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* Start rewrite, add vcpkg * Simple vcpkg manifest, will almost certainly need tweaking * Remove cmake ext we wont be using anymore * Update vcpkg to no longer be from 2022, update cmake lists (wip) * Add finds to the toplevel cmakelists * WIP, luabind and perlbind build. Common only partially builds. * Fix common build. * shared_memory compiles * client files compile * Tests and more cmake version updates * World, had to swap out zlib-ng for now because it wasn't playing nicely along side the zlib install. May revisit. * UCS compiles now too! * queryserv and eqlaunch * loginserver works * Zone works but is messy, tomorrow futher cleanup! * Cleanup main file * remove old zlibng, remove perlwrap, remove hc * More cleanup * vcpkg baseline set for CI * Remove pkg-config, it's the suggested way to use luajit with vcpkg but it causes issues with CI and might be a pain point for windows users * Actually add file * Set perlbind include dir * Perl link got lost * PERL_SET_INTERP causes an issue on newer versions of perl on windows because a symbol is not properly exported in their API, change the lines so it's basically what it used to be * Remove static unix linking, we dont do automated released anymore and this was tightly coupled to that. Can explore this again if we decide to change that. * Remove unused submodules, set cmake policy for boost * Fix some cereal includes * Improve some boilerplate, I'd still like to do better about getting linker stuff set. * Going through and cleaning up the build. * Fix world, separate out data_buckets. * add fixes for other servers * fix zone * Fix client files, loginserver and tests * Newer versions of libmariadb default to tls forced on, return to the default of not forcing that. auto_login were breaking on linux builds loginserver wasn't setting proper openssl compile flag * Move set out of a giant cpp file include. * Convert show * convert find * Add uuid to unix builds * Remove some cpp includes. * Restructure to remove more things. * change db update manifest to header change build yml * Move world CLI include cpps to cmake. * Move zone cli out of source and into cmake * Sidecar stuff wont directly include cpp files now too. * Fix uuid-dev missing on linux runner * Reorg common cmake file * Some cleanup * Fix libsodium support (oops). Fix perl support (more oops) * Change doc --------- Co-authored-by: KimLS <KimLS@peqtgc.com>
116 lines
2.2 KiB
C++
116 lines
2.2 KiB
C++
#include "../../client.h"
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void ShowZoneLoot(Client *c, const Seperator *sep)
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{
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const uint32 search_item_id = sep->IsNumber(2) ? Strings::ToUnsignedInt(sep->arg[2]) : 0;
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std::vector<std::pair<NPC *, LootItems>> v;
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uint32 loot_count = 0;
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uint32 loot_number = 1;
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for (auto npc_entity: entity_list.GetNPCList()) {
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auto il = npc_entity.second->GetLootItems();
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v.emplace_back(std::make_pair(npc_entity.second, il));
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}
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for (const auto &e: v) {
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NPC *n = e.first;
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const auto &l = e.second;
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std::string npc_link;
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if (n) {
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const uint32 instance_id = zone->GetInstanceID();
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const uint32 zone_id = zone->GetZoneID();
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const std::string &command_link = Saylink::Silent(
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fmt::format(
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"#{} {} {} {} {}",
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(instance_id != 0 ? "zoneinstance" : "zone"),
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(instance_id != 0 ? instance_id : zone_id),
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n->GetX(),
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n->GetY(),
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n->GetZ()
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),
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"Goto"
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);
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npc_link = fmt::format(
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"{} (ID {}) | {}",
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n->GetCleanName(),
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n->GetID(),
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command_link
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);
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}
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for (const auto &i: l) {
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if (!search_item_id || i->item_id == search_item_id) {
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EQ::SayLinkEngine linker;
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linker.SetLinkType(EQ::saylink::SayLinkLootItem);
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linker.SetLootData(i);
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c->Message(
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Chat::White,
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fmt::format(
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"Item {} | {}{}{}",
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loot_number,
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(
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!search_item_id ?
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fmt::format(
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"{} ({}) | ",
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linker.GenerateLink(),
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i->item_id
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) :
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""
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),
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npc_link,
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(
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!search_item_id ?
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fmt::format(
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" | {}",
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Saylink::Silent(
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fmt::format(
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"#show zone_loot {}",
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i->item_id
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),
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"Show"
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)
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) :
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""
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)
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).c_str()
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);
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loot_number++;
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loot_count++;
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}
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}
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}
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if (search_item_id) {
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c->Message(
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Chat::White,
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fmt::format(
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"{} ({}) is dropping in {} place{}.",
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database.CreateItemLink(search_item_id),
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search_item_id,
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loot_count,
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loot_count != 1 ? "s" : ""
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).c_str()
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);
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return;
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}
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c->Message(
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Chat::White,
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fmt::format(
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"{} Item{} {} dropping.",
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loot_count,
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loot_count != 1 ? "s" : "",
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loot_count != 1 ? "are" : "is"
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).c_str()
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);
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}
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