eqemu-server/common/eq_stream_factory.cpp

315 lines
7.5 KiB
C++

#include "global_define.h"
#include "eqemu_logsys.h"
#include "eq_stream_factory.h"
#ifdef _WINDOWS
#include <winsock.h>
#include <process.h>
#include <io.h>
#include <stdio.h>
#else
#include <sys/socket.h>
#include <netinet/in.h>
#include <sys/select.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <pthread.h>
#endif
#include <iostream>
#include <fcntl.h>
#include "op_codes.h"
ThreadReturnType EQStreamFactoryReaderLoop(void *eqfs)
{
EQStreamFactory *fs=(EQStreamFactory *)eqfs;
#ifndef WIN32
Log.Out(Logs::Detail, Logs::None, "Starting EQStreamFactoryReaderLoop with thread ID %d", pthread_self());
#endif
fs->ReaderLoop();
#ifndef WIN32
Log.Out(Logs::Detail, Logs::None, "Ending EQStreamFactoryReaderLoop with thread ID %d", pthread_self());
#endif
THREAD_RETURN(nullptr);
}
ThreadReturnType EQStreamFactoryWriterLoop(void *eqfs)
{
EQStreamFactory *fs=(EQStreamFactory *)eqfs;
#ifndef WIN32
Log.Out(Logs::Detail, Logs::None, "Starting EQStreamFactoryWriterLoop with thread ID %d", pthread_self());
#endif
fs->WriterLoop();
#ifndef WIN32
Log.Out(Logs::Detail, Logs::None, "Ending EQStreamFactoryWriterLoop with thread ID %d", pthread_self());
#endif
THREAD_RETURN(nullptr);
}
EQStreamFactory::EQStreamFactory(EQStreamType type, int port, uint32 timeout)
: Timeoutable(5000), stream_timeout(timeout)
{
StreamType=type;
Port=port;
sock=-1;
}
void EQStreamFactory::Close()
{
Stop();
#ifdef _WINDOWS
closesocket(sock);
#else
close(sock);
#endif
sock=-1;
}
bool EQStreamFactory::Open()
{
struct sockaddr_in address;
#ifndef WIN32
pthread_t t1,t2;
#endif
/* Setup internet address information.
This is used with the bind() call */
memset((char *) &address, 0, sizeof(address));
address.sin_family = AF_INET;
address.sin_port = htons(Port);
address.sin_addr.s_addr = htonl(INADDR_ANY);
/* Setting up UDP port for new clients */
sock = socket(AF_INET, SOCK_DGRAM, 0);
if (sock < 0) {
return false;
}
if (bind(sock, (struct sockaddr *) &address, sizeof(address)) < 0) {
close(sock);
sock=-1;
return false;
}
#ifdef _WINDOWS
unsigned long nonblock = 1;
ioctlsocket(sock, FIONBIO, &nonblock);
#else
fcntl(sock, F_SETFL, O_NONBLOCK);
#endif
//moved these because on windows the output was delayed and causing the console window to look bad
#ifdef _WINDOWS
_beginthread(EQStreamFactoryReaderLoop,0, this);
_beginthread(EQStreamFactoryWriterLoop,0, this);
#else
pthread_create(&t1,nullptr,EQStreamFactoryReaderLoop,this);
pthread_create(&t2,nullptr,EQStreamFactoryWriterLoop,this);
#endif
return true;
}
std::shared_ptr<EQStream> EQStreamFactory::Pop()
{
std::shared_ptr<EQStream> s = nullptr;
MNewStreams.lock();
if (NewStreams.size()) {
s = NewStreams.front();
NewStreams.pop();
s->PutInUse();
}
MNewStreams.unlock();
return s;
}
void EQStreamFactory::Push(std::shared_ptr<EQStream> s)
{
MNewStreams.lock();
NewStreams.push(s);
MNewStreams.unlock();
}
void EQStreamFactory::ReaderLoop()
{
fd_set readset;
std::map<std::pair<uint32, uint16>, std::shared_ptr<EQStream>>::iterator stream_itr;
int num;
int length;
unsigned char buffer[2048];
sockaddr_in from;
int socklen = sizeof(sockaddr_in);
timeval sleep_time;
ReaderRunning = true;
while(sock!=-1) {
MReaderRunning.lock();
if (!ReaderRunning)
break;
MReaderRunning.unlock();
FD_ZERO(&readset);
FD_SET(sock,&readset);
sleep_time.tv_sec=30;
sleep_time.tv_usec=0;
if ((num=select(sock+1,&readset,nullptr,nullptr,&sleep_time))<0) {
// What do we wanna do?
continue;
} else if (num==0)
continue;
if(sock == -1)
break; //somebody closed us while we were sleeping.
if (FD_ISSET(sock,&readset)) {
#ifdef _WINDOWS
if ((length=recvfrom(sock,(char*)buffer,sizeof(buffer),0,(struct sockaddr*)&from,(int *)&socklen)) < 2)
#else
if ((length=recvfrom(sock,buffer,2048,0,(struct sockaddr *)&from,(socklen_t *)&socklen)) < 2)
#endif
{
// What do we wanna do?
