114 lines
3.7 KiB
C++

// Copyright (c) 2003 Daniel Wallin and Arvid Norberg
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
// ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
// TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
// SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
// ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
// OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef LUABIND_CONFIG_HPP_INCLUDED
#define LUABIND_CONFIG_HPP_INCLUDED
// the maximum number of arguments of functions that's
// registered. Must at least be 2
#ifndef LUABIND_MAX_ARITY
#define LUABIND_MAX_ARITY 100
#elif LUABIND_MAX_ARITY <= 1
#undef LUABIND_MAX_ARITY
#define LUABIND_MAX_ARITY 2
#endif
// the maximum number of classes one class
// can derive from
// max bases must at least be 1
#ifndef LUABIND_MAX_BASES
#define LUABIND_MAX_BASES 100
#elif LUABIND_MAX_BASES <= 0
#undef LUABIND_MAX_BASES
#define LUABIND_MAX_BASES 1
#endif
// LUABIND_NO_ERROR_CHECKING
// define this to remove all error checks
// this will improve performance and memory
// footprint.
// if it is defined matchers will only be called on
// overloaded functions, functions that's
// not overloaded will be called directly. The
// parameters on the lua stack are assumed
// to match those of the function.
// exceptions will still be catched when there's
// no error checking.
// LUABIND_NOT_THREADSAFE
// this define will make luabind non-thread safe. That is,
// it will rely on a static variable. You can still have
// multiple lua states and use coroutines, but only
// one of your real threads may run lua code.
// LUABIND_NO_EXCEPTIONS
// this define will disable all usage of try, catch and throw in
// luabind. This will in many cases disable runtime-errors, such
// as invalid casts, when calling lua-functions that fails or
// returns values that cannot be converted by the given policy.
// Luabind requires that no function called directly or indirectly
// by luabind throws an exception (throwing exceptions through
// C code has undefined behavior, lua is written in C).
#ifdef LUABIND_DYNAMIC_LINK
# if defined (_WIN32)
# ifdef LUABIND_BUILDING
# define LUABIND_API __declspec(dllexport)
# else
# define LUABIND_API __declspec(dllimport)
# endif
# elif defined (__CYGWIN__)
# ifdef LUABIND_BUILDING
# define LUABIND_API __attribute__ ((dllexport))
# else
# define LUABIND_API __attribute__ ((dllimport))
# endif
# else
# if defined(_GNUC_) && _GNUC_ >=4
# define LUABIND_API __attribute__ ((visibility("default")))
# endif
# endif
#endif
#ifndef LUABIND_API
# define LUABIND_API
#endif
// This switches between using tag arguments / structure specialization for code size tests
#define LUABIND_NO_INTERNAL_TAG_ARGUMENTS
namespace luabind {
LUABIND_API void disable_super_deprecation();
namespace detail {
const int max_argument_count = 100;
const int max_hierarchy_depth = 100;
}
const int no_match = -(detail::max_argument_count*detail::max_hierarchy_depth + 1);
} // namespace luabind
#endif // LUABIND_CONFIG_HPP_INCLUDED