mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 12:41:30 +00:00
This removes the separate Expedition class and moves lockout code and
/dz command handlers into DynamicZone classes. It also refactors some
code to reduce bloat and some database usage.
This completes the effort of moving everything to DynamicZone that
started when implementing shared tasks. It also makes sense to do this
since expeditions are just dynamic zones internally despite dzs being
used for other types. Expedition specific things are just handled with
dz type checks.
Functionally nothing should change. This is mainly internal refactoring
and moving code around along with some bug fixes and reduced database
usage.
Main changes:
- The `expeditions` database table has been removed
- Expeditions no longer use a separate id, the expedition id is just the dz id
- Expedition lock state and replay timer option were moved to the
`dynamic_zones` table
- Expeditions no longer have a separate cache from dynamic zones
- Expedition creation no longer has every zone query the database to cache it
- Expedition internal lockouts are now stored on DynamicZone
- The `expedition_lockouts` table has been renamed to `dynamic_zone_lockouts`
- Fixed a small bug with the UpdateLockoutDuration api where the
internal lockout would get the time added twice in memory in the
initiating zone (this api is likely rarely used)
- Fixed an issue where use of the group/raid DoesAnyMemberHaveExpeditionLockout
api would query once for every out of zone character.
- This api now checks all members in the current zone first and only
performs a single bulk query for out of zone members if that check
is exhausted
- Deprecated the max_check_count param of DoesAnyMemberHaveExpeditionLockout,
the quest api still exists to avoid api break but a passed arg has no effect
606 lines
47 KiB
C
606 lines
47 KiB
C
#ifndef STRING_IDS
|
|
#define STRING_IDS
|
|
|
|
//These strings are loaded from eqstr_us.txt, but may vary between client versions. Maybe we could make this an enum that's dependent on the client version?
|
|
#define GENERIC_9_STRINGS 1 //%1 %2 %3 %4 %5 %6 %7 %8 %9
|
|
#define TARGET_OUT_OF_RANGE 100 //Your target is out of range, get closer!
|
|
#define TARGET_NOT_FOUND 101 //Target player not found.
|
|
#define TRADE_CANCEL_LORE 104 //Trade cancelled, duplicated Lore Items would result.
|
|
#define CANNOT_BIND 105 //You cannot form an affinity with this area. Try a city.
|
|
#define SPELL_DOES_NOT_WORK_HERE 106 //This spell does not work here.
|
|
#define SPELL_DOES_NOT_WORK_PLANE 107 //This spell does not work on this plane.
|
|
#define CANT_SEE_TARGET 108 //You cannot see your target.
|
|
#define MGB_STRING 113 //The next group buff you cast will hit all targets in range.
|
|
#define ABILITY_FAILED 116 //Your ability failed. Timer has been reset.
|
|
#define ESCAPE 114 //You escape from combat, hiding yourself from view.
|
|
#define AA_OFF 119 //Alternate Experience is *OFF*.
|
|
#define AA_ON 121 //Alternate Experience is *ON*.
|
|
#define TARGET_TOO_FAR 124 //Your target is too far away, get closer!
|
|
#define PROC_TOOLOW 126 //Your will is not sufficient to command this weapon.
|
|
#define PROC_PETTOOLOW 127 //Your pet's will is not sufficient to command its weapon.
|
|
#define YOU_FLURRY 128 //You unleash a flurry of attacks.
|
|
#define FAILED_DISARM_TRAP 129 //You failed to disarm the trap.
|
|
#define DOORS_LOCKED 130 //It's locked and you're not holding the key.
|
|
#define DOORS_CANT_PICK 131 //This lock cannot be picked.
|
|
#define DOORS_INSUFFICIENT_SKILL 132 //You are not sufficiently skilled to pick this lock.
|
|
#define DOORS_GM 133 //You opened the locked door with your magic GM key.
|
|
#define ITEMS_INSUFFICIENT_LEVEL 136 //You are not sufficient level to use this item.
|
|
#define GAIN_XP 138 //You gain experience!!
|
|
#define GAIN_GROUPXP 139 //You gain party experience!!
|
|
#define BOW_DOUBLE_DAMAGE 143 //Your bow shot did double dmg.
|
|
#define YOU_ARE_BEING_BANDAGED 147 //Someone is bandaging you.
|
|
#define FORAGE_GRUBS 150 //You have scrounged up some fishing grubs.
|
|
#define FORAGE_WATER 151 //You have scrounged up some water.
|
|
#define FORAGE_FOOD 152 //You have scrounged up some food.
|
|
#define FORAGE_DRINK 153 //You have scrounged up some drink.
|
|
#define FORAGE_NOEAT 154 //You have scrounged up something that doesn't look edible.
|
|
#define FORAGE_FAILED 155 //You fail to locate any food nearby.
|
|
#define ALREADY_FISHING 156 //You are already fishing!
|
|
#define FISHING_NO_POLE 160 //You can't fish without a fishing pole, go buy one.
|
|
#define FISHING_EQUIP_POLE 161 //You need to put your fishing pole in your primary hand.
|
|
#define FISHING_NO_BAIT 162 //You can't fish without fishing bait, go buy some.
|
|
#define FISHING_CAST 163 //You cast your line.
|
|
#define NOT_SCARING 164 //You're not scaring anyone.
|
|
#define FISHING_STOP 165 //You stop fishing and go on your way.
|
|
#define FISHING_LAND 166 //Trying to catch land sharks perhaps?
|
|
#define FISHING_LAVA 167 //Trying to catch a fire elemental or something?
|
|
#define FISHING_FAILED 168 //You didn't catch anything.
|
|
#define FISHING_POLE_BROKE 169 //Your fishing pole broke!
|
|
#define FISHING_SUCCESS 170 //You caught, something...
|
|
#define FISHING_SUCCESS_FISH_NAME 421 //You caught %1!
|
|
#define FISHING_SPILL_BEER 171 //You spill your beer while bringing in your line.
|
|
#define FISHING_LOST_BAIT 172 //You lost your bait!
|
|
#define SPELL_FIZZLE 173 //Your spell fizzles!
|
|
#define MUST_EQUIP_ITEM 179 //You cannot use this item unless it is equipped.
|
|
#define MISS_NOTE 180 //You miss a note, bringing your song to a close!
|
|
#define CANNOT_USE_ITEM 181 //Your race, class, or deity cannot use this item.
|
|
#define ITEM_OUT_OF_CHARGES 182 //Item is out of charges.
|
|
#define ALREADY_ON_A_MOUNT 189 //You are already on a mount.
|
|
#define TARGET_NO_MANA 191 //Your target has no mana to affect
|
|
#define TARGET_GROUP_MEMBER 196 //You must first target a group member.
|
|
#define SPELL_TOO_POWERFUL 197 //Your spell is too powerful for your intended target.
|
|
#define INSUFFICIENT_MANA 199 //Insufficient Mana to cast this spell!
|
|
#define SAC_TOO_LOW 203 //This being is not a worthy sacrifice.
|
|
#define SAC_TOO_HIGH 204 //This being is too powerful to be a sacrifice.
|
|
#define CANNOT_SAC_SELF 205 //You cannot sacrifice yourself.
|
|
#define SILENCED_STRING 207 //You *CANNOT* cast spells, you have been silenced!
|
|
#define CAST_DAYTIME 208 //Spell can only be cast during the day.
|
|
#define CAST_NIGHTTIME 209 //Spell can only be cast during the night.
|
|
#define CANNOT_AFFECT_PC 210 //That spell can not affect this target PC.
|
|
#define SPELL_NEED_TAR 214 //You must first select a target for this spell!
