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This creates an abstract class in common so zone and world can share most of the implementation. World now has access to the same dz data and api as zone. Rename CharacterChange to AddRemoveCharacter for clarity Rename GetRemainingDuration to GetDurationRemaining for consistency Move dynamic zone queries to custom repository methods
71 lines
2.4 KiB
C++
71 lines
2.4 KiB
C++
/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef DYNAMIC_ZONE_H
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#define DYNAMIC_ZONE_H
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#include "../common/dynamic_zone_base.h"
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#include <cstdint>
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#include <functional>
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#include <string>
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#include <unordered_map>
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#include <vector>
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class Database;
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class ServerPacket;
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extern const char* const CREATE_NOT_ALL_ADDED;
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class DynamicZone : public DynamicZoneBase
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{
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public:
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using DynamicZoneBase::DynamicZoneBase; // inherit base constructors
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DynamicZone() = default;
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DynamicZone(uint32_t zone_id, uint32_t version, uint32_t duration, DynamicZoneType type);
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static DynamicZone* FindDynamicZoneByID(uint32_t dz_id);
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static std::unordered_map<uint32_t, DynamicZone> LoadMultipleDzFromDatabase(
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const std::vector<uint32_t>& dynamic_zone_ids);
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static void HandleWorldMessage(ServerPacket* pack);
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void SetSecondsRemaining(uint32_t seconds_remaining) override;
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bool IsCurrentZoneDzInstance() const;
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void RegisterOnCompassChange(const std::function<void()>& on_change) { m_on_compass_change = on_change; }
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void SetUpdatedDuration(uint32_t seconds);
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protected:
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uint16_t GetCurrentInstanceID() override;
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uint16_t GetCurrentZoneID() override;
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Database& GetDatabase() override;
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void ProcessCompassChange(const DynamicZoneLocation& location) override;
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void SendInstanceAddRemoveCharacter(uint32_t character_id, bool remove) override;
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void SendInstanceRemoveAllCharacters() override;
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void SendGlobalLocationChange(uint16_t server_opcode, const DynamicZoneLocation& location) override;
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private:
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static void StartAllClientRemovalTimers();
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std::function<void()> m_on_compass_change;
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};
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#endif
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