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* [Cleanup] Cleanup Special Ability-based Code * Update emu_constants.cpp * Update emu_constants.cpp * Update emu_constants.cpp * Update special_ability.cpp * Cleanup * Update emu_constants.cpp
953 lines
22 KiB
C++
953 lines
22 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "client.h"
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#include "entity.h"
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#include "groups.h"
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#include "mob.h"
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#include "raids.h"
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#include "../common/data_verification.h"
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#include "hate_list.h"
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#include "quest_parser_collection.h"
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#include "zone.h"
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#include "water_map.h"
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#include <list>
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extern Zone *zone;
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HateList::HateList()
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{
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hate_owner = nullptr;
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}
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HateList::~HateList()
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{
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}
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void HateList::WipeHateList(bool npc_only) {
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auto iterator = list.begin();
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while (iterator != list.end()) {
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Mob *m = (*iterator)->entity_on_hatelist;
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if (
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m &&
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(
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m->IsOfClientBotMerc() ||
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(m->IsPet() && m->GetOwner() && m->GetOwner()->IsOfClientBotMerc())
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) &&
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npc_only
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) {
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iterator++;
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} else {
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if (m) {
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if (parse->HasQuestSub(hate_owner->GetNPCTypeID(), EVENT_HATE_LIST)) {
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parse->EventNPC(EVENT_HATE_LIST, hate_owner->CastToNPC(), m, "0", 0);
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}
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if (m->IsClient()) {
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m->CastToClient()->DecrementAggroCount();
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m->CastToClient()->RemoveXTarget(hate_owner, true);
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}
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delete (*iterator);
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iterator = list.erase(iterator);
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}
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}
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}
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}
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bool HateList::IsEntOnHateList(Mob* m)
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{
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return m ? Find(m) != nullptr : false;
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}
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struct_HateList* HateList::Find(Mob* m)
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{
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if (!m || list.empty()) {
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return nullptr;
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}
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for (auto e : list) {
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if (e->entity_on_hatelist && e->entity_on_hatelist == m) {
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return e;
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}
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}
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return nullptr;
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}
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void HateList::SetHateAmountOnEnt(Mob* other, int64 in_hate, uint64 in_damage)
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{
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struct_HateList *entity = Find(other);
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if (entity)
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{
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if (in_damage > 0)
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entity->hatelist_damage = in_damage;
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if (in_hate > 0)
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entity->stored_hate_amount = in_hate;
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entity->last_modified = Timer::GetCurrentTime();
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}
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}
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Mob* HateList::GetDamageTopOnHateList(Mob* hater)
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{
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Mob* c = nullptr;
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Mob* m = nullptr;
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Group* g = nullptr;
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Raid* r = nullptr;
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uint64 damage = 0;
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for (const auto& e : list) {
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c = e->entity_on_hatelist;
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if (!c) {
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continue;
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}
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g = nullptr;
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r = nullptr;
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if (c->IsBot()) {
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r = entity_list.GetRaidByBot(c->CastToBot());
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} else if (c->IsClient()) {
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r = entity_list.GetRaidByClient(c->CastToClient());
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}
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g = entity_list.GetGroupByMob(c);
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if (r) {
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if (r->GetTotalRaidDamage(hater) >= damage) {
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m = c;
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damage = r->GetTotalRaidDamage(hater);
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}
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} else if (g) {
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if (g->GetTotalGroupDamage(hater) >= damage) {
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m = c;
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damage = g->GetTotalGroupDamage(hater);
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}
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} else if (static_cast<uint64>(e->hatelist_damage) >= damage) {
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m = c;
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damage = static_cast<uint64>(e->hatelist_damage);
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}
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}
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return m;
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}
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Mob* HateList::GetClosestEntOnHateList(Mob *hater, bool skip_mezzed, EntityFilterType filter_type) {
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Mob* close_entity = nullptr;
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float close_distance = 99999.9f;
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float this_distance;
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for (const auto& e : list) {
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if (!e->entity_on_hatelist) {
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continue;
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}
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if (skip_mezzed && e->entity_on_hatelist->IsMezzed()) {
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continue;
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}
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switch (filter_type) {
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case EntityFilterType::Bots:
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if (!e->entity_on_hatelist->IsBot()) {
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continue;
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}
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break;
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case EntityFilterType::Clients:
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if (!e->entity_on_hatelist->IsClient()) {
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continue;
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}
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break;
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case EntityFilterType::NPCs:
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if (!e->entity_on_hatelist->IsNPC()) {
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continue;
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}
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break;
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case EntityFilterType::All:
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default:
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break;
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}
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this_distance = DistanceSquaredNoZ(e->entity_on_hatelist->GetPosition(), hater->GetPosition());
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if (this_distance <= close_distance) {
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close_distance = this_distance;
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close_entity = e->entity_on_hatelist;
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}
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}
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if (
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(!close_entity && hater->IsNPC()) ||
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(close_entity && close_entity->DivineAura())
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) {
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close_entity = hater->CastToNPC()->GetHateTop();
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}
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return close_entity;
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}
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void HateList::AddEntToHateList(Mob *in_entity, int64 in_hate, int64 in_damage, bool in_is_entity_frenzied, bool iAddIfNotExist)
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{
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if (!in_entity) {
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return;
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}
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if (in_entity->IsCorpse()) {
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return;
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}
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if (in_entity->IsClient() && in_entity->CastToClient()->IsDead()) {
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return;
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}
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struct_HateList *entity = Find(in_entity);
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if (entity) {
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entity->hatelist_damage += (in_damage >= 0) ? in_damage : 0;
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entity->stored_hate_amount += in_hate;
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entity->is_entity_frenzy = in_is_entity_frenzied;
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entity->last_modified = Timer::GetCurrentTime();
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LogHate(
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"AddEntToHateList in_entity [{}] ({}) in_hate [{}] in_damage [{}] stored_hate_amount [{}] hatelist_damage [{}]",
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in_entity->GetCleanName(),
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in_entity->GetID(),
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in_hate,
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in_damage,
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entity->stored_hate_amount,
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entity->hatelist_damage
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);
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} else if (iAddIfNotExist) {
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entity = new struct_HateList;
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entity->entity_on_hatelist = in_entity;
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entity->hatelist_damage = (in_damage >= 0) ? in_damage : 0;
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entity->stored_hate_amount = in_hate;
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entity->is_entity_frenzy = in_is_entity_frenzied;
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entity->oor_count = 0;
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entity->last_modified = Timer::GetCurrentTime();
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list.push_back(entity);
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if (parse->HasQuestSub(hate_owner->GetNPCTypeID(), EVENT_HATE_LIST)) {
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parse->EventNPC(EVENT_HATE_LIST, hate_owner->CastToNPC(), in_entity, "1", 0);
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}
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if (in_entity->IsClient()) {
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in_entity->CastToClient()->IncrementAggroCount(hate_owner->CastToNPC()->IsRaidTarget());
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}
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}
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}
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bool HateList::RemoveEntFromHateList(Mob *in_entity)
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{
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if (!in_entity) {
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return false;
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}
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bool is_found = false;
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auto iterator = list.begin();
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while (iterator != list.end()) {
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if ((*iterator)->entity_on_hatelist == in_entity) {
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is_found = true;
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if (in_entity && in_entity->IsClient()) {
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in_entity->CastToClient()->DecrementAggroCount();
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}
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delete (*iterator);
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iterator = list.erase(iterator);
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if (in_entity) {
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if (parse->HasQuestSub(hate_owner->GetNPCTypeID(), EVENT_HATE_LIST)) {
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parse->EventNPC(EVENT_HATE_LIST, hate_owner->CastToNPC(), in_entity, "0", 0);
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}
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}
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} else {
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++iterator;
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}
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}
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return is_found;
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}
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// so if faction_id and faction_value are set, we do RewardFaction, otherwise old stuff
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void HateList::DoFactionHits(int64 npc_faction_level_id, int32 faction_id, int32 faction_value) {
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if (npc_faction_level_id <= 0 && faction_id <= 0 && faction_value == 0)
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return;
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auto iterator = list.begin();
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while (iterator != list.end())
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{
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Client *client;
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if ((*iterator)->entity_on_hatelist && (*iterator)->entity_on_hatelist->IsClient())
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client = (*iterator)->entity_on_hatelist->CastToClient();
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else
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client = nullptr;
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if (client) {
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if (faction_id != 0 && faction_value != 0) {
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client->RewardFaction(faction_id, faction_value);
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} else {
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client->SetFactionLevel(client->CharacterID(), npc_faction_level_id, client->GetBaseClass(), client->GetBaseRace(), client->GetDeity());
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}
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}
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++iterator;
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}
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}
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int HateList::GetSummonedPetCountOnHateList() {
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//Function to get number of 'Summoned' pets on a targets hate list to allow calculations for certian spell effects.
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//Unclear from description that pets are required to be 'summoned body type'. Will not require at this time.
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int pet_count = 0;
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auto iterator = list.begin();
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while (iterator != list.end()) {
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if ((*iterator)->entity_on_hatelist != nullptr && (*iterator)->entity_on_hatelist->IsNPC() && ((*iterator)->entity_on_hatelist->CastToNPC()->IsPet() || ((*iterator)->entity_on_hatelist->CastToNPC()->GetSwarmOwner() > 0)))
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{
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++pet_count;
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}
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++iterator;
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}
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return pet_count;
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}
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int HateList::GetHateRatio(Mob *top, Mob *other)
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{
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auto other_entry = Find(other);
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if (!other_entry || other_entry->stored_hate_amount < 1)
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return 0;
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auto top_entry = Find(top);
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if (!top_entry || top_entry->stored_hate_amount < 1)
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return 999; // shouldn't happen if you call it right :P
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return EQ::Clamp(static_cast<int>((other_entry->stored_hate_amount * 100) / top_entry->stored_hate_amount), 1, 999);
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}
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// skip is used to ignore a certain mob on the list
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// Currently used for getting 2nd on list for aggro meter
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Mob *HateList::GetMobWithMostHateOnList(
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Mob *center,
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Mob *skip,
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bool skip_mezzed,
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EntityFilterType filter_type
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)
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{
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if (!zone->IsLoaded()) { // hack fix for zone shutdown crashes on some servers
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return nullptr;
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}
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Mob *top_hate = nullptr;
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int64 hate = -1;
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if (!center) {
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return nullptr;
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}
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if (RuleB(Aggro, SmartAggroList)) {
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Mob *top_client_type_in_range = nullptr;
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int64 hate_client_type_in_range = -1;
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int skipped_count = 0;
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auto iterator = list.begin();
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while (iterator != list.end()) {
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struct_HateList *cur = (*iterator);
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int16 aggro_mod = 0;
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if (!cur) {
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++iterator;
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continue;
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}
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Mob *m = cur->entity_on_hatelist;
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if (!m) {
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++iterator;
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continue;
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}
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if (m == skip) {
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++iterator;
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continue;
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}
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if (skip_mezzed && m->IsMezzed()) {
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++iterator;
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continue;
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}
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if (
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(filter_type == EntityFilterType::Bots && !m->IsBot()) ||
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(filter_type == EntityFilterType::Clients && !m->IsClient()) ||
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(filter_type == EntityFilterType::NPCs && !m->IsNPC())
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) {
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++iterator;
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continue;
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}
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if (m->Sanctuary()) {
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if (hate == -1) {
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top_hate = m;
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hate = 1;
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}
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++iterator;
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continue;
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}
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if (m->DivineAura() || m->IsMezzed() || m->IsFeared()) {
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if (hate == -1) {
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top_hate = m;
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hate = 0;
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}
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++iterator;
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continue;
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}
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int64 current_hate = cur->stored_hate_amount;
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if (m->IsOfClientBot()) {
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if (m->IsClient() && m->CastToClient()->IsSitting()) {
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aggro_mod += RuleI(Aggro, SittingAggroMod);
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}
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if (center) {
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if (center->GetTarget() == m) {
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aggro_mod += RuleI(Aggro, CurrentTargetAggroMod);
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}
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if (RuleI(Aggro, MeleeRangeAggroMod) != 0) {
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if (center->CombatRange(m)) {
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aggro_mod += RuleI(Aggro, MeleeRangeAggroMod);
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if (current_hate > hate_client_type_in_range || cur->is_entity_frenzy) {
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hate_client_type_in_range = current_hate;
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top_client_type_in_range = m;
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}
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}
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}
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}
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} else {
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if (center) {
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if (center->GetTarget() == m) {
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aggro_mod += RuleI(Aggro, CurrentTargetAggroMod);
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}
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if (RuleI(Aggro, MeleeRangeAggroMod) != 0) {
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if (center->CombatRange(m)) {
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aggro_mod += RuleI(Aggro, MeleeRangeAggroMod);
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}
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}
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}
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}
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if (m->GetMaxHP() != 0 && ((m->GetHP() * 100 / m->GetMaxHP()) < 20)) {
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aggro_mod += RuleI(Aggro, CriticallyWoundedAggroMod);
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}
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if (aggro_mod) {
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current_hate += (current_hate * aggro_mod / 100);
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}
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if (current_hate > hate || cur->is_entity_frenzy) {
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hate = current_hate;
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top_hate = m;
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}
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++iterator;
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}
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if (top_client_type_in_range && top_hate) {
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bool is_top_client_type = top_hate->IsClient();
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if (!is_top_client_type) {
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if (top_hate->IsBot()) {
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is_top_client_type = true;
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top_client_type_in_range = top_hate;
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}
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}
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if (!is_top_client_type) {
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if (top_hate->IsMerc()) {
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is_top_client_type = true;
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top_client_type_in_range = top_hate;
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}
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}
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if (!is_top_client_type) {
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if (top_hate->GetSpecialAbility(SpecialAbility::AllowedToTank)) {
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is_top_client_type = true;
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top_client_type_in_range = top_hate;
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}
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}
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if (!is_top_client_type) {
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return top_client_type_in_range ? top_client_type_in_range : nullptr;
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}
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return top_hate ? top_hate : nullptr;
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} else {
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if (!top_hate && skipped_count > 0) {
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return center->GetTarget() ? center->GetTarget() : nullptr;
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}
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return top_hate ? top_hate : nullptr;
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}
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} else {
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auto iterator = list.begin();
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int skipped_count = 0;
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while (iterator != list.end()) {
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struct_HateList *cur = (*iterator);
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if (cur) {
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Mob *m = cur->entity_on_hatelist;
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if (!m) {
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++iterator;
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continue;
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}
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if (m == skip) {
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++iterator;
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continue;
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}
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if (skip_mezzed && m->IsMezzed()) {
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++iterator;
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continue;
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}
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if ((cur->stored_hate_amount > hate) || cur->is_entity_frenzy) {
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top_hate = m;
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hate = cur->stored_hate_amount;
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|
}
|
|
}
|
|
++iterator;
|
|
}
|
|
|
|
if (!top_hate && skipped_count > 0) {
|
|
return center->GetTarget() ? center->GetTarget() : nullptr;
|
|
}
|
|
|
|
return top_hate ? top_hate : nullptr;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
Mob *HateList::GetMobWithMostHateOnList(bool skip_mezzed){
|
|
Mob* top = nullptr;
|
|
int64 hate = -1;
|
|
|
|
auto iterator = list.begin();
|
|
while (iterator != list.end())
|
|
{
|
|
struct_HateList *cur = (*iterator);
|
|
|
|
if (cur) {
|
|
LogHateDetail(
|
|
"Looping GetMobWithMostHateOnList1 [{}] cur [{}] hate [{}] calc [{}]",
|
|
cur->entity_on_hatelist->GetMobDescription(),
|
|
cur->stored_hate_amount,
|
|
hate,
|
|
(cur->stored_hate_amount > hate)
|
|
);
|
|
|
|
if (cur->entity_on_hatelist != nullptr && (cur->stored_hate_amount > hate))
|
|
{
|
|
LogHateDetail(
|
|
"Looping GetMobWithMostHateOnList2 [{}]",
|
|
cur->entity_on_hatelist->GetMobDescription()
|
|
);
|
|
|
|
if (!skip_mezzed || !cur->entity_on_hatelist->IsMezzed()) {
|
|
top = cur->entity_on_hatelist;
|
|
hate = cur->stored_hate_amount;
|
|
}
|
|
}
|
|
}
|
|
++iterator;
|
|
}
|
|
return top;
|
|
}
|
|
|
|
|
|
Mob *HateList::GetRandomMobOnHateList(EntityFilterType filter_type)
|
|
{
|
|
const auto &l = GetFilteredHateList(filter_type);
|
|
|
|
int count = l.size();
|
|
if (count <= 0) { // If we don't have any entries it'll crash getting a random 0, -1 position.
|
|
return nullptr;
|
|
}
|
|
|
|
if (count == 1) { // No need to do all that extra work if we only have one hate entry
|
|
auto c = *l.begin();
|
|
if (c) {
|
|
Mob *m = c->entity_on_hatelist;
|
|
if (!m) {
|
|
return nullptr;
|
|
}
|
|
|
|
return m;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
auto r = l.begin();
|
|
int random_index = rand() % count;
|
|
|
|
std::advance(r, random_index);
|
|
|
|
auto e = *r;
|
|
|
|
Mob *m = e->entity_on_hatelist;
|
|
if (m) {
|
|
return m;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
Mob *HateList::GetEscapingMobOnHateList(Mob *center, float range, bool first) {
|
|
// function is still in design stage
|
|
|
|
if (!center)
|
|
return nullptr;
|
|
|
|
Mob *escaping_mob = nullptr;
|
|
float mob_distance = 0.0f;
|
|
|
|
for (auto iter : list) {
|
|
if (!iter->entity_on_hatelist)
|
|
continue;
|
|
|
|
if (!iter->entity_on_hatelist->IsFeared())
|
|
continue;
|
|
|
|
if (iter->entity_on_hatelist->IsRooted())
|
|
continue;
|
|
if (iter->entity_on_hatelist->IsMezzed())
|
|
continue;
|
|
if (iter->entity_on_hatelist->IsStunned())
|
|
continue;
|
|
|
|
float distance_test = DistanceSquared(center->GetPosition(), iter->entity_on_hatelist->GetPosition());
|
|
|
|
if (range > 0.0f && distance_test > range)
|
|
continue;
|
|
|
|
if (first)
|
|
return iter->entity_on_hatelist;
|
|
|
|
if (distance_test > mob_distance) {
|
|
escaping_mob = iter->entity_on_hatelist;
|
|
mob_distance = distance_test;
|
|
}
|
|
}
|
|
|
|
return escaping_mob;
|
|
}
|
|
|
|
int64 HateList::GetEntHateAmount(Mob *in_entity, bool damage)
|
|
{
|
|
struct_HateList *entity;
|
|
|
|
entity = Find(in_entity);
|
|
|
|
if (entity && damage)
|
|
return entity->hatelist_damage;
|
|
else if (entity)
|
|
return entity->stored_hate_amount;
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
bool HateList::IsHateListEmpty() {
|
|
return list.empty();
|
|
}
|
|
|
|
uint32 HateList::GetHateListCount(HateListCountType count_type)
|
|
{
|
|
if (count_type == HateListCountType::All) {
|
|
return list.size();
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
for (const auto& e : list) {
|
|
Mob* m = e->entity_on_hatelist;
|
|
|
|
if (
|
|
m &&
|
|
(
|
|
(count_type == HateListCountType::Bot && m->IsBot()) ||
|
|
(count_type == HateListCountType::Client && m->IsClient()) ||
|
|
(count_type == HateListCountType::NPC && m->IsNPC())
|
|
)
|
|
) {
|
|
count++;
|
|
}
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
void HateList::PrintHateListToClient(Client *c)
|
|
{
|
|
if (list.size()) {
|
|
c->Message(
|
|
Chat::White,
|
|
fmt::format(
|
|
"Displaying hate list for {}.",
|
|
c->GetTargetDescription(hate_owner)
|
|
).c_str()
|
|
);
|
|
|
|
auto entity_number = 1;
|
|
for (const auto& hate_entity : list) {
|
|
if (hate_entity->entity_on_hatelist) {
|
|
c->Message(
|
|
Chat::White,
|
|
fmt::format(
|
|
"Hate Entity {} | Name: {} ({}) Damage: {} Hate: {}",
|
|
entity_number,
|
|
hate_entity->entity_on_hatelist->GetName(),
|
|
hate_entity->entity_on_hatelist->GetID(),
|
|
hate_entity->hatelist_damage,
|
|
hate_entity->stored_hate_amount
|
|
).c_str()
|
|
);
|
|
} else {
|
|
c->Message(
|
|
Chat::White,
|
|
fmt::format(
|
|
"Hate Entity {} | Damage: {} Hate: {}",
|
|
entity_number,
|
|
hate_entity->hatelist_damage,
|
|
hate_entity->stored_hate_amount
|
|
).c_str()
|
|
);
|
|
}
|
|
|
|
entity_number++;
|
|
}
|
|
} else {
|
|
c->Message(
|
|
Chat::White,
|
|
fmt::format(
|
|
"{} has nothing on its hatelist.",
|
|
c->GetTargetDescription(hate_owner)
|
|
).c_str()
|
|
);
|
|
}
|
|
}
|
|
|
|
int HateList::AreaRampage(Mob *caster, Mob *target, int count, ExtraAttackOptions *opts)
|
|
{
|
|
if (!target || !caster) {
|
|
return 0;
|
|
}
|
|
|
|
// tank will be hit ONLY if they are the only target on the hate list
|
|
// if there is anyone else on the hate list, the tank will not be hit, even if those others aren't hit either
|
|
if (list.size() == 1) {
|
|
caster->ProcessAttackRounds(target, opts);
|
|
return 1;
|
|
}
|
|
|
|
int hit_count = 0;
|
|
// This should prevent crashes if something dies (or mainly more than 1 thing goes away)
|
|
// This is a temp solution until the hate lists can be rewritten to not have that issue
|
|
std::vector<uint16> id_list;
|
|
for (auto &h : list) {
|
|
if (h->entity_on_hatelist && h->entity_on_hatelist != caster && h->entity_on_hatelist != target &&
|
|
caster->CombatRange(h->entity_on_hatelist, 1.0, true, opts)) {
|
|
id_list.push_back(h->entity_on_hatelist->GetID());
|
|
}
|
|
|
|
if (count != -1 && id_list.size() > count) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
for (auto &id : id_list) {
|
|
auto mob = entity_list.GetMobID(id);
|
|
if (mob) {
|
|
++hit_count;
|
|
caster->ProcessAttackRounds(mob, opts);
|
|
}
|
|
}
|
|
return hit_count;
|
|
}
|
|
|
|
void HateList::SpellCast(Mob *caster, uint32 spell_id, float range, Mob* ae_center)
|
|
{
|
|
if (!caster)
|
|
return;
|
|
|
|
Mob* center = caster;
|
|
|
|
if (ae_center)
|
|
center = ae_center;
|
|
|
|
//this is slower than just iterating through the list but avoids
|
|
//crashes when people kick the bucket in the middle of this call
|
|
//that invalidates our iterator but there's no way to know sadly
|
|
//So keep a list of entity ids and look up after
|
|
std::list<uint32> id_list;
|
|
range = range * range;
|
|
float min_range2 = spells[spell_id].min_range * spells[spell_id].min_range;
|
|
float dist_targ = 0;
|
|
auto iterator = list.begin();
|
|
while (iterator != list.end())
|
|
{
|
|
struct_HateList *h = (*iterator);
|
|
if (range > 0)
|
|
{
|
|
dist_targ = DistanceSquared(center->GetPosition(), h->entity_on_hatelist->GetPosition());
|
|
if (dist_targ <= range && dist_targ >= min_range2)
|
|
{
|
|
id_list.push_back(h->entity_on_hatelist->GetID());
|
|
h->entity_on_hatelist->CalcSpellPowerDistanceMod(spell_id, dist_targ);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
id_list.push_back(h->entity_on_hatelist->GetID());
|
|
h->entity_on_hatelist->CalcSpellPowerDistanceMod(spell_id, 0, caster);
|
|
}
|
|
++iterator;
|
|
}
|
|
|
|
auto iter = id_list.begin();
|
|
while (iter != id_list.end())
|
|
{
|
|
Mob *cur = entity_list.GetMobID((*iter));
|
|
if (cur)
|
|
{
|
|
caster->SpellOnTarget(spell_id, cur);
|
|
}
|
|
iter++;
|
|
}
|
|
}
|
|
|
|
void HateList::RemoveStaleEntries(int time_ms, float dist)
|
|
{
|
|
auto it = list.begin();
|
|
|
|
auto cur_time = Timer::GetCurrentTime();
|
|
|
|
auto dist2 = dist * dist;
|
|
|
|
while (it != list.end()) {
|
|
auto m = (*it)->entity_on_hatelist;
|
|
if (m) {
|
|
bool remove = false;
|
|
|
|
if (cur_time - (*it)->last_modified > time_ms) {
|
|
remove = true;
|
|
}
|
|
|
|
if (!remove && DistanceSquaredNoZ(hate_owner->GetPosition(), m->GetPosition()) > dist2) {
|
|
(*it)->oor_count++;
|
|
if ((*it)->oor_count == 2) {
|
|
remove = true;
|
|
}
|
|
} else if ((*it)->oor_count != 0) {
|
|
(*it)->oor_count = 0;
|
|
}
|
|
|
|
if (remove) {
|
|
if (parse->HasQuestSub(hate_owner->GetNPCTypeID(), EVENT_HATE_LIST)) {
|
|
parse->EventNPC(EVENT_HATE_LIST, hate_owner->CastToNPC(), m, "0", 0);
|
|
}
|
|
|
|
if (m->IsClient()) {
|
|
m->CastToClient()->DecrementAggroCount();
|
|
m->CastToClient()->RemoveXTarget(hate_owner, true);
|
|
}
|
|
|
|
delete (*it);
|
|
it = list.erase(it);
|
|
continue;
|
|
}
|
|
}
|
|
++it;
|
|
}
|
|
}
|
|
|
|
void HateList::DamageHateList(int64 damage, uint32 distance, EntityFilterType filter_type, bool is_percentage)
|
|
{
|
|
if (damage <= 0) {
|
|
return;
|
|
}
|
|
|
|
const auto& l = GetFilteredHateList(filter_type, distance);
|
|
for (const auto& h : l) {
|
|
auto e = h->entity_on_hatelist;
|
|
if (is_percentage) {
|
|
const auto damage_percentage = EQ::Clamp(damage, static_cast<int64>(1), static_cast<int64>(100));
|
|
const auto total_damage = (e->GetMaxHP() / 100) * damage_percentage;
|
|
e->Damage(hate_owner, total_damage, SPELL_UNKNOWN, EQ::skills::SkillEagleStrike);
|
|
} else {
|
|
e->Damage(hate_owner, damage, SPELL_UNKNOWN, EQ::skills::SkillEagleStrike);
|
|
}
|
|
}
|
|
}
|
|
|
|
std::list<struct_HateList*> HateList::GetFilteredHateList(EntityFilterType filter_type, uint32 distance)
|
|
{
|
|
std::list<struct_HateList*> l;
|
|
const auto squared_distance = (distance * distance);
|
|
for (auto h : list) {
|
|
auto e = h->entity_on_hatelist;
|
|
if (!e) {
|
|
continue;
|
|
}
|
|
|
|
if (
|
|
distance &&
|
|
DistanceSquaredNoZ(
|
|
hate_owner->GetPosition(),
|
|
e->GetPosition()
|
|
) > squared_distance
|
|
) {
|
|
continue;
|
|
}
|
|
|
|
if (
|
|
(filter_type == EntityFilterType::Bots && !e->IsBot()) ||
|
|
(filter_type == EntityFilterType::Clients && !e->IsClient()) ||
|
|
(filter_type == EntityFilterType::NPCs && !e->IsNPC())
|
|
) {
|
|
continue;
|
|
}
|
|
|
|
l.push_back(h);
|
|
}
|
|
|
|
return l;
|
|
}
|