|
|
#define SUMMON_ONLY_GROUP_CORPSE 215 //You must first target a living group member whose corpse you wish to summon.
|
|
#define ONLY_ON_CORPSES 221 //This spell only works on corpses.
|
|
#define CANT_DRAIN_SELF 224 //You can't drain yourself!
|
|
#define CORPSE_NOT_VALID 230 //This corpse is not valid.
|
|
#define CORPSE_TOO_OLD 231 //This player cannot be resurrected. The corpse is too old.
|
|
#define CAST_OUTDOORS 234 //You can only cast this spell in the outdoors.
|
|
#define SPELL_RECAST 236 //Spell recast time not yet met.
|
|
#define SPELL_RECOVERY 237 //Spell recovery time not yet met.
|
|
#define CANNOT_MEZ 239 //Your target cannot be mesmerized.
|
|
#define CANNOT_MEZ_WITH_SPELL 240 //Your target cannot be mesmerized (with this spell).
|
|
#define IMMUNE_STUN 241 //Your target is immune to the stun portion of this effect.
|
|
#define IMMUNE_ATKSPEED 242 //Your target is immune to changes in its attack speed.
|
|
#define IMMUNE_FEAR 243 //Your target is immune to fear spells.
|
|
#define IMMUNE_MOVEMENT 244 //Your target is immune to changes in its run speed.
|
|
#define ONLY_ONE_PET 246 //You cannot have more than one pet at a time.
|
|
#define CANNOT_CHARM_YET 248 //Your target is too high of a level for your charm spell.
|
|
#define CANNOT_AFFECT_NPC 251 //That spell can not affect this target NPC.
|
|
#define FD_CAST_ON 254 //You are no longer feigning death, because a spell hit you.
|
|
#define SUSPEND_MINION_HAS_AGGRO 256 //Your pet is the focus of something's attention.
|
|
#define NO_PET 255 //You do not have a pet.
|
|
#define GATE_FAIL 260 //Your gate is too unstable, and collapses.
|
|
#define CORPSE_CANT_SENSE 262 //You cannot sense any corpses for this PC in this zone.
|
|
#define SPELL_NO_HOLD 263 //Your spell did not take hold.
|
|
#define CANNOT_CHARM 267 //This NPC cannot be charmed.
|
|
#define SPELL_NO_EFFECT 268 //Your target looks unaffected.
|
|
#define NO_INSTRUMENT_SKILL 269 //Stick to singing until you learn to play this instrument.
|
|
#define REGAIN_AND_CONTINUE 270 //You regain your concentration and continue your casting.
|
|
#define SPELL_WOULDNT_HOLD 271 //Your spell would not have taken hold on your target.
|
|
#define MISSING_SPELL_COMP 272 //You are missing some required spell components.
|
|
#define INVIS_BEGIN_BREAK 275 //You feel yourself starting to appear.
|
|
#define DISCIPLINE_CONLOST 278 //You lose the concentration to remain in your fighting discipline.
|
|
#define REZ_REGAIN 289 //You regain some experience from resurrection.
|
|
#define DUP_LORE 290 //Duplicate lore items are not allowed.
|
|
#define TGB_ON 293 //Target other group buff is *ON*.
|
|
#define TGB_OFF 294 //Target other group buff is *OFF*.
|
|
#define DONT_SEE_TARGET 303 //I don't see anyone by that name around here...
|
|
#define DISARMED_TRAP 305 //You have disarmed the trap.
|
|
#define LDON_SENSE_TRAP1 306 //You do not Sense any traps.
|
|
#define TRADESKILL_NOCOMBINE 334 //You cannot combine these items in this container type!
|
|
#define TRADESKILL_FAILED 336 //You lacked the skills to fashion the items together.
|
|
#define TRADESKILL_TRIVIAL 338 //You can no longer advance your skill from making this item.
|
|
#define TRADESKILL_SUCCEED 339 //You have fashioned the items together to create something new!
|
|
#define EVADE_SUCCESS 343 //You have momentarily ducked away from the main combat.
|
|
#define EVADE_FAIL 344 //Your attempts at ducking clear of combat fail.
|
|
#define HIDE_FAIL 345 //You failed to hide yourself.
|
|
#define HIDE_SUCCESS 346 //You have hidden yourself from view.
|
|
#define SNEAK_SUCCESS 347 //You are as quiet as a cat stalking its prey.
|
|
#define SNEAK_FAIL 348 //You are as quiet as a herd of running elephants.
|
|
#define MEND_CRITICAL 349 //You magically mend your wounds and heal considerable damage.
|
|
#define MEND_SUCCESS 350 //You mend your wounds and heal some damage.
|
|
#define MEND_WORSEN 351 //You have worsened your wounds!
|
|
#define MEND_FAIL 352 //You have failed to mend your wounds.
|
|
#define LDON_SENSE_TRAP2 367 //You have not detected any traps.
|
|
#define TRAP_TOO_FAR 368 //You are too far away from that trap to affect it.
|
|
#define FAIL_DISARM_DETECTED_TRAP 370 //You fail to disarm the detected trap.
|
|
#define LOOT_LORE_ERROR 371 //You cannot loot this Lore Item. You already have one.
|
|
#define PICK_LORE 379 //You cannot pick up a lore item you already possess.
|
|
#define POISON_TOO_HIGH 382 //This poison is too high level for you to apply.
|
|
#define TAUNT_TOO_FAR 386 //You are too far away from your target to taunt.
|
|
#define CORPSE_TOO_FAR 389 //The corpse is too far away to summon.
|
|
#define CONSENT_DENIED 390 //You do not have consent to summon that corpse.
|
|
#define DISCIPLINE_RDY 393 //You are ready to use a new discipline now.
|
|
#define CONSENT_INVALID_NAME 397 //Not a valid consent name.
|
|
#define CONSENT_NPC 398 //You cannot consent NPC\'s.
|
|
#define CONSENT_YOURSELF 399 //You cannot consent yourself.
|
|
#define CONSENT_WAIT 400 //You must wait 2 seconds between consents.
|
|
#define SONG_NEEDS_DRUM 405 //You need to play a percussion instrument for this song
|
|
#define SONG_NEEDS_WIND 406 //You need to play a wind instrument for this song
|
|
#define SONG_NEEDS_STRINGS 407 //You need to play a stringed instrument for this song
|
|
#define SONG_NEEDS_BRASS 408 //You need to play a brass instrument for this song
|
|
#define AA_GAIN_ABILITY 410 //You have gained the ability "%T1" at a cost of %2 ability %T3.
|
|
#define AA_IMPROVE 411 //You have improved %T1 %2 at a cost of %3 ability %T4.
|
|
#define TAUNT_SUCCESS 412 //You taunt %1 to ignore others and attack you!
|
|
#define AA_REUSE_MSG 413 //You can use the ability %B1(1) again in %2 hour(s) %3 minute(s) %4 seconds.
|
|
#define AA_REUSE_MSG2 414 //You can use the ability %B1(1) again in %2 minute(s) %3 seconds.
|
|
#define YOU_HEALED 419 //%1 has healed you for %2 points of damage.
|
|
#define BEGINS_TO_GLOW 422 //Your %1 begins to glow.
|
|
#define ALREADY_INVIS 423 //%1 tries to cast an invisibility spell on you, but you are already invisible.
|
|
#define YOU_ARE_PROTECTED 424 //%1 tries to cast a spell on you, but you are protected.
|
|
#define TARGET_RESISTED 425 //Your target resisted the %1 spell.
|
|
#define YOU_RESIST 426 //You resist the %1 spell!
|
|
#define YOU_CRIT_HEAL 427 //You perform an exceptional heal! (%1)
|
|
#define YOU_CRIT_BLAST 428 //You deliver a critical blast! (%1)
|
|
#define SUMMONING_CORPSE 429 //Summoning your corpse.
