 field, "texture"
};
/*0655*/ uint8 curHp; // Current hp
/*0656*/ uint8 invis; // 0 = visible, 1 = invis/sneaking
/*0657*/ uint8 unknown0657;
/*0658*/ char lastName[32]; // Player's Lastname
/*0690*/ uint8 unknown0690;
/*0691*/ uint8 eyecolor1;
/*0692*/ char title[32]; // Title
/*0724*/ uint8 beard;
/*0725*/ uint8 targetable; // 1 = Targetable 0 = Not Targetable (is_npc?)
/*0726*/ uint8 unknown0726[4];
/*0730*/ uint8 NPC; // 0=player,1=npc,2=pc corpse,3=npc corpse
/*0731*/ uint8 unknown0731[11];
/*0742*/ uint8 targetable_with_hotkey;
/*0743*/ signed padding00:12; // ***Placeholder
signed x:19; // x coord
signed padding01:1; // ***Placeholder
/*0747*/ signed deltaX:13; // change in x
signed deltaY:13; // change in y
signed padding02:6; // ***Placeholder
/*0751*/ signed z:19; // z coord
signed deltaHeading:10; // change in heading
signed padding03:3; // ***Placeholder
/*0755*/ signed y:19; // y coord
signed deltaZ:13; // change in z
/*0759*/ signed animation:10; // animation
unsigned heading:12; // heading
signed padding04:10; // ***Placeholder
/*0763*/ uint32 spawnId; // Spawn Id
/*0767*/ uint8 unknown0767[4];
/*0771*/ uint32 nonvisible; //Non Visible NPC that can only be targeted with /target
/*0775*/ char name[64]; // Player's Name
/*0839*/ uint32 petOwnerId; // If this is a pet, the spawn id of owner
/*0843*/ uint8 pvp; // 0 = normal name color, 2 = PVP name color
/*0844*/ union
{
struct
{
/*0844*/ Color_Struct color_helmet; // Color of helmet item
/*0848*/ Color_Struct color_chest; // Color of chest item
/*0852*/ Color_Struct color_arms; // Color of arms item
/*0856*/ Color_Struct color_bracers; // Color of bracers item
/*0860*/ Color_Struct color_hands; // Color of hands item
/*0864*/ Color_Struct color_legs; // Color of legs item
/*0868*/ Color_Struct color_feet; // Color of feet item
/*0872*/ Color_Struct color_primary; // Color of primary item
/*0876*/ Color_Struct color_secondary; // Color of secondary item
} equipment_colors;
/*0844*/ Color_Struct colors[9]; // Array elements correspond to struct equipment_colors above
};
/*0880*/ uint8 anon; // 0=normal, 1=anon, 2=roleplay
/*0881*/ uint8 face;
/*0882*/ uint8 drakkin_details; // Face Details (Spikes) on Drakkin 0 - 7
/*0883*/ uint8 unknown0883[4];
/*0887*/ float size;
/*0891*/ float walkspeed; // Speed when running
/*0895*/ uint8 unknown0895[2];
/*0897*/
};
/*
** Generic Spawn Struct
** Fields from old struct not yet found:
** uint8 traptype; // 65 is disarmable trap, 66 and 67 are invis triggers/traps
** uint8 is_pet; // 0=no, 1=yes
** uint8 afk; // 0=no, 1=afk
** uint8 is_npc; // 0=no, 1=yes
** uint8 max_hp; // (name prolly wrong)takes on the value 100 for players, 100 or 110 for NPCs and 120 for PC corpses...
** uint8 guildrank; // 0=normal, 1=officer, 2=leader
** uint8 eyecolor2; //not sure, may be face
** uint8 aaitle; // 0=none, 1=general, 2=archtype, 3=class
*/
/*
** New Spawn
** Length: 176 Bytes
** OpCode: 4921
*/
struct NewSpawn_Struct
{
struct Spawn_Struct spawn; // Spawn Information
};
/*
** Client Zone Entry struct
** Length: 68 Octets
** OpCode: ZoneEntryCode (when direction == client)
*/
struct ClientZoneEntry_Struct {
/*0000*/ uint32 unknown0000; // ***Placeholder
/*0004*/ char char_name[64]; // Player firstname [32]
//*0036*/ uint8 unknown0036[28]; // ***Placeholder
//*0064*/ uint32 unknown0064; // unknown
};
/*
** Server Zone Entry Struct
** Length: 452 Bytes
** OPCodes: OP_ServerZoneEntry
**
*/
struct ServerZoneEntry_Struct //Adjusted from SEQ Everquest.h Struct
{
struct NewSpawn_Struct player;
};
//New Zone Struct - Size: 912
struct NewZone_Struct {
/*0000*/ char char_name[64]; // Character Name
/*0064*/ char zone_short_name[32]; // Zone Short Name
/*0096*/ char unknown0096[96];
/*0192*/ char zone_long_name[278]; // Zone Long Name
/*0470*/ uint8 ztype; // Zone type (usually FF)
/*0471*/ uint8 fog_red[4]; // Zone fog (red)
/*0475*/ uint8 fog_green[4]; // Zone fog (green)
/*0479*/ uint8 fog_blue[4]; // Zone fog (blue)
/*0483*/ uint8 unknown323;
/*0484*/ float fog_minclip[4];
/*0500*/ float fog_maxclip[4];
/*0516*/ float gravity;
/*0520*/ uint8 time_type;
/*0521*/ uint8 rain_chance[4];
/*0525*/ uint8 rain_duration[4];
/*0529*/ uint8 snow_chance[4];
/*0533*/ uint8 snow_duration[4];
/*0537*/ uint8 unknown537[33];
/*0570*/ uint8 sky; // Sky Type
/*0571*/ uint8 unknown571[13]; // ***Placeholder
/*0584*/ float zone_exp_multiplier; // Experience Multiplier
/*0588*/ float safe_y; // Zone Safe Y
/*0592*/ float safe_x; // Zone Safe X
/*0596*/ float safe_z; // Zone Safe Z
/*0600*/ float max_z; // Guessed
/*0604*/ float underworld; // Underworld, min z (Not Sure?)
/*0608*/ float minclip; // Minimum View Distance
/*0612*/ float maxclip; // Maximum View DIstance
/*0616*/ uint8 unknown_end[84]; // ***Placeholder
/*0700*/ char zone_short_name2[96]; //zone file name? excludes instance number which can be in previous version.
/*0796*/ int32 unknown796; //seen -1
/*0800*/ char unknown800[40]; //
/*0840*/ int32 unknown840; //seen 600
/*0844*/ int32 unknown844;
/*0848*/ uint16 zone_id;
/*0850*/ uint16 zone_instance;
/*0852*/ char unknown852[20];
/*0872*/ uint32 SuspendBuffs;
/*0876*/ uint32 unknown876; //seen 50
/*0880*/ uint32 unknown880; //seen 10
/*0884*/ uint8 unknown884; //seen 1
/*0885*/ uint8 unknown885; //seen 0 (POK) or 1 (rujj)
/*0886*/ uint8 unknown886; //seen 1
/*0887*/ uint8 unknown887; //seen 0
/*0888*/ uint8 unknown888; //seen 0
/*0893*/ uint8 unknown889; //seen 0 - 00
/*0894*/ uint8 fall_damage; // 0 = Fall Damage on, 1 = Fall Damage off
/*0895*/ uint8 unknown891; //seen 0 - 00
/*0892*/ uint32 unknown892; //seen 180
/*0896*/ uint32 unknown896; //seen 180
/*0900*/ uint32 unknown900; //seen 180
/*0904*/ uint32 unknown904; //seen 2
/*0908*/ uint32 unknown908; //seen 2
/*0912*/
};
/*
** Memorize Spell Struct
** Length: 16 Bytes
**
*/
struct MemorizeSpell_Struct {
uint32 slot; // Spot in the spell book/memorized slot
uint32 spell_id; // Spell id (200 or c8 is minor healing, etc)
uint32 scribing; // 1 if memorizing a spell, set to 0 if scribing to book, 2 if un-memming
//uint32 unknown12;
};
/*
** Make Charmed Pet
** Length: 12 Bytes
**
*/
struct Charm_Struct {
/*00*/ uint32 owner_id;
/*04*/ uint32 pet_id;
/*08*/ uint32 command; // 1: make pet, 0: release pet
/*12*/
};
struct InterruptCast_Struct
{
uint32 spawnid;
uint32 messageid;
char message[0];
};
struct DeleteSpell_Struct
{
/*000*/int16 spell_slot;
/*002*/uint8 unknowndss002[2];
/*004*/uint8 success;
/*005*/uint8 unknowndss006[3];
/*008*/
};
struct ManaChange_Struct
{
uint32 new_mana; // New Mana AMount
uint32 stamina;
uint32 spell_id;
uint32 unknown12;
uint32 unknown16;
};
struct SwapSpell_Struct
{
uint32 from_slot;
uint32 to_slot;
};
struct BeginCast_Struct
{
// len = 8
/*004*/ uint16 caster_id;
/*006*/ uint16 spell_id;
/*016*/ uint32 cast_time; // in miliseconds
};
struct CastSpell_Struct
{
uint32 slot;
uint32 spell_id;
uint32 inventoryslot; // slot for clicky item, 0xFFFF = normal cast
uint32 target_id;
uint8 cs_unknown[4];
};
/*
** SpawnAppearance_Struct
** Changes client appearance for all other clients in zone
** Size: 8 bytes
** Used in: OP_SpawnAppearance
**
*/
struct SpawnAppearance_Struct
{
/*0000*/ uint16 spawn_id; // ID of the spawn
/*0002*/ uint16 type; // Values associated with the type
/*0004*/ uint32 parameter; // Type of data sent
/*0008*/
};
// this is used inside profile
struct SpellBuff_Struct
{
/*000*/ uint8 slotid; //badly named... seems to be 2 for a real buff, 0 otherwise
/*001*/ uint8 level;
/*002*/ uint8 bard_modifier;
/*003*/ uint8 effect; //not real
/*004*/ uint32 spellid;
/*008*/ int32 duration;
/*012*/ uint32 counters;
/*016*/ uint32 unknown004; //Might need to be swapped with player_id
/*020*/ uint32 player_id; //'global' ID of the caster, for wearoff messages
/*024*/
};
struct SpellBuffFade_Struct {
/*000*/ uint32 entityid;
/*004*/ uint8 slot;
/*005*/ uint8 level;
/*006*/ uint8 effect;
/*007*/ uint8 unknown7;
/*008*/ uint32 spellid;
/*012*/ int32 duration;
/*016*/ uint32 unknown016;
/*020*/ uint32 unknown020; //prolly global player ID
/*024*/ uint32 playerId; // Player id who cast the buff
/*028*/ uint32 slotid;
/*032*/ uint32 bufffade;
/*036*/
};
struct GMTrainee_Struct
{
/*000*/ uint32 npcid;
/*004*/ uint32 playerid;
/*008*/ uint32 skills[PACKET_SKILL_ARRAY_SIZE];
/*408*/ uint8 unknown408[40];
/*448*/
};
struct GMTrainEnd_Struct
{
/*000*/ uint32 npcid;
/*004*/ uint32 playerid;
/*008*/
};
struct GMSkillChange_Struct {
/*000*/ uint16 npcid;
/*002*/ uint8 unknown1[2]; // something like PC_ID, but not really. stays the same thru the session though
/*002*/ uint16 skillbank; // 0 if normal skills, 1 if languages
/*002*/ uint8 unknown2[2];
/*008*/ uint16 skill_id;
/*010*/ uint8 unknown3[2];
};
struct ConsentResponse_Struct {
char grantname[64];
char ownername[64];
uint8 permission;
char zonename[64];
};
/*
** Name Generator Struct
** Length: 72 bytes
** OpCode: 0x0290
*/
struct NameGeneration_Struct
{
/*0000*/ uint32 race;
/*0004*/ uint32 gender;
/*0008*/ char name[64];
/*0072*/
};
/*
** Character Creation struct
** Length: 140 Bytes
** OpCode: 0x009b
*/
struct CharCreate_Struct
{
/*0000*/ uint32 class_;
/*0004*/ uint32 haircolor;
/*0008*/ uint32 beard;
/*0012*/ uint32 beardcolor;
/*0016*/ uint32 gender;
/*0020*/ uint32 race;
/*0024*/ uint32 start_zone;
/*0028*/ uint32 hairstyle;
/*0032*/ uint32 deity;
/*0036*/ uint32 STR;
/*0040*/ uint32 STA;
/*0044*/ uint32 AGI;
/*0048*/ uint32 DEX;
/*0052*/ uint32 WIS;
/*0056*/ uint32 INT;
/*0060*/ uint32 CHA;
/*0064*/ uint32 face; // Could be unknown0076
/*0068*/ uint32 eyecolor1; //its possiable we could have these switched
/*0073*/ uint32 eyecolor2; //since setting one sets the other we really can't check
/*0076*/ uint32 tutorial;
/*0080*/ uint32 drakkin_heritage;
/*0084*/ uint32 drakkin_tattoo;
/*0088*/ uint32 drakkin_details;
/*0092*/
};
/*
** Character Creation struct
** Length: 0 Bytes
** OpCode: 0x
*/
struct CharCreate_Struct_Temp //Size is now 0
{
};
/*
*Used in PlayerProfile
*/
struct AA_Array
{
uint32 AA;
uint32 value;
uint32 charges; // expendable charges
};
static const uint32 MAX_PP_DISCIPLINES = 100;
struct Disciplines_Struct {
uint32 values[MAX_PP_DISCIPLINES];
};
static const uint32 MAX_PLAYER_TRIBUTES = 5;
static const uint32 TRIBUTE_NONE = 0xFFFFFFFF;
struct Tribute_Struct {
uint32 tribute;
uint32 tier;
};
// Bandolier item positions
enum
{
bandolierPrimary = 0,
bandolierSecondary,
bandolierRange,
bandolierAmmo
};
//len = 72
struct BandolierItem_Struct
{
uint32 ID;
uint32 Icon;
char Name[64];
};
//len = 320
struct Bandolier_Struct
{
char Name[32];
BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
};
//len = 72
struct PotionBeltItem_Struct
{
uint32 ID;
uint32 Icon;
char Name[64];
};
//len = 288
struct PotionBelt_Struct
{
PotionBeltItem_Struct Items[consts::POTION_BELT_ITEM_COUNT];
};
static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
static const uint32 MAX_RAID_LEADERSHIP_AA_ARRAY = 16;
static const uint32 MAX_LEADERSHIP_AA_ARRAY = (MAX_GROUP_LEADERSHIP_AA_ARRAY+MAX_RAID_LEADERSHIP_AA_ARRAY);
struct GroupLeadershipAA_Struct {
union {
struct {
uint32 groupAAMarkNPC;
uint32 groupAANPCHealth;
uint32 groupAADelegateMainAssist;
uint32 groupAADelegateMarkNPC;
uint32 groupAA4;
uint32 groupAA5;
uint32 groupAAInspectBuffs;
uint32 groupAA7;
uint32 groupAASpellAwareness;
uint32 groupAAOffenseEnhancement;
uint32 groupAAManaEnhancement;
uint32 groupAAHealthEnhancement;
uint32 groupAAHealthRegeneration;
uint32 groupAAFindPathToPC;
uint32 groupAAHealthOfTargetsTarget;
uint32 groupAA15;
};
uint32 ranks[MAX_GROUP_LEADERSHIP_AA_ARRAY];
};
};
struct RaidLeadershipAA_Struct {
union {
struct {
uint32 raidAAMarkNPC;
uint32 raidAANPCHealth;
uint32 raidAADelegateMainAssist;
uint32 raidAADelegateMarkNPC;
uint32 raidAA4;
uint32 raidAA5;
uint32 raidAA6;
uint32 raidAASpellAwareness;
uint32 raidAAOffenseEnhancement;
uint32 raidAAManaEnhancement;
uint32 raidAAHealthEnhancement;
uint32 raidAAHealthRegeneration;
uint32 raidAAFindPathToPC;
uint32 raidAAHealthOfTargetsTarget;
uint32 raidAA14;
uint32 raidAA15;
};
uint32 ranks[MAX_RAID_LEADERSHIP_AA_ARRAY];
};
};
struct LeadershipAA_Struct {
union {
struct {
GroupLeadershipAA_Struct group;
RaidLeadershipAA_Struct raid;
};
uint32 ranks[MAX_LEADERSHIP_AA_ARRAY];
};
};
/**
* A bind point.
