eqemu-server/common/repositories/base/base_guilds_repository.h
Mitch Freeman 91f5932c6d
[Feature] Add RoF2 Guild features (#3699)
* [Feature] Add additional Guild Features

This adds the following guild features and design pattern
- the existing guild system was used
- guild features are based on RoF2 within source with translaters used to converted between client differences
- backward compatible with Ti and UF, and allows for mixed client servers
- Guild Back for Ti and UF is based on RoF2 Permissions for banking if Guild Leader does not use Ti/UF
- Guild Ranks and Permissions are enabled.
- Guild Tributes are enabled.
- Event logging via rules for donating tribute items and plat
- Rules to limit Guild Tributes based on max level of server
- Rewrote guild communications to client using specific opcodes
-- Server no longer sends a guild member list on each zone
-- Guild window is updated when a member levels, rank changes, zone changes, banker/alt status using individual opcodes
-- When a member is removed or added to a guild, a single opcode is sent to each guild member
-- This reduces network traffic considerably

Known issues:
- Visual bug only. Guild Tributes window will display a 0 for level if tribute is above max level rule setting.
- Visual bug only. Guild Mgmt Window will not display an online member if the player has 'show offline' unchecked and a guild member zones within the Notes/Tribute tab.  This is resolved by selecting and de-selecting the 'Show Offline' checkbox.

* Updated RoF2 Guild Comms

Updated RoF2 Guild Comms
Update RoF2 Opcodes
Rewrote RoF2 Guild Communications using specific opcodes.
Added database changes - they are irreversible

* Formatting

* Update base_guild_members_repository.h

* Format GuildInfo

* Format GuildAction enum

* Formatting in clientlist

* quantity vs quantity

* desc vs description

* Format structs

* Inline struct values

* Formatting

* Formatting

* Formatting fixes

* Formatting items

* Formatting

* Formatting

* struct formatting updates

* Updated formatting

* Updated
- std:string items
- naming conventions
- magic numbers

* Repo refactors
Other formatting updates

* Remove test guild commands

* Updated #guild info command

* Add new repo methods for Neckolla ReplaceOne and ReplaceMany

* Fix guild_tributes repo

* Update database_update_manifest.cpp

* Phase 1 of final testing with RoF2 -> RoF2.
Next phase will be inter compatibility review

* Remove #guild testing commands

* Fix uf translator error
Rewrite LoadGuilds

* Use extended repository

* FIx guild window on member add

* LoadGuild Changes

* Update guild_base.cpp

* Few small fixes for display issue with UF

* Update guild_base.cpp

* Update guild_members_repository.h

* Update zoneserver.cpp

* Update guild.cpp

* Update entity.h

* Switch formatting

* Formatting

* Update worldserver.cpp

* Switch formatting

* Formatting switch statement

* Update guild.cpp

* Formatting in guild_base

* We don't need to validate m_db everywhere

* More formatting / spacing issues

* Switch format

* Update guild_base.cpp

* Fix an UF issue displaying incorrect guildtag as <>

* Updated several constants, fixed a few issues with Ti/UF and guild tributes not being removed or sent when a member is removed/disbands from a guild.

* Formatting and logging updates

* Fix for Loadguilds and permissions after repo updates.

* Cleanup unnecessary m_db checks

* Updated logging to use player_event_logs

* Updated to use the single opcodes for guild traffic for Ti/UF/RoF2.  Several enhancements for guild functionality for more reusable code and readability.

* Update to fix Demote Self and guild invites declining when option set to not accept guild invites

* Potential fix for guild notes/tribute display issues when client has 'Show Offline' unchecked.

