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* [Feature] Add additional Guild Features This adds the following guild features and design pattern - the existing guild system was used - guild features are based on RoF2 within source with translaters used to converted between client differences - backward compatible with Ti and UF, and allows for mixed client servers - Guild Back for Ti and UF is based on RoF2 Permissions for banking if Guild Leader does not use Ti/UF - Guild Ranks and Permissions are enabled. - Guild Tributes are enabled. - Event logging via rules for donating tribute items and plat - Rules to limit Guild Tributes based on max level of server - Rewrote guild communications to client using specific opcodes -- Server no longer sends a guild member list on each zone -- Guild window is updated when a member levels, rank changes, zone changes, banker/alt status using individual opcodes -- When a member is removed or added to a guild, a single opcode is sent to each guild member -- This reduces network traffic considerably Known issues: - Visual bug only. Guild Tributes window will display a 0 for level if tribute is above max level rule setting. - Visual bug only. Guild Mgmt Window will not display an online member if the player has 'show offline' unchecked and a guild member zones within the Notes/Tribute tab. This is resolved by selecting and de-selecting the 'Show Offline' checkbox. * Updated RoF2 Guild Comms Updated RoF2 Guild Comms Update RoF2 Opcodes Rewrote RoF2 Guild Communications using specific opcodes. Added database changes - they are irreversible * Formatting * Update base_guild_members_repository.h * Format GuildInfo * Format GuildAction enum * Formatting in clientlist * quantity vs quantity * desc vs description * Format structs * Inline struct values * Formatting * Formatting * Formatting fixes * Formatting items * Formatting * Formatting * struct formatting updates * Updated formatting * Updated - std:string items - naming conventions - magic numbers * Repo refactors Other formatting updates * Remove test guild commands * Updated #guild info command * Add new repo methods for Neckolla ReplaceOne and ReplaceMany * Fix guild_tributes repo * Update database_update_manifest.cpp * Phase 1 of final testing with RoF2 -> RoF2. Next phase will be inter compatibility review * Remove #guild testing commands * Fix uf translator error Rewrite LoadGuilds * Use extended repository * FIx guild window on member add * LoadGuild Changes * Update guild_base.cpp * Few small fixes for display issue with UF * Update guild_base.cpp * Update guild_members_repository.h * Update zoneserver.cpp * Update guild.cpp * Update entity.h * Switch formatting * Formatting * Update worldserver.cpp * Switch formatting * Formatting switch statement * Update guild.cpp * Formatting in guild_base * We don't need to validate m_db everywhere * More formatting / spacing issues * Switch format * Update guild_base.cpp * Fix an UF issue displaying incorrect guildtag as <> * Updated several constants, fixed a few issues with Ti/UF and guild tributes not being removed or sent when a member is removed/disbands from a guild. * Formatting and logging updates * Fix for Loadguilds and permissions after repo updates. * Cleanup unnecessary m_db checks * Updated logging to use player_event_logs * Updated to use the single opcodes for guild traffic for Ti/UF/RoF2. Several enhancements for guild functionality for more reusable code and readability. * Update to fix Demote Self and guild invites declining when option set to not accept guild invites * Potential fix for guild notes/tribute display issues when client has 'Show Offline' unchecked. * Updates to fox recent master changes Updates to fix recent master changes * Updates in response to comments * Further Updates in response to comments * Comment updates and refactor for SendAppearance functions * Comment updates * Update client spawn process for show guild name Add show guild tag to default spawn process * Update to use zone spawn packets for RoF2 Removed several unused functions as a result Updated MemberRankUpdate to properly update guild_show on rank change. Updated OP_GuildURLAndChannel opcode for UF/RoF2 * Cleanup of world changes Created function for repetitive zonelist sendpackets to only booted zones Re-Inserted accidental delete of scanclosemobs * Fixes * Further world cleanup * Fix a few test guild bank cases for backward compat Removed a duplicate db call Fixed a fallthrough issue * Update guild_mgr.cpp * Cleanup --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
72 lines
2.0 KiB
C++
72 lines
2.0 KiB
C++
#ifndef EQEMU_LUA_PACKET_H
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#define EQEMU_LUA_PACKET_H
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#ifdef LUA_EQEMU
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#include "lua_ptr.h"
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#include "../common/types.h"
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class EQApplicationPacket;
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namespace luabind {
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struct scope;
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}
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luabind::scope lua_register_packet();
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luabind::scope lua_register_packet_opcodes();
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class Lua_Packet : public Lua_Ptr<EQApplicationPacket>
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{
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typedef EQApplicationPacket NativeType;
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public:
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Lua_Packet() : Lua_Ptr(nullptr), owned_(false) { }
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Lua_Packet(EQApplicationPacket *d) : Lua_Ptr(d), owned_(false) { }
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Lua_Packet(int opcode, int size);
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Lua_Packet(int opcode, int size, bool raw);
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Lua_Packet& operator=(const Lua_Packet& o);
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Lua_Packet(const Lua_Packet& o);
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virtual ~Lua_Packet() { if(owned_) { EQApplicationPacket *ptr = GetLuaPtrData(); if(ptr) { delete ptr; } } }
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int GetSize();
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int GetOpcode();
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void SetOpcode(int op);
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int GetRawOpcode();
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int GetProtocolOpcode();
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void SetRawOpcode(int op);
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int GetWritePosition();
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void SetWritePosition(int offset);
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void WriteInt8(int value);
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void WriteInt8(int offset, int value);
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void WriteInt16(int value);
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void WriteInt16(int offset, int value);
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void WriteInt32(int value);
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void WriteInt32(int offset, int value);
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void WriteInt64(int64 value);
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void WriteInt64(int offset, int64 value);
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void WriteFloat(float value);
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void WriteFloat(int offset, float value);
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void WriteDouble(double value);
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void WriteDouble(int offset, double value);
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void WriteString(std::string value);
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void WriteString(int offset, std::string value);
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void WriteFixedLengthString(std::string value);
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void WriteFixedLengthString(int offset, std::string value, int string_length);
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int ReadInt8(int offset);
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int ReadInt16(int offset);
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int ReadInt32(int offset);
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int64 ReadInt64(int offset);
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float ReadFloat(int offset);
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double ReadDouble(int offset);
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std::string ReadString(int offset);
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std::string ReadFixedLengthString(int offset, int string_length);
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operator EQApplicationPacket*() {
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return reinterpret_cast<EQApplicationPacket*>(GetLuaPtrData());
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}
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private:
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bool owned_;
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};
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#endif
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#endif
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