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This creates an abstract class in common so zone and world can share most of the implementation. World now has access to the same dz data and api as zone. Rename CharacterChange to AddRemoveCharacter for clarity Rename GetRemainingDuration to GetDurationRemaining for consistency Move dynamic zone queries to custom repository methods
46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
#ifndef WORLD_DYNAMIC_ZONE_H
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#define WORLD_DYNAMIC_ZONE_H
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#include "../common/dynamic_zone_base.h"
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class Database;
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class ServerPacket;
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enum class DynamicZoneStatus
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{
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Unknown = 0,
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Normal,
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Expired,
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ExpiredEmpty,
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};
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class DynamicZone : public DynamicZoneBase
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{
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public:
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using DynamicZoneBase::DynamicZoneBase; // inherit base constructors
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DynamicZone() = default;
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DynamicZone(uint32_t id, uint32_t zone_id, uint32_t instance_id, uint32_t zone_version,
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uint32_t start_time, uint32_t duration, DynamicZoneType type);
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static DynamicZone* FindDynamicZoneByID(uint32_t dz_id);
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static void HandleZoneMessage(ServerPacket* pack);
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void SetSecondsRemaining(uint32_t seconds_remaining) override;
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DynamicZoneStatus Process(bool force_expire);
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protected:
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Database& GetDatabase() override;
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void SendInstanceAddRemoveCharacter(uint32_t character_id, bool remove) override;
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void SendInstanceRemoveAllCharacters() override;
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void SendGlobalLocationChange(uint16_t server_opcode, const DynamicZoneLocation& location) override;
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private:
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void SendZonesDurationUpdate();
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bool m_is_pending_early_shutdown = false;
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};
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#endif
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