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* [Feature] Add additional Guild Features This adds the following guild features and design pattern - the existing guild system was used - guild features are based on RoF2 within source with translaters used to converted between client differences - backward compatible with Ti and UF, and allows for mixed client servers - Guild Back for Ti and UF is based on RoF2 Permissions for banking if Guild Leader does not use Ti/UF - Guild Ranks and Permissions are enabled. - Guild Tributes are enabled. - Event logging via rules for donating tribute items and plat - Rules to limit Guild Tributes based on max level of server - Rewrote guild communications to client using specific opcodes -- Server no longer sends a guild member list on each zone -- Guild window is updated when a member levels, rank changes, zone changes, banker/alt status using individual opcodes -- When a member is removed or added to a guild, a single opcode is sent to each guild member -- This reduces network traffic considerably Known issues: - Visual bug only. Guild Tributes window will display a 0 for level if tribute is above max level rule setting. - Visual bug only. Guild Mgmt Window will not display an online member if the player has 'show offline' unchecked and a guild member zones within the Notes/Tribute tab. This is resolved by selecting and de-selecting the 'Show Offline' checkbox. * Updated RoF2 Guild Comms Updated RoF2 Guild Comms Update RoF2 Opcodes Rewrote RoF2 Guild Communications using specific opcodes. Added database changes - they are irreversible * Formatting * Update base_guild_members_repository.h * Format GuildInfo * Format GuildAction enum * Formatting in clientlist * quantity vs quantity * desc vs description * Format structs * Inline struct values * Formatting * Formatting * Formatting fixes * Formatting items * Formatting * Formatting * struct formatting updates * Updated formatting * Updated - std:string items - naming conventions - magic numbers * Repo refactors Other formatting updates * Remove test guild commands * Updated #guild info command * Add new repo methods for Neckolla ReplaceOne and ReplaceMany * Fix guild_tributes repo * Update database_update_manifest.cpp * Phase 1 of final testing with RoF2 -> RoF2. Next phase will be inter compatibility review * Remove #guild testing commands * Fix uf translator error Rewrite LoadGuilds * Use extended repository * FIx guild window on member add * LoadGuild Changes * Update guild_base.cpp * Few small fixes for display issue with UF * Update guild_base.cpp * Update guild_members_repository.h * Update zoneserver.cpp * Update guild.cpp * Update entity.h * Switch formatting * Formatting * Update worldserver.cpp * Switch formatting * Formatting switch statement * Update guild.cpp * Formatting in guild_base * We don't need to validate m_db everywhere * More formatting / spacing issues * Switch format * Update guild_base.cpp * Fix an UF issue displaying incorrect guildtag as <> * Updated several constants, fixed a few issues with Ti/UF and guild tributes not being removed or sent when a member is removed/disbands from a guild. * Formatting and logging updates * Fix for Loadguilds and permissions after repo updates. * Cleanup unnecessary m_db checks * Updated logging to use player_event_logs * Updated to use the single opcodes for guild traffic for Ti/UF/RoF2. Several enhancements for guild functionality for more reusable code and readability. * Update to fix Demote Self and guild invites declining when option set to not accept guild invites * Potential fix for guild notes/tribute display issues when client has 'Show Offline' unchecked. * Updates to fox recent master changes Updates to fix recent master changes * Updates in response to comments * Further Updates in response to comments * Comment updates and refactor for SendAppearance functions * Comment updates * Update client spawn process for show guild name Add show guild tag to default spawn process * Update to use zone spawn packets for RoF2 Removed several unused functions as a result Updated MemberRankUpdate to properly update guild_show on rank change. Updated OP_GuildURLAndChannel opcode for UF/RoF2 * Cleanup of world changes Created function for repetitive zonelist sendpackets to only booted zones Re-Inserted accidental delete of scanclosemobs * Fixes * Further world cleanup * Fix a few test guild bank cases for backward compat Removed a duplicate db call Fixed a fallthrough issue * Update guild_mgr.cpp * Cleanup --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
489 lines
11 KiB
C++
489 lines
11 KiB
C++
/**
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* DO NOT MODIFY THIS FILE
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*
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* This repository was automatically generated and is NOT to be modified directly.
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* Any repository modifications are meant to be made to the repository extending the base.
