mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 16:51:29 +00:00
* First pass of player_event_loot_items * Second pass of player_event_loot_items * Third pass of player_event_loot_items * Example without RecordDetailEvent template * Cleanup the removal of the template * Fourth Pass Add retention for etl tables Rename tables/fields to etl nomenclature Combine database work to one atomic load * Reposition to reduce db tasks * Refactor etl processing for easier additions * Add merchant purchase event testing passed though appears that the event itself has a few bugs. Will fix them in another commit * Fix PlayerEventMerchantPurchase in client_packet.cpp * WIP - Handin * Handin Event added * Cleanup * All a rentention period of 0 days which deletes all current records. * Updates Cleanup and refactor a few items. * Cleanup and Formatting Cleanup and Formatting * Add etl for Playerevent::Trade PlayerEvent::Speech (new event to mirror functionality of qs_speech * Add etl for Playerevent::KilledNPC, KilledNamedNPC and KilledRaidNPC * Add etl for Playerevent::AA_purchase Add etl for Playerevent::AA_purchase * Cleanup before PR * Review comment updates. * Add world cli etl:settings to output a json on all player event details. * Add reserve for all etl_queues Correct a failed test case for improper next id for etl tables when table is first created. * Potential solution for a dedicated database connection for player events. * Simple thread for player_events. Likely there is a better way to do this. * Add zone to qs communications for recordplayerevents First pass of enabling zone to qs direct transport to allow for PlayerEvents to bypass world. * Cleanup a linux compile issue * Add augments to LOOT ITEM and DESTROY ITEM * Add augments to ITEMCREATION, FORAGESUCCESS, FISHSUCCESS, DESTROYITEM, LOOTITEM, DROPPEDITEM, TRADERPURCHASE, TRADERSELL, GUILDTRIBUTEDONATE and cleaned up the naming convention of augments * Formatting fixes * Swap out GetNextTableId * Statically load counter * Add counter.clear() since the counter is static * Upload optional QS conversion scripts * Remove all qs_tables and code referencing them * Update database.cpp * Simplify ProcessBatchQueue * Simplify PorcessBatchQueue * Simplify event truncation * Build event truncation to bulk query by retention groups * Post rebase * Update player_events.h * Fix build * Update npc.cpp * First pass of direct zone to qs sending for player events * Remove keepalive logic * Fix event ordering * Cleanup * Update player_event_logs.cpp * Wipe event data after ETL processed * Split up database connections, hot reload logs for QS * Load rules from database vs qs_database * Update player_event_logs.cpp * Hot toggle queryserv connect --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
63 lines
1.7 KiB
C++
63 lines
1.7 KiB
C++
#ifndef QUERYSERV_ZONE_H
|
|
#define QUERYSERV_ZONE_H
|
|
|
|
#include "../common/net/servertalk_server.h"
|
|
#include "../common/net/servertalk_client_connection.h"
|
|
#include "../common/event/timer.h"
|
|
#include "../common/rulesys.h"
|
|
#include "../common/eqemu_logsys.h"
|
|
|
|
class QueryServ {
|
|
public:
|
|
QueryServ();
|
|
~QueryServ();
|
|
void SendQuery(std::string Query);
|
|
void Connect();
|
|
inline void Disconnect() {
|
|
if (m_connection) {
|
|
m_connection->Handle()->Disconnect();
|
|
m_connection.reset();
|
|
}
|
|
}
|
|
bool SendPacket(ServerPacket *pack);
|
|
void HandleMessage(uint16 opcode, const EQ::Net::Packet &p);
|
|
|
|
bool HasConnection() const
|
|
{
|
|
return m_connection && m_connection->Handle() && m_connection->Handle()->IsConnected();
|
|
}
|
|
|
|
inline void CheckForConnectState() {
|
|
if (RuleB(Logging, PlayerEventsQSProcess)) {
|
|
if (!m_connection) {
|
|
Connect();
|
|
LogInfo("Starting QueryServ connection");
|
|
}
|
|
} else {
|
|
if (HasConnection()) {
|
|
Disconnect();
|
|
LogInfo("Stopping QueryServ connection");
|
|
}
|
|
}
|
|
}
|
|
|
|
private:
|
|
std::unique_ptr<EQ::Net::ServertalkClient> m_connection;
|
|
bool m_is_qs_connected = false;
|
|
};
|
|
|
|
class QueryServConnection {
|
|
public:
|
|
QueryServConnection();
|
|
void AddConnection(std::shared_ptr<EQ::Net::ServertalkServerConnection> connection);
|
|
void RemoveConnection(std::shared_ptr<EQ::Net::ServertalkServerConnection> connection);
|
|
void HandleGenericMessage(uint16_t opcode, EQ::Net::Packet &p);
|
|
void HandleLFGuildUpdateMessage(uint16_t opcode, EQ::Net::Packet &p);
|
|
bool SendPacket(ServerPacket *pack);
|
|
private:
|
|
std::map<std::string, std::shared_ptr<EQ::Net::ServertalkServerConnection>> m_streams;
|
|
std::unique_ptr<EQ::Timer> m_keepalive;
|
|
};
|
|
|
|
#endif /* QUERYSERV_ZONE_H */
|