* Updates to fox recent master changes

Updates to fix recent master changes

* Updates in response to comments

* Further Updates in response to comments

* Comment updates and refactor for SendAppearance functions

* Comment updates

* Update client spawn process for show guild name

Add show guild tag to default spawn process

* Update to use zone spawn packets for RoF2
Removed several unused functions as a result
Updated MemberRankUpdate to properly update guild_show on rank change.
Updated OP_GuildURLAndChannel opcode for UF/RoF2

* Cleanup of world changes
Created function for repetitive zonelist sendpackets to only booted zones
Re-Inserted accidental delete of scanclosemobs

* Fixes

* Further world cleanup

* Fix a few test guild bank cases for backward compat
Removed a duplicate db call
Fixed a fallthrough issue

* Update guild_mgr.cpp

* Cleanup

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-02-10 03:27:58 -06:00

489 lines
11 KiB
C++

/**
* DO NOT MODIFY THIS FILE
*
* This repository was automatically generated and is NOT to be modified directly.
* Any repository modifications are meant to be made to the repository extending the base.
* Any modifications to base repositories are to be made by the generator only
*
* @generator ./utils/scripts/generators/repository-generator.pl
* @docs https://docs.eqemu.io/developer/repositories
*/
#ifndef EQEMU_BASE_GUILDS_REPOSITORY_H
#define EQEMU_BASE_GUILDS_REPOSITORY_H
#include "../../database.h"
#include "../../strings.h"
#include <ctime>
class BaseGuildsRepository {
public:
struct Guilds {
int32_t id;
std::string name;
int32_t leader;
int16_t minstatus;
std::string motd;
uint32_t tribute;
std::string motd_setter;
std::string channel;
std::string url;
uint32_t favor;
};
static std::string PrimaryKey()
{
return std::string("id");
}
static std::vector<std::string> Columns()
{
return {
"id",
"name",
"leader",
"minstatus",
"motd",
"tribute",
"motd_setter",
"channel",
"url",
"favor",
};
}
static std::vector<std::string> SelectColumns()
{
return {
"id",
"name",
"leader",
"minstatus",
"motd",
"tribute",
"motd_setter",
"channel",
"url",
"favor",
};
}
static std::string ColumnsRaw()
{
return std::string(Strings::Implode(", ", Columns()));
}
static std::string SelectColumnsRaw()
{
return std::string(Strings::Implode(", ", SelectColumns()));
}
static std::string TableName()
{
return std::string("guilds");
}
static std::string BaseSelect()
{
return fmt::format(
"SELECT {} FROM {}",
SelectColumnsRaw(),
TableName()
);
}
static std::string BaseInsert()
{
return fmt::format(
"INSERT INTO {} ({}) ",
TableName(),
ColumnsRaw()
);
}
static Guilds NewEntity()
{
Guilds e{};
e.id = 0;
e.name = "";
e.leader = 0;
e.minstatus = 0;
e.motd = "";
e.tribute = 0;
e.motd_setter = "";
e.channel = "";
e.url = "";
e.favor = 0;
return e;
}
static Guilds GetGuilds(
const std::vector<Guilds> &guildss,
int guilds_id
)
{
for (auto &guilds : guildss) {
if (guilds.id == guilds_id) {
return guilds;
}
}
return NewEntity();
}
static Guilds FindOne(
Database& db,
int guilds_id
)
{
auto results = db.QueryDatabase(
fmt::format(
"{} WHERE {} = {} LIMIT 1",
BaseSelect(),
PrimaryKey(),
guilds_id
)
);
auto row = results.begin();
if (results.RowCount() == 1) {
Guilds e{};
e.id = row[0] ? static_cast<int32_t>(atoi(row[0])) : 0;
e.name = row[1] ? row[1] : "";
e.leader = row[2] ? static_cast<int32_t>(atoi(row[2])) : 0;
e.minstatus = row[3] ? static_cast<int16_t>(atoi(row[3])) : 0;
e.motd = row[4] ? row[4] : "";
e.tribute = row[5] ? static_cast<uint32_t>(strtoul(row[5], nullptr, 10)) : 0;
e.motd_setter = row[6] ? row[6] : "";
