mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 16:51:29 +00:00
* [Messages] Fix multiple errors in spell damage at death. * Change iBuffTic in new code to use snake_case
66 lines
2.3 KiB
C++
66 lines
2.3 KiB
C++
/* EQEMu: Everquest Server Emulator
|
|
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; version 2 of the License.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
|
are required to give you total support for your newly bought product;
|
|
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
|
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#ifndef BEACON_H
|
|
#define BEACON_H
|
|
|
|
#include "mob.h"
|
|
#include "../common/types.h"
|
|
#include "../common/timer.h"
|
|
|
|
class Group;
|
|
class Raid;
|
|
struct ExtraAttackOptions;
|
|
|
|
class Beacon : public Mob
|
|
{
|
|
public:
|
|
Beacon(const glm::vec4 &in_pos, int lifetime);
|
|
~Beacon();
|
|
|
|
//abstract virtual function implementations requird by base abstract class
|
|
virtual bool Death(Mob* killer_mob, int64 damage, uint16 spell_id, EQ::skills::SkillType attack_skill, KilledByTypes killed_by = KilledByTypes::Killed_NPC, bool is_buff_tic = false) { return true; }
|
|
virtual void Damage(Mob* from, int64 damage, uint16 spell_id, EQ::skills::SkillType attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false, eSpecialAttacks special = eSpecialAttacks::None) { return; }
|
|
virtual bool HasRaid() { return false; }
|
|
virtual bool HasGroup() { return false; }
|
|
virtual Raid* GetRaid() { return 0; }
|
|
virtual Group* GetGroup() { return 0; }
|
|
bool Attack(Mob* other, int Hand = EQ::invslot::slotPrimary, bool FromRiposte = false, bool IsStrikethrough = false, bool IsFromSpell = false,
|
|
ExtraAttackOptions *opts = nullptr) override { return false; }
|
|
|
|
bool IsBeacon() const { return true; }
|
|
bool Process();
|
|
virtual void Depop(bool not_used = true) { remove_me = true; }
|
|
void AELocationSpell(Mob *caster, uint16 cast_spell_id, int16 in_resist_adjust);
|
|
|
|
protected:
|
|
Timer remove_timer;
|
|
bool remove_me;
|
|
|
|
uint16 spell_id;
|
|
int16 resist_adjust;
|
|
int spell_iterations;
|
|
Timer spell_timer;
|
|
int max_targets;
|
|
|
|
uint16 caster_id;
|
|
private:
|
|
};
|
|
|
|
#endif
|