36 lines
704 B
C++

#ifndef CODE_LOOT_H
#define CODE_LOOT_H
#include <list>
#include <string>
#include "../common/types.h"
struct LootItem {
uint32 item_id;
int16 equip_slot;
uint16 charges;
uint16 lootslot;
uint32 aug_1;
uint32 aug_2;
uint32 aug_3;
uint32 aug_4;
uint32 aug_5;
uint32 aug_6;
bool attuned;
std::string custom_data;
uint32 ornamenticon{};
uint32 ornamentidfile{};
uint32 ornament_hero_model{};
uint16 trivial_min_level;
uint16 trivial_max_level;
uint16 npc_min_level;
uint16 npc_max_level;
uint8 quest;
uint8 pet;
};
typedef std::list<LootItem*> LootItems;
#endif //CODE_LOOT_H