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* Any modifications to base repositories are to be made by the generator only
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*
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* @generator ./utils/scripts/generators/repository-generator.pl
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* @docs https://docs.eqemu.io/developer/repositories
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*/
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#ifndef EQEMU_BASE_GUILDS_REPOSITORY_H
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#define EQEMU_BASE_GUILDS_REPOSITORY_H
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#include "../../database.h"
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#include "../../strings.h"
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#include <ctime>
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class BaseGuildsRepository {
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public:
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struct Guilds {
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int32_t id;
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std::string name;
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int32_t leader;
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int16_t minstatus;
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std::string motd;
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uint32_t tribute;
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std::string motd_setter;
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std::string channel;
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std::string url;
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uint32_t favor;
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};
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static std::string PrimaryKey()
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{
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return std::string("id");
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}
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static std::vector<std::string> Columns()
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{
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return {
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"id",
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"name",
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"leader",
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"minstatus",
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"motd",
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"tribute",
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"motd_setter",
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"channel",
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"url",
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"favor",
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};
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}
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static std::vector<std::string> SelectColumns()
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{
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return {
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"id",
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"name",
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"leader",
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"minstatus",
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"motd",
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"tribute",
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"motd_setter",
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"channel",
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"url",
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"favor",
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};
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}
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static std::string ColumnsRaw()
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{
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return std::string(Strings::Implode(", ", Columns()));
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}
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static std::string SelectColumnsRaw()
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{
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return std::string(Strings::Implode(", ", SelectColumns()));
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}
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static std::string TableName()
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{
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return std::string("guilds");
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}
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static std::string BaseSelect()
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{
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return fmt::format(
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"SELECT {} FROM {}",
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SelectColumnsRaw(),
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TableName()
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);
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}
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static std::string BaseInsert()
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{
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return fmt::format(
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"INSERT INTO {} ({}) ",
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TableName(),
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ColumnsRaw()
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);
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}
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static Guilds NewEntity()
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{
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Guilds e{};
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e.id = 0;
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e.name = "";
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e.leader = 0;
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e.minstatus = 0;
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e.motd = "";
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e.tribute = 0;
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e.motd_setter = "";
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e.channel = "";
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e.url = "";
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e.favor = 0;
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return e;
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}
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static Guilds GetGuilds(
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const std::vector<Guilds> &guildss,
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int guilds_id
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)
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{
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for (auto &guilds : guildss) {
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if (guilds.id == guilds_id) {
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return guilds;
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}
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}
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return NewEntity();
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}
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static Guilds FindOne(
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Database& db,
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int guilds_id
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)
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{
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auto results = db.QueryDatabase(
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fmt::format(
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"{} WHERE {} = {} LIMIT 1",
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BaseSelect(),
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PrimaryKey(),
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guilds_id
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)
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);
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auto row = results.begin();
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if (results.RowCount() == 1) {
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Guilds e{};
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e.id = row[0] ? static_cast<int32_t>(atoi(row[0])) : 0;
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e.name = row[1] ? row[1] : "";
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e.leader = row[2] ? static_cast<int32_t>(atoi(row[2])) : 0;
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e.minstatus = row[3] ? static_cast<int16_t>(atoi(row[3])) : 0;
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e.motd = row[4] ? row[4] : "";
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e.tribute = row[5] ? static_cast<uint32_t>(strtoul(row[5], nullptr, 10)) : 0;
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e.motd_setter = row[6] ? row[6] : "";
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e.channel = row[7] ? row[7] : "";
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e.url = row[8] ? row[8] : "";
