mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 12:41:30 +00:00
87 lines
2.7 KiB
C++
87 lines
2.7 KiB
C++
/* EQEMu: Everquest Server Emulator
|
|
Copyright (C) 2001-2004 EQEMu Development Team (http://eqemulator.net)
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; version 2 of the License.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
|
are required to give you total support for your newly bought product;
|
|
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
|
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
#ifndef _TRAP_H
|
|
#define _TRAP_H
|
|
|
|
#include "entity.h"
|
|
|
|
class Mob;
|
|
class NPC;
|
|
|
|
//ID of the NPC type to spawn when a trap is set off, to do the damage
|
|
#define TRAP_NPC_TYPE 1586
|
|
|
|
enum TrapTypes
|
|
{
|
|
trapTypeDebuff = 0,
|
|
trapTypeAlarm = 1,
|
|
trapTypeMysticSpawn = 2,
|
|
trapTypeBanditSpawn = 3,
|
|
trapTypeDamage = 4,
|
|
};
|
|
|
|
class Trap: public Entity
|
|
{
|
|
public:
|
|
Trap();
|
|
virtual ~Trap();
|
|
virtual bool Process();
|
|
virtual bool IsTrap() const { return true; }
|
|
void Trigger(Mob* trigger);
|
|
|
|
void SpellOnTarget(Mob* trigger, uint32 spell_id);
|
|
|
|
NPC * GetHiddenTrigger() { return hiddenTrigger; }
|
|
void SetHiddenTrigger(NPC* n) { hiddenTrigger = n; }
|
|
void CreateHiddenTrigger();
|
|
void DestroyHiddenTrigger() { hiddenTrigger = nullptr; }
|
|
void UpdateTrap(bool respawn = true, bool repopnow = false);
|
|
//Trap data, leave this unprotected
|
|
Timer respawn_timer; //Respawn Time when Trap's been disarmed
|
|
Timer chkarea_timer;
|
|
Timer reset_timer; //How long a trap takes to reset before triggering again.
|
|
uint32 trap_id; //Original ID of the trap from DB. This value never changes.
|
|
uint32 db_id; //The DB ID of the trap that currently is spawned.
|
|
glm::vec3 m_Position;
|
|
float maxzdiff; //maximum z diff to be triggerable
|
|
float radius; //radius around trap to be triggerable
|
|
uint8 chance; //%chance that the trap is triggered each 'tick'
|
|
uint8 effect; //Effect ID
|
|
int32 effectvalue; //Value of Effect
|
|
int32 effectvalue2; //Value of Effect
|
|
uint8 skill; //Skill to detect/disarm with rogue.
|
|
uint8 level;
|
|
bool detected;
|
|
bool disarmed;
|
|
uint32 respawn_time;
|
|
uint32 respawn_var;
|
|
uint8 triggered_number;
|
|
uint8 times_triggered;
|
|
uint8 group;
|
|
bool despawn_when_triggered;
|
|
uint32 charid; //ID of character that triggered trap. This is cleared when the trap despawns are resets.
|
|
bool undetectable;
|
|
|
|
std::string message;
|
|
protected:
|
|
NPC *hiddenTrigger;
|
|
};
|
|
|
|
#endif
|
|
|