eqemu-server/zone/lua_item.h
Alex King 853739b538
[Feature] Add Comment to Item Data/Quest API (#3669)
* [Feature] Add Comment to Item Data/Quest API

# Perl
- Add `quest::getitemcomment(item_id)`.
- Add `quest::getitemlore(item_id)`.
- Add `$questitemdata->GetComment()`.

# Lua
- Add `eq.get_item_comment(item_id)`.
- Add `eq.get_item_lore(item_id)`.
- Add `item:Comment()`.
# Notes
- Added the ability for operators to pull these fields from item data without a database hit.
- Fixed a bug in `embparser_api.cpp` where `GetZoneGravity` was connected to the wrong methods.

* Update embparser_api.cpp
2023-11-07 18:12:39 -05:00

211 lines
4.4 KiB
C++

#ifndef EQEMU_LUA_ITEM_H
#define EQEMU_LUA_ITEM_H
#ifdef LUA_EQEMU
#include "lua_ptr.h"
namespace EQ
{
struct ItemData;
}
namespace luabind {
struct scope;
}
luabind::scope lua_register_item();
class Lua_Item : public Lua_Ptr<const EQ::ItemData>
{
typedef const EQ::ItemData NativeType;
public:
Lua_Item(uint32 item_id);
Lua_Item() : Lua_Ptr(nullptr) { }
Lua_Item(const EQ::ItemData *d) : Lua_Ptr(d) { }
virtual ~Lua_Item() { }
operator const EQ::ItemData*() {
return reinterpret_cast<const EQ::ItemData*>(GetLuaPtrData());
}
int GetMinStatus();
int GetItemClass();
const char *GetName();
const char *GetLore();
const char *GetComment();
const char *GetIDFile();
uint32 GetID();
int GetWeight();
int GetNoRent();
int GetNoDrop();
int GetSize();
uint32 GetSlots();
uint32 GetPrice();
uint32 GetIcon();
int32 GetLoreGroup();
bool GetLoreFlag();
bool GetPendingLoreFlag();
bool GetArtifactFlag();
bool GetSummonedFlag();
int GetFVNoDrop();
uint32 GetFavor();
uint32 GetGuildFavor();
uint32 GetPointType();
int GetBagType();
int GetBagSlots();
int GetBagSize();
int GetBagWR();
bool GetBenefitFlag();
bool GetTradeskills();
int GetCR();
int GetDR();
int GetPR();
int GetMR();
int GetFR();
int GetAStr();
int GetASta();
int GetAAgi();
int GetADex();
int GetACha();
int GetAInt();
int GetAWis();
int GetHP();
int GetMana();
int GetAC();
uint32 GetDeity();
int GetSkillModValue();
uint32 GetSkillModType();
uint32 GetBaneDmgRace();
int GetBaneDmgAmt();
uint32 GetBaneDmgBody();
bool GetMagic();
int GetCastTime_();
int GetReqLevel();
uint32 GetBardType();
int GetBardValue();
int GetLight();
int GetDelay();
int GetRecLevel();
int GetRecSkill();
int GetElemDmgType();
int GetElemDmgAmt();
int GetRange();
uint32 GetDamage();
uint32 GetColor();
uint32 GetClasses();
uint32 GetRaces();
int GetMaxCharges();
int GetItemType();
int GetMaterial();
double GetSellRate();
uint32 GetFulfilment();
int GetCastTime();
uint32 GetEliteMaterial();
int GetProcRate();
int GetCombatEffects();
int GetShielding();
int GetStunResist();
int GetStrikeThrough();
uint32 GetExtraDmgSkill();
uint32 GetExtraDmgAmt();
int GetSpellShield();
int GetAvoidance();
int GetAccuracy();
uint32 GetCharmFileID();
int GetFactionMod1();
int GetFactionMod2();
int GetFactionMod3();
int GetFactionMod4();
int GetFactionAmt1();
int GetFactionAmt2();
int GetFactionAmt3();
int GetFactionAmt4();
const char *GetCharmFile();
uint32 GetAugType();
int GetAugSlotType(uint8 slot_id);
int GetAugSlotVisible(uint8 slot_id);
int GetAugSlotUnk2(uint8 slot_id);
uint32 GetLDoNTheme();
uint32 GetLDoNPrice();
uint32 GetLDoNSold();
uint32 GetBaneDmgRaceAmt();
uint32 GetAugRestrict();
int32 GetEndur();
int32 GetDotShielding();
int32 GetAttack();
int32 GetRegen();
int32 GetManaRegen();
int32 GetEnduranceRegen();
int32 GetHaste();
int32 GetDamageShield();
uint32 GetRecastDelay();
uint32 GetRecastType();
uint32 GetAugDistiller();
bool GetAttuneable();
bool GetNoPet();
bool GetPotionBelt();
bool GetStackable();
bool GetNoTransfer();
bool GetQuestItemFlag();
int GetStackSize();
int GetPotionBeltSlots();
int GetClick_Effect();
int GetClick_Type();
int GetClick_Level();
int GetClick_Level2();
int GetProc_Effect();
int GetProc_Type();
int GetProc_Level();
int GetProc_Level2();
int GetWorn_Effect();
int GetWorn_Type();
int GetWorn_Level();
int GetWorn_Level2();
int GetFocus_Effect();
int GetFocus_Type();
int GetFocus_Level();
int GetFocus_Level2();
int GetScroll_Effect();
int GetScroll_Type();
int GetScroll_Level();
int GetScroll_Level2();
int GetBard_Effect();
int GetBard_Type();
int GetBard_Level();
int GetBard_Level2();
int GetBook();
uint32 GetBookType();
const char *GetFilename();
int GetSVCorruption();
uint32 GetPurity();
uint32 GetBackstabDmg();
uint32 GetDSMitigation();
int GetHeroicStr();
int GetHeroicInt();
int GetHeroicWis();
int GetHeroicAgi();
int GetHeroicDex();
int GetHeroicSta();
int GetHeroicCha();
int GetHeroicMR();
int GetHeroicFR();
int GetHeroicCR();
int GetHeroicDR();
int GetHeroicPR();
int GetHeroicSVCorrup();
int GetHealAmt();
int GetSpellDmg();
uint32 GetLDoNSellBackRate();
uint32 GetScriptFileID();
int GetExpendableArrow();
uint32 GetClairvoyance();
const char *GetClickName();
const char *GetProcName();
const char *GetWornName();
const char *GetFocusName();
const char *GetScrollName();
};
#endif
#endif