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e.favor = row[9] ? static_cast<uint32_t>(strtoul(row[9], nullptr, 10)) : 0;
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return e;
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}
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return NewEntity();
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}
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static int DeleteOne(
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Database& db,
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int guilds_id
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)
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{
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auto results = db.QueryDatabase(
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fmt::format(
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"DELETE FROM {} WHERE {} = {}",
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TableName(),
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PrimaryKey(),
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guilds_id
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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static int UpdateOne(
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Database& db,
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const Guilds &e
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)
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{
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std::vector<std::string> v;
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auto columns = Columns();
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v.push_back(columns[1] + " = '" + Strings::Escape(e.name) + "'");
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v.push_back(columns[2] + " = " + std::to_string(e.leader));
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v.push_back(columns[3] + " = " + std::to_string(e.minstatus));
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v.push_back(columns[4] + " = '" + Strings::Escape(e.motd) + "'");
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v.push_back(columns[5] + " = " + std::to_string(e.tribute));
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v.push_back(columns[6] + " = '" + Strings::Escape(e.motd_setter) + "'");
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v.push_back(columns[7] + " = '" + Strings::Escape(e.channel) + "'");
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v.push_back(columns[8] + " = '" + Strings::Escape(e.url) + "'");
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v.push_back(columns[9] + " = " + std::to_string(e.favor));
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auto results = db.QueryDatabase(
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fmt::format(
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"UPDATE {} SET {} WHERE {} = {}",
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TableName(),
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Strings::Implode(", ", v),
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PrimaryKey(),
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e.id
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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static Guilds InsertOne(
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Database& db,
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Guilds e
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)
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{
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std::vector<std::string> v;
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v.push_back(std::to_string(e.id));
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v.push_back("'" + Strings::Escape(e.name) + "'");
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v.push_back(std::to_string(e.leader));
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v.push_back(std::to_string(e.minstatus));
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v.push_back("'" + Strings::Escape(e.motd) + "'");
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v.push_back(std::to_string(e.tribute));
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v.push_back("'" + Strings::Escape(e.motd_setter) + "'");
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v.push_back("'" + Strings::Escape(e.channel) + "'");
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v.push_back("'" + Strings::Escape(e.url) + "'");
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v.push_back(std::to_string(e.favor));
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auto results = db.QueryDatabase(
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fmt::format(
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"{} VALUES ({})",
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BaseInsert(),
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Strings::Implode(",", v)
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)
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);
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if (results.Success()) {
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e.id = results.LastInsertedID();
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return e;
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}
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e = NewEntity();
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return e;
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}
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static int InsertMany(
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Database& db,
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const std::vector<Guilds> &entries
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)
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{
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std::vector<std::string> insert_chunks;
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for (auto &e: entries) {
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std::vector<std::string> v;
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v.push_back(std::to_string(e.id));
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v.push_back("'" + Strings::Escape(e.name) + "'");
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v.push_back(std::to_string(e.leader));
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v.push_back(std::to_string(e.minstatus));
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v.push_back("'" + Strings::Escape(e.motd) + "'");
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v.push_back(std::to_string(e.tribute));
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v.push_back("'" + Strings::Escape(e.motd_setter) + "'");
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v.push_back("'" + Strings::Escape(e.channel) + "'");
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v.push_back("'" + Strings::Escape(e.url) + "'");
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v.push_back(std::to_string(e.favor));
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insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
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}
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std::vector<std::string> v;
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auto results = db.QueryDatabase(
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fmt::format(
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"{} VALUES {}",
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BaseInsert(),
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Strings::Implode(",", insert_chunks)
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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static std::vector<Guilds> All(Database& db)
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{
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std::vector<Guilds> all_entries;
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auto results = db.QueryDatabase(
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fmt::format(
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"{}",
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BaseSelect()
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)
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);
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all_entries.reserve(results.RowCount());
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for (auto row = results.begin(); row != results.end(); ++row) {
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Guilds e{};
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e.id = row[0] ? static_cast<int32_t>(atoi(row[0])) : 0;
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e.name = row[1] ? row[1] : "";
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e.leader = row[2] ? static_cast<int32_t>(atoi(row[2])) : 0;
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e.minstatus = row[3] ? static_cast<int16_t>(atoi(row[3])) : 0;
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e.motd = row[4] ? row[4] : "";
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e.tribute = row[5] ? static_cast<uint32_t>(strtoul(row[5], nullptr, 10)) : 0;
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e.motd_setter = row[6] ? row[6] : "";
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e.channel = row[7] ? row[7] : "";
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e.url = row[8] ? row[8] : "";
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e.favor = row[9] ? static_cast<uint32_t>(strtoul(row[9], nullptr, 10)) : 0;