* Size: 20 Octets
*/
struct BindStruct {
/*000*/ uint32 zoneId;
/*004*/ float x;
/*008*/ float y;
/*012*/ float z;
/*016*/ float heading;
/*020*/
};
/*
** Player Profile
**
** Length: 4308 bytes
** OpCode: 0x006a
*/
static const uint32 MAX_PP_LANGUAGE = 25; //
static const uint32 MAX_PP_SPELLBOOK = 480; // Confirmed 60 pages on Live now
static const uint32 MAX_PP_MEMSPELL = 10; //was 9 now 10 on Live
static const uint32 MAX_PP_SKILL = PACKET_SKILL_ARRAY_SIZE; // 100 - actual skills buffer size
static const uint32 MAX_PP_AA_ARRAY = 300; //was 299
static const uint32 MAX_GROUP_MEMBERS = 6;
static const uint32 MAX_RECAST_TYPES = 20;
/*
showeq -> eqemu
sed -e 's/_t//g' -e 's/MAX_AA/MAX_PP_AA_ARRAY/g' \
-e 's/MAX_SPELL_SLOTS/MAX_PP_MEMSPELL/g' \
-e 's/MAX_KNOWN_SKILLS/MAX_PP_SKILL/g' \
-e 's/MAXRIBUTES/MAX_PLAYER_TRIBUTES/g' \
-e 's/MAX_BUFFS/BUFF_COUNT/g' \
-e 's/MAX_KNOWN_LANGS/MAX_PP_LANGUAGE/g' \
-e 's/MAX_RECASTYPES/MAX_RECAST_TYPES/g' \
-e 's/spellBuff/SpellBuff_Struct/g' \
-e 's/lastName/last_name/g' \
-e 's/guildID/guild_id/g' \
-e 's/itemint/item_tint/g' \
-e 's/MANA/mana/g' \
-e 's/curHp/cur_hp/g' \
-e 's/sSpellBook/spell_book/g' \
-e 's/sMemSpells/mem_spells/g' \
-e 's/uint32[ \t]*disciplines\[MAX_DISCIPLINES\]/Disciplines_Struct disciplines/g' \
-e 's/aa_unspent/aapoints/g' \
-e 's/aa_spent/aapoints_spent/g' \
-e 's/InlineItem[ \t]*potionBelt\[MAX_POTIONS_IN_BELT\]/PotionBelt_Struct potionbelt/g' \
-e 's/ldon_guk_points/ldon_points_guk/g' \
-e 's/ldon_mir_points/ldon_points_mir/g' \
-e 's/ldon_mmc_points/ldon_points_mmc/g' \
-e 's/ldon_ruj_points/ldon_points_ruj/g' \
-e 's/ldonak_points/ldon_points_tak/g' \
-e 's/ldon_avail_points/ldon_points_available/g' \
-e 's/tributeTime/tribute_time_remaining/g' \
-e 's/careerTribute/career_tribute_points/g' \
-e 's/currentTribute/tribute_points/g' \
-e 's/tributeActive/tribute_active/g' \
-e 's/TributeStruct/Tribute_Struct/g' \
-e 's/expGroupLeadAA/group_leadership_exp/g' \
-e 's/expRaidLeadAA/raid_leadership_exp/g' \
-e 's/groupLeadAAUnspent/group_leadership_points/g' \
-e 's/raidLeadAAUnspent/raid_leadership_points/g' \
-e 's/uint32[ \t]*leadershipAAs\[MAX_LEAD_AA\]/LeadershipAA_Struct leader_abilities/g' \
-e 's/BandolierStruct/Bandolier_Struct/g' \
-e 's/MAX_BANDOLIERS/MAX_PLAYER_BANDOLIER/g' \
-e 's/birthdayTime/birthday/g' \
-e 's/lastSaveTime/lastlogin/g' \
-e 's/zoneId/zone_id/g' \
-e 's/hunger/hunger_level/g' \
-e 's/thirst/thirst_level/g' \
-e 's/guildstatus/guildrank/g' \
-e 's/airRemaining/air_remaining/g' \
*/
struct PlayerProfile_Struct //23576 Octets
{
/*00000*/ uint32 checksum; //
//BEGIN SUB-STRUCT used for shrouding stuff...
/*00004*/ uint32 gender; // Player Gender - 0 Male, 1 Female
/*00008*/ uint32 race; // Player race
/*00012*/ uint32 class_; // Player class
/*00016*/ uint8 unknown00016[40]; // #### uint32 unknown00016; in Titanium ####uint8[40]
/*00056*/ uint8 level; // Level of player
/*00057*/ uint8 level1; // Level of player (again?)
/*00058*/ uint8 unknown00022[2]; // ***Placeholder
/*00060*/ BindStruct binds[5]; // Bind points (primary is first)
/*00160*/ uint32 deity; // deity
/*00164*/ uint32 intoxication; // Alcohol level (in ticks till sober?)
/*00168*/ uint32 spellSlotRefresh[MAX_PP_MEMSPELL]; // Refresh time (millis) - 4 Octets Each
/*00208*/ uint32 abilitySlotRefresh;
/*00212*/ uint8 haircolor; // Player hair color
/*00213*/ uint8 beardcolor; // Player beard color
/*00214*/ uint8 eyecolor1; // Player left eye color
/*00215*/ uint8 eyecolor2; // Player right eye color
/*00216*/ uint8 hairstyle; // Player hair style
/*00217*/ uint8 beard; // Player beard type
/*00218*/ uint8 unknown00178[10]; //[10]14 on Live?
/*00228*/ union
{
struct
{
/*00228*/ EquipStruct equip_helmet; // Equiptment: Helmet visual
/*00240*/ EquipStruct equip_chest; // Equiptment: Chest visual
/*00252*/ EquipStruct equip_arms; // Equiptment: Arms visual
/*00264*/ EquipStruct equip_bracers; // Equiptment: Wrist visual
/*00276*/ EquipStruct equip_hands; // Equiptment: Hands visual
/*00288*/ EquipStruct equip_legs; // Equiptment: Legs visual
/*00300*/ EquipStruct equip_feet; // Equiptment: Boots visual
/*00312*/ EquipStruct equip_primary; // Equiptment: Main visual
/*00324*/ EquipStruct equip_secondary; // Equiptment: Off visual
} equip;
/*00228*/ EquipStruct equipment[9]; //Live Shows [108] for this part
};
/*00336*/ uint8 unknown00224[156]; // Live Shows [160]
/*00496*/ Color_Struct item_tint[9]; // RR GG BB 00
/*00544*/ AA_Array aa_array[MAX_PP_AA_ARRAY]; // [3600] AAs 12 bytes each
/*04132*/ uint32 points; // Unspent Practice points - RELOCATED???
/*04136*/ uint32 mana; // Current mana
/*04140*/ uint32 cur_hp; // Current HP without +HP equipment
/*04144*/ uint32 STR; // Strength - 6e 00 00 00 - 110
/*04148*/ uint32 STA; // Stamina - 73 00 00 00 - 115
/*04152*/ uint32 CHA; // Charisma - 37 00 00 00 - 55
/*04156*/ uint32 DEX; // Dexterity - 50 00 00 00 - 80
/*04160*/ uint32 INT; // Intelligence - 3c 00 00 00 - 60
/*04164*/ uint32 AGI; // Agility - 5f 00 00 00 - 95
/*04168*/ uint32 WIS; // Wisdom - 46 00 00 00 - 70
/*04172*/ uint8 face; // Player face
/*04173*/ uint8 unknown02264[147]; // was [139]
/*04312*/ uint32 spell_book[MAX_PP_SPELLBOOK]; // List of the Spells in spellbook 480 = 60 pages
/*06232*/ uint8 unknown4184[128]; // was [136]
/*06396*/ uint32 mem_spells[MAX_PP_MEMSPELL]; // List of spells memorized
/*06436*/ uint8 unknown04396[28]; //#### uint8 unknown04396[32]; in Titanium ####[28]
/*06464*/ uint32 platinum; // Platinum Pieces on player
/*06468*/ uint32 gold; // Gold Pieces on player
/*06472*/ uint32 silver; // Silver Pieces on player
/*06476*/ uint32 copper; // Copper Pieces on player
/*06480*/ uint32 platinum_cursor; // Platinum Pieces on cursor
/*06484*/ uint32 gold_cursor; // Gold Pieces on cursor
/*06488*/ uint32 silver_cursor; // Silver Pieces on cursor
/*06492*/ uint32 copper_cursor; // Copper Pieces on cursor
/*06496*/ uint32 skills[MAX_PP_SKILL]; // [400] List of skills // 100 dword buffer
/*06896*/ uint8 unknown04760[136];
/*07032*/ uint32 toxicity; // Potion Toxicity (15=too toxic, each potion adds 3)
/*07036*/ uint32 thirst_level; // Drink (ticks till next drink)
/*07040*/ uint32 hunger_level; // Food (ticks till next eat)
/*07044*/ SpellBuff_Struct buffs[BUFF_COUNT]; // [600]Buffs currently on the player
/*07644*/ Disciplines_Struct disciplines; // [400] Known disciplines
/*08044*/ uint32 recastTimers[MAX_RECAST_TYPES]; // Timers (UNIX Time of last use)
/*08124*/ uint8 unknown08124[160]; // Some type of Timers
/*08284*/ uint32 endurance; // Current endurance
/*08288*/ uint32 aapoints_spent; // Number of spent AA points
/*08292*/ uint32 aapoints; // Unspent AA points
/*08296*/ uint8 unknown06160[4];
/*08300*/ Bandolier_Struct bandoliers[consts::BANDOLIERS_SIZE]; // [6400] bandolier contents
/*14700*/ PotionBelt_Struct potionbelt; // [360] potion belt 72 extra octets by adding 1 more belt slot
/*15060*/ uint8 unknown12852[8];
/*15068*/ uint32 available_slots;
/*15072*/ uint8 unknown12864[80]; //#### uint8 uint8 unknown12864[76]; in Titanium ####[80]
//END SUB-STRUCT used for shrouding.
/*15120*/ char name[64]; // Name of player
/*15184*/ char last_name[32]; // Last name of player
/*15216*/ uint8 unknown19588[12]; //#### Not In Titanium #### new to SoF[12]
/*15228*/ uint32 guild_id; // guildid
/*15232*/ uint32 birthday; // character birthday
/*15236*/ uint32 lastlogin; // character last save time
/*15240*/ uint32 timePlayedMin; // time character played
//*21020*/ uint8 unknown1959[4]; // was uint32 unknown19588; - Not in SoF???
/*15244*/ uint8 pvp; // 1=pvp, 0=not pvp
/*15245*/ uint8 anon; // 2=roleplay, 1=anon, 0=not anon
/*15246*/ uint8 gm; // 0=no, 1=yes (guessing!)
/*15247*/ uint8 guildrank; // 0=member, 1=officer, 2=guildleader
/*15248*/ uint32 guildbanker;
/*15252*/ uint8 unknown13054[8]; //[12]
/*15260*/ uint32 exp; // Current Experience
/*15264*/ uint8 unknown13072[8];
/*15272*/ uint32 timeentitledonaccount;
/*15276*/ uint8 languages[MAX_PP_LANGUAGE]; // List of languages
/*15301*/ uint8 unknown13109[7]; //#### uint8 unknown13109[4]; in Titanium ####[7]
/*15308*/ float y; // Players y position (NOT positive about this switch)
/*15312*/ float x; // Players x position
/*15316*/ float z; // Players z position
/*15320*/ float heading; // Players heading
/*15324*/ uint8 unknown13132[4]; // ***Placeholder
/*15328*/ uint32 platinum_bank; // Platinum Pieces in Bank
/*15332*/ uint32 gold_bank; // Gold Pieces in Bank
/*15336*/ uint32 silver_bank; // Silver Pieces in Bank
/*15340*/ uint32 copper_bank; // Copper Pieces in Bank
/*15344*/ uint32 platinum_shared; // Shared platinum pieces
/*15348*/ uint8 unknown13156[716]; //#### uint8 unknown13156[84]; in Titanium ####[716]
/*16064*/ uint32 expansions; // Bitmask for expansions
/*16068*/ uint8 unknown13244[12];
/*16080*/ uint32 autosplit; // 0 = off, 1 = on
/*16084*/ uint8 unknown13260[16];
/*16100*/ uint16 zone_id; // see zones.h
/*16102*/ uint16 zoneInstance; // Instance id
/*16104*/ char groupMembers[MAX_GROUP_MEMBERS][64];// 384 all the members in group, including self
/*16488*/ char groupLeader[64]; // Leader of the group ?
