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* Added mintime and maxtime to spawnentry. This will prevent a NPC from spawning outside of the times specified. NPCs spawned in this way will then behave like normal NPCs. They will not despawn on their own, unlike spawn_events/spawn_conditions. NPCs using this that are alone in their spawngroup will attempt to spawn after their respawn timer has expired if the time of day is outside their range. Otherwise, another NPC in the spawngroup will be chosen to spawn. The normal rules (chance, spawn_limit) still apply to these NPCs, this is just another rule added to the system. mintime and maxtime both represent the in-game EQ Hour. Valid values are 1-24. If either or both of the values are 0, then the NPC will not have any time restriction. Added a new rule World:BootHour. This allows server admins to specify the EQ hour the server will boot to. Valid options are 1-24. Setting this rule to 0 (default) disables it and world will use whatever time is specified in the DB. * generated base_spawnentry_repository.h from script * removed the rule insert from database_update_manifest.cpp. * Add logging, initializers, minor cleanup * Remove if/else branch * Update eqtime.cpp * Initializers, logging --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
404 lines
8.7 KiB
C++
404 lines
8.7 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <fmt/format.h>
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#include "../common/global_define.h"
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#include "../common/types.h"
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#include "entity.h"
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#include "spawngroup.h"
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#include "zone.h"
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#include "zonedb.h"
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#include "../common/repositories/criteria/content_filter_criteria.h"
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extern EntityList entity_list;
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extern Zone *zone;
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SpawnEntry::SpawnEntry(uint32 in_NPCType, int in_chance, uint16 in_filter, uint8 in_npc_spawn_limit, uint8 in_min_time, uint8 in_max_time) {
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NPCType = in_NPCType;
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chance = in_chance;
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condition_value_filter = in_filter;
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npc_spawn_limit = in_npc_spawn_limit;
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min_time = in_min_time;
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max_time = in_max_time;
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}
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SpawnGroup::SpawnGroup(
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uint32 in_id,
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char *name,
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int in_group_spawn_limit,
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float dist,
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float maxx,
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float minx,
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float maxy,
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float miny,
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int delay_in,
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int despawn_in,
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uint32 despawn_timer_in,
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int min_delay_in,
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bool wp_spawns_in
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)
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{
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id = in_id;
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strn0cpy(name_, name, 120);
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group_spawn_limit = in_group_spawn_limit;
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roambox[0] = maxx;
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roambox[1] = minx;
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roambox[2] = maxy;
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roambox[3] = miny;
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roamdist = dist;
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min_delay = min_delay_in;
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delay = delay_in;
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despawn = despawn_in;
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despawn_timer = despawn_timer_in;
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wp_spawns = wp_spawns_in;
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}
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uint32 SpawnGroup::GetNPCType(uint16 in_filter)
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{
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int npcType = 0;
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int totalchance = 0;
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if (!entity_list.LimitCheckGroup(id, group_spawn_limit)) {
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return (0);
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}
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std::list<SpawnEntry *> possible;
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for (auto &it : list_) {
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auto se = it.get();
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if (!entity_list.LimitCheckType(se->NPCType, se->npc_spawn_limit)) {
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continue;
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}
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if (se->min_time != 0 && se->max_time != 0 && se->min_time <= 24 && se->max_time <= 24) {
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if (!zone->zone_time.IsInbetweenTime(se->min_time, se->max_time)) {
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continue;
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}
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}
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if (se->condition_value_filter != in_filter) {
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continue;
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}
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totalchance += se->chance;
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possible.push_back(se);
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}
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if (totalchance == 0) {
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return 0;
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}
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int32 roll = 0;
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roll = zone->random.Int(0, totalchance - 1);
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for (auto se : possible) {
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if (roll < se->chance) {
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npcType = se->NPCType;
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break;
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}
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else {
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roll -= se->chance;
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}
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}
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return npcType;
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}
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void SpawnGroup::AddSpawnEntry(std::unique_ptr<SpawnEntry> &newEntry)
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{
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list_.push_back(std::move(newEntry));
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}
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SpawnGroup::~SpawnGroup()
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{
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list_.clear();
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}
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SpawnGroupList::~SpawnGroupList()
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{
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m_spawn_groups.clear();
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}
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void SpawnGroupList::AddSpawnGroup(std::unique_ptr<SpawnGroup> &new_group)
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{
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if (new_group == nullptr) {
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return;
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}
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m_spawn_groups[new_group->id] = std::move(new_group);
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}
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SpawnGroup *SpawnGroupList::GetSpawnGroup(uint32 in_id)
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{
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if (m_spawn_groups.count(in_id) != 1) {
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return nullptr;
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}
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return (m_spawn_groups[in_id].get());
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}
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void SpawnGroupList::ReloadSpawnGroups()
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{
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ClearSpawnGroups();
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content_db.LoadSpawnGroups(zone->GetShortName(), zone->GetInstanceVersion(), &zone->spawn_group_list);
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}
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void SpawnGroupList::ClearSpawnGroups()
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{
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m_spawn_groups.clear();
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}
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bool ZoneDatabase::LoadSpawnGroups(const char *zone_name, uint16 version, SpawnGroupList *spawn_group_list)
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{
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std::string query = fmt::format(
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SQL(
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SELECT
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DISTINCT(spawngroupID),
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spawngroup.name,
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spawngroup.spawn_limit,
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spawngroup.dist,
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spawngroup.max_x,
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spawngroup.min_x,
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spawngroup.max_y,
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spawngroup.min_y,
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spawngroup.delay,
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spawngroup.despawn,
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spawngroup.despawn_timer,
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spawngroup.mindelay,
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spawngroup.wp_spawns
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FROM
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spawn2,
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spawngroup
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WHERE
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spawn2.spawngroupID = spawngroup.ID
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AND
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(spawn2.version = {} OR version = -1)
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AND zone = '{}'
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{}
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),
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version,
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zone_name,
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ContentFilterCriteria::apply()
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);
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auto results = QueryDatabase(query);
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if (!results.Success()) {
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return false;
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}
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for (auto row = results.begin(); row != results.end(); ++row) {
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auto new_spawn_group = std::make_unique<SpawnGroup>(
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Strings::ToInt(row[0]),
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row[1],
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Strings::ToInt(row[2]),
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Strings::ToFloat(row[3]),
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Strings::ToFloat(row[4]),
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Strings::ToFloat(row[5]),
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Strings::ToFloat(row[6]),
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Strings::ToFloat(row[7]),
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Strings::ToInt(row[8]),
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Strings::ToInt(row[9]),
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Strings::ToInt(row[10]),
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Strings::ToInt(row[11]),
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Strings::ToInt(row[12])
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);
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spawn_group_list->AddSpawnGroup(new_spawn_group);
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}
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LogInfo("Loaded [{}] spawn group(s)", Strings::Commify(results.RowCount()));
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query = fmt::format(
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SQL(
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SELECT
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DISTINCT
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spawnentry.spawngroupID,
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npcid,
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chance,
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condition_value_filter,
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npc_types.spawn_limit
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AS sl,
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min_time,
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max_time
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FROM
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spawnentry,
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spawn2,
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npc_types
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WHERE
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spawnentry.npcID = npc_types.id
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AND
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spawnentry.spawngroupID = spawn2.spawngroupID
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AND
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zone = '{}'
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{}
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),
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zone_name,
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ContentFilterCriteria::apply("spawnentry")
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);
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results = QueryDatabase(query);
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if (!results.Success()) {
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return false;
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}
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for (auto row = results.begin(); row != results.end(); ++row) {
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auto new_spawn_entry = std::make_unique<SpawnEntry>(
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Strings::ToInt(row[1]),
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Strings::ToInt(row[2]),
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Strings::ToInt(row[3]),
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(row[4] ? Strings::ToInt(row[4]) : 0),
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Strings::ToInt(row[5]),
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Strings::ToInt(row[6])
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);
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SpawnGroup *spawn_group = spawn_group_list->GetSpawnGroup(Strings::ToInt(row[0]));
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if (!spawn_group) {
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continue;
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}
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spawn_group->AddSpawnEntry(new_spawn_entry);
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}
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LogInfo("Loaded [{}] spawn entries", Strings::Commify(results.RowCount()));
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return true;
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}
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/**
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* @param spawn_group_id
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* @param spawn_group_list
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* @return
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*/
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bool ZoneDatabase::LoadSpawnGroupsByID(int spawn_group_id, SpawnGroupList *spawn_group_list)
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{
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std::string query = fmt::format(
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SQL(
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SELECT DISTINCT
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(spawngroup.id),
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spawngroup.name,
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spawngroup.spawn_limit,
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spawngroup.dist,
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spawngroup.max_x,
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spawngroup.min_x,
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spawngroup.max_y,
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spawngroup.min_y,
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spawngroup.delay,
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spawngroup.despawn,
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spawngroup.despawn_timer,
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spawngroup.mindelay,
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spawngroup.wp_spawns
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FROM
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spawngroup
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WHERE
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spawngroup.ID = '{}'
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),
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spawn_group_id
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);
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auto results = QueryDatabase(query);
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if (!results.Success()) {
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return false;
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}
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for (auto row = results.begin(); row != results.end(); ++row) {
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LogSpawnsDetail(
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"Loading spawn_group spawn_group_id [{}] name [{}] spawn_limit [{}] dist [{}]",
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row[0],
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row[1],
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row[2],
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row[3]
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);
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auto new_spawn_group = std::make_unique<SpawnGroup>(
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Strings::ToInt(row[0]),
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row[1],
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Strings::ToInt(row[2]),
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Strings::ToFloat(row[3]),
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Strings::ToFloat(row[4]),
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Strings::ToFloat(row[5]),
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Strings::ToFloat(row[6]),
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Strings::ToFloat(row[7]),
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Strings::ToInt(row[8]),
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Strings::ToInt(row[9]),
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Strings::ToInt(row[10]),
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Strings::ToInt(row[11]),
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Strings::ToInt(row[12])
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);
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spawn_group_list->AddSpawnGroup(new_spawn_group);
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}
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query = fmt::format(
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SQL(
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SELECT DISTINCT
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(spawnentry.spawngroupID),
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spawnentry.npcid,
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spawnentry.chance,
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spawnentry.condition_value_filter,
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spawngroup.spawn_limit,
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spawnentry.min_time,
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spawnentry.max_time
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FROM
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spawnentry,
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spawngroup
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WHERE
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spawnentry.spawngroupID = '{}'
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AND spawngroup.spawn_limit = '0'
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ORDER BY chance),
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spawn_group_id
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);
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results = QueryDatabase(query);
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if (!results.Success()) {
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return false;
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}
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for (auto row = results.begin(); row != results.end(); ++row) {
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auto new_spawn_entry = std::make_unique<SpawnEntry>(
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Strings::ToInt(row[1]),
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Strings::ToInt(row[2]),
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Strings::ToInt(row[3]),
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(row[4] ? Strings::ToInt(row[4]) : 0),
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Strings::ToInt(row[5]),
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Strings::ToInt(row[6])
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);
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LogSpawnsDetail(
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"Loading spawn_entry spawn_group_id [{}] npc_id [{}] chance [{}] condition_value_filter [{}] spawn_limit [{}] min_time [{}] max_time [{}] ",
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row[0],
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row[1],
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row[2],
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row[3],
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row[4],
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row[5],
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row[6]
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);
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SpawnGroup *spawn_group = spawn_group_list->GetSpawnGroup(Strings::ToInt(row[0]));
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if (!spawn_group) {
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continue;
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}
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spawn_group->AddSpawnEntry(new_spawn_entry);
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}
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return true;
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}
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