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42 lines
1.4 KiB
C
42 lines
1.4 KiB
C
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2015 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#if defined(_DEBUG) && defined(WIN32)
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#ifndef _CRTDBG_MAP_ALLOC
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#include <stdlib.h>
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#include <crtdbg.h>
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#endif
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#endif
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#ifndef EQDEBUG_H
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#define EQDEBUG_H
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#define _WINSOCKAPI_ //stupid windows, trying to fix the winsock2 vs. winsock issues
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#if defined(WIN32) && ( defined(PACKETCOLLECTOR) || defined(COLLECTOR) )
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// Packet Collector on win32 requires winsock.h due to latest pcap.h
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// winsock.h must come before windows.h
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#include <winsock.h>
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#endif
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#ifdef _WINDOWS
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#include <windows.h>
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#include <winsock2.h>
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#endif
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#endif
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