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* Lots of flee updates primarily based on TAKPs source * Update Values to EQEmu values. * Add rule * Adjustments to fear pathing * Flee/Pathing adjustments (More TAKP code adjusted) * updates * Updates (Massaged functions from TAKP source) --------- Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
73 lines
2.3 KiB
C++
73 lines
2.3 KiB
C++
/*
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EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2014 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef ZONE_MAP_H
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#define ZONE_MAP_H
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#include "position.h"
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#include <stdio.h>
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#include "zone_config.h"
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#define BEST_Z_INVALID -99999
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extern const ZoneConfig *Config;
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class Map
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{
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public:
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Map();
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~Map();
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float FindBestZ(glm::vec3 &start, glm::vec3 *result) const;
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float FindClosestZ(glm::vec3 &start, glm::vec3 *result) const;
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float FindCeiling(glm::vec3 &start, glm::vec3 *result) const;
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float FindGround(glm::vec3 &start, glm::vec3 *result) const;
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bool LineIntersectsZone(glm::vec3 start, glm::vec3 end, float step, glm::vec3 *result) const;
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bool LineIntersectsZoneNoZLeaps(glm::vec3 start, glm::vec3 end, float step_mag, glm::vec3 *result) const;
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bool CheckLoS(glm::vec3 myloc, glm::vec3 oloc) const;
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bool DoCollisionCheck(glm::vec3 myloc, glm::vec3 oloc, glm::vec3 &outnorm, float &distance) const;
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#ifdef USE_MAP_MMFS
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bool Load(std::string filename, bool force_mmf_overwrite = false);
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#else
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bool Load(const std::string& filename);
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#endif
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static Map *LoadMapFile(std::string file);
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private:
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void RotateVertex(glm::vec3 &v, float rx, float ry, float rz);
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void ScaleVertex(glm::vec3 &v, float sx, float sy, float sz);
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void TranslateVertex(glm::vec3 &v, float tx, float ty, float tz);
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bool LoadV1(FILE *f);
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bool LoadV2(FILE *f);
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#ifdef USE_MAP_MMFS
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bool LoadMMF(const std::string& map_file_name, bool force_mmf_overwrite);
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bool SaveMMF(const std::string& map_file_name, bool force_mmf_overwrite);
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#endif /*USE_MAP_MMFS*/
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struct impl;
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impl *imp;
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};
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#endif
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