|
|
#define SUMMONING_CORPSE_OTHER 430 //Summoning %1's corpse.
|
|
#define MISSING_SPELL_COMP_ITEM 433 //You are missing %1.
|
|
#define OTHER_HIT_NONMELEE 434 //%1 was hit by non-melee for %2 points of damage.
|
|
#define SPELL_WORN_OFF_OF 436 //Your %1 spell has worn off of %2.
|
|
#define SPELL_WORN_OFF 437 //Your %1 spell has worn off.
|
|
#define PET_TAUNTING 438 //Taunting attacker, Master.
|
|
#define INTERRUPT_SPELL 439 //Your spell is interrupted.
|
|
#define LOSE_LEVEL 442 //You LOST a level! You are now level %1!
|
|
#define GAIN_ABILITY_POINT 446 //You have gained an ability point! You now have %1 ability point%2.
|
|
#define GAIN_LEVEL 447 //You have gained a level! Welcome to level %1!
|
|
#define LANG_SKILL_IMPROVED 449 //Your language skills have improved.
|
|
#define OTHER_LOOTED_MESSAGE 466 //--%1 has looted a %2--
|
|
#define LOOTED_MESSAGE 467 //--You have looted a %1--
|
|
#define FACTION_WORST 469 //Your faction standing with %1 could not possibly get any worse.
|
|
#define FACTION_WORSE 470 //Your faction standing with %1 got worse.
|
|
#define FACTION_BEST 471 //Your faction standing with %1 could not possibly get any better.
|
|
#define FACTION_BETTER 472 //Your faction standing with %1 got better.
|
|
#define PET_REPORT_HP 488 //I have %1 percent of my hit points left.
|
|
#define PET_NO_TAUNT 489 //No longer taunting attackers, Master.
|
|
#define PET_DO_TAUNT 490 //Taunting attackers as normal, Master.
|
|
#define CORPSE_REZ_TIME_HOUR 491 //This corpse's resurrection time will expire in %1 hour(s) %2 minute(s) %3 seconds.
|
|
#define CORPSE_REZ_TIME_MINUTE 492 //This corpse's resurrection time will expire in %1 minute(s) %2 seconds.
|
|
#define CORPSE_DECAY_TIME_DAY 493 //This corpse will decay in %1 day(s) %2 hour(s) %3 minute(s) %4 seconds.
|
|
#define CORPSE_DECAY_TIME_HOUR 494 //This corpse will decay in %1 hour(s) %2 minute(s) %3 seconds.
|
|
#define CORPSE_DECAY_TIME_MINUTE 495 //This corpse will decay in %1 minute(s) %2 seconds.
|
|
#define DISC_LEVEL_ERROR 503 //You must be a level %1 ... to use this discipline.
|
|
#define DISCIPLINE_CANUSEIN 504 //You can use a new discipline in %1 minutes %2 seconds.
|
|
#define SHARE_MONEY 511 //%1 shares money with the group.
|
|
#define PVP_ON 552 //You are now player kill and follow the ways of Discord.
|
|
#define GENERIC_STRINGID_SAY 554 //%1 says '%T2'
|
|
#define CANNOT_WAKE 555 //%1 tells you, 'I am unable to wake %2, master.'
|
|
#define SUMMONING_CORPSE_ZONE 596 //Summoning %1's corpse(s).
|
|
#define TASK_NOT_RIGHT_LEVEL 615 //You are not at the right level for this task.
|
|
#define INVITE_GROUP_LEADER 679 //To invite another group into yours, please invite the leader of the other group.
|
|
#define PET_HOLD_SET_ON 698 //The pet hold mode has been set to on.
|
|
#define PET_HOLD_SET_OFF 699 //The pet hold mode has been set to off.
|
|
#define PET_FOCUS_SET_ON 700 //The pet focus mode has been set to on.
|
|
#define PET_FOCUS_SET_OFF 701 //The pet focus mode has been set to off.
|
|
#define PET_SPELLHOLD_SET_ON 702 //The pet spellhold mode has been set to on.
|
|
#define PET_SPELLHOLD_SET_OFF 703 //The pet spellhold mode has been set to off.
|
|
#define GUILD_NAME_IN_USE 711 //You cannot create a guild with that name, that guild already exists on this server.
|
|
#define PARCEL_DELAY 734 //%1 tells you, 'You must give me a chance to send the last parcel before I can send another!'
|
|
#define PARCEL_DUPLICATE_DELETE 737 //Duplicate lore items are not allowed! Your duplicate %1 has been deleted!
|
|
#define PARCEL_DELIVER_3 741 //%1 told you, 'I will deliver the stack of %2 %3 to %4 as soon as possible!'
|
|
#define TRADER_MODE_FAILED_ROF2 785 //Your attempt to become a trader has failed.
|
|
#define PARCEL_INV_FULL 790 //%1 tells you, 'Your inventory appears full! Unable to retrieve parceled item.'
|
|
#define AA_CAP 1000 //You have reached the AA point cap, and cannot gain any further experience until some of your stored AA point pool is used.
|
|
#define GM_GAINXP 1002 //[GM] You have gained %1 AXP and %2 EXP (%3).
|
|
#define MALE_SLAYUNDEAD 1007 //%1's holy blade cleanses his target!(%2)
|
|
#define FEMALE_SLAYUNDEAD 1008 //%1's holy blade cleanses her target!(%2)
|
|
#define FINISHING_BLOW 1009 //%1 scores a Finishing Blow!!
|
|
#define ASSASSINATES 1016 //%1 ASSASSINATES their victim!!
|
|
#define CRIPPLING_BLOW 1021 //%1 lands a Crippling Blow!(%2)
|
|
#define STAGGERS 1022 //%1 staggers.
|
|
#define CRITICAL_HIT 1023 //%1 scores a critical hit! (%2)
|
|
#define DEADLY_STRIKE 1024 //%1 scores a Deadly Strike!(%2)
|
|
#define RESISTS_URGE 1025 //%1 resists their urge to flee.
|
|
#define BERSERK_START 1027 //%1 goes into a berserker frenzy!
|
|
#define DEATH_PACT 1028 //%1's death pact has been benevolently fulfilled!
|
|
#define DIVINE_INTERVENTION 1029 //%1 has been rescued by divine intervention!
|
|
#define BERSERK_END 1030 //%1 is no longer berserk.
|
|
#define GATES 1031 //%1 Gates.
|
|
#define GENERIC_SAY 1032 //%1 says '%2'
|
|
#define OTHER_REGAIN_CAST 1033 //%1 regains concentration and continues casting.
|
|
#define GENERIC_SHOUT 1034 //%1 shouts '%2'
|
|
#define GENERIC_EMOTE 1036 //%1 %2
|
|
#define OTHER_CRIT_HEAL 1039 //%1 performs an exceptional heal! (%2)
|
|
#define OTHER_CRIT_BLAST 1040 //%1 delivers a critical blast! (%2)
|
|
#define NPC_ENRAGE_START 1042 //%1 has become ENRAGED.
|
|
#define NPC_ENRAGE_END 1043 //%1 is no longer enraged.
|
|
#define NPC_RAMPAGE 1044 //%1 goes on a RAMPAGE!
|
|
#define NPC_FLURRY 1045 //%1 executes a FLURRY of attacks on %2!
|
|
#define DISCIPLINE_FEARLESS 1076 //%1 becomes fearless.
|
|
#define DUEL_FINISHED 1088 //dont know text
|
|
#define EATING_MESSAGE 1091 //Chomp, chomp, chomp... %1 takes a bite from a %2.
