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a member list There are still a few issues that need to be solved this way. We could try searching for the members in zone (by name ...) or we could just fire off to world and world will have to send a special full serialization so the new zone could load the state. Or at this point we could just assume that we have saved the state to the DB (which hasn't been coded yet) and any out of zone members will have to depend on loading it up from the DB.