/*16552*/ uint8 unknown13728[788]; //#### uint8 unknown13728[660]; in Titanium ####[792]
/*17340*/ uint32 entityid;
/*17344*/ uint32 leadAAActive; // 0 = leader AA off, 1 = leader AA on
/*17348*/ uint8 unknown14392[4];
/*17352*/ int32 ldon_points_guk; // Earned GUK points
/*17356*/ int32 ldon_points_mir; // Earned MIR points
/*17360*/ int32 ldon_points_mmc; // Earned MMC points
/*17364*/ int32 ldon_points_ruj; // Earned RUJ points
/*17368*/ int32 ldon_points_tak; // Earned TAK points
/*17372*/ int32 ldon_points_available; // Available LDON points
/*17376*/ uint8 unknown14420[136]; //#### uint8 unknown14420[132]; in Titanium ####[136]
/*17512*/ float tribute_time_remaining; // Time remaining on tribute (millisecs)
/*17516*/ uint32 career_tribute_points; // Total favor points for this char
/*17520*/ uint32 unknown7208; // *** Placeholder
/*17524*/ uint32 tribute_points; // Current tribute points
/*17528*/ uint32 unknown7216; // *** Placeholder
/*17532*/ uint32 tribute_active; // 0 = off, 1=on
/*17536*/ Tribute_Struct tributes[MAX_PLAYER_TRIBUTES]; // [40] Current tribute loadout
/*17576*/ uint8 unknown14616[4];
/*17580*/ double group_leadership_exp; // Current group lead exp points
/*17588*/ double raid_leadership_exp; // Current raid lead AA exp points
/*17596*/ uint32 group_leadership_points; // Unspent group lead AA points
/*17600*/ uint32 raid_leadership_points; // Unspent raid lead AA points
/*17604*/ LeadershipAA_Struct leader_abilities; // [128]Leader AA ranks
/*17732*/ uint8 unknown14772[128];
/*17860*/ uint32 air_remaining; // Air supply (seconds)
/*17864*/ uint32 PVPKills;
/*17868*/ uint32 PVPDeaths;
/*17872*/ uint32 PVPCurrentPoints;
/*17876*/ uint32 PVPCareerPoints;
/*17880*/ uint32 PVPBestKillStreak;
/*17884*/ uint32 PVPWorstDeathStreak;
/*17888*/ uint32 PVPCurrentKillStreak;
/*17892*/ PVPStatsEntry_Struct PVPLastKill;
/*17980*/ PVPStatsEntry_Struct PVPLastDeath;
/*18068*/ uint32 PVPNumberOfKillsInLast24Hours;
/*18072*/ PVPStatsEntry_Struct PVPRecentKills[50];
/*22472*/ uint32 expAA; // Exp earned in current AA point
/*22476*/ uint8 unknown19516[40];
/*22516*/ uint32 currentRadCrystals; // Current count of radiant crystals
/*22520*/ uint32 careerRadCrystals; // Total count of radiant crystals ever
/*22524*/ uint32 currentEbonCrystals; // Current count of ebon crystals
/*22528*/ uint32 careerEbonCrystals; // Total count of ebon crystals ever
/*22532*/ uint8 groupAutoconsent; // 0=off, 1=on
/*22533*/ uint8 raidAutoconsent; // 0=off, 1=on
/*22534*/ uint8 guildAutoconsent; // 0=off, 1=on
/*22535*/ uint8 unknown19575; // ***Placeholder (6/29/2005)
/*22536*/ uint32 level3; // SoF looks at the level here to determine how many leadership AA you can bank.
/*22540*/ uint32 showhelm; // 0=no, 1=yes
/*22544*/ uint32 RestTimer;
/*22544*/ uint8 unknown19584[1028]; // ***Placeholder (2/13/2007)[1032] - END of Struct
/*23576*/
};
/**
* Shroud spawn. For others shrouding, this has their spawnId and
* spawnStruct.
*
* Length: 586
* OpCode: OP_Shroud
*/
//struct spawnShroudOther_Struct
//{
//*0000*/ uint32 spawnId; // Spawn Id of the shrouded player
//*0004*/ spawn_Struct spawn; // Updated spawn struct for the player
//*0586*/
//};
/**
* Shroud yourself. For yourself shrouding, this has your spawnId, spawnStruct,
* bits of your charProfileStruct (no checksum, then charProfile up till
* but not including name), and an itemPlayerPacket for only items on the player
* and not the bank.
*
* Length: Variable
* OpCode: OP_Shroud
*/
//struct spawnShroudSelf_Struct
//{
//*00000*/ uint32 spawnId; // Spawn Id of you
//*00004*/ spawn_Struct spawn; // Updated spawnStruct for you
//*00586*/ PlayerProfile_Struct profile; // Character profile for shrouded char
//*13522*/ uint8 items; // Items on the player
/*xxxxx*/
//};
/*
** Client Target Struct
** Length: 2 Bytes
** OpCode: 6221
*/
struct ClientTarget_Struct {
/*000*/ uint32 new_target; // Target ID
};
/*
** Target Rejection Struct
** Length: 12 Bytes
** OpCode: OP_TargetReject
*/
struct TargetReject_Struct {
/*00*/ uint8 unknown00[12];
};
struct PetCommand_Struct {
/*000*/ uint32 command;
/*004*/ uint32 target;
};
/*
** Delete Spawn
** Length: 4 Bytes
** OpCode: OP_DeleteSpawn
*/
struct DeleteSpawn_Struct
{
/*00*/ uint32 spawn_id; // Spawn ID to delete
/*04*/
};
/*
** Channel Message received or sent
** Length: 144 Bytes + Variable Length + 1
** OpCode: OP_ChannelMessage
**
*/
struct ChannelMessage_Struct
{
/*000*/ char targetname[64]; // Tell recipient
/*064*/ char sender[64]; // The senders name (len might be wrong)
/*128*/ uint32 language; // Language
/*132*/ uint32 chan_num; // Channel
/*136*/ uint32 cm_unknown4[2]; // ***Placeholder
/*144*/ uint32 skill_in_language; // The players skill in this language? might be wrong
/*148*/ char message[0]; // Variable length message
};
/*
** Special Message
** Length: 4 Bytes + Variable Text Length + 1
** OpCode: OP_SpecialMesg
**
*/
/*
Theres something wrong with this... example live packet:
Server->Client: [ Opcode: OP_SpecialMesg (0x0fab) Size: 244 ]
0: 01 02 00 0A 00 00 00 09 - 05 00 00 42 61 72 73 74 | ...........Barst
16: 72 65 20 53 6F 6E 67 77 - 65 61 76 65 72 00 7C F9 | re Songweaver.|.
32: FF FF 84 FF FF FF 03 00 - 00 00 47 72 65 65 74 69 | ..........Greeti
*/
struct SpecialMesg_Struct
{
/*00*/ char header[3]; // 04 04 00 <-- for #emote style msg
/*03*/ uint32 msg_type; // Color of text (see MT_*** below)
/*07*/ uint32 target_spawn_id; // Who is it being said to?
/*11*/ char sayer[1]; // Who is the source of the info - Was 1
/*12*/ uint8 unknown12[12];
/*24*/ char message[128]; // What is being said? - was 128
};
/*
** When somebody changes what they're wearing
** or give a pet a weapon (model changes)
** Length: 19 Bytes
*/
struct WearChange_Struct{
/*000*/ uint16 spawn_id;
/*002*/ uint32 material;
/*006*/ uint32 unknown06;
/*010*/ uint32 elite_material; // 1 for Drakkin Elite Material
/*014*/ Color_Struct color;
/*018*/ uint8 wear_slot_id;
/*019*/
};
/*
** Type: Bind Wound Structure
** Length: 8 Bytes
*/
//Fixed for 7-14-04 patch
struct BindWound_Struct
{
/*000*/ uint16 to; // TargetID
/*002*/ uint16 unknown2; // ***Placeholder
/*004*/ uint16 type;
/*006*/ uint16 unknown6;
};
/*
** Type: Zone Change Request (before hand)
** Length: 88 bytes
** OpCode: a320
*/
struct ZoneChange_Struct {
/*000*/ char char_name[64]; // Character Name
/*064*/ uint16 zoneID;
/*066*/ uint16 instanceID;
/*068*/ float y;
/*072*/ float x;
/*076*/ float z;
/*080*/ uint32 zone_reason; //0x0A == death, I think
/*084*/ int32 success; // =0 client->server, =1 server->client, -X=specific error
/*088*/
};
struct RequestClientZoneChange_Struct {
/*00*/ uint16 zone_id;
/*02*/ uint16 instance_id;
/*04*/ float y;
/*08*/ float x;
/*12*/ float z;
/*16*/ float heading;
/*20*/ uint32 type; //unknown... values
};
struct Animation_Struct {
/*00*/ uint16 spawnid;
/*02*/ uint8 speed;
/*03*/ uint8 action;
/*04*/
};
// this is what causes the caster to animate and the target to
// get the particle effects around them when a spell is cast
// also causes a buff icon
struct Action_Struct
{
/* 00 */ uint16 target; // id of target
/* 02 */ uint16 source; // id of caster
/* 04 */ uint16 level; // level of caster
/* 06 */ uint16 instrument_mod; // seems to be fixed to 0x0A
/* 08 */ uint32 unknown08;
/* 12 */ uint16 unknown16;
// some kind of sequence that's the same in both actions
// as well as the combat damage, to tie em together?
/* 14 */ float sequence; // was uint32
/* 18 */ uint32 unknown18;
/* 22 */ uint8 type; // 231 (0xE7) for spells
/* 23 */ uint32 unknown23;
/* 27 */ uint16 spell; // spell id being cast
/* 29 */ uint8 level2; // level of caster again? Or maybe the castee
// this field seems to be some sort of success flag, if it's 4
/* 30 */ uint8 buff_unknown; // if this is 4, a buff icon is made
/* 31 */
};
// Starting with 2/21/2006, OP_Actions seem to come in pairs, duplicating
// themselves, with the second one with slightly more information. Maybe this
// has to do with buff blocking??
struct ActionAlt_Struct // ActionAlt_Struct - Size: 56 bytes
{
/*0000*/ uint16 target; // Target ID
/*0002*/ uint16 source; // SourceID
/*0004*/ uint16 level; // level of caster
/*0006*/ uint16 instrument_mod; // seems to be fixed to 0x0A
/*0008*/ uint32 unknown08;
/*0012*/ uint16 unknown16;
/*0014*/ uint32 sequence;
/*0018*/ uint32 unknown18;
/*0022*/ uint8 type; // Casts, Falls, Bashes, etc...
/*0023*/ uint32 damage; // Amount of Damage
/*0027*/ uint16 spell; // SpellID
/*0029*/ uint8 unknown29;
/*0030*/ uint8 buff_unknown; // if this is 4, a buff icon is made
/*0031*/ uint32 unknown0031; // seen 00 00 00 00
/*0035*/ uint8 unknown0035; // seen 00
/*0036*/ uint32 unknown0036; // seen ff ff ff ff
/*0040*/ uint32 unknown0040; // seen ff ff ff ff
/*0044*/ uint32 unknown0044; // seen ff ff ff ff
/*0048*/ uint32 unknown0048; // seen 00 00 00 00
/*0052*/ uint32 unknown0052; // seen 00 00 00 00
/*0056*/
};
// this is what prints the You have been struck. and the regular
// melee messages like You try to pierce, etc. It's basically the melee
// and spell damage message
struct CombatDamage_Struct
{
/* 00 */ uint16 target;
/* 02 */ uint16 source;
/* 04 */ uint8 type; //slashing, etc. 231 (0xE7) for spells
/* 05 */ uint16 spellid;
/* 07 */ int32 damage;
/* 11 */ float force; // cd cc cc 3d
/* 15 */ float meleepush_xy; // see above notes in Action_Struct
/* 19 */ float meleepush_z;
/* 23 */ uint8 unknown23[5]; // was [9] this appears unrelated to the stuff the other clients do here?
/* 28 */
};
/*
** Consider Struct
** Length: 20 Bytes
*/
struct Consider_Struct{
/*000*/ uint32 playerid; // PlayerID
/*004*/ uint32 targetid; // TargetID
/*008*/ uint32 faction; // Faction
/*012*/ uint32 level; // Level
/*016*/ uint8 pvpcon; // Pvp con flag 0/1
/*017*/ uint8 unknown017[3]; //
/*020*/
};
/*
** Spawn Death Blow
** Length: 32 Bytes
** OpCode: 0114
*/
struct Death_Struct
{
/*000*/ uint32 spawn_id;
/*004*/ uint32 killer_id;
/*008*/ uint32 corpseid; // was corpseid
/*012*/ uint32 attack_skill; // was type
/*016*/ uint32 spell_id;
/*020*/ uint32 bindzoneid; //bindzoneid?
/*024*/ uint32 damage;
/*028*/ uint32 unknown028;
};
struct BecomeCorpse_Struct {
uint32 spawn_id;
float y;
float x;
float z;
};
struct ZonePlayerToBind_Struct {
/*000*/ uint16 bind_zone_id;
/*002*/ uint16 bind_instance_id;
/*004*/ float x;
/*008*/ float y;
/*012*/ float z;
/*016*/ float heading;
/*020*/ char zone_name[1]; // Or "Bind Location"
/*000*/ uint8 unknown021; // Seen 1 - Maybe 0 would be to force a rezone and 1 is just respawn
/*000*/ uint32 unknown022; // Seen 32 or 59
/*000*/ uint32 unknown023; // Seen 0
/*000*/ uint32 unknown024; // Seen 21 or 43
};
struct ZonePlayerToBindHeader_Struct
{
/*000*/ uint16 bind_zone_id;
/*002*/ uint16 bind_instance_id;
/*004*/ float x;
/*008*/ float y;
/*012*/ float z;
/*016*/ float heading;
/*020*/ char zone_name[1]; // Or "Bind Location"
};
struct ZonePlayerToBindFooter_Struct
{
/*000*/ uint8 unknown021; // Seen 1 - Maybe 0 would be to force a rezone and 1 is just respawn
/*000*/ uint32 unknown022; // Seen 32 or 59
/*000*/ uint32 unknown023; // Seen 0
/*000*/ uint32 unknown024; // Seen 21 or 43
};
typedef struct {
/*000*/ uint32 bind_number; // Number of this bind in the iteration
/*004*/ uint32 bind_zone_id; // ID of the zone for this bind point or resurect point
/*008*/ float x; // X loc for this bind point
/*012*/ float y; // Y loc for this bind point
/*016*/ float z; // Z loc for this bind point
/*020*/ float heading; // Heading for this bind point
/*024*/ char bind_zone_name[1]; // Or "Bind Location" or "Resurrect"
/*000*/ uint8 validity; // 0 = valid choice, 1 = not a valid choice at this time (resurrection)
} RespawnOptions_Struct;
struct RespawnWindow_Struct {
/*000*/ uint32 unknown000; // Seen 0
/*004*/ uint32 time_remaining; // Total time before respawn in milliseconds
/*008*/ uint32 unknown008; // Seen 0
/*012*/ uint32 total_binds; // Total Bind Point Options? - Seen 2
/*016*/ RespawnOptions_Struct bind_points;
// First bind point is "Bind Location" and the last one is "Ressurect"
};
/*
** Spawn position update - Size: 26
** Struct sent from server->client to update position of
** another spawn's position update in zone (whether NPC or PC)
**
*/
struct PlayerPositionUpdateServer_Struct
{
/*0000*/ uint16 spawn_id; // Entity ID of the Spawn/Player
/*0002*/ signed padding0000:12; // ***Placeholder
signed x_pos:19; // x coord
signed padding0290:1; // ***Placeholder
/*0006*/ signed delta_x:13; // change in x
signed delta_y:13; // change in y
signed padding0294:6; // ***Placeholder
/*0010*/ signed z_pos:19; // z coord
signed delta_heading:10; // change in heading
signed padding0298:3; // ***Placeholder
/*0014*/ signed y_pos:19; // y coord
signed delta_z:13; // change in z
/*0022*/ signed animation:10; // animation
unsigned heading:12; // heading
signed padding0302:10; // ***Placeholder
/*0026*/
};
/*
** Player position update - Size: 40
** Struct sent from client->server to update
** player position on server
**
*/
struct PlayerPositionUpdateClient_Struct
{
/*0000*/ uint16 spawn_id; // Player's Entity ID - Verified
/*0002*/ uint16 sequence; //increments one each packet - Verified
/*0004*/ uint8 unknown0004[4]; // ***Placeholder
/*0008*/ float delta_z; // Change in z
/*0012*/ float x_pos; // x coord - Verified
/*0016*/ signed delta_heading:10; // Change in heading
signed animation:10; // Animation
unsigned padding0028:12; // Seems to always be 0
/*0020*/ float y_pos; // y coord - Verified
/*0024*/ float delta_x; // Change in x
/*0028*/ unsigned heading:12; // Directional heading - Verified
unsigned padding0032:20; // ***Placeholder - Some Static Number
/*0032*/ float delta_y; // Change in y
/*0036*/ float z_pos; // z coord - Verified
/*0040*/
};
/*
** Spawn HP Update
** Length: 10 Bytes
** OpCode: OP_HPUpdate
*/
struct SpawnHPUpdate_Struct
{
/*00*/ uint32 cur_hp; // Id of spawn to update
/*04*/ int32 max_hp; // Maximum hp of spawn
/*08*/ int16 spawn_id; // Current hp of spawn
/*10*/
};
/*
** SendExpZonein
** Length: 152 Bytes
** OpCode: OP_SendExpZonein
*/
struct SendExpZonein_Struct
{
/*0000*/ uint16 spawn_id; // ID of the spawn
/*0002*/ uint16 type; // Values associated with the type
/*0004*/ uint32 parameter; // Type of data sent
/*0008*/ uint32 exp; // Current experience ratio from 0 to 330
/*0012*/ uint32 expAA;
/*0016*/ uint8 unknown0016[4];
/*0020*/ char name[64];
/*0084*/ char last_name[64];
/*00148*/ uint32 unknown132;
/*00152*/
};
/*
** SendExpZonein
** Length: 0 Bytes
** OpCode: OP_SendExpZonein
*/
//struct SendExpZonein_Struct {};
struct SpawnHPUpdate_Struct2
{
/*01*/ int16 spawn_id;
/*00*/ uint8 hp;
};
/*
** Stamina
** Length: 8 Bytes
** OpCode: 5721
*/
struct Stamina_Struct {
/*00*/ uint32 food; // (low more hungry 127-0)
/*02*/ uint32 water; // (low more thirsty 127-0)
};
/*
** Level Update
** Length: 12 Bytes
*/
struct LevelUpdate_Struct
{
/*00*/ uint32 level; // New level
/*04*/ uint32 level_old; // Old level
/*08*/ uint32 exp; // Current Experience
};
/*
** Experience Update
** Length: 14 Bytes
** OpCode: 9921
*/
struct ExpUpdate_Struct
{
/*0000*/ uint32 exp; // Current experience ratio from 0 to 330
/*0004*/ uint32 aaxp; // @BP ??