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all_entries.push_back(e);
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}
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return all_entries;
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}
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static std::vector<Guilds> GetWhere(Database& db, const std::string &where_filter)
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{
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std::vector<Guilds> all_entries;
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auto results = db.QueryDatabase(
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fmt::format(
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"{} WHERE {}",
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BaseSelect(),
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where_filter
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)
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);
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all_entries.reserve(results.RowCount());
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for (auto row = results.begin(); row != results.end(); ++row) {
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Guilds e{};
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e.id = row[0] ? static_cast<int32_t>(atoi(row[0])) : 0;
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e.name = row[1] ? row[1] : "";
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e.leader = row[2] ? static_cast<int32_t>(atoi(row[2])) : 0;
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e.minstatus = row[3] ? static_cast<int16_t>(atoi(row[3])) : 0;
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e.motd = row[4] ? row[4] : "";
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e.tribute = row[5] ? static_cast<uint32_t>(strtoul(row[5], nullptr, 10)) : 0;
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e.motd_setter = row[6] ? row[6] : "";
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e.channel = row[7] ? row[7] : "";
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e.url = row[8] ? row[8] : "";
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e.favor = row[9] ? static_cast<uint32_t>(strtoul(row[9], nullptr, 10)) : 0;
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all_entries.push_back(e);
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}
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return all_entries;
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}
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static int DeleteWhere(Database& db, const std::string &where_filter)
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{
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auto results = db.QueryDatabase(
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fmt::format(
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"DELETE FROM {} WHERE {}",
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TableName(),
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where_filter
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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static int Truncate(Database& db)
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{
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auto results = db.QueryDatabase(
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fmt::format(
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"TRUNCATE TABLE {}",
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TableName()
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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static int64 GetMaxId(Database& db)
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{
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auto results = db.QueryDatabase(
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fmt::format(
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"SELECT COALESCE(MAX({}), 0) FROM {}",
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PrimaryKey(),
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TableName()
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)
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);
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return (results.Success() && results.begin()[0] ? strtoll(results.begin()[0], nullptr, 10) : 0);
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}
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static int64 Count(Database& db, const std::string &where_filter = "")
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{
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auto results = db.QueryDatabase(
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fmt::format(
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"SELECT COUNT(*) FROM {} {}",
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TableName(),
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(where_filter.empty() ? "" : "WHERE " + where_filter)
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)
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);
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return (results.Success() && results.begin()[0] ? strtoll(results.begin()[0], nullptr, 10) : 0);
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}
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static std::string BaseReplace()
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{
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return fmt::format(
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"REPLACE INTO {} ({}) ",
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TableName(),
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ColumnsRaw()
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);
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}
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static int ReplaceOne(
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Database& db,
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const Guilds &e
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)
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{
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std::vector<std::string> v;
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v.push_back(std::to_string(e.id));
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v.push_back("'" + Strings::Escape(e.name) + "'");
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v.push_back(std::to_string(e.leader));
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v.push_back(std::to_string(e.minstatus));
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v.push_back("'" + Strings::Escape(e.motd) + "'");
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v.push_back(std::to_string(e.tribute));
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v.push_back("'" + Strings::Escape(e.motd_setter) + "'");
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v.push_back("'" + Strings::Escape(e.channel) + "'");
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v.push_back("'" + Strings::Escape(e.url) + "'");
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v.push_back(std::to_string(e.favor));
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auto results = db.QueryDatabase(
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fmt::format(
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"{} VALUES ({})",
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BaseReplace(),
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Strings::Implode(",", v)
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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static int ReplaceMany(
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Database& db,
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const std::vector<Guilds> &entries
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)
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{
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std::vector<std::string> insert_chunks;
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for (auto &e: entries) {
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std::vector<std::string> v;
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v.push_back(std::to_string(e.id));
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v.push_back("'" + Strings::Escape(e.name) + "'");
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v.push_back(std::to_string(e.leader));
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v.push_back(std::to_string(e.minstatus));
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v.push_back("'" + Strings::Escape(e.motd) + "'");
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v.push_back(std::to_string(e.tribute));
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v.push_back("'" + Strings::Escape(e.motd_setter) + "'");
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v.push_back("'" + Strings::Escape(e.channel) + "'");
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v.push_back("'" + Strings::Escape(e.url) + "'");
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v.push_back(std::to_string(e.favor));
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insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
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}
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|
|
std::vector<std::string> v;
|
|
|
|
auto results = db.QueryDatabase(
|
|
fmt::format(
|
|
"{} VALUES {}",
|
|
BaseReplace(),
|
|
Strings::Implode(",", insert_chunks)
|
|
)
|
|
);
|
|
|
|
return (results.Success() ? results.RowsAffected() : 0);
|
|
}
|
|
};
|
|
|
|
#endif //EQEMU_BASE_GUILDS_REPOSITORY_H
|