} else {
MStreams.lock();
stream_itr = Streams.find(std::make_pair(from.sin_addr.s_addr, from.sin_port));
if (stream_itr == Streams.end()) {
if (buffer[1]==OP_SessionRequest) {
std::shared_ptr<EQStream> s = std::make_shared<EQStream>(from);
s->SetStreamType(StreamType);
Streams[std::make_pair(from.sin_addr.s_addr, from.sin_port)]=s;
WriterWork.Signal();
Push(s);
s->AddBytesRecv(length);
s->Process(buffer,length);
s->SetLastPacketTime(Timer::GetCurrentTime());
}
MStreams.unlock();
} else {
std::shared_ptr<EQStream> curstream = stream_itr->second;
//dont bother processing incoming packets for closed connections
if(curstream->CheckClosed())
curstream = nullptr;
else
curstream->PutInUse();
//the in use flag prevents the stream from being deleted while we are using it.
if(curstream) {
curstream->AddBytesRecv(length);
curstream->Process(buffer,length);
curstream->SetLastPacketTime(Timer::GetCurrentTime());
curstream->ReleaseFromUse();
}
MStreams.unlock();
}
}
}
}
}
void EQStreamFactory::CheckTimeout()
{
//lock streams the entire time were checking timeouts, it should be fast.
MStreams.lock();
unsigned long now=Timer::GetCurrentTime();
std::map<std::pair<uint32, uint16>, std::shared_ptr<EQStream>>::iterator stream_itr;
for(stream_itr = Streams.begin(); stream_itr != Streams.end();) {
std::shared_ptr<EQStream> s = stream_itr->second;
s->CheckTimeout(now, stream_timeout);
EQStreamState state = s->GetState();
//not part of the else so we check it right away on state change
if (state==CLOSED) {
if (s->IsInUse()) {
//give it a little time for everybody to finish with it
} else {
//everybody is done, we can delete it now
std::map<std::pair<uint32, uint16>, std::shared_ptr<EQStream>>::iterator temp = stream_itr;
++stream_itr;
temp->second = nullptr;
Streams.erase(temp);
continue;
}
}
++stream_itr;
}
MStreams.unlock();
}
void EQStreamFactory::WriterLoop()
{
std::map<std::pair<uint32, uint16>, std::shared_ptr<EQStream>>::iterator stream_itr;
bool havework=true;
std::vector<std::shared_ptr<EQStream>> wants_write;
std::vector<std::shared_ptr<EQStream>>::iterator cur, end;
bool decay = false;
uint32 stream_count;
Timer DecayTimer(20);
WriterRunning = true;
DecayTimer.Enable();
while(sock!=-1) {
MWriterRunning.lock();
if (!WriterRunning)
break;
MWriterRunning.unlock();
havework = false;
wants_write.clear();
decay=DecayTimer.Check();
//copy streams into a seperate list so we dont have to keep
//MStreams locked while we are writting
MStreams.lock();
for(stream_itr=Streams.begin();stream_itr!=Streams.end();++stream_itr) {
// If it's time to decay the bytes sent, then let's do it before we try to write
if (decay)
stream_itr->second->Decay();
//bullshit checking, to see if this is really happening, GDB seems to think so...
if(stream_itr->second == nullptr) {
fprintf(stderr, "ERROR: nullptr Stream encountered in EQStreamFactory::WriterLoop for: %i:%i", stream_itr->first.first, stream_itr->first.second);
continue;
}
if (stream_itr->second->HasOutgoingData()) {
havework=true;
stream_itr->second->PutInUse();
wants_write.push_back(stream_itr->second);
}
}
MStreams.unlock();
//do the actual writes
cur = wants_write.begin();
end = wants_write.end();
for(; cur != end; ++cur) {
(*cur)->Write(sock);
(*cur)->ReleaseFromUse();
}
Sleep(10);
MStreams.lock();
stream_count = Streams.size();
MStreams.unlock();
if (!stream_count) {
WriterWork.Wait();
}
}
}