Alex King 7ad97ce168
[Database] Add Extra Haste to Bots/Character Tables (#4286)
* [Database] Add Extra Haste to Bots/Character Tables

* Remove Database::GetExtraHasteByCharacterID

* Update database.h

* Update mob.cpp

* Update database_update_manifest.cpp

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-05-04 18:21:41 -05:00

39 lines
955 B
C++

#include "../../client.h"
void SetHaste(Client *c, const Seperator *sep)
{
const uint16 arguments = sep->argnum;
if (arguments < 2 || !sep->IsNumber(2)) {
c->Message(Chat::White, "Usage: #set haste [Percentage] [Save] - Set GM Bonus Haste (100 is 100% more Attack Speed) (Save is optional)");
return;
}
Mob* t = c;
if (c->GetGM() && c->GetTarget() && c->GetTarget()->IsOfClientBot()) {
t = c->GetTarget();
}
const int extra_haste = Strings::ToInt(sep->arg[2]);
const bool need_to_save = sep->arg[3] ? Strings::ToBool(sep->arg[3]) : false;
t->SetExtraHaste(extra_haste, need_to_save);
if (t->IsBot()) {
t->CastToBot()->CalcBonuses();
} else if (t->IsClient()) {
t->CastToClient()->CalcBonuses();
}
t->SetAttackTimer();
c->Message(
Chat::White,
fmt::format(
"GM Haste Bonus set to {}%%{} for {}.",
Strings::Commify(extra_haste),
need_to_save ? " and saved" : "",
c->GetTargetDescription(t)
).c_str()
);
}