197 lines
5.6 KiB
C++

// Copyright (c) 2003 Daniel Wallin and Arvid Norberg
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
// ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
// TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
// SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
// ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
// OR OTHER DEALINGS IN THE SOFTWARE.
#define LUABIND_BUILDING
#include <luabind/lua_include.hpp>
#include <luabind/luabind.hpp>
#include <luabind/function.hpp>
#include <luabind/get_main_thread.hpp>
namespace luabind {
namespace
{
int make_property(lua_State* L)
{
int args = lua_gettop(L);
if (args == 0 || args > 2)
{
lua_pushstring(L, "make_property() called with wrong number of arguments.");
lua_error(L);
}
if (args == 1)
lua_pushnil(L);
lua_pushcclosure(L, &detail::property_tag, 2);
return 1;
}
int main_thread_tag;
int deprecated_super(lua_State* L)
{
lua_pushstring(L,
"DEPRECATION: 'super' has been deprecated in favor of "
"directly calling the base class __init() function. "
"This error can be disabled by calling 'luabind::disable_super_deprecation()'."
);
lua_error(L);
return 0;
}
int destroy_class_id_map(lua_State* L)
{
detail::class_id_map* m =
(detail::class_id_map*)lua_touserdata(L, 1);
m->~class_id_map();
return 0;
}
int destroy_cast_graph(lua_State* L)
{
detail::cast_graph* g =
(detail::cast_graph*)lua_touserdata(L, 1);
g->~cast_graph();
return 0;
}
int destroy_class_map(lua_State* L)
{
detail::class_map* m =
(detail::class_map*)lua_touserdata(L, 1);
m->~class_map();
return 0;
}
} // namespace unnamed
LUABIND_API lua_State* get_main_thread(lua_State* L)
{
lua_pushlightuserdata(L, &main_thread_tag);
lua_rawget(L, LUA_REGISTRYINDEX);
lua_State* result = static_cast<lua_State*>(lua_touserdata(L, -1));
lua_pop(L, 1);
if (!result)
throw std::runtime_error("Unable to get main thread, luabind::open() not called?");
return result;
}
LUABIND_API void open(lua_State* L)
{
bool is_main_thread = lua_pushthread(L) == 1;
lua_pop(L, 1);
if (!is_main_thread)
{
throw std::runtime_error(
"luabind::open() must be called with the main thread "
"lua_State*"
);
}
if (detail::class_registry::get_registry(L))
return;
lua_pushstring(L, "__luabind_classes");
detail::class_registry* r = static_cast<detail::class_registry*>(
lua_newuserdata(L, sizeof(detail::class_registry)));
// set gc metatable
lua_newtable(L);
lua_pushstring(L, "__gc");
lua_pushcclosure(
L
, detail::garbage_collector_s<
detail::class_registry
>::apply
, 0);
lua_settable(L, -3);
lua_setmetatable(L, -2);
new(r) detail::class_registry(L);
lua_settable(L, LUA_REGISTRYINDEX);
lua_pushstring(L, "__luabind_class_id_map");
void* classes_storage = lua_newuserdata(L, sizeof(detail::class_id_map));
detail::class_id_map* class_ids = new (classes_storage) detail::class_id_map;
(void)class_ids;
lua_newtable(L);
lua_pushcclosure(L, &destroy_class_id_map, 0);
lua_setfield(L, -2, "__gc");
lua_setmetatable(L, -2);
lua_settable(L, LUA_REGISTRYINDEX);
lua_pushstring(L, "__luabind_cast_graph");
void* cast_graph_storage = lua_newuserdata(
L, sizeof(detail::cast_graph));
detail::cast_graph* graph = new (cast_graph_storage) detail::cast_graph;
(void)graph;
lua_newtable(L);
lua_pushcclosure(L, &destroy_cast_graph, 0);
lua_setfield(L, -2, "__gc");
lua_setmetatable(L, -2);
lua_settable(L, LUA_REGISTRYINDEX);
lua_pushstring(L, "__luabind_class_map");
void* class_map_storage = lua_newuserdata(
L, sizeof(detail::class_map));
detail::class_map* classes = new (class_map_storage) detail::class_map;
(void)classes;
lua_newtable(L);
lua_pushcclosure(L, &destroy_class_map, 0);
lua_setfield(L, -2, "__gc");
lua_setmetatable(L, -2);
lua_settable(L, LUA_REGISTRYINDEX);
// add functions (class, cast etc...)
lua_pushcclosure(L, detail::create_class::stage1, 0);
lua_setglobal(L, "class");
lua_pushcclosure(L, &make_property, 0);
lua_setglobal(L, "property");
lua_pushlightuserdata(L, &main_thread_tag);
lua_pushlightuserdata(L, L);
lua_rawset(L, LUA_REGISTRYINDEX);
lua_pushcclosure(L, &deprecated_super, 0);
lua_setglobal(L, "super");
}
} // namespace luabind