40 lines
1.2 KiB
C++

//
// Created by dannu on 4/24/2026.
//
#pragma once
#include "client_version.h"
#include "common/emu_opcodes.h"
#include <vector>
#include "common/types.h"
class Client;
class Mob;
class EQApplicationPacket;
class Buffs_Struct;
namespace Buff {
class IBuff
{
public:
IBuff() = default;
virtual ~IBuff() = default;
// TODO: I think all of the legacy stuff can just be rolled into regular buff functions and the call sites modified
virtual std::unique_ptr<EQApplicationPacket> MakeLegacyBuffsPacket(Mob* mob, bool for_target,
bool clear_buffs) const = 0;
virtual std::unique_ptr<EQApplicationPacket> LegacyBuffDefinition(Mob* mob, Buffs_Struct& buff, int slot) const = 0; // TODO: add the buffs definition packet
virtual std::unique_ptr<EQApplicationPacket> BuffDefinition(Mob* mob, const Buffs_Struct& buff, int slot,
bool fade) const = 0;
virtual std::unique_ptr<EQApplicationPacket> RefreshBuffs(EmuOpcode opcode, Mob* mob, int32_t timer, bool remove,
bool buff_timers_suspended, const std::vector<uint32_t>& slots) const = 0;
virtual void SetRefreshType(std::unique_ptr<EQApplicationPacket>& packet, Mob* source, Client* target) const = 0;
};
} // namespace Buff