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I didn't test RoF, so it's disabled for now (change AggroMeterAvaliable if you want to test) Group member meters probably buggy ... but do later The "lock target" feature isn't working currently either
79 lines
2.3 KiB
C++
79 lines
2.3 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef HATELIST_H
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#define HATELIST_H
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class Client;
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class Group;
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class Mob;
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class Raid;
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struct ExtraAttackOptions;
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struct struct_HateList
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{
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Mob *entity_on_hatelist;
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int32 hatelist_damage;
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uint32 stored_hate_amount;
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bool is_entity_frenzy;
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};
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class HateList
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{
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public:
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HateList();
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~HateList();
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Mob *GetClosestEntOnHateList(Mob *hater);
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Mob *GetDamageTopOnHateList(Mob *hater);
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Mob *GetEntWithMostHateOnList(Mob *center, Mob *skip = nullptr);
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Mob *GetRandomEntOnHateList();
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Mob *GetEntWithMostHateOnList();
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bool IsEntOnHateList(Mob *mob);
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bool IsHateListEmpty();
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bool RemoveEntFromHateList(Mob *ent);
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int AreaRampage(Mob *caster, Mob *target, int count, ExtraAttackOptions *opts);
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int GetSummonedPetCountOnHateList(Mob *hater);
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int GetHateRatio(Mob *top, Mob *other);
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int32 GetEntHateAmount(Mob *ent, bool in_damage = false);
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std::list<struct_HateList*>& GetHateList() { return list; }
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void AddEntToHateList(Mob *ent, int32 in_hate = 0, int32 in_damage = 0, bool in_is_frenzied = false, bool add_to_hate_list_if_not_exist = true);
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void DoFactionHits(int32 npc_faction_level_id);
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void IsEntityInFrenzyMode();
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void PrintHateListToClient(Client *c);
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void SetHateAmountOnEnt(Mob *other, uint32 in_hate, uint32 in_damage);
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void SetHateOwner(Mob *new_hate_owner) { hate_owner = new_hate_owner; }
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void SpellCast(Mob *caster, uint32 spell_id, float range, Mob *ae_center = nullptr);
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void WipeHateList();
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protected:
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struct_HateList* Find(Mob *ent);
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private:
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std::list<struct_HateList*> list;
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Mob *hate_owner;
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};
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#endif
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