|
|
#define DRINKING_MESSAGE 1093 //Glug, glug, glug... %1 takes a drink from a %2.
|
|
#define SUCCESSFUL_TAUNT 1095 //I'll teach you to interfere with me %3.
|
|
#define TRADE_BACK 1105 //I have no need for this %3, you can have it back.
|
|
#define PET_SIT_STRING 1130 //Changing position, Master.
|
|
#define PET_CALMING 1131 //Sorry, Master..calming down.
|
|
#define PET_FOLLOWING 1132 //Following you, Master.
|
|
#define PET_GUARDME_STRING 1133 //Guarding you, Master.
|
|
#define PET_GUARDINGLIFE 1134 //Guarding with my life..oh splendid one.
|
|
#define PET_GETLOST_STRING 1135 //As you wish, oh great one.
|
|
#define PET_LEADERIS 1136 //My leader is %3.
|
|
#define I_FOLLOW_NOONE 1137 //I follow no one.
|
|
#define PET_ON_HOLD 1138 //Waiting for your order to attack, Master.
|
|
#define NOT_LEGAL_TARGET 1139 //I beg forgiveness, Master. That is not a legal target.
|
|
#define MERCHANT_BUSY 1143 //I'm sorry, I am busy right now.
|
|
#define MERCHANT_GREETING 1144 //Welcome to my shop, %3.
|
|
#define MERCHANT_HANDY_ITEM1 1145 //Hello there, %3. How about a nice %4?
|
|
#define MERCHANT_HANDY_ITEM2 1146 //Greetings, %3. You look like you could use a %4.
|
|
#define MERCHANT_HANDY_ITEM3 1147 //Hi there %3, just browsing? Have you seen the %4 I just got in?
|
|
#define MERCHANT_HANDY_ITEM4 1148 //Welcome to my shop, %3. You would probably find a %4 handy.
|
|
#define WONT_SELL_RACE1 1154 //I don't like to speak to %B3(12) much less sell to them!
|
|
#define WONT_SELL_CLASS1 1155 //It's %B3(13) like you that are ruining the continent...get OUT!
|
|
#define WONT_SELL_CLASS2 1156 //Isn't there some kind of ordinance against %B3(13) crawling out from under their rocks?
|
|
#define WONT_SELL_CLASS3 1157 //%B3(13) like you don't have any place in my shop..now make way for welcome customers.
|
|
#define WONT_SELL_CLASS4 1158 //I thought scumbag %B3(13) like you just stole whatever they need. Now GET OUT!
|
|
#define WONT_SELL_CLASS5 1159 //I don't have anything to do with %B3(13)..move along.
|
|
#define WONT_SELL_NONSTDRACE1 1160 //I don't have anything to do with your little gang..move along.
|
|
#define WONT_SELL_RACE2 1161 //It's not enough that you %B3(12) have ruined your own land. Now get lost!
|
|
#define WONT_SELL_RACE3 1162 //I have something here that %B3(12) use..let me see...it's the EXIT, now get LOST!
|
|
#define WONT_SELL_RACE4 1163 //Don't you %B3(12) have your own merchants? Whatever, I'm not selling anything to you!
|
|
#define WONT_SELL_NONSTDRACE2 1164 //Members of your little "club" have ruined things around here..get lost!
|
|
#define WONT_SELL_NONSTDRACE3 1165 //I don't have anything to do with your damned club..move along.
|
|
#define WONT_SELL_DEEDS1 1166 //Creatures like you make me sick..the things you do..get out of here Pagan!
|
|
#define WONT_SELL_DEEDS2 1167 //After all the things you've done..the things you believe in..leave my shop!
|
|
#define WONT_SELL_DEEDS3 1168 //Actions speak louder than beliefs, and I despise both your actions and all you believe in.
|
|
#define WONT_SELL_DEEDS4 1169 //Get out of here now!
|
|
#define WONT_SELL_DEEDS5 1170 //I am tolerant by nature..but infidels like you push me past my limit..get out!
|
|
#define WONT_SELL_DEEDS6 1171 //I cannot abide you or your actions against all that is right..BE GONE!
|
|
#define AA_POINT 1197 //point
|
|
#define MERCHANT_CLOSED_ONE 1199 //I don't have time for that now.
|
|
#define MERCHANT_CLOSED_TWO 1200 //Can't you see I'm doing something here?
|
|
#define MERCHANT_CLOSED_THREE 1201 //I am not open for business right now.
|
|
#define AA_POINTS 1215 //points
|
|
#define SPELL_FIZZLE_OTHER 1218 //%1's spell fizzles!
|
|
#define MISSED_NOTE_OTHER 1219 //A missed note brings %1's song to a close!
|
|
#define SPELL_LEVEL_REQ 1226 //This spell only works on people who are level %1 and under.
|
|
#define CORPSE_DECAY_NOW 1227 //This corpse is waiting to expire.
|
|
#define CORPSE_ITEM_LOST 1228 //Your items will no longer stay with you when you respawn on death. You will now need to return to your corpse for your items.
|
|
#define CORPSE_EXP_LOST 1229 //You will now lose experience when you die.
|
|
#define FLICKERS_PALE_LIGHT 1230 //Your %1 flickers with a pale light.
|
|
#define PULSES_WITH_LIGHT 1231 //Your %1 pulses with light as your vision sharpens.
|
|
#define FEEDS_WITH_POWER 1232 //Your %1 feeds you with power.
|
|
#define POWER_DRAIN_INTO 1233 //You feel your power drain into your %1.
|
|
#define SEEMS_DRAINED 1234 //Your %1 seems drained of power.
|
|
#define ALIVE_WITH_POWER 1235 //Your %1 feels alive with power.
|
|
#define SPARKLES 1236 //Your %1 sparkles.
|
|
#define GROWS_DIM 1237 //Your %1 grows dim.
|
|
#define BEGINS_TO_SHINE 1238 //Your %1 begins to shine.
|
|
#define CANT_FIND_PLAYER 1276 //I can't find a player named %1!
|
|
#define SURNAME_REJECTED 1374 //Your new surname was rejected. Please try a different name.
|
|
#define ALREADY_SOLD 1376 //The item you were interested in has already been sold.
|
|
#define GUILD_DISBANDED 1377 //Your guild has been disbanded! You are no longer a member of any guild.
|
|
#define DUEL_DECLINE 1383 //%1 has declined your challenge to duel to the death.
|
|
#define DUEL_ACCEPTED 1384 //%1 has already accepted a duel with someone else.
|
|
#define DUEL_CONSIDERING 1385 //%1 is considering a duel with someone else.
|
|
#define PLAYER_SUMMONED 1393 //You have been summoned!
|
|
#define PLAYER_REGAIN 1394 //You have control of yourself again.
|
|
#define REZZ_ALREADY_PENDING 1379 //You were unable to restore the corpse to life, but you may have success with a later attempt.
|
|
#define IN_USE 1406 //Someone else is using that. Try again later.
|
|
#define DUEL_FLED 1408 //%1 has defeated %2 in a duel to the death! %3 has fled like a cowardly dog!
|
|
#define MEMBER_OF_YOUR_GUILD 1429
|
|
#define OFFICER_OF_YOUR_GUILD 1430
|
|
#define LEADER_OF_YOUR_GUILD 1431
|
|
#define TRADE_HAS_BEEN_CANCELLED 1449
|
|
#define RECEIVED_PLATINUM 1452 //You receive %1 Platinum from %2.
|
|
#define RECEIVED_GOLD 1453 //You receive %1 Gold from %2.
|
|
#define RECEIVED_SILVER 1454 //You receive %1 Silver from %2.
|
|
#define RECEIVED_COPPER 1455 //You receive %1 Copper from %2.
|
|
#define STRING_FEIGNFAILED 1456 //%1 has fallen to the ground.
|
|
#define DOORS_SUCCESSFUL_PICK 1457 //You successfully picked the lock.
|
|
#define PLAYER_CHARMED 1461 //You lose control of yourself!
|
|
#define TRADER_BUSY 1468 //That Trader is currently with a customer. Please wait until their transaction is finished.
|
|
#define SENSE_CORPSE_DIRECTION 1563 //You sense a corpse in this direction.
|
|
#define DUPE_LORE_MERCHANT 1573 //%1 tells you, 'You already have the lore item, %2, on your person, on your shroud, in the bank, in a real estate, or as an augment in another item. You cannot have more than one of a particular lore item at a time.'
|
|
#define QUEUED_TELL 2458 //[queued]
|
|
#define QUEUE_TELL_FULL 2459 //[zoing and queue is full]
|
|
#define TRADER_BUSY_TWO 3192 //Sorry, that action cannot be performed while trading.
|
|
#define SUSPEND_MINION_UNSUSPEND 3267 //%1 tells you, 'I live again...'
|
|
#define SUSPEND_MINION_SUSPEND 3268 //%1 tells you, 'By your command, master.'
|
|
#define ONLY_SUMMONED_PETS 3269 //3269 This effect only works with summoned pets.
|
|
#define SUSPEND_MINION_FIGHTING 3270 //Your pet must be at peace, first.
|
|
#define SHIELD_TARGET_NPC 3278 //You must first target a living Player Character.
|
|
#define ALREADY_SHIELDED 3279 //Either you or your target is already being shielded.
|
|
#define ALREADY_SHIELDING 3280 //Either you or your target is already shielding another.
|
|
#define START_SHIELDING 3281 //%1 begins to use %2 as a living shield!
|
|
#define END_SHIELDING 3282 //%1 ceases protecting %2.
|
|
#define OVER_AA_CAP 3374 //Warning: You are currently over the earned Advancement point limit of %1. Please spend some of your stored AA points. The NEXT time you zone all of your AA points over %2 will be deleted. You MUST spend the extra points now.
|
|
#define TRADESKILL_MISSING_ITEM 3455 //You are missing a %1.
|
|
#define TRADESKILL_MISSING_COMPONENTS 3456 //Sorry, but you don't have everything you need for this recipe in your general inventory.
|
|
#define TRADESKILL_LEARN_RECIPE 3457 //You have learned the recipe %1!
|
|
#define TASK_UPDATED 3471 //Your task '%1' has been updated.
|
|
#define YOU_ASSIGNED_TASK 3472 //You have been assigned the task '%1'.
|
|
#define DZ_YOU_BELONG 3500 //You cannot create this expedition since you already belong to another.
|
|
#define DZ_REPLAY_YOU 3501 //You cannot create this expedition for another %1d:%2h:%3m since you have recently played here.
|
|
#define DZ_PLAYER_COUNT 3503 //You do not meet the player count requirement. You have %1 players. You must have at least %2 and no more than %3.
|
|
#define DZ_REPLAY_OTHER 3504 //%1 cannot be added to this expedition for another %2D:%3H:%4M since they have recently played in this area.
|
|
#define DZ_AVAILABLE 3507 //%1 is now available to you.
|
|
#define DZADD_INVITE 3508 //Sending an invitation to: %1.
|
|
#define DZ_PREVENT_ENTERING 3510 //A strange magical presence prevents you from entering. It's too dangerous to enter at the moment.
|
|
#define DZADD_INVITE_FAIL 3511 //%1 could not be invited to join you.
|
|
#define DZ_NO_LEADER_INFO 3512 //Unable to retrieve information on the leader to check permissions.
|
|
#define DZ_NOT_LEADER 3513 //You are not the expedition leader, only %1 can issue this command.
|
|
#define DZ_NOT_MEMBER 3514 //%1 is not a member of this expedition.
|
|
#define DZ_REMOVED 3516 //%1 has been removed from %2.
|
|
#define DZSWAP_INVITE 3517 //Sending an invitation to: %1. They must accept in order to swap party members.
|
|
#define DZ_LEADER_OFFLINE 3518 //%1 is not currently online. You can only transfer leadership to an online member of the expedition you are in.
|
|
#define DZ_TIMER 3519 //You have %1d:%2h:%3m remaining until you may enter %4.
|
|
#define DZ_LEADER_NAME 3520 //%1 has been made the leader for this expedition.
|
|
#define DZ_LEADER_YOU 3521 //You have been made the leader of this expedition.
|
|
#define DZ_INVITE_ACCEPTED 3522 //%1 has accepted your offer to join your expedition.
|
|
#define DZ_ADDED 3523 //%1 has been added to %2.
|
|
#define DZ_INVITE_ERROR 3524 //%1 accepted your offer to join your expedition but could not due to error(s).
|
|
#define DZ_INVITE_DECLINED 3525 //%1 has declined your offer to join your expedition.
|
|
#define DZ_INVITED 3527 //%1 has asked you to join the expedition: %2. Would you like to join?
|
|
#define DZ_WAY_IS_BLOCKED 3528 //The way is blocked to you. Perhaps you would be able to enter if there was a reason to come here.
|
|
#define DZ_NO_TIMERS 3529 //You have no outstanding timers.
|
|
#define DZ_MINUTES_REMAIN 3551 //You only have %1 minutes remaining before this expedition comes to an end.
|
|
#define DZ_LEADER 3552 //Expedition Leader: %1
|
|
#define DZ_MEMBERS 3553 //Expedition Members: %1
|
|
#define DZ_EVENT_TIMER 3561 //%1 cannot be added to this expedition since they have recently experienced %2. They must wait another %3D:%4H:%5M until they can experience it again. They may be added to the expedition later, once %2 has been completed.
|
|
#define LOOT_NOT_ALLOWED 3562 //You are not allowed to loot the item: %1.
|
|
#define DZ_UNABLE_RETRIEVE_LEADER 3583 //Unable to retrieve dynamic zone leader to check permissions.
|
|
#define DZADD_NOT_ALLOWING 3585 //The expedition is not allowing players to be added.
|
|
#define DZADD_NOT_ONLINE 3586 //%1 is not currently online. A player needs to be online to be added to a Dynamic Zone
|
|
#define DZADD_EXCEED_MAX 3587 //You can not add another player since you currently have the maximum number of players allowed (%1) in this zone.
|
|
#define DZADD_ALREADY_PART 3588 //You can not add %1 since they are already part of this zone.
|
|
#define DZADD_LEAVE_ZONE 3589 //You can not add %1 since they first need to leave the zone before being allowed back in.
|
|
#define DZADD_ALREADY_OTHER 3590 //%1 can not be added to this dynamic zone since they are already assigned to another dynamic zone.
|
|
#define DZADD_REPLAY_TIMER 3591 //%1 can not be added to this dynamic zone for another %2D:%3H:%4M since they have recently played this zone.
|
|
#define DZADD_EVENT_TIMER 3592 //%1 can not be added to this dynamic zone since they have recently experienced %2. They must wait for another %3D:%4H:%5M, or until event %2 has occurred.
|
|
#define DZADD_PENDING 3593 //%1 currently has an outstanding invitation to join this Dynamic Zone.
|
|
#define DZADD_PENDING_OTHER 3594 //%1 currently has an outstanding invitation to join another Dynamic Zone. Players may only have one invitation outstanding.
|
|
#define DZSWAP_CANNOT_REMOVE 3595 //%1 can not be removed from this dynamic zone since they are not assigned to it.
|
|
#define NOT_YOUR_TRAP 3671 //You cannot remove this, you are only allowed to remove traps you have set.
|
|
#define NO_CAST_ON_PET 4045 //You cannot cast this spell on your pet.
|
|
#define REWIND_WAIT 4059 //You must wait a bit longer before using the rewind command again.
|
|
#define CORPSEDRAG_LIMIT 4061 //You are already dragging as much as you can!
|
|
#define CORPSEDRAG_ALREADY 4062 //You are already dragging %1.
|
|
#define CORPSEDRAG_SOMEONE_ELSE 4063 //Someone else is dragging %1.
|
|
#define CORPSEDRAG_BEGIN 4064 //You begin to drag %1.
|
|
#define CORPSEDRAG_STOPALL 4065 //You stop dragging the corpses.
|
|
#define CORPSEDRAG_STOP 4066 //You stop dragging the corpse.
|
|
#define SOS_KEEPS_HIDDEN 4086 //Your Shroud of Stealth keeps you hidden from watchful eyes.␣␣
|
|
#define DISARM_NO_TARGET 4583 //You can't use disarm on that.
|
|
#define TARGET_TOO_CLOSE 4602 //You are too close to your target. Get farther away.
|
|
#define WHOALL_NO_RESULTS 5029 //There are no players in EverQuest that match those who filters.
|
|
#define TELL_QUEUED_MESSAGE 5045 //You told %1 '%T2. %3'
|
|
#define TOLD_NOT_ONLINE 5046 //%1 is not online at this time.
|
|
#define RAID_IS_FULL 5048 //The raid is full.
|
|
#define ZONING_NO_EXPANSION 5052 //The zone that you are attempting to enter is part of an expansion that you do not yet own. You may need to return to the Login screen and enter an account key for that expansion. If you have received this message in error, please /petition or send an email to EQAccounts@soe.sony.com
|
|
#define PETITION_NO_DELETE 5053 //You do not have a petition in the queue.
|
|
#define PETITION_DELETED 5054 //Your petition was successfully deleted.
|
|
#define ALREADY_IN_RAID 5060 //%1 is already in a raid.
|
|
#define ALREADY_IN_YOUR_RAID 5077 //%1 is already in your raid.
|
|
#define NOT_IN_YOUR_RAID 5082 //%1 is not in your raid.
|
|
#define GAIN_RAIDEXP 5085 //You gained raid experience!
|
|
#define ALREADY_IN_GRP_RAID 5088 //% 1 rejects your invite because they are in a raid and you are not in theirs, or they are a raid group leader
|
|
#define DUNGEON_SEALED 5141 //The gateway to the dungeon is sealed off to you. Perhaps you would be able to enter if you needed to adventure there.
|
|
#define ADVENTURE_COMPLETE 5147 //You received %1 points for successfully completing the adventure.
|
|
#define PARCEL_STATUS_2 5433 //You currently have % 1 parcels in your mail and are % 2 parcels over the limit of % 3!If you do not retrieve at least % 2 parcels before you logout, they will be lost!
|
|
#define PARCEL_STATUS_1 5434 //You currently have % 1 parcels in your mail and are 1 parcel over the limit of % 2!If you do not retrieve at least 1 parcel before you logout, it will be lost!
|
|
#define SUCCOR_FAIL 5169 //The portal collapes before you can escape!
|
|
#define NO_PROPER_ACCESS 5410 //You don't have the proper access rights.
|
|
#define AUGMENT_RESTRICTED 5480 //The item does not satisfy the augment's restrictions.
|
|
#define PET_ATTACKING 5501 //%1 tells you, 'Attacking %2 Master.'
|
|
#define AVOID_STUNNING_BLOW 5753 //You avoid the stunning blow.
|
|
#define FATAL_BOW_SHOT 5745 //%1 performs a FATAL BOW SHOT!!
|
|
#define SUSPECT_SEES_YOU 5746 //You suspect that this being can see you.
|
|
#define MELEE_SILENCE 5806 //You *CANNOT* use this melee ability, you are suffering from amnesia!
|
|
#define DISCIPLINE_REUSE_MSG 5807 //You can use the ability %1 again in %2 hour(s) %3 minute(s) %4 seconds.
|
|
#define DISCIPLINE_REUSE_MSG2 5808 //You can use the ability %1 again in %2 minute(s) %3 seconds.
|
|
#define FAILED_TAUNT 5811 //You have failed to taunt your target.
|
|
#define PHYSICAL_RESIST_FAIL 5817 //Your target avoided your %1 ability.
|
|
#define AA_NO_TARGET 5825 //You must first select a target for this ability!
|
|
#define YOU_RECEIVE 5941 //You receive %1.
|
|
#define NO_TASK_OFFERS 6009 //Sorry %3, I don't have anything for someone with your abilities.
|
|
#define MAX_ACTIVE_TASKS 6010 //Sorry %3, you already have the maximum number of active tasks.
|
|
#define TASK_REQUEST_COOLDOWN_TIMER 6011 //Sorry, %3, but you can't request another task for %4 minutes and %5 seconds.
|
|
#define FORAGE_MASTERY 6012 //Your forage mastery has enabled you to find something else!
|
|
#define BUYER_WELCOME 6065 //There are %1 Buyers waiting to purchase your loot. Type /barter to search for them, or use /buyer to set up your own Buy Lines.
|
|
#define BUYER_GREETING 6070 //%1 greets you, '%2'
|
|
#define GUILD_BANK_CANNOT_DEPOSIT 6097 // Cannot deposit this item. Containers must be empty, and only one of each LORE and no NO TRADE or TEMPORARY items may be deposited.
|
|
#define GUILD_BANK_FULL 6098 // There is no more room in the Guild Bank.
|
|
#define GUILD_BANK_TRANSFERRED 6100 // '%1' transferred to Guild Bank from Deposits.
|
|
#define GUILD_BANK_EMPTY_HANDS 6108 // You must empty your hands to withdraw from the Guild Bank.
|
|
#define EVOLVE_ITEM_EVOLVED 6145 //Your %1 has evolved!
|
|
#define EVOLVE_DETAILS 6146 //Evolving: Level %1/%2 %3%% %4
|
|
#define EVOLVE_LEVEL_LIMIT 6147 //Your %1 can not evolve until you reach level %2.
|
|
#define EVOLVE_XP_TXFR_CONFIRM 6148 //Are you sure you want to transfer experience between these two items?
|
|
#define EVOLVE_XP_TXFRD 6149 //Your item's experience has been transferred!
|
|
#define TRADESKILL_COMBINE_LORE 6199 // Combine would result in a LORE item (%1) you already possess.
|
|
#define TRANSFORM_FAILED 6326 //This mold cannot be applied to your %1.
|
|
#define TRANSFORM_COMPLETE 6327 //You have successfully transformed your %1.
|
|
#define DETRANSFORM_FAILED 6341 //%1 has no transformation that can be removed.
|
|
#define GUILD_PERMISSION_FAILED 6418 //You do not have permission to change access options.
|
|
#define PARCEL_DELIVERY_ARRIVED 6465 //You have received a new parcel delivery!
|
|
#define PARCEL_DELIVERY 6466 //%1 tells you, 'I will deliver the %2 to %3 as soon as possible!'
|
|
#define PARCEL_UNKNOWN_NAME 6467 //%1 tells you, 'Unfortunately, I don't know anyone by the name of %2. Here is your %3 back.''
|
|
#define PARCEL_DELIVERED 6471 //%1 hands you the %2 that was sent from %3.
|
|
#define PARCEL_DELIVERED_2 6472 //%1 hands you the stack of %2 %3 that was sent from %4.
|
|
#define GENERIC_STRING 6688 //%1 (used to any basic message)
|
|
#define SENTINEL_TRIG_YOU 6724 //You have triggered your sentinel.
|
|
#define SENTINEL_TRIG_OTHER 6725 //%1 has triggered your sentinel.
|
|
#define TRADER_MODE_OFF 6741 //Bazaar Trader Mode *OFF*
|
|
#define TRADER_MODE_ON 6742 //Bazaar Trader Mode *ON*
|
|
#define TRADER_SET_PRICE 6754 //To become a merchant you must assign a price to an item in your list. Do this by selecting an item, then selecting a money amount, and then clicking set price.
|
|
#define IDENTIFY_SPELL 6765 //Item Lore: %1.
|
|
#define PET_NOW_HOLDING 6834 //Now holding, Master. I will not start attacks until ordered.
|
|
#define PET_ON_GHOLD 6843 //Pet greater hold has been set to on.
|
|
#define PET_OFF_GHOLD 6846 //Pet greater hold has been set to off.
|
|
#define PET_GHOLD_ON_MSG 6847 //Now greater holding master. I will only attack something new if ordered.
|
|
#define PET_ON_REGROUPING 6854 //Now regrouping, master.
|
|
#define PET_OFF_REGROUPING 6855 //No longer regrouping, master.
|
|
#define BUFF_NOT_BLOCKABLE 7608 //You cannot block this effect.
|
|
#define LDON_DONT_KNOW_TRAPPED 7552 //You do not know if this object is trapped.
|
|
#define LDON_HAVE_DISARMED 7553 //You have disarmed %1!
|
|
#define LDON_ACCIDENT_SETOFF 7554 //You accidentally set off the trap!
|
|
#define LDON_HAVE_NOT_DISARMED 7555 //You have not disarmed %1.
|
|
#define LDON_ACCIDENT_SETOFF2 7556 //You accidentally set off the trap!
|
|
#define LDON_CERTAIN_TRAP 7557 //You are certain that %1 is trapped.
|
|
#define LDON_CERTAIN_NOT_TRAP 7558 //You are certain that %1 is not trapped.
|
|
#define LDON_CANT_DETERMINE_TRAP 7559 //You are unable to determine if %1 is trapped.
|
|
#define LDON_PICKLOCK_SUCCESS 7560 //You have successfully picked %1!
|
|
#define LDON_PICKLOCK_FAILURE 7561 //You have failed to pick %1.
|
|
#define LDON_STILL_LOCKED 7562 //You cannot open %1, it is locked.
|
|
#define LDON_BASH_CHEST 7563 //%1 try to %2 %3, but do no damage.
|
|
#define DOORS_NO_PICK 7564 //You must have a lock pick in your inventory to do this.
|
|
#define LDON_NO_LOCKPICK 7564 //You must have a lock pick in your inventory to do this.
|
|
#define LDON_WAS_NOT_LOCKED 7565 //%1 was not locked.
|
|
#define LDON_WAS_NOT_TRAPPED 7566 //%1 was not trapped
|
|
#define GAIN_SINGLE_AA_SINGLE_AA 8019 //You have gained an ability point! You now have %1 ability point.
|
|
#define GAIN_SINGLE_AA_MULTI_AA 8020 //You have gained an ability point! You now have %1 ability points.
|
|
#define GAIN_MULTI_AA_MULTI_AA 8021 //You have gained %1 ability point(s)! You now have %2 ability point(s).
|
|
#define GAIN_GROUP_LEADERSHIP_POINT 8585 //
|
|
#define GAIN_RAID_LEADERSHIP_POINT 8589 //
|
|
#define MAX_GROUP_LEADERSHIP_POINTS 8584 //
|
|
#define MAX_RAID_LEADERSHIP_POINTS 8591 //
|
|
#define LEADERSHIP_EXP_ON 8653 //
|
|
#define LEADERSHIP_EXP_OFF 8654 //
|
|
#define CURRENT_SPELL_EFFECTS 8757 //%1's current spell effects:
|
|
#define MAX_MAIN_RAID_ASSISTERS 8782 //Max number of main assists reached (3)
|
|
#define MAX_MAIN_RAID_MARKERS 8783 //Max number of main markers reached (3)
|
|
#define NOT_DELEGATED_MARKER 8794 //You have not been delegated Raid Mark
|
|
#define GAIN_GROUP_LEADERSHIP_EXP 8788 //
|
|
#define GAIN_RAID_LEADERSHIP_EXP 8789 //
|
|
#define BUFF_MINUTES_REMAINING 8799 //%1 (%2 minutes remaining)
|
|
#define RAID_NO_LONGER_MARKED 8801 //%1 is no longer marked
|
|
#define YOU_HAVE_BEEN_GIVEN 8994 //You have been given: %1
|
|
#define NO_MORE_TRAPS 9002 //You have already placed your maximum number of traps.
|
|
#define FEAR_TOO_HIGH 9035 //Your target is too high of a level for your fear spell.
|
|
#define SLOW_MOSTLY_SUCCESSFUL 9029 //Your spell was mostly successful.
|
|
#define SLOW_PARTIALLY_SUCCESSFUL 9030 // Your spell was partially successful.
|
|
#define SLOW_SLIGHTLY_SUCCESSFUL 9031 //Your spell was slightly successful.
|
|
#define SPELL_OPPOSITE_EFFECT 9032 //Your spell may have had the opposite effect of what you desired.
|
|
#define HAS_BEEN_AWAKENED 9037 //%1 has been awakened by %2.
|
|
#define YOU_HEAL 9068 //You have healed %1 for %2 points of damage.
|
|
#define YOUR_HIT_DOT 9072 //%1 has taken %2 damage from your %3.
|
|
#define HIT_NON_MELEE 9073 //%1 hit %2 for %3 points of non-melee damage.
|
|
#define GLOWS_BLUE 9074 //Your %1 glows blue.
|
|
#define GLOWS_RED 9075 //Your %1 glows red.
|
|
#define SHAKE_OFF_STUN 9077 //You shake off the stun effect!
|
|
#define STRIKETHROUGH_STRING 9078 //You strike through your opponent's defenses!
|
|
#define SPELL_REFLECT 9082 //%1's spell has been reflected by %2.
|
|
#define NO_MORE_AURAS 9160 //You do not have sufficient focus to maintain that ability.
|
|
#define NEW_SPELLS_AVAIL 9149 //You have new spells available to you. Check the merchants near your guild master.
|
|
#define FD_CAST_ON_NO_BREAK 9174 //The strength of your will allows you to resume feigning death.
|
|
#define SNEAK_RESTRICT 9240 //You can not use this ability because you have not been hidden for long enough.
|
|
#define PET_NOW_FOCUSING 9254 //Focusing on one target, Master.
|
|
#define PET_NOT_FOCUSING 9263 //No longer focusing on one target, Master.
|
|
#define PET_NOT_CASTING 9264 //Not casting spells, Master.
|
|
#define PET_CASTING 9291 //Casting spells normally, Master.
|
|
#define NO_CAST_IN_COMBAT 9190 //You can not cast this spell while in combat.
|
|
#define NO_CAST_OUT_OF_COMBAT 9191 //You can not cast this spell while out of combat.
|
|
#define NO_ABILITY_IN_COMBAT 9192 //You can not use this ability while in combat.
|
|
#define NO_ABILITY_OUT_OF_COMBAT 9194 //You can not use this ability while out of combat.
|
|
#define GAIN_GROUPXP_BONUS 9298 //You gain party experience (with a bonus)!
|
|
#define GAIN_GROUPXP_PENALTY 9301 //You gain party experience (with a penalty)!
|
|
#define GAIN_RAIDXP_BONUS 9302 //You gained raid experience (with a bonus)!
|
|
#define GAIN_RAIDXP_PENALTY 9303 //You gained raid experience (with a penalty)!
|
|
#define LESSER_SPELL_VERSION 11004 //%1 is a lesser version of %2 and cannot be scribed
|
|
#define AE_RAMPAGE 11015 //%1 goes on a WILD RAMPAGE!
|
|
#define GROUP_IS_FULL 12000 //You cannot join that group, it is full.
|
|
#define FACE_ACCEPTED 12028 //Facial features accepted.
|
|
#define TRACKING_BEGIN 12040 //You begin tracking %1.
|
|
#define SPELL_LEVEL_TO_LOW 12048 //You will have to achieve level %1 before you can scribe the %2.
|
|
#define YOU_RECEIVE_AS_SPLIT 12071 //You receive %1 as your split.
|
|
#define ATTACKFAILED 12158 //%1 try to %2 %3, but %4!
|
|
#define HIT_STRING 12183 //hit
|
|
#define CRUSH_STRING 12191 //crush
|
|
#define PIERCE_STRING 12193 //pierce
|
|
#define KICK_STRING 12195 //kick
|
|
#define STRIKE_STRING 12197 //strike
|
|
#define BACKSTAB_STRING 12199 //backstab
|
|
#define BASH_STRING 12201 //bash
|
|
#define GUILD_NOT_MEMBER 12242 //You are not a member of any guild.
|
|
#define MEMBER_OF_X_GUILD 12256
|
|
#define OFFICER_OF_X_GUILD 12257
|
|
#define LEADER_OF_X_GUILD 12258
|
|
#define NOT_IN_A_GUILD 12259
|
|
#define TARGET_PLAYER_FOR_GUILD_STATUS 12260
|
|
#define TARGET_ALREADY_IN_GROUP 12265 //% 1 is already in another group.
|
|
#define GROUP_INVITEE_NOT_FOUND 12268 //You must target a player or use /invite <name> to invite someone to your group.
|
|
#define GROUP_INVITEE_SELF 12270 //12270 You cannot invite yourself.
|
|
#define ALREADY_IN_PARTY 12272 //That person is already in your party.
|
|
#define TALKING_TO_SELF 12323 //Talking to yourself again?
|
|
#define SPLIT_NO_GROUP 12328 //You are not in a group! Keep it all.
|
|
#define NO_LONGER_HIDDEN 12337 //You are no longer hidden.
|
|
#define STOP_SNEAKING 12338 //You stop sneaking
|
|
#define NOT_IN_CONTROL 12368 //You do not have control of yourself right now.
|
|
#define NO_SKILL_WHILE_MOUNTED 12393 //You can not use this skill while on a mount.
|
|
#define STAND_TO_CAST 12441 //You must be standing to cast a spell.
|
|
#define ALREADY_CASTING 12442 //You are already casting a spell!
|
|
#define SHIMMERS_BRIEFLY 12444 //Your %1 shimmers briefly.
|
|
#define SENSE_CORPSE_NOT_NAME 12446 //You don't sense any corpses of that name.
|
|
#define SENSE_CORPSE_NONE 12447 //You don't sense any corpses.
|
|
#define SCREECH_BUFF_BLOCK 12448 //Your immunity buff protected you from the spell %1!
|
|
#define NOT_HOLDING_ITEM 12452 //You are not holding an item!
|
|
#define SENSE_UNDEAD 12471 //You sense undead in this direction.
|
|
#define SENSE_ANIMAL 12472 //You sense an animal in this direction.
|
|
#define SENSE_SUMMONED 12473 //You sense a summoned being in this direction.
|
|
#define SENSE_NOTHING 12474 //You don't sense anything.
|
|
#define SENSE_TRAP 12475 //You sense a trap in this direction.
|
|
#define LDON_SENSE_TRAP3 12476 //You don't sense any traps.
|
|
#define INTERRUPT_SPELL_OTHER 12478 //%1's casting is interrupted!
|
|
#define YOU_HIT_NONMELEE 12481 //You were hit by non-melee for %1 damage.
|
|
#define TRACK_LOST_TARGET 12681 //You have lost your tracking target.
|
|
#define TRACK_STRAIGHT_AHEAD 12676
|
|
#define TRACK_AHEAD_AND_TO 12677
|
|
#define TRACK_TO_THE 12678
|
|
#define TRACK_BEHIND_AND_TO 12679
|
|
#define TRACK_BEHIND_YOU 12680
|
|
#define BEAM_SMILE 12501 //%1 beams a smile at %2
|
|
#define SONG_ENDS_ABRUPTLY 12686 //Your song ends abruptly.
|
|
#define SONG_ENDS 12687 //Your song ends.
|
|
#define SONG_ENDS_OTHER 12688 //%1's song ends.
|
|
#define SONG_ENDS_ABRUPTLY_OTHER 12689 //%1's song ends abruptly.
|
|
#define DIVINE_AURA_NO_ATK 12695 //You can't attack while invulnerable!
|
|
#define TRY_ATTACKING_SOMEONE 12696 //Try attacking someone other than yourself, it's more productive
|
|
#define RANGED_TOO_CLOSE 12698 //Your target is too close to use a ranged weapon!
|
|
#define BACKSTAB_WEAPON 12874 //You need a piercing weapon as your primary weapon in order to backstab
|
|
#define DISARMED 12889 //You have been disarmed!
|
|
#define DISARM_SUCCESS 12890 //You disarmed %1!
|
|
#define DISARM_FAILED 12891 //Your attempt to disarm failed.
|
|
#define MORE_SKILLED_THAN_I 12931 //%1 tells you, 'You are more skilled than I! What could I possibly teach you?'
|
|
#define SURNAME_EXISTS 12939 //You already have a surname. Operation failed.
|
|
#define SURNAME_LEVEL 12940 //You can only submit a surname upon reaching the 20th level. Operation failed.
|
|
#define SURNAME_TOO_LONG 12942 //Surname must be less than 20 characters in length.
|
|
#define REPORT_ONCE 12945 //You may only submit a report once per time that you zone. Thank you.
|
|
#define NOW_INVISIBLE 12950 //%1 is now Invisible.
|
|
#define NOW_VISIBLE 12951 //%1 is now Visible.
|
|
#define YOU_TAKE_DOT 12954 //You have taken %1 damage from %2 by %3
|
|
#define GUILD_NOT_MEMBER2 12966 //You are not in a guild.
|
|
#define HOT_HEAL_SELF 12976 //You have been healed for %1 hit points by your %2.
|
|
#define HOT_HEAL_OTHER 12997 //You have healed %1 for %2 hit points with your %3.
|
|
#define HOT_HEALED_OTHER 12998 //%1 healed you for %2 hit points by %3.
|
|
#define DISC_LEVEL_USE_ERROR 13004 //You are not sufficient level to use this discipline.
|
|
#define SPLIT_FAIL 13112 //There is not enough to split, keep it.
|
|
#define TOGGLE_ON 13172 //Asking server to turn ON your incoming tells.
|
|
#define TOGGLE_OFF 13173 //Asking server to turn OFF all incoming tells for you.
|
|
#define DUEL_INPROGRESS 13251 //You have already accepted a duel with someone else cowardly dog.
|
|
#define OTHER_HIT_DOT 13327 //%1 has taken %2 damage from %3 by %4.
|
|
#define GAIN_XP_BONUS 14541 //You gain experience (with a bonus)!
|
|
#define GAIN_XP_PENALTY 14542 //You gain experience (with a penalty)!
|
|
#define GENERIC_MISS 15041 //%1 missed %2
|
|
|
|
#endif
|
|
|