e.channel = row[7] ? row[7] : "";
e.url = row[8] ? row[8] : "";
e.favor = row[9] ? static_cast<uint32_t>(strtoul(row[9], nullptr, 10)) : 0;
return e;
}
return NewEntity();
}
static int DeleteOne(
Database& db,
int guilds_id
)
{
auto results = db.QueryDatabase(
fmt::format(
"DELETE FROM {} WHERE {} = {}",
TableName(),
PrimaryKey(),
guilds_id
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int UpdateOne(
Database& db,
const Guilds &e
)
{
std::vector<std::string> v;
auto columns = Columns();
v.push_back(columns[1] + " = '" + Strings::Escape(e.name) + "'");
v.push_back(columns[2] + " = " + std::to_string(e.leader));
v.push_back(columns[3] + " = " + std::to_string(e.minstatus));
v.push_back(columns[4] + " = '" + Strings::Escape(e.motd) + "'");
v.push_back(columns[5] + " = " + std::to_string(e.tribute));
v.push_back(columns[6] + " = '" + Strings::Escape(e.motd_setter) + "'");
v.push_back(columns[7] + " = '" + Strings::Escape(e.channel) + "'");
v.push_back(columns[8] + " = '" + Strings::Escape(e.url) + "'");
v.push_back(columns[9] + " = " + std::to_string(e.favor));
auto results = db.QueryDatabase(
fmt::format(
"UPDATE {} SET {} WHERE {} = {}",
TableName(),
Strings::Implode(", ", v),
PrimaryKey(),
e.id
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static Guilds InsertOne(
Database& db,
Guilds e
)
{
std::vector<std::string> v;
v.push_back(std::to_string(e.id));
v.push_back("'" + Strings::Escape(e.name) + "'");
v.push_back(std::to_string(e.leader));
v.push_back(std::to_string(e.minstatus));
v.push_back("'" + Strings::Escape(e.motd) + "'");
v.push_back(std::to_string(e.tribute));
v.push_back("'" + Strings::Escape(e.motd_setter) + "'");
v.push_back("'" + Strings::Escape(e.channel) + "'");
v.push_back("'" + Strings::Escape(e.url) + "'");
v.push_back(std::to_string(e.favor));
auto results = db.QueryDatabase(
fmt::format(
"{} VALUES ({})",
BaseInsert(),
Strings::Implode(",", v)
)
);
if (results.Success()) {
e.id = results.LastInsertedID();
return e;
}
e = NewEntity();
return e;
}
static int InsertMany(
Database& db,
const std::vector<Guilds> &entries
)
{
std::vector<std::string> insert_chunks;
for (auto &e: entries) {
std::vector<std::string> v;
v.push_back(std::to_string(e.id));
v.push_back("'" + Strings::Escape(e.name) + "'");
v.push_back(std::to_string(e.leader));
v.push_back(std::to_string(e.minstatus));
v.push_back("'" + Strings::Escape(e.motd) + "'");
v.push_back(std::to_string(e.tribute));
v.push_back("'" + Strings::Escape(e.motd_setter) + "'");
v.push_back("'" + Strings::Escape(e.channel) + "'");
v.push_back("'" + Strings::Escape(e.url) + "'");
v.push_back(std::to_string(e.favor));
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
std::vector<std::string> v;
auto results = db.QueryDatabase(
fmt::format(
"{} VALUES {}",
BaseInsert(),
Strings::Implode(",", insert_chunks)
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static std::vector<Guilds> All(Database& db)
{
std::vector<Guilds> all_entries;
auto results = db.QueryDatabase(
fmt::format(
"{}",
BaseSelect()
)
);
all_entries.reserve(results.RowCount());
for (auto row = results.begin(); row != results.end(); ++row) {
Guilds e{};
e.id = row[0] ? static_cast<int32_t>(atoi(row[0])) : 0;
e.name = row[1] ? row[1] : "";
e.leader = row[2] ? static_cast<int32_t>(atoi(row[2])) : 0;
e.minstatus = row[3] ? static_cast<int16_t>(atoi(row[3])) : 0;
e.motd = row[4] ? row[4] : "";
e.tribute = row[5] ? static_cast<uint32_t>(strtoul(row[5], nullptr, 10)) : 0;
e.motd_setter = row[6] ? row[6] : "";
e.channel = row[7] ? row[7] : "";
e.url = row[8] ? row[8] : "";
e.favor = row[9] ? static_cast<uint32_t>(strtoul(row[9], nullptr, 10)) : 0;
