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* Start rewrite, add vcpkg * Simple vcpkg manifest, will almost certainly need tweaking * Remove cmake ext we wont be using anymore * Update vcpkg to no longer be from 2022, update cmake lists (wip) * Add finds to the toplevel cmakelists * WIP, luabind and perlbind build. Common only partially builds. * Fix common build. * shared_memory compiles * client files compile * Tests and more cmake version updates * World, had to swap out zlib-ng for now because it wasn't playing nicely along side the zlib install. May revisit. * UCS compiles now too! * queryserv and eqlaunch * loginserver works * Zone works but is messy, tomorrow futher cleanup! * Cleanup main file * remove old zlibng, remove perlwrap, remove hc * More cleanup * vcpkg baseline set for CI * Remove pkg-config, it's the suggested way to use luajit with vcpkg but it causes issues with CI and might be a pain point for windows users * Actually add file * Set perlbind include dir * Perl link got lost * PERL_SET_INTERP causes an issue on newer versions of perl on windows because a symbol is not properly exported in their API, change the lines so it's basically what it used to be * Remove static unix linking, we dont do automated released anymore and this was tightly coupled to that. Can explore this again if we decide to change that. * Remove unused submodules, set cmake policy for boost * Fix some cereal includes * Improve some boilerplate, I'd still like to do better about getting linker stuff set. * Going through and cleaning up the build. * Fix world, separate out data_buckets. * add fixes for other servers * fix zone * Fix client files, loginserver and tests * Newer versions of libmariadb default to tls forced on, return to the default of not forcing that. auto_login were breaking on linux builds loginserver wasn't setting proper openssl compile flag * Move set out of a giant cpp file include. * Convert show * convert find * Add uuid to unix builds * Remove some cpp includes. * Restructure to remove more things. * change db update manifest to header change build yml * Move world CLI include cpps to cmake. * Move zone cli out of source and into cmake * Sidecar stuff wont directly include cpp files now too. * Fix uuid-dev missing on linux runner * Reorg common cmake file * Some cleanup * Fix libsodium support (oops). Fix perl support (more oops) * Change doc --------- Co-authored-by: KimLS <KimLS@peqtgc.com>
77 lines
1.3 KiB
C++
77 lines
1.3 KiB
C++
#include "../../client.h"
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void ShowQuestGlobals(Client *c, const Seperator *sep)
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{
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Mob* t = c;
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if (c->GetTarget()) {
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t = c->GetTarget();
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}
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QGlobalCache* char_cache = c->GetQGlobals();
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QGlobalCache* npc_cache = t->IsNPC() ? t->CastToNPC()->GetQGlobals() : nullptr;
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QGlobalCache* zone_cache = zone->GetQGlobals();
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std::list<QGlobal> global_map;
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uint32 character_id = c->CharacterID();
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uint32 npc_id = t->IsNPC() ? t->CastToNPC()->GetNPCTypeID() : 0;
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uint32 zone_id = zone->GetZoneID();
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if (npc_cