eqemu-server/zone/gm_commands/show/show_zone_loot.cpp
Alex c84df0d5ba
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Build Improvements (#5033)
* Start rewrite, add vcpkg

* Simple vcpkg manifest, will almost certainly need tweaking

* Remove cmake ext we wont be using anymore

* Update vcpkg to no longer be from 2022, update cmake lists (wip)

* Add finds to the toplevel cmakelists

* WIP, luabind and perlbind build.  Common only partially builds.

* Fix common build.

* shared_memory compiles

* client files compile

* Tests and more cmake version updates

* World, had to swap out zlib-ng for now because it wasn't playing nicely along side the zlib install.  May revisit.

* UCS compiles now too!

* queryserv and eqlaunch

* loginserver works

* Zone works but is messy, tomorrow futher cleanup!

* Cleanup main file

* remove old zlibng, remove perlwrap, remove hc

* More cleanup

* vcpkg baseline set for CI

* Remove pkg-config, it's the suggested way to use luajit with vcpkg but it causes issues with CI and might be a pain point for windows users

* Actually add file

* Set perlbind include dir

* Perl link got lost

* PERL_SET_INTERP causes an issue on newer versions of perl on windows because a symbol is not properly exported in their API, change the lines so it's basically what it used to be

* Remove static unix linking, we dont do automated released anymore and this was tightly coupled to that.  Can explore this again if we decide to change that.

* Remove unused submodules, set cmake policy for boost

* Fix some cereal includes

* Improve some boilerplate, I'd still like to do better about getting linker stuff set.

* Going through and cleaning up the build.

* Fix world, separate out data_buckets.

* add fixes for other servers

* fix zone

* Fix client files, loginserver and tests

* Newer versions of libmariadb default to tls forced on, return to the default of not forcing that.
auto_login were breaking on linux builds
loginserver wasn't setting proper openssl compile flag

* Move set out of a giant cpp file include.

* Convert show

* convert find

* Add uuid to unix builds

* Remove some cpp includes.

* Restructure to remove more things.

* change db update manifest to header
change build yml

* Move world CLI include cpps to cmake.

* Move zone cli out of source and into cmake

* Sidecar stuff wont directly include cpp files now too.

* Fix uuid-dev missing on linux runner

* Reorg common cmake file

* Some cleanup

* Fix libsodium support (oops). Fix perl support (more oops)

* Change doc

---------

Co-authored-by: KimLS <KimLS@peqtgc.com>
2025-12-13 19:56:37 -08:00

116 lines
2.2 KiB
C++

#include "../../client.h"
void ShowZoneLoot(Client *c, const Seperator *sep)
{
const uint32 search_item_id = sep->IsNumber(2) ? Strings::ToUnsignedInt(sep->arg[2]) : 0;
std::vector<std::pair<NPC *, LootItems>> v;
uint32 loot_count = 0;
uint32 loot_number = 1;
for (auto npc_entity: entity_list.GetNPCList()) {
auto il = npc_entity.second->GetLootItems();
v.emplace_back(std::make_pair(npc_entity.second, il));
}
for (const auto &e: v) {
NPC *n = e.first;
const auto &l = e.second;
std::string npc_link;
if (n) {
const uint32 instance_id = zone->GetInstanceID();
const uint32 zone_id = zone->GetZoneID();
const std::string &command_link = Saylink::Silent(
fmt::format(
"#{} {} {} {} {}",
(instance_id != 0 ? "zoneinstance" : "zone"),
(instance_id != 0 ? instance_id : zone_id),
n->GetX(),
n->GetY(),
n->GetZ()
),
"Goto"
);
npc_link = fmt::format(
"{} (ID {}) | {}",
n->GetCleanName(),
n->GetID(),
command_link
);
}
for (const auto &i: l) {
if (!search_item_id || i->item_id == search_item_id) {
EQ::SayLinkEngine linker;
linker.SetLinkType(EQ::saylink::SayLinkLootItem);
linker.SetLootData(i);
c->Message(
Chat::White,
fmt::format(
"Item {} | {}{}{}",
loot_number,
(
!search_item_id ?
fmt::format(
"{} ({}) | ",
linker.GenerateLink(),
i->item_id
) :
""
),
npc_link,
(
!search_item_id ?
fmt::format(
" | {}",
Saylink::Silent(
fmt::format(
"#show zone_loot {}",
i->item_id
),
"Show"
)
) :
""
)
).c_str()
);
loot_number++;
loot_count++;
}
}
}
if (search_item_id) {
c->Message(
Chat::White,
fmt::format(
"{} ({}) is dropping in {} place{}.",
database.CreateItemLink(search_item_id),
search_item_id,
loot_count,
loot_count != 1 ? "s" : ""
).c_str()
);
return;
}
c->Message(
Chat::White,
fmt::format(
"{} Item{} {} dropping.",
loot_count,
loot_count != 1 ? "s" : "",
loot_count != 1 ? "are" : "is"
).c_str()
);
}