all_entries.push_back(e);
}
return all_entries;
}
static std::vector<Guilds> GetWhere(Database& db, const std::string &where_filter)
{
std::vector<Guilds> all_entries;
auto results = db.QueryDatabase(
fmt::format(
"{} WHERE {}",
BaseSelect(),
where_filter
)
);
all_entries.reserve(results.RowCount());
for (auto row = results.begin(); row != results.end(); ++row) {
Guilds e{};
e.id = row[0] ? static_cast<int32_t>(atoi(row[0])) : 0;
e.name = row[1] ? row[1] : "";
e.leader = row[2] ? static_cast<int32_t>(atoi(row[2])) : 0;
e.minstatus = row[3] ? static_cast<int16_t>(atoi(row[3])) : 0;
e.motd = row[4] ? row[4] : "";
e.tribute = row[5] ? static_cast<uint32_t>(strtoul(row[5], nullptr, 10)) : 0;
e.motd_setter = row[6] ? row[6] : "";
e.channel = row[7] ? row[7] : "";
e.url = row[8] ? row[8] : "";
e.favor = row[9] ? static_cast<uint32_t>(strtoul(row[9], nullptr, 10)) : 0;
all_entries.push_back(e);
}
return all_entries;
}
static int DeleteWhere(Database& db, const std::string &where_filter)
{
auto results = db.QueryDatabase(
fmt::format(
"DELETE FROM {} WHERE {}",
TableName(),
where_filter
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int Truncate(Database& db)
{
auto results = db.QueryDatabase(
fmt::format(
"TRUNCATE TABLE {}",
TableName()
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int64 GetMaxId(Database& db)
{
auto results = db.QueryDatabase(
fmt::format(
"SELECT COALESCE(MAX({}), 0) FROM {}",
PrimaryKey(),
TableName()
)
);
return (results.Success() && results.begin()[0] ? strtoll(results.begin()[0], nullptr, 10) : 0);
}
static int64 Count(Database& db, const std::string &where_filter = "")
{
auto results = db.QueryDatabase(
fmt::format(
"SELECT COUNT(*) FROM {} {}",
TableName(),
(where_filter.empty() ? "" : "WHERE " + where_filter)
)
);
return (results.Success() && results.begin()[0] ? strtoll(results.begin()[0], nullptr, 10) : 0);
}
static std::string BaseReplace()
{
return fmt::format(
"REPLACE INTO {} ({}) ",
TableName(),
ColumnsRaw()
);
}
static int ReplaceOne(
Database& db,
const Guilds &e
)
{
std::vector<std::string> v;
v.push_back(std::to_string(e.id));
v.push_back("'" + Strings::Escape(e.name) + "'");
v.push_back(std::to_string(e.leader));
v.push_back(std::to_string(e.minstatus));
v.push_back("'" + Strings::Escape(e.motd) + "'");
v.push_back(std::to_string(e.tribute));
v.push_back("'" + Strings::Escape(e.motd_setter) + "'");
v.push_back("'" + Strings::Escape(e.channel) + "'");
v.push_back("'" + Strings::Escape(e.url) + "'");
v.push_back(std::to_string(e.favor));
auto results = db.QueryDatabase(
fmt::format(
"{} VALUES ({})",
BaseReplace(),
Strings::Implode(",", v)
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int ReplaceMany(
Database& db,
const std::vector<Guilds> &entries
)
{
std::vector<std::string> insert_chunks;
for (auto &e: entries) {
std::vector<std::string> v;
v.push_back(std::to_string(e.id));
v.push_back("'" + Strings::Escape(e.name) + "'");
v.push_back(std::to_string(e.leader));
v.push_back(std::to_string(e.minstatus));
v.push_back("'" + Strings::Escape(e.motd) + "'");
v.push_back(std::to_string(e.tribute));
v.push_back("'" + Strings::Escape(e.motd_setter) + "'");
v.push_back("'" + Strings::Escape(e.channel) + "'");
v.push_back("'" + Strings::Escape(e.url) + "'");
v.push_back(std::to_string(e.favor));
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
std::vector<std::string> v;
auto results = db.QueryDatabase(
fmt::format(
"{} VALUES {}",
BaseReplace(),
Strings::Implode(",", insert_chunks)
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
};
#endif //EQEMU_BASE_GUILDS_REPOSITORY_H