};
/*
** Item Packet Struct - Works on a variety of opcodes
** Packet Types: See ItemPacketType enum
**
*/
enum ItemPacketType
{
ItemPacketViewLink = 0x00,
ItemPacketTradeView = 0x65,
ItemPacketLoot = 0x66,
ItemPacketTrade = 0x67,
ItemPacketCharInventory = 0x69,
ItemPacketSummonItem = 0x6A,
ItemPacketTributeItem = 0x6C,
ItemPacketMerchant = 0x64,
ItemPacketWorldContainer = 0x6B
};
struct ItemPacket_Struct
{
/*00*/ ItemPacketType PacketType;
/*04*/ char SerializedItem[1]; //was 1
/*xx*/
};
struct BulkItemPacket_Struct
{
/*00*/ char SerializedItem[0];
/*xx*/
};
struct Consume_Struct
{
/*0000*/ uint32 slot;
/*0004*/ uint32 auto_consumed; // 0xffffffff when auto eating e7030000 when right click
/*0008*/ uint8 c_unknown1[4];
/*0012*/ uint8 type; // 0x01=Food 0x02=Water
/*0013*/ uint8 unknown13[3];
/*0016*/
};
struct ItemNamePacket_Struct {
/*000*/ uint32 item_id;
/*004*/ uint32 unkown004;
/*008*/ char name[64];
/*072*/
};
// Length: 16
struct ItemProperties_Struct_Old {
/*000*/ uint8 unknown01[2];
/*002*/ uint8 charges;
/*003*/ uint8 unknown02[13];
/*016*/
};
// Length: 8
struct ItemProperties_Struct {
/*000*/ uint8 unknown01[4];
/*004*/ uint8 charges;
/*005*/ uint8 unknown02[3];
/*008*/
};
struct DeleteItem_Struct {
/*0000*/ uint32 from_slot;
/*0004*/ uint32 to_slot;
/*0008*/ uint32 number_in_stack;
/*0012*/
};
struct MoveItem_Struct
{
/*0000*/ uint32 from_slot;
/*0004*/ uint32 to_slot;
/*0008*/ uint32 number_in_stack;
/*0012*/
};
//
// from_slot/to_slot
// -1 - destroy
// 0 - cursor
// 1 - inventory
// 2 - bank
// 3 - trade
// 4 - shared bank
//
// cointype
// 0 - copeer
// 1 - silver
// 2 - gold
// 3 - platinum
//
static const uint32 COINTYPE_PP = 3;
static const uint32 COINTYPE_GP = 2;
static const uint32 COINTYPE_SP = 1;
static const uint32 COINTYPE_CP = 0;
struct MoveCoin_Struct
{
int32 from_slot;
int32 to_slot;
int32 cointype1;
int32 cointype2;
int32 amount;
};
struct TradeCoin_Struct{
uint32 trader;
uint8 slot;
uint16 unknown5;
uint8 unknown7;
uint32 amount;
};
struct TradeMoneyUpdate_Struct{
uint32 trader;
uint32 type;
uint32 amount;
};
/*
** Surname struct
** Size: 100 bytes
*/
struct Surname_Struct
{
/*0000*/ char name[64];
/*0064*/ uint32 unknown0064;
/*0068*/ char lastname[32];
/*0100*/
};
struct GuildsListEntry_Struct {
char name[64];
};
static const uint32 MAX_NUMBER_GUILDS = 1500;
struct GuildsList_Struct {
uint8 head[64]; // First on guild list seems to be empty...
GuildsListEntry_Struct Guilds[MAX_NUMBER_GUILDS];
};
struct GuildUpdate_Struct {
uint32 guildID;
GuildsListEntry_Struct entry;
};
/*
** Money Loot
** Length: 22 Bytes
** OpCode: 5020
*/
struct moneyOnCorpseStruct {
/*0000*/ uint8 response; // 0 = someone else is, 1 = OK, 2 = not at this time
/*0001*/ uint8 unknown1; // = 0x5a
/*0002*/ uint8 unknown2; // = 0x40
/*0003*/ uint8 unknown3; // = 0
/*0004*/ uint32 platinum; // Platinum Pieces
/*0008*/ uint32 gold; // Gold Pieces
/*0012*/ uint32 silver; // Silver Pieces
/*0016*/ uint32 copper; // Copper Pieces
};
//opcode = 0x5220
// size 292
struct LootingItem_Struct {
/*000*/ uint32 lootee;
/*002*/ uint32 looter;
/*004*/ uint16 slot_id;
/*006*/ uint8 unknown3[2];
/*008*/ uint32 auto_loot;
};
struct GuildManageStatus_Struct{
uint32 guildid;
uint32 oldrank;
uint32 newrank;
char name[64];
};
// Guild invite, remove
struct GuildJoin_Struct{
/*000*/ uint32 guild_id;
/*004*/ uint32 unknown04;
/*008*/ uint32 level;
/*012*/ uint32 class_;
/*016*/ uint32 rank;//0 member, 1 officer, 2 leader
/*020*/ uint32 zoneid;
/*024*/ uint32 unknown24;
/*028*/ char name[64];
/*092*/
};
struct GuildInviteAccept_Struct {
char inviter[64];
char newmember[64];
uint32 response;
uint32 guildeqid;
};
struct GuildManageRemove_Struct {
uint32 guildeqid;
char member[64];
};
struct GuildCommand_Struct {
char othername[64];
char myname[64];
uint16 guildeqid;
uint8 unknown[2]; // for guildinvite all 0's, for remove 0=0x56, 2=0x02
uint32 officer;
};
// 4244 bytes. Is not really an 'OnLevelMessage', it causes a popup box to display in the client
// Text looks like HTML.
struct OnLevelMessage_Struct {
/*0000*/ char Title[128];
/*0128*/ char Text[4096];
/*4224*/ uint32 Buttons;
/*4228*/ uint32 Duration;
/*4232*/ uint32 PopupID;
/*4236*/ uint32 unknown4236;
/*4240*/ uint32 unknown4240;
/*4244*/
};
// Opcode OP_GMZoneRequest
// Size = 88 bytes
struct GMZoneRequest_Struct {
/*0000*/ char charname[64];
/*0064*/ uint32 zone_id;
/*0068*/ float x;
/*0072*/ float y;
/*0076*/ float z;
/*0080*/ char unknown0080[4];
/*0084*/ uint32 success; // 0 if command failed, 1 if succeeded?
/*0088*/
// /*072*/ int8 success; // =0 client->server, =1 server->client, -X=specific error
// /*073*/ uint8 unknown0073[3]; // =0 ok, =ffffff error
};
struct GMSummon_Struct {
/* 0*/ char charname[64];
/* 30*/ char gmname[64];
/* 60*/ uint32 success;
/* 61*/ uint32 zoneID;
/*92*/ int32 y;
/*96*/ int32 x;
/*100*/ int32 z;
/*104*/ uint32 unknown2; // E0 E0 56 00
};
struct GMGoto_Struct { // x,y is swapped as compared to summon and makes sense as own packet
/* 0*/ char charname[64];
/* 64*/ char gmname[64];
/* 128*/ uint32 success;
/* 132*/ uint32 zoneID;
/*136*/ int32 y;
/*140*/ int32 x;
/*144*/ int32 z;
/*148*/ uint32 unknown2; // E0 E0 56 00
};
struct GMLastName_Struct {
char name[64];
char gmname[64];
char lastname[64];
uint16 unknown[4]; // 0x00, 0x00
// 0x01, 0x00 = Update the clients
};
//Combat Abilities
struct CombatAbility_Struct {
uint32 m_target; //the ID of the target mob
uint32 m_atk;
uint32 m_skill;
};
//Instill Doubt
struct Instill_Doubt_Struct {
uint8 i_id;
uint8 ia_unknown;
uint8 ib_unknown;
uint8 ic_unknown;
uint8 i_atk;
uint8 id_unknown;
uint8 ie_unknown;
uint8 if_unknown;
uint8 i_type;
uint8 ig_unknown;
uint8 ih_unknown;
uint8 ii_unknown;
};
struct GiveItem_Struct {
uint16 to_entity;
int16 to_equipSlot;
uint16 from_entity;
int16 from_equipSlot;
};
struct RandomReq_Struct {
uint32 low;
uint32 high;
};
/* 9/23/03 reply to /random command */
struct RandomReply_Struct {
/* 00 */ uint32 low;
/* 04 */ uint32 high;
/* 08 */ uint32 result;
/* 12 */ char name[64];
/* 76 */
};
/*
** LFG_Appearance_Struct
** Packet sent to clients to notify when someone in zone toggles LFG flag
** Size: 8 bytes
** Used in: OP_LFGAppearance
**
*/
struct LFG_Appearance_Struct
{
/*0000*/ uint32 spawn_id; // ID of the client
/*0004*/ uint8 lfg; // 1=LFG, 0=Not LFG
/*0005*/ char unknown0005[3]; //
/*0008*/
};
// EverQuest Time Information:
// 72 minutes per EQ Day
// 3 minutes per EQ Hour
// 6 seconds per EQ Tick (2 minutes EQ Time)
// 3 seconds per EQ Minute
struct TimeOfDay_Struct {
uint8 hour;
uint8 minute;
uint8 day;
uint8 month;
uint16 year;
/*0006*/ uint16 unknown0016; // Placeholder
/*0008*/
};
// Darvik: shopkeeper structs
struct Merchant_Click_Struct {
/*000*/ uint32 npcid; // Merchant NPC's entity id
/*004*/ uint32 playerid;
/*008*/ uint32 command; //1=open, 0=cancel/close
/*012*/ float rate; //cost multiplier, dosent work anymore
};
/*
Unknowns:
0 is e7 from 01 to // MAYBE SLOT IN PURCHASE
1 is 03
2 is 00
3 is 00
4 is ??
5 is ??
6 is 00 from a0 to
7 is 00 from 3f to */
/*
0 is F6 to 01
1 is CE CE
4A 4A
00 00
00 E0
00 CB
00 90
00 3F
*/
struct Merchant_Sell_Struct {
/*000*/ uint32 npcid; // Merchant NPC's entity id
/*004*/ uint32 playerid; // Player's entity id
/*008*/ uint32 itemslot;
uint32 unknown12;
/*016*/ uint8 quantity; // Already sold
/*017*/ uint8 Unknown016[3];
/*020*/ uint32 price;
};
struct Merchant_Purchase_Struct {
/*000*/ uint32 npcid; // Merchant NPC's entity id
/*004*/ uint32 itemslot; // Player's entity id
/*008*/ uint32 quantity;
/*012*/ uint32 price;
};
struct Merchant_DelItem_Struct{
/*000*/ uint32 npcid; // Merchant NPC's entity id
/*004*/ uint32 playerid; // Player's entity id
/*008*/ uint32 itemslot;
};
struct Adventure_Purchase_Struct {
/*000*/ uint32 some_flag; //set to 1 generally...
/*004*/ uint32 npcid;
/*008*/ uint32 itemid;
/*012*/ uint32 variable;
};
struct Adventure_Sell_Struct {
/*000*/ uint32 unknown000; //0x01 - Stack Size/Charges?
/*004*/ uint32 npcid;
/*008*/ uint32 slot;
/*012*/ uint32 charges;
/*016*/ uint32 sell_price;
};
struct AdventurePoints_Update_Struct {
/*000*/ uint32 ldon_available_points; // Total available points
/*004*/ uint8 unkown_apu004[20];
/*024*/ uint32 ldon_guk_points; // Earned Deepest Guk points
/*028*/ uint32 ldon_mirugal_points; // Earned Mirugal' Mebagerie points
/*032*/ uint32 ldon_mistmoore_points; // Earned Mismoore Catacombs Points
/*036*/ uint32 ldon_rujarkian_points; // Earned Rujarkian Hills points
/*040*/ uint32 ldon_takish_points; // Earned Takish points
/*044*/ uint8 unknown_apu042[216];
};
struct AdventureFinish_Struct{
uint32 win_lose;//Cofruben: 00 is a lose,01 is win.
uint32 points;
};
//OP_AdventureRequest
struct AdventureRequest_Struct{
uint32 risk;//1 normal,2 hard.
uint32 entity_id;
};
struct AdventureRequestResponse_Struct{
uint32 unknown000;
char text[2048];
uint32 timetoenter;
uint32 timeleft;
uint32 risk;
float x;
float y;
float z;
uint32 showcompass;
uint32 unknown2080;
};
//this is mostly right but something is off that causes the client to crash sometimes
//I don't really care enough about the feature to work on it anymore though.
struct AdventureLeaderboardEntry_Struct
{
/*004*/ char name[64];
/*008*/ uint32 success;
/*012*/ uint32 failure;
/*016*/
};
struct AdventureLeaderboard_Struct
{
/*000*/ uint32 unknown000;
/*004*/ uint32 unknown004;
/*008*/ uint32 success;
/*012*/ uint32 failure;
/*016*/ uint32 our_rank;
/*020*/
};
/*struct Item_Shop_Struct {
uint16 merchantid;
uint8 itemtype;
Item_Struct item;
uint8 iss_unknown001[6];
};*/
struct Illusion_Struct { //size: 256
/*000*/ uint32 spawnid;
/*004*/ char charname[64]; //
/*068*/ uint16 race; //
/*070*/ char unknown006[2]; // Weird green name
/*072*/ uint8 gender;
/*073*/ uint8 texture;
/*074*/ uint8 unknown074; //
/*075*/ uint8 unknown075; //
/*076*/ uint8 helmtexture; //
/*077*/ uint8 unknown077; //
/*078*/ uint8 unknown078; //
/*079*/ uint8 unknown079; //
/*080*/ uint32 face; //
/*084*/ uint8 hairstyle; // Some Races don't change Hair Style Properly in SoF
/*085*/ uint8 haircolor; //
/*086*/ uint8 beard; //
/*087*/ uint8 beardcolor; //
/*088*/ float size; //
/*092*/ uint8 unknown092[148];
/*240*/ uint32 unknown240; // Removes armor?
/*244*/ uint32 drakkin_heritage; //
/*248*/ uint32 drakkin_tattoo; //
/*252*/ uint32 drakkin_details; //
/*256*/
};
struct ZonePoint_Entry { //24 octets
/*0000*/ uint32 iterator;
/*0004*/ float y;
/*0008*/ float x;
/*0012*/ float z;
/*0016*/ float heading;
/*0020*/ uint16 zoneid;
/*0022*/ uint16 zoneinstance; // LDoN instance
};
struct ZonePoints {
/*0000*/ uint32 count;
/*0004*/ struct ZonePoint_Entry zpe[0]; // Always add one extra to the end after all zonepoints
//*0xxx*/ uint8 unknown0xxx[24]; //New from SEQ
};
struct SkillUpdate_Struct {
/*00*/ uint32 skillId;
/*04*/ uint32 value;
/*08*/
};
struct ZoneUnavail_Struct {
//This actually varies, but...
char zonename[16];
int16 unknown[4];
};
struct GroupInvite_Struct {
/*0000*/ char invitee_name[64];
/*0064*/ char inviter_name[64];
/*0128*/
};
struct GroupGeneric_Struct {
/*0000*/ char name1[64];
/*0064*/ char name2[64];
/*0128*/
};
struct GroupCancel_Struct {
/*0000*/ char name1[64];
/*0064*/ char name2[64];
/*0128*/ uint8 toggle;
/*0129*/
};
struct GroupUpdate_Struct { // From Titanium Structs
/*0000*/ uint32 action;
/*0004*/ char yourname[64];
/*0068*/ char membername[5][64];
/*0388*/ char leadersname[64];
/*0452*/
};
struct GroupUpdate2_Struct {
/*0000*/ uint32 action;
/*0004*/ char yourname[64];
/*0068*/ char membername[5][64];
/*0388*/ char leadersname[64];
/*0452*/ GroupLeadershipAA_Struct leader_aas;
/*0516*/ uint8 unknown[252]; // Titanium uses [188] here
/*0768*/
};
struct GroupJoin_Struct {
/*0000*/ uint32 action;
/*0004*/ char yourname[64];
/*0068*/ char membername[64];
/*0132*/ uint8 unknown[84];
/*0216*/
};
struct GroupFollow_Struct { // SoF Follow Struct
/*0000*/ char name1[64]; // inviter
/*0064*/ char name2[64]; // invitee
/*0128*/ uint32 unknown0128;
/*0132*/
};
struct LFG_Struct {
/*000*/ uint32 unknown000;
/*004*/ uint32 value; // 0x00 = off 0x01 = on
/*008*/ uint32 unknown008;
/*012*/ uint32 unknown012;
/*016*/ char name[64];
};
struct FaceChange_Struct {
/*000*/ uint8 haircolor;
/*001*/ uint8 beardcolor;
/*002*/ uint8 eyecolor1;
/*003*/ uint8 eyecolor2;
/*004*/ uint8 hairstyle;
/*005*/ uint8 beard;
/*006*/ uint8 face;
/*007*/ uint8 unknown007;
/*008*/ uint32 drakkin_heritage;
/*012*/ uint32 drakkin_tattoo;
/*016*/ uint32 drakkin_details;
/*020*/ uint32 unknown020;
/*024*/
};
//there are only 10 faces for barbs changing woad just
//increase the face value by ten so if there were 8 woad
//designs then there would be 80 barb faces
/*
** Trade request from one client to another
** Used to initiate a trade
** Size: 8 bytes
** Used in: OP_TradeRequest
*/
struct TradeRequest_Struct {
/*00*/ uint32 to_mob_id;
/*04*/ uint32 from_mob_id;
/*08*/
};
struct TradeAccept_Struct {
/*00*/ uint32 from_mob_id;
/*04*/ uint32 unknown4; //seems to be garbage
/*08*/
};
/*
** Cancel Trade struct
** Sent when a player cancels a trade
** Size: 8 bytes
** Used In: OP_CancelTrade
**
*/
struct CancelTrade_Struct {
/*00*/ uint32 fromid;
/*04*/ uint32 action;
/*08*/
};
struct PetitionUpdate_Struct {
uint32 petnumber; // Petition Number
uint32 color; // 0x00 = green, 0x01 = yellow, 0x02 = red
uint32 status;
time_t senttime; // 4 has to be 0x1F
char accountid[32];
char gmsenttoo[64];
int32 quetotal;
char charname[64];
};
struct Petition_Struct {
uint32 petnumber;
uint32 urgency;
char accountid[32];
char lastgm[32];
uint32 zone;
//char zone[32];
char charname[64];
uint32 charlevel;
uint32 charclass;
uint32 charrace;
uint32 unknown;
//time_t senttime; // Time?
uint32 checkouts;
uint32 unavail;
//uint8 unknown5[4];
time_t senttime;
uint32 unknown2;
char petitiontext[1024];
char gmtext[1024];
};
struct Who_All_Struct { // 76 length total
/*000*/ char whom[64];
/*064*/ uint32 wrace; // FF FF = no race
/*068*/ uint32 wclass; // FF FF = no class
/*072*/ uint32 lvllow; // FF FF = no numbers
/*076*/ uint32 lvlhigh; // FF FF = no numbers
/*080*/ uint32 gmlookup; // FF FF = not doing /who all gm
/*084*/ uint32 guildid; // Also used for Buyer/Trader/LFG
/*088*/ uint8 unknown088[64];
/*156*/ uint32 type; // 0 = /who 3 = /who all
};
struct Stun_Struct { // 8 bytes total
/*000*/ uint32 duration; // Duration of stun
/*004*/ uint8 unknown004; // seen 0
/*005*/ uint8 unknown005; // seen 163
/*006*/ uint8 unknown006; // seen 67
/*007*/ uint8 unknown007; // seen 0
/*008*/
};
struct AugmentItem_Struct {
/*00*/ int16 container_slot;
/*02*/ char unknown02[2];
/*04*/ int32 augment_slot;
/*08*/
};
// OP_Emote
struct Emote_Struct {
/*0000*/ uint32 unknown01;
/*0004*/ char message[1024]; // was 1024
/*1028*/
};
// Inspect
struct Inspect_Struct {
uint32 TargetID;
uint32 PlayerID;
};
//OP_InspectAnswer - Size: 1860
struct InspectResponse_Struct{
/*000*/ uint32 TargetID;
/*004*/ uint32 playerid;
/*008*/ char itemnames[23][64];
/*1480*/uint32 itemicons[23];
/*1572*/char text[288]; // Max number of chars in Inspect Window appears to be 254
/*1860*/
};
//OP_SetDataRate
struct SetDataRate_Struct {
float newdatarate;
};
//OP_SetServerFilter
struct SetServerFilter_Struct {
uint32 filters[32]; //see enum eqFilterType [31]
};
//Op_SetServerFilterAck
struct SetServerFilterAck_Struct {
uint8 blank[8];
};
struct IncreaseStat_Struct{
/*0000*/ uint8 unknown0;
/*0001*/ uint8 str;
/*0002*/ uint8 sta;
/*0003*/ uint8 agi;
/*0004*/ uint8 dex;
/*0005*/ uint8 int_;
/*0006*/ uint8 wis;
/*0007*/ uint8 cha;
/*0008*/ uint8 fire;
/*0009*/ uint8 cold;
/*0010*/ uint8 magic;
/*0011*/ uint8 poison;
/*0012*/ uint8 disease;
/*0013*/ char unknown13[116];
/*0129*/ uint8 str2;
/*0130*/ uint8 sta2;
/*0131*/ uint8 agi2;
/*0132*/ uint8 dex2;
/*0133*/ uint8 int_2;
/*0134*/ uint8 wis2;
/*0135*/ uint8 cha2;
/*0136*/ uint8 fire2;
/*0137*/ uint8 cold2;
/*0138*/ uint8 magic2;
/*0139*/ uint8 poison2;
/*0140*/ uint8 disease2;
};
struct GMName_Struct {
char oldname[64];
char gmname[64];
char newname[64];
uint8 badname;
uint8 unknown[3];
};
struct GMDelCorpse_Struct {
char corpsename[64];
char gmname[64];
uint8 unknown;
};
struct GMKick_Struct {
char name[64];
char gmname[64];
uint8 unknown;
};
struct GMKill_Struct {
char name[64];
char gmname[64];
uint8 unknown;
};
struct GMEmoteZone_Struct {
char text[512];
};
// The BookText_Struct is not used in SoF and later clients.
// The BookRequest_Struct is used instead for both request and reply.
//
struct BookText_Struct {
uint8 window; // where to display the text (0xFF means new window)
uint8 type; //type: 0=scroll, 1=book, 2=item info.. prolly
char booktext[1]; // Variable Length - was 1
};
// This is the request to read a book.
// This is just a "text file" on the server
// or in our case, the 'name' column in our books table.
struct BookRequest_Struct {
/*0000*/ uint32 window; // where to display the text (0xFFFFFFFF means new window).
/*0004*/ uint32 invslot; // The inventory slot the book is in. Not used, but echoed in the response packet.
/*0008*/ uint32 type; // 0 = Scroll, 1 = Book, 2 = Item Info. Possibly others
/*0012*/ uint32 unknown0012;
/*0016*/ uint16 unknown0016;
/*0018*/ char txtfile[8194];
};
/*
** Object/Ground Spawn struct
** Used for Forges, Ovens, ground spawns, items dropped to ground, etc
** Size: 104 bytes
** OpCodes: OP_CreateObject
** Last Updated: Oct-17-2003
**
*/
struct Object_Struct {
/*00*/ uint32 linked_list_addr[2];// They are, get this, prev and next, ala linked list
/*08*/ uint32 unknown008; // Something related to the linked list?
/*12*/ uint32 drop_id; // Unique object id for zone
/*16*/ uint16 zone_id; // Redudant, but: Zone the object appears in
/*18*/ uint16 zone_instance; //
/*20*/ uint32 unknown020; // 00 00 00 00
/*24*/ uint32 unknown024; // 53 9e f9 7e - same for all objects in the zone?
/*40*/ float heading; // heading
/*32*/ uint8 unknown032[8]; // 00 00 00 00 00 00 00 00
/*28*/ float size; // Size - default 1
/*44*/ float z; // z coord
/*48*/ float x; // x coord
/*52*/ float y; // y coord
/*56*/ char object_name[32]; // Name of object, usually something like IT63_ACTORDEF was [20]
/*88*/ uint32 unknown088; // unique ID? Maybe for a table that includes the contents?
/*92*/ uint32 object_type; // Type of object, not directly translated to OP_OpenObject
/*96*/ uint8 unknown096[4]; // ff ff ff ff
/*100*/ uint32 spawn_id; // Spawn Id of client interacting with object
/*104*/
};
//01 = generic drop, 02 = armor, 19 = weapon
//[13:40] and 0xff seems to be indicative of the tradeskill/openable items that end up returning the old style item type in the OP_OpenObject
/*
** Click Object Struct
** Client clicking on zone object (forge, groundspawn, etc)
** Size: 8 bytes
** Last Updated: Oct-17-2003
**
*/
struct ClickObject_Struct {
/*00*/ uint32 drop_id;
/*04*/ uint32 player_id;
/*08*/
};
struct Shielding_Struct {
uint32 target_id;
};
/*
** Click Object Acknowledgement Struct
** Response to client clicking on a World Container (ie, forge)
**
*/
struct ClickObjectAction_Struct {
/*00*/ uint32 player_id; // Entity Id of player who clicked object
/*04*/ uint32 drop_id; // Zone-specified unique object identifier
/*08*/ uint32 open; // 1=opening, 0=closing
/*12*/ uint32 type; // See object.h, "Object Types"
/*16*/ uint32 unknown16; //
/*20*/ uint32 icon; // Icon to display for tradeskill containers
/*24*/ uint32 unknown24; //
/*28*/ char object_name[64]; // Object name to display
/*92*/
};
/*
** This is different now, mostly unknown
**
*/
struct CloseContainer_Struct {
/*00*/ uint32 player_id; // Entity Id of player who clicked object
/*04*/ uint32 drop_id; // Zone-specified unique object identifier
/*08*/ uint32 open; // 1=opening, 0=closing
/*12*/ uint32 unknown12[12];
};
/*
** Generic Door Struct
** Length: 52 Octets
** Used in:
** cDoorSpawnsStruct(f721)
**
*/
struct Door_Struct
{
/*0000*/ char name[32]; // Filename of Door // Was 10char long before... added the 6 in the next unknown to it: Daeken M. BlackBlade
/*0032*/ float yPos; // y loc
/*0036*/ float xPos; // x loc
/*0040*/ float zPos; // z loc
/*0044*/ float heading;
/*0048*/ uint32 incline; // rotates the whole door
/*0052*/ uint32 size; // 100 is normal, smaller number = smaller model
/*0054*/ uint8 unknown0054[4]; // 00 00 00 00
/*0060*/ uint8 doorId; // door's id #
/*0061*/ uint8 opentype;
/*0062*/ uint8 state_at_spawn;
/*0063*/ uint8 invert_state; // if this is 1, the door is normally open
/*0064*/ uint32 door_param; // normally ff ff ff ff (-1)
/*0068*/ uint32 unknown0068; // 00 00 00 00
/*0072*/ uint32 unknown0072; // 00 00 00 00
/*0076*/ uint8 unknown0076; // seen 1 or 0
/*0077*/ uint8 unknown0077; // seen 1 (always?)
/*0078*/ uint8 unknown0078; // seen 0 (always?)
/*0079*/ uint8 unknown0079; // seen 1 (always?)
/*0080*/ uint8 unknown0080; // seen 0 (always?)
/*0081*/ uint8 unknown0081; // seen 1 or 0 or rarely 2C or 90 or ED or 2D or A1
/*0082*/ uint8 unknown0082; // seen 0 or rarely FF or FE or 10 or 5A or 82
/*0083*/ uint8 unknown0083; // seen 0 or rarely 02 or 7C
/*0084*/ uint8 unknown0084[8]; // mostly 0s, the last 3 bytes are something tho
/*0092*/
};
struct DoorSpawns_Struct {
struct Door_Struct doors[0];
};
/*
OP Code: Op_ClickDoor
Size: 16
*/
struct ClickDoor_Struct {
/*000*/ uint8 doorid;
/*001*/ uint8 unknown001; // This may be some type of action setting
/*002*/ uint8 unknown002; // This is sometimes set after a lever is closed
/*003*/ uint8 unknown003; // Seen 0
/*004*/ uint8 picklockskill;
/*005*/ uint8 unknown005[3];
/*008*/ uint32 item_id;
/*012*/ uint16 player_id;
/*014*/ uint8 unknown014[2];
/*016*/
};
struct MoveDoor_Struct {
uint8 doorid;
uint8 action;
};
struct BecomeNPC_Struct {
uint32 id;
int32 maxlevel;
};
struct Underworld_Struct {
float speed;
float y;
float x;
float z;
};
struct Resurrect_Struct {
uint32 unknown00;
uint16 zone_id;
uint16 instance_id;
float y;
float x;
float z;
char your_name[64];
uint32 unknown88;
char rezzer_name[64];
uint32 spellid;
char corpse_name[64];
uint32 action;
/* 228 */
};
struct SetRunMode_Struct {
uint8 mode; //01=run 00=walk
uint8 unknown[3];
};
//EnvDamage is EnvDamage2 without a few bytes at the end.
struct EnvDamage2_Struct {
/*0000*/ uint32 id;
/*0004*/ uint16 unknown4;
/*0006*/ uint32 damage;
/*0010*/ uint8 unknown10[12];
/*0022*/ uint8 dmgtype; //FA = Lava; FC = Falling
/*0023*/ uint8 unknown2[4];
/*0027*/ uint16 constant; //Always FFFF
/*0029*/ uint16 unknown29;
};
//Bazaar Stuff =D
struct BazaarWindowStart_Struct {
uint8 Action;
uint8 Unknown001;
uint16 Unknown002;
};
struct BazaarWelcome_Struct {
BazaarWindowStart_Struct beginning;
uint32 traders;
uint32 items;
uint8 unknown1[8];
};
struct BazaarSearch_Struct {
BazaarWindowStart_Struct beginning;
uint32 traderid;
uint32 class_;
uint32 race;
uint32 stat;
uint32 slot;
uint32 type;
char name[64];
uint32 minprice;
uint32 maxprice;
uint32 minlevel;
uint32 maxlevel;
};
struct BazaarInspect_Struct{
uint32 item_id;
uint32 unknown;
char name[64];
};
struct BazaarReturnDone_Struct{
uint32 type;
uint32 traderid;
uint32 unknown8;
uint32 unknown12;
uint32 unknown16;
};
struct BazaarSearchResults_Struct {
BazaarWindowStart_Struct Beginning;
uint32 SellerID;
uint32 NumItems; // Don't know. Don't know the significance of this field.
uint32 SerialNumber;
uint32 Unknown016;
uint32 Unknown020; // Something to do with stats as well
char ItemName[64];
uint32 Cost;
uint32 ItemStat;
};
struct ServerSideFilters_Struct {
uint8 clientattackfilters; // 0) No, 1) All (players) but self, 2) All (players) but group
uint8 npcattackfilters; // 0) No, 1) Ignore NPC misses (all), 2) Ignore NPC Misses + Attacks (all but self), 3) Ignores NPC Misses + Attacks (all but group)
uint8 clientcastfilters; // 0) No, 1) Ignore PC Casts (all), 2) Ignore PC Casts (not directed towards self)
uint8 npccastfilters; // 0) No, 1) Ignore NPC Casts (all), 2) Ignore NPC Casts (not directed towards self)
};
/*
** Client requesting item statistics
** Size: 48 bytes
** Used In: OP_ItemLinkClick
** Last Updated: 2/15/2009
**
*/
struct ItemViewRequest_Struct {
/*000*/ uint32 item_id;
/*004*/ uint32 augments[5];
/*024*/ uint32 link_hash;
/*028*/ uint32 unknown028; //seems to always be 4 on SoF client
/*032*/ char unknown032[12]; //probably includes loregroup & evolving info. see Client::MakeItemLink() in zone/inventory.cpp:469
/*044*/ uint16 icon;
/*046*/ char unknown046[2];
};
/*
* Client to server packet
*/
struct PickPocket_Struct {
// Size 18
uint32 to;
uint32 from;
uint16 myskill;
uint8 type; // -1 you are being picked, 0 failed , 1 = plat, 2 = gold, 3 = silver, 4 = copper, 5 = item
uint8 unknown1; // 0 for response, unknown for input
uint32 coin;
uint8 lastsix[2];
};
/*
* Server to client packet
*/
struct sPickPocket_Struct {
// Size 28 = coin/fail
uint32 to;
uint32 from;
uint32 myskill;
uint32 type;
uint32 coin;
char itemname[64];
};
struct LogServer_Struct {
// Op_Code OP_LOGSERVER
/*000*/ uint32 unknown000;
/*004*/ uint8 enable_pvp;
/*005*/ uint8 unknown005;
/*006*/ uint8 unknown006;
/*007*/ uint8 unknown007;
/*008*/ uint8 enable_FV;
/*009*/ uint8 unknown009;
/*010*/ uint8 unknown010;
/*011*/ uint8 unknown011;
/*012*/ uint32 unknown012; // htonl(1) on live
/*016*/ uint32 unknown016; // htonl(1) on live
/*020*/ uint8 unknown020[12];
/*032*/ char worldshortname[32];
/*064*/ uint8 unknown064[32];
/*096*/ char unknown096[16]; // 'pacman' on live
/*112*/ char unknown112[16]; // '64.37,148,36' on live
/*126*/ uint8 unknown128[48];
/*176*/ uint32 unknown176; // htonl(0x00002695)
/*180*/ char unknown180[80]; // 'eqdataexceptions@mail.station.sony.com' on live
/*260*/ uint8 unknown260; // 0x01 on live
/*261*/ uint8 enablevoicemacros;
/*262*/ uint8 enablemail;
/*263*/ uint8 unknown263[16];
/*279*/
};
struct ApproveWorld_Struct {
// Size 544
// Op_Code OP_ApproveWorld
uint8 unknown544[544];
};
struct ClientError_Struct
{
/*00001*/ char type;
/*00001*/ char unknown0001[69];
/*00069*/ char character_name[64];
/*00134*/ char unknown134[192];
/*00133*/ char message[31994];
/*32136*/
};
struct MobHealth
{
/*0000*/ uint8 hp; //health percent
/*0001*/ uint16 id;//mobs id
};
struct Track_Struct {
uint32 entityid;
//uint16 padding002;
float distance;
};
struct Tracking_Struct {
Track_Struct Entrys[0];
};
// Looks like new tracking structures - Opcode: 0x57a7
struct Tracking_Struct_New {
uint16 totalcount; // Total Count of mobs within tracking range
Track_Struct Entrys[0];
};
struct Track_Struct_New {
uint16 entityid; // Entity ID
uint16 unknown002; // 00 00
uint32 unknown004; //
uint8 level; // level of mob
uint8 unknown009; // 01 maybe type of mob? player/npc?
char name[1]; // name of mob
};
/*
** ZoneServerInfo_Struct
** Zone server information
** Size: 130 bytes
** Used In: OP_ZoneServerInfo
**
*/
struct ZoneServerInfo_Struct
{
/*0000*/ char ip[128];
/*0128*/ uint16 port;
};
struct WhoAllPlayer{
uint32 formatstring;
uint32 pidstring;
char* name;
uint32 rankstring;
char* guild;
uint32 unknown80[2];
uint32 zonestring;
uint32 zone;
uint32 class_;
uint32 level;
uint32 race;
char* account;
uint32 unknown100;
};
struct WhoAllReturnStruct {
uint32 id;
uint32 playerineqstring;
char line[27];
uint8 unknown35; //0A
uint32 unknown36;//0s
uint32 playersinzonestring;
uint32 unknown44[2]; //0s
uint32 unknown52;//1
uint32 unknown56;//1
uint32 playercount;//1
struct WhoAllPlayer player[0];
};
struct Trader_Struct {
uint32 code;
uint32 itemid[160];
uint32 unknown;
uint32 itemcost[80];
};
struct ClickTrader_Struct {
uint32 code;
uint32 unknown[161];//damn soe this is totally pointless :/ but at least your finally using memset! Good job :) -LE
uint32 itemcost[80];
};
struct GetItems_Struct{
uint32 items[80];
};
struct BecomeTrader_Struct{
uint32 ID;
uint32 Code;
};
struct Trader_ShowItems_Struct{
uint32 code;
uint32 traderid;
uint32 unknown08[3];
};
struct TraderBuy_Struct {
/*000*/ uint32 Action;
/*004*/ uint32 Price;
/*008*/ uint32 TraderID;
/*012*/ char ItemName[64];
/*076*/ uint32 Unknown076;
/*080*/ uint32 ItemID;
/*084*/ uint32 AlreadySold;
/*088*/ uint32 Quantity;
/*092*/ uint32 Unknown092;
};
struct TraderItemUpdate_Struct{
uint32 unknown0;
uint32 traderid;
uint8 fromslot;
uint8 toslot; //7?
uint16 charges;
};
struct MoneyUpdate_Struct{
int32 platinum;
int32 gold;
int32 silver;
int32 copper;
};
//struct MoneyUpdate_Struct
//{
//*0000*/ uint32 spawn_id; // ***Placeholder
//*0004*/ uint32 cointype; // Coin Type
//*0008*/ uint32 amount; // Amount
//*0012*/
//};
struct TraderDelItem_Struct{
uint32 slotid;
uint32 quantity;
uint32 unknown;
};
struct TraderClick_Struct{
uint32 traderid;
uint32 unknown4[2];
uint32 approval;
};
struct FormattedMessage_Struct{
uint32 unknown0;
uint32 string_id;
uint32 type;
char message[0];
//*0???*/ uint8 unknown0[8]; // ***Placeholder
};
struct SimpleMessage_Struct{
uint32 string_id;
uint32 color;
uint32 unknown8;
};
struct GuildMemberEntry_Struct {
char name[1]; //variable length
uint32 level; //network byte order
uint32 banker; //1=yes, 0=no, network byte order
uint32 class_; //network byte order
uint32 rank; //network byte order
uint32 time_last_on; //network byte order
uint32 tribute_enable; //network byte order
uint32 total_tribute; //total guild tribute donated, network byte order
uint32 last_tribute; //unix timestamp
uint32 unknown_one; //unknown, set to one. (network byte order)
char public_note[1]; //variable length.
uint16 zoneinstance; //network byte order
uint16 zone_id; //network byte order
/* 42 + strings */
};
struct GuildMembers_Struct { //just for display purposes, this is not actually used in the message encoding.
char player_name[1]; //variable length.
uint32 count; //network byte order
GuildMemberEntry_Struct member[0];
};
struct GuildMOTD_Struct{
/*0000*/ uint32 unknown0;
/*0004*/ char name[64];
/*0068*/ char setby_name[64];
/*0132*/ uint32 unknown132;
/*0136*/ char motd[0]; //was 512
};
struct GuildURL_Struct{
/*0000*/ uint32 unknown0; //index? seen server send 0 w/ the Guild URL, followed by 1 with nothing.
/*0004*/ uint32 unknown4;
/*0008*/ uint32 unknown8; //seen 7
/*0068*/ char setby_name[64];
/*0132*/ uint32 unknown132; //seen 0x167
/*0136*/ char url[4080];
};
struct GuildMemberUpdate_Struct {
/*00*/ uint32 guild_id;
/*04*/ char member_name[64];
/*68*/ uint16 zone_id;
/*70*/ uint16 instance_id;
/*72*/ uint32 some_timestamp;
};
struct GuildMemberLevelUpdate_Struct {
/*00*/ uint32 guild_id;
/*04*/ char member_name[64];
/*68*/ uint32 level; //not sure
};
struct GuildUpdate_PublicNote{
uint32 unknown0;
char name[64];
char target[64];
char note[100]; //we are cutting this off at 100, actually around 252
};
struct GuildDemoteStruct{
char name[64];
char target[64];
};
struct GuildRemoveStruct{
char target[64];
char name[64];
uint32 unknown128;
uint32 leaderstatus; //?
};
struct GuildMakeLeader{
char name[64];
char target[64];
};
struct BugStruct{
/*0000*/ char chartype[64];
/*0064*/ char name[96];
/*0160*/ char ui[128];
/*0288*/ float x;
/*0292*/ float y;
/*0296*/ float z;
/*0300*/ float heading;
/*0304*/ uint32 unknown304;
/*0308*/ uint32 type;
/*0312*/ char unknown312[2144];
/*2456*/ char bug[1024];
/*3480*/ char placeholder[2];
/*3482*/ char system_info[4098];
};
struct Make_Pet_Struct { //Simple struct for getting pet info
uint8 level;
uint8 class_;
uint16 race;
uint8 texture;
uint8 pettype;
float size;
uint8 type;
uint32 min_dmg;
uint32 max_dmg;
};
struct Ground_Spawn{
float max_x;
float max_y;
float min_x;
float min_y;
float max_z;
float heading;
char name[16];
uint32 item;
uint32 max_allowed;
uint32 respawntimer;
};
struct Ground_Spawns {
struct Ground_Spawn spawn[50]; //Assigned max number to allow
};
struct PetitionBug_Struct{
uint32 petition_number;
uint32 unknown4;
char accountname[64];
uint32 zoneid;
char name[64];
uint32 level;
uint32 class_;
uint32 race;
uint32 unknown152[3];
uint32 time;
uint32 unknown168;
char text[1028];
};
struct DyeStruct
{
union
{
struct
{
struct Color_Struct head;
struct Color_Struct chest;
struct Color_Struct arms;
struct Color_Struct wrists;
struct Color_Struct hands;
struct Color_Struct legs;
struct Color_Struct feet;
struct Color_Struct primary; // you can't actually dye this
struct Color_Struct secondary; // or this
}
dyes;
struct Color_Struct dye[9];
};
};
struct ApproveZone_Struct {
char name[64];
uint32 zoneid;
uint32 approve;
};
struct ZoneInSendName_Struct {
uint32 unknown0;
char name[64];
char name2[64];
uint32 unknown132;
};
struct ZoneInSendName_Struct2 {
uint32 unknown0;
char name[64];
uint32 unknown68[145];
};
static const uint32 MAX_TRIBUTE_TIERS = 10;
struct StartTribute_Struct {
uint32 client_id;
uint32 tribute_master_id;
uint32 response;
};
struct TributeLevel_Struct {
uint32 level; //backwards byte order!
uint32 tribute_item_id; //backwards byte order!
uint32 cost; //backwards byte order!
};
struct TributeAbility_Struct {
uint32 tribute_id; //backwards byte order!
uint32 tier_count; //backwards byte order!
TributeLevel_Struct tiers[MAX_TRIBUTE_TIERS];
char name[0];
};
struct GuildTributeAbility_Struct {
uint32 guild_id;
TributeAbility_Struct ability;
};
struct SelectTributeReq_Struct {
uint32 client_id; //? maybe action ID?
uint32 tribute_id;
uint32 unknown8; //seen E3 00 00 00
};
struct SelectTributeReply_Struct {
uint32 client_id; //echoed from request.
uint32 tribute_id;
char desc[0];
};
struct TributeInfo_Struct {
uint32 active; //0 == inactive, 1 == active
uint32 tributes[MAX_PLAYER_TRIBUTES]; //-1 == NONE
uint32 tiers[MAX_PLAYER_TRIBUTES]; //all 00's
uint32 tribute_master_id;
};
struct TributeItem_Struct {
uint32 slot;
uint32 quantity;
uint32 tribute_master_id;
int32 tribute_points;
};
struct TributePoint_Struct {
int32 tribute_points;
uint32 unknown04;
int32 career_tribute_points;
uint32 unknown12;
};
struct TributeMoney_Struct {
uint32 platinum;
uint32 tribute_master_id;
int32 tribute_points;
};
struct Split_Struct
{
uint32 platinum;
uint32 gold;
uint32 silver;
uint32 copper;
};
/*
** New Combine Struct
** Client requesting to perform a tradeskill combine
** Size: 4 bytes
** Used In: OP_TradeSkillCombine
** Last Updated: Oct-15-2003
**
*/
struct NewCombine_Struct {
/*00*/ int16 container_slot;
/*02*/ int16 guildtribute_slot;
/*04*/
};
//client requesting favorite recipies
struct TradeskillFavorites_Struct {
uint32 object_type;
uint32 some_id;
uint32 favorite_recipes[500];
};
//search request
struct RecipesSearch_Struct {
uint32 object_type; //same as in favorites
uint32 some_id; //same as in favorites
uint32 mintrivial;
uint32 maxtrivial;
char query[56];
uint32 unknown4; //is set to 00 03 00 00
uint32 unknown5; //is set to 4C DD 12 00
/*80*/
};
//one sent for each item, from server in reply to favorites or search
struct RecipeReply_Struct {
uint32 object_type;
uint32 some_id; //same as in favorites
uint32 component_count;
uint32 recipe_id;
uint32 trivial;
char recipe_name[64];
/*84*/
};
//received and sent back as an ACK with different reply_code
struct RecipeAutoCombine_Struct {
uint32 object_type;
uint32 some_id;
uint32 unknown1; //echoed in reply
uint32 recipe_id;
uint32 reply_code; // 93 64 e1 00 (junk) in request
// 00 00 00 00 in successful reply
// f5 ff ff ff in 'you dont have all the stuff' reply
};
struct LevelAppearance_Struct { //Sends a little graphic on level up
uint32 spawn_id;
uint32 parm1;
uint32 value1a;
uint32 value1b;
uint32 parm2;
uint32 value2a;
uint32 value2b;
uint32 parm3;
uint32 value3a;
uint32 value3b;
uint32 parm4;
uint32 value4a;
uint32 value4b;
uint32 parm5;
uint32 value5a;
uint32 value5b;
/*64*/
};
struct MerchantList{
uint32 id;
uint32 slot;
uint32 item;
};
struct TempMerchantList{
uint32 npcid;
uint32 slot;
uint32 item;
uint32 charges; //charges/quantity
uint32 origslot;
};
struct FindPerson_Point {
float y;
float x;
float z;
};
struct FindPersonRequest_Struct {
uint32 unknown000;
uint32 npc_id;
FindPerson_Point client_pos;
};
//variable length packet of points
struct FindPersonResult_Struct {
FindPerson_Point dest;
FindPerson_Point path[0]; //last element must be the same as dest
};
struct MobRename_Struct {
/*000*/ char old_name[64];
/*064*/ char old_name_again[64]; //not sure what the difference is
/*128*/ char new_name[64];
/*192*/ uint32 unknown192; //set to 0
/*196*/ uint32 unknown196; //set to 1
/*200*/
};
struct PlayMP3_Struct {
char filename[0];
};
//this is for custom title display in the skill window
struct TitleEntry_Struct {
uint32 skill_id;
uint32 skill_value;
char title[1];
};
struct Titles_Struct {
uint32 title_count;
TitleEntry_Struct titles[0];
};
//this is for title selection by the client
struct TitleListEntry_Struct {
uint32 unknown0; //title ID
char prefix[1]; //variable length, null terminated
char postfix[1]; //variable length, null terminated
};
struct TitleList_Struct {
uint32 title_count;
TitleListEntry_Struct titles[0]; //list of title structs
//uint32 unknown_ending; seen 0x7265, 0
};
struct SetTitle_Struct {
uint32 is_suffix; //guessed: 0 = prefix, 1 = suffix
uint32 title_id;
};
struct SetTitleReply_Struct {
uint32 is_suffix; //guessed: 0 = prefix, 1 = suffix
char title[32];
uint32 entity_id;
};
#if 0
// Old struct not used by Task System implementation but left for reference
struct TaskDescription_Struct {
/*000*/ uint32 activity_count; //not right.
/*004*/ uint32 taskid;
/*008*/ uint8 unk;
/*009*/ uint32 id3;
/*013*/ uint32 unknown13;
/*017*/ char name[1]; //variable length, 0 terminated
/*018*/ uint32 unknown18;
/*022*/ uint32 unknown22;
/*026*/ char desc[1]; //variable length, 0 terminated
/*027*/ uint32 reward_count; //not sure
/*031*/ uint32 unknown31;
/*035*/ uint32 unknown35;
/*039*/ uint16 unknown39;
/*041*/ char reward_link[1]; //variable length, 0 terminated
/*042*/ uint32 unknown43; //maybe crystal count?
};
#endif
struct TaskMemberList_Struct {
/*00*/ uint32 gopher_id;
/*04*/ uint32 unknown04;
/*08*/ uint32 member_count; //1 less than the number of members
/*12*/ char list_pointer[0];
/* list is of the form:
char member_name[1] //null terminated string
uint8 task_leader //boolean flag
*/
};
#if 0
// Old structs not used by Task System implentation but left for reference
struct TaskActivity_Struct {
/*000*/ uint32 activity_count; //not right
/*004*/ uint32 id3;
/*008*/ uint32 taskid;
/*012*/ uint32 activity_id;
/*016*/ uint32 unknown016;
/*020*/ uint32 activity_type;
/*024*/ uint32 unknown024;
/*028*/ uint32 unknown28;
/*032*/ char mob_name[1]; //variable length, 0 terminated
/*033*/ char item_name[1]; //variable length, 0 terminated
/*034*/ uint32 goal_count;
/*038*/ uint32 unknown38; //0xFFFFFFFF
/*042*/ uint32 unknown42; //0xFFFFFFFF
/*046*/ uint32 unknown46; //saw 0x151,0x156
/*050*/ uint32 unknown50; //saw 0x404,0
/*054*/ char activity_name[1]; //variable length, 0 terminated... commonly empty
/*055*/ uint32 done_count;
/*059*/ uint32 unknown59; //=1 except on unknown and terminal activities?
/*063*/
};
struct TaskHistoryEntry_Struct {
uint32 task_id;
char name[1];
uint32 completed_time;
};
struct TaskHistory_Struct {
uint32 completed_count;
TaskHistoryEntry_Struct entries[0];
};
#endif
struct AcceptNewTask_Struct {
uint32 unknown00;
uint32 task_id; //set to 0 for 'decline'
uint32 task_master_id; //entity ID
};
//was all 0's from client, server replied with same op, all 0's
struct CancelTask_Struct {
uint32 SequenceNumber;
uint32 unknown4; // Only seen 0x00000002
};
#if 0
// old struct, not used by Task System implementation but left for reference.
struct AvaliableTask_Struct {
uint32 task_index; //no idea, seen 0x1
uint32 task_master_id; //entity ID
uint32 task_id;
uint32 unknown012;
uint32 activity_count; //not sure, seen 2
char desc[1]; //variable length, 0 terminated
uint32 reward_platinum;//not sure on these
uint32 reward_gold;
uint32 reward_silver;
uint32 reward_copper;
char some_name[1]; //variable length, 0 terminated
uint8 unknown1;
uint32 unknown2; //0xFFFFFFFF
uint32 unknown3; //0xFFFFFFFF
uint32 unknown4; //seen 0x16
uint8 unknown5;
};
#endif
// Many of the Task System packets contain variable length strings, as well as variable numbers
// of records, hence splitting them into multiple structs (header, middle, trailer) etc.
//
struct AvailableTaskHeader_Struct {
uint32 TaskCount;
uint32 unknown1;
uint32 TaskGiver;
};
struct AvailableTaskData1_Struct {
uint32 TaskID;
uint32 unknown1;
uint32 TimeLimit;
uint32 unknown2;
};
struct AvailableTaskData2_Struct {
uint32 unknown1,unknown2,unknown3,unknown4;
};
struct AvailableTaskTrailer_Struct {
uint32 ItemCount;
uint32 unknown1, unknown2;
uint32 StartZone;
};
struct TaskDescriptionHeader_Struct {
uint32 SequenceNumber; // The order the tasks appear in the journal. 0 for first task, 1 for second, etc.
uint32 TaskID;
uint32 unknown2;
uint32 unknown3;
uint8 unknown4;
};
struct TaskDescriptionData1_Struct {
uint32 Duration;
uint32 unknown2;
uint32 StartTime;
};
struct TaskDescriptionData2_Struct {
uint32 RewardCount; // ??
uint32 unknown1;
uint32 unknown2;
uint16 unknown3;
//uint8 unknown4;
};
struct TaskDescriptionTrailer_Struct {
//uint16 unknown1; // 0x0012
uint32 Points;
};
struct TaskActivityHeader_Struct {
uint32 TaskSequenceNumber;
uint32 unknown2; // Seen 0x00000002
uint32 TaskID;
uint32 ActivityID;
uint32 unknown3;
uint32 ActivityType;
uint32 Optional;
uint32 unknown5;
};
struct TaskActivityData1_Struct {
uint32 GoalCount;
uint32 unknown1; // 0xffffffff
uint32 unknown2; // 0xffffffff
uint32 ZoneID; // seen 0x36
uint32 unknown3;
};
struct TaskActivityTrailer_Struct {
uint32 DoneCount;
uint32 unknown1; // Seen 1
};
// The Short_Struct is sent for tasks that are hidden and act as a placeholder
struct TaskActivityShort_Struct {
uint32 TaskSequenceNumber;
uint32 unknown2; // Seen 0x00000002
uint32 TaskID;
uint32 ActivityID;
uint32 unknown3;
uint32 ActivityType; // 0xffffffff for the short packet
uint32 unknown4;
};
struct TaskActivityComplete_Struct {
uint32 TaskIndex;
uint32 unknown2; // 0x00000002
uint32 unknown3;
uint32 ActivityID;
uint32 unknown4; // 0x00000001
uint32 unknown5; // 0x00000001
};
#if 0
// This is a dupe of the CancelTask struct
struct TaskComplete_Struct {
uint32 unknown00; // 0x00000000
uint32 unknown04; // 0x00000002
};
#endif
struct TaskHistoryRequest_Struct {
uint32 TaskIndex; // This is the sequence the task was sent in the Completed Tasks packet.
};
struct TaskHistoryReplyHeader_Struct {
uint32 TaskID;
uint32 ActivityCount;
};
struct TaskHistoryReplyData1_Struct {
uint32 ActivityType;
};
struct TaskHistoryReplyData2_Struct {
uint32 GoalCount;
uint32 unknown04; // 0xffffffff
uint32 unknown08; // 0xffffffff
uint32 ZoneID;
uint32 unknown16;
};
struct BankerChange_Struct {
uint32 platinum;
uint32 gold;
uint32 silver;
uint32 copper;
uint32 platinum_bank;
uint32 gold_bank;
uint32 silver_bank;
uint32 copper_bank;
};
struct LeadershipExpUpdate_Struct {
/*00*/ double group_leadership_exp;
/*08*/ uint32 group_leadership_points;
/*12*/ uint32 Unknown12;
/*16*/ double raid_leadership_exp;
/*24*/ uint32 raid_leadership_points;
};
struct UpdateLeadershipAA_Struct {
/*00*/ uint32 ability_id;
/*04*/ uint32 new_rank;
/*08*/ uint32 unknown08;
/*12*/
};
/**
* Leadership AA update
* Length: 32 Octets
* OpCode: LeadExpUpdate
*/
struct leadExpUpdateStruct {
/*0000*/ uint32 unknown0000; // All zeroes?
/*0004*/ uint32 group_leadership_exp; // Group leadership exp value
/*0008*/ uint32 group_leadership_points; // Unspent group points
/*0012*/ uint32 unknown0012; // Type?
/*0016*/ uint32 unknown0016; // All zeroes?
/*0020*/ uint32 raid_leadership_exp; // Raid leadership exp value
/*0024*/ uint32 raid_leadership_points; // Unspent raid points
/*0028*/ uint32 unknown0028;
};
struct RaidGeneral_Struct {
/*00*/ uint32 action;
/*04*/ char player_name[64];
/*68*/ uint32 unknown68;
/*72*/ char leader_name[64];
/*136*/ uint32 parameter;
};
struct RaidAddMember_Struct {
/*000*/ RaidGeneral_Struct raidGen; //param = (group num-1); 0xFFFFFFFF = no group
/*136*/ uint8 _class;
/*137*/ uint8 level;
/*138*/ uint8 isGroupLeader;
/*139*/ uint8 flags[5]; //no idea if these are needed...
};
struct RaidMOTD_Struct {
/*000*/ RaidGeneral_Struct general; // leader_name and action only used
/*140*/ char motd[0]; // max size 1024, but reply is variable
};
struct RaidLeadershipUpdate_Struct {
/*000*/ uint32 action;
/*004*/ char player_name[64];
/*068*/ uint32 Unknown068;
/*072*/ char leader_name[64];
/*136*/ GroupLeadershipAA_Struct group; //unneeded
/*200*/ RaidLeadershipAA_Struct raid;
/*264*/ char Unknown264[128];
};
struct RaidAdd_Struct {
/*000*/ uint32 action; //=0
/*004*/ char player_name[64]; //should both be the player's name
/*068*/ char leader_name[64];
/*132*/ uint8 _class;
/*133*/ uint8 level;
/*134*/ uint8 has_group;
/*135*/ uint8 unknown135; //seems to be 0x42 or 0
};
struct RaidCreate_Struct {
/*00*/ uint32 action; //=8
/*04*/ char leader_name[64];
/*68*/ uint32 leader_id;
};
struct RaidMemberInfo_Struct {
/*00*/ uint8 group_number;
/*01*/ char member_name[1]; //dyanmic length, null terminated '\0'
/*00*/ uint8 unknown00;
/*01*/ uint8 _class;
/*02*/ uint8 level;
/*03*/ uint8 is_raid_leader;
/*04*/ uint8 is_group_leader;
/*05*/ uint8 main_tank; //not sure
/*06*/ uint8 unknown06[5]; //prolly more flags
};
struct RaidDetails_Struct {
/*000*/ uint32 action; //=6,20
/*004*/ char leader_name[64];
/*068*/ uint32 unknown68[4];
/*084*/ LeadershipAA_Struct abilities; //ranks in backwards byte order
/*128*/ uint8 unknown128[142];
/*354*/ uint32 leader_id;
};
struct RaidMembers_Struct {
/*000*/ RaidDetails_Struct details;
/*358*/ uint32 member_count; //including leader
/*362*/ RaidMemberInfo_Struct members[1];
/*...*/ RaidMemberInfo_Struct empty; //seem to have an extra member with a 0 length name on the end
};
struct DynamicWall_Struct {
/*00*/ char name[32];
/*32*/ float y;
/*36*/ float x;
/*40*/ float z;
/*44*/ uint32 something;
/*48*/ uint32 unknown48; //0
/*52*/ uint32 one_hundred; //0x64
/*56*/ uint32 unknown56; //0
/*60*/ uint32 something2;
/*64*/ int32 unknown64; //-1
/*68*/ uint32 unknown68; //0
/*72*/ uint32 unknown72; //0
/*76*/ uint32 unknown76; //0x100
/*80*/
};
// Bandolier actions
enum
{
bandolierCreate = 0,
bandolierRemove,
bandolierSet
};
struct BandolierCreate_Struct
{
/*00*/ uint32 Action; //0 for create
/*04*/ uint8 Number;
/*05*/ char Name[32];
/*37*/ uint16 Unknown37; //seen 0x93FD
/*39*/ uint8 Unknown39; //0
};
struct BandolierDelete_Struct
{
/*00*/ uint32 Action;
/*04*/ uint8 Number;
/*05*/ uint8 Unknown05[35];
};
struct BandolierSet_Struct
{
/*00*/ uint32 Action;
/*04*/ uint8 Number;
/*05*/ uint8 Unknown05[35];
};
struct Arrow_Struct {
/*000*/ float src_y;
/*004*/ float src_x;
/*008*/ float src_z;
/*012*/ uint8 unknown012[12];
/*024*/ float velocity; //4 is normal, 20 is quite fast
/*028*/ float launch_angle; //0-450ish, not sure the units, 140ish is straight
/*032*/ float tilt; //on the order of 125
/*036*/ uint8 unknown036[8];
/*044*/ float arc;
/*048*/ uint32 source_id;
/*052*/ uint32 target_id; //entity ID
/*056*/ uint32 item_id;
/*060*/ uint32 unknown060;
/*064*/ uint32 unknown064;
/*068*/ uint8 unknown068;
/*069*/ uint8 unknown069;
/*070*/ uint8 unknown070;
/*071*/ uint8 item_type;
/*072*/ uint8 skill;
/*073*/ char model_name[43];
/*116*/
};
//made a bunch of trivial structs for stuff for opcode finder to use
struct Consent_Struct {
char name[1]; //always at least a null - was 1
};
struct AdventureMerchant_Struct {
uint32 unknown_flag; //seems to be 1
uint32 entity_id;
};
struct Save_Struct {
uint8 unknown00[192];
uint8 unknown0192[176];
};
struct GMToggle_Struct {
uint8 unknown0[64];
uint32 toggle;
};
struct ColoredText_Struct {
uint32 color;
char msg[1]; //was 1
/*0???*/ uint8 paddingXXX[3]; // always 0's
};
struct UseAA_Struct {
uint32 begin;
uint32 ability;
uint32 end;
};
struct AA_Ability {
/*00*/ uint32 skill_id;
/*04*/ uint32 base1;
/*08*/ uint32 base2;
/*12*/ uint32 slot;
/*16*/
};
struct SendAA_Struct {
/*0000*/ uint32 id;
/*0004*/ uint8 unknown004; // uint32 unknown004; set to 1.
/*0005*/ uint32 hotkey_sid;
/*0009*/ uint32 hotkey_sid2;
/*0013*/ uint32 title_sid;
/*0017*/ uint32 desc_sid;
/*0021*/ uint32 class_type;
/*0025*/ uint32 cost;
/*0029*/ uint32 seq;
/*0033*/ uint32 current_level; //1s, MQ2 calls this AARankRequired
/*0037*/ uint32 prereq_skill; //is < 0, abs() is category #
/*0041*/ uint32 prereq_minpoints; //min points in the prereq
/*0045*/ uint32 type;
/*0049*/ uint32 spellid;
/*0053*/ uint32 spell_type;
/*0057*/ uint32 spell_refresh;
/*0061*/ uint32 classes;
/*0065*/ uint32 max_level;
/*0069*/ uint32 last_id;
/*0073*/ uint32 next_id;
/*0077*/ uint32 cost2;
/*0081*/ uint8 unknown81;
/*0082*/ uint8 grant_only; // VetAAs, progression, etc
/*0083*/ uint8 unknown83; // 1 for skill cap increase AAs, Mystical Attuning, and RNG attack inc, doesn't seem to matter though
/*0084*/ uint32 expendable_charges; // max charges of the AA
/*0088*/ uint32 aa_expansion;
/*0092*/ uint32 special_category;
/*0096*/ uint8 shroud;
/*0097*/ uint8 unknown97;
/*0098*/ uint32 total_abilities;
/*0102*/ AA_Ability abilities[0];
};
struct AA_List {
SendAA_Struct* aa[0];
};
struct AA_Action {
/*00*/ uint32 action;
/*04*/ uint32 ability;
/*08*/ uint32 target_id;
/*12*/ uint32 exp_value;
};
struct AAExpUpdate_Struct {
/*00*/ uint32 unknown00; //seems to be a value from AA_Action.ability
/*04*/ uint32 aapoints_unspent;
/*08*/ uint8 aaxp_percent; //% of exp that goes to AAs
/*09*/ uint8 unknown09[3]; //live doesn't always zero these, so they arnt part of aaxp_percent
};
struct AltAdvStats_Struct {
/*000*/ uint32 experience;
/*004*/ uint16 unspent;
/*006*/ uint16 unknown006;
/*008*/ uint8 percentage;
/*009*/ uint8 unknown009[3];
};
struct PlayerAA_Struct {
AA_Array aa_list[MAX_PP_AA_ARRAY];
};
struct AATable_Struct {
/*00*/ int32 aa_spent; // Total AAs Spent
/*04*/ AA_Array aa_list[MAX_PP_AA_ARRAY];
};
struct Weather_Struct {
uint32 val1; //generall 0x000000FF
uint32 type; //0x31=rain, 0x02=snow(i think), 0 = normal
uint32 mode;
};
struct ZoneInUnknown_Struct {
uint32 val1;
uint32 val2;
uint32 val3;
};
struct MobHealth_Struct {
uint16 entity_id;
uint8 hp;
};
struct AnnoyingZoneUnknown_Struct {
uint32 entity_id;
uint32 value; //always 4
};
struct BlockedBuffs_Struct {
/*000*/ uint8 unknown000[80];
/*080*/ uint8 unknown081;
/*081*/ uint8 unknown082;
/*082*/ uint8 unknown083;
/*083*/ uint8 unknown084;
/*084*/ uint8 unknown085;
/*085*/ uint8 unknown086;
/*086*/ uint8 unknown087;
/*087*/ uint8 unknown088;
/*088*/
};
//Size 24 Bytes
struct WorldObfuscator_Struct
{
/*000*/ uint32 var1;
/*004*/ uint32 Unknown1;
/*008*/ uint32 Unknown2;
/*012*/ uint32 Unknown3;
/*016*/ uint32 var2;
/*020*/ uint32 Unknown4;
/*024*/
};
struct ExpansionInfo_Struct {
/*000*/ char Unknown000[64];
/*064*/ uint32 Expansions;
};
struct ApplyPoison_Struct {
uint32 inventorySlot;
uint32 success;
};
struct ItemVerifyRequest_Struct {
/*000*/ int32 slot; // Slot being Right Clicked
/*004*/ uint32 target; // Target Entity ID
/*008*/
};
struct ItemVerifyReply_Struct {
/*000*/ int32 slot; // Slot being Right Clicked
/*004*/ uint32 spell; // Spell ID to cast if different than item effect
/*008*/ uint32 target; // Target Entity ID
/*012*/
};
struct ItemSerializationHeader
{
uint32 stacksize;
uint32 unknown004;
uint32 slot;
uint32 price;
uint32 merchant_slot; //1 if not a merchant item
uint32 scaled_value; //0
uint32 instance_id; //unique instance id if not merchant item, else is merchant slot
uint32 unknown028; //0
uint32 last_cast_time; // Unix Time from PP of last cast for this recast type if recast delay > 0
uint32 charges; //Total Charges an item has (-1 for unlimited)
uint32 inst_nodrop; // 1 if the item is no drop (attuned items)
uint32 unknown044; //0
uint32 unknown048; //0
uint32 unknown052; //0
uint32 unknown056; //0
uint8 unknown060; //0
uint8 unknown061; //0 - Add Evolving Item struct if this isn't set to 0?
uint8 ItemClass; //0, 1, or 2
};
struct ItemBodyStruct
{
uint32 id;
uint8 weight;
uint8 norent;
uint8 nodrop;
uint8 attune;
uint8 size;
uint32 slots;
uint32 price;
uint32 icon;
uint8 unknown1;
uint8 unknown2;
uint32 BenefitFlag;
uint8 tradeskills;
int8 CR;
int8 DR;
int8 PR;
int8 MR;
int8 FR;
int8 SVCorruption;
int8 AStr;
int8 ASta;
int8 AAgi;
int8 ADex;
int8 ACha;
int8 AInt;
int8 AWis;
int32 HP;
int32 Mana;
uint32 Endur;
int32 AC;
int32 regen;
int32 mana_regen;
int32 end_regen;
uint32 Classes;
uint32 Races;
uint32 Deity;
int32 SkillModValue;
uint32 unknown6;
uint32 SkillModType;
uint32 BaneDmgRace;
uint32 BaneDmgBody;
uint32 BaneDmgRaceAmt;
int32 BaneDmgAmt;
uint8 Magic;
int32 CastTime_;
uint32 ReqLevel;
uint32 RecLevel;
uint32 RecSkill;
uint32 BardType;
int32 BardValue;
uint8 Light;
uint8 Delay;
uint8 ElemDmgType;
uint8 ElemDmgAmt;
uint8 Range;
uint32 Damage;
uint32 Color;
uint8 ItemType;
uint32 Material;
uint32 unknown7;
uint32 EliteMaterial;
float SellRate;
int32 CombatEffects;
int32 Shielding;
int32 StunResist;
int32 StrikeThrough;
int32 ExtraDmgSkill;
int32 ExtraDmgAmt;
int32 SpellShield;
int32 Avoidance;
int32 Accuracy;
uint32 CharmFileID;
uint32 FactionMod1;
int32 FactionAmt1;
uint32 FactionMod2;
int32 FactionAmt2;
uint32 FactionMod3;
int32 FactionAmt3;
uint32 FactionMod4;
int32 FactionAmt4;
};
struct AugSlotStruct
{
uint32 type;
uint8 visible;
uint8 unknown;
};
struct ItemTertiaryBodyStruct
{
int32 loregroup;
uint8 artifact;
uint8 summonedflag;
uint32 favor;
uint8 fvnodrop;
int32 dotshield;
int32 atk;
int32 haste;
int32 damage_shield;
uint32 guildfavor;
uint32 augdistil;
int32 unknown3;
uint32 unknown4;
uint8 no_pet;
uint8 unknown5;
uint8 potion_belt_enabled;
uint32 potion_belt_slots;
uint32 stacksize;
uint8 no_transfer;
uint16 expendablearrow;
uint32 unknown8;
uint32 unknown9;
uint32 unknown10;
uint32 unknown11;
uint8 unknown12;
uint8 unknown13;
uint8 unknown14;
};
struct ClickEffectStruct
{
int32 effect;
uint8 level2;
uint32 type;
uint8 level;
int32 max_charges;
int32 cast_time;
uint32 recast;
int32 recast_type;
uint32 clickunk5;
//uint8 effect_string; //unused
//int32 clickunk7;
};
struct ProcEffectStruct
{
int32 effect;
uint8 level2;
uint32 type;
uint8 level;
uint32 unknown1; // poison?
uint32 unknown2;
uint32 unknown3;
uint32 unknown4;
uint32 procrate;
//uint8 effect_string;
//uint32 unknown5;
};
struct WornEffectStruct //worn, focus and scroll effect
{
int32 effect;
uint8 level2;
uint32 type;
uint8 level;
uint32 unknown1;
uint32 unknown2;
uint32 unknown3;
uint32 unknown4;
uint32 unknown5;
//uint8 effect_string;
//uint32 unknown6;
};
struct ItemSecondaryBodyStruct{
uint32 augtype;
uint32 augrestrict;
AugSlotStruct augslots[5];
uint32 ldonpoint_type;
uint32 ldontheme;
uint32 ldonprice;
uint32 ldonsellbackrate;
uint32 ldonsold;
uint8 bagtype;
uint8 bagslots;
uint8 bagsize;
uint8 wreduction;
uint8 book;
uint8 booktype;
//int32 filename; filename is either 0xffffffff/0x00000000 or the null term string ex: CREWizardNote\0
};
struct ItemQuaternaryBodyStruct
{
uint32 scriptfileid;
uint8 quest_item;
uint32 unknown15; //0xffffffff - Power Source Capacity?
uint32 Purity;
uint32 BackstabDmg;
uint32 DSMitigation;
int32 HeroicStr;
int32 HeroicInt;
int32 HeroicWis;
int32 HeroicAgi;
int32 HeroicDex;
int32 HeroicSta;
int32 HeroicCha;
int32 HeroicMR;
int32 HeroicFR;
int32 HeroicCR;
int32 HeroicDR;
int32 HeroicPR;
int32 HeroicSVCorrup;
int32 HealAmt;
int32 SpellDmg;
uint32 evolve_string; // Some String, but being evolution related is just a guess
uint32 subitem_count;
};
struct AugmentInfo_Struct
{
/*000*/ uint32 itemid; // id of the solvent needed
/*004*/ uint32 window; // window to display the information in
/*008*/ char augment_info[64]; // total packet length 76, all the rest were always 00
/*072*/ uint32 unknown072;
};
struct VeteranRewardItem
{
/*000*/ uint32 item_id;
/*004*/ uint32 charges;
/*008*/ char item_name[64];
};
struct VeteranReward
{
/*000*/ uint32 claim_id;
/*004*/ uint32 number_available;
/*008*/ uint32 claim_count;
/*012*/ VeteranRewardItem items[8];
};
struct ExpeditionExpireWarning
{
/*000*/ uint32 unknown000;
/*004*/ uint32 minutes_remaining;
};
struct ExpeditionInfo_Struct
{
/*000*/ uint32 clientid;
/*004*/ uint32 enabled_max;
/*008*/ uint32 max_players;
/*012*/ char expedition_name[128];
/*142*/ char leader_name[64];
};
struct ExpeditionCompassEntry_Struct
{
/*000*/ float unknown000; //seen *((uint32*)) = 1584791871
/*004*/ uint32 enabled; //guess
/*008*/ uint32 unknown008; //seen 1019
/*012*/ float y;
/*016*/ float x;
/*020*/ float z;
};
struct ExpeditionCompass_Struct
{
/*000*/ uint32 clientid;
/*004*/ uint32 count;
/*008*/ ExpeditionCompassEntry_Struct entries[0];
};
struct ExpeditionJoinPrompt_Struct
{
/*000*/ uint32 clientid;
/*004*/ char player_name[64];
/*068*/ char expedition_name[64];
};
struct AltCurrencySelectItem_Struct {
uint32 merchant_entity_id;
uint32 slot_id;
uint32 unknown008;
uint32 unknown012;
uint32 unknown016;
uint32 unknown020;
uint32 unknown024;
uint32 unknown028;
uint32 unknown032;
uint32 unknown036;
uint32 unknown040;
uint32 unknown044;
uint32 unknown048;
uint32 unknown052;
uint32 unknown056;
uint32 unknown060;
uint32 unknown064;
uint32 unknown068;
uint32 unknown072;
uint32 unknown076;
};
struct AltCurrencySellItem_Struct {
/*000*/ uint32 merchant_entity_id;
/*004*/ uint32 slot_id;
/*006*/ uint32 charges;
/*010*/ uint32 cost;
};
}; //end namespace structs
}; //end namespace SoF
#endif /*SOF_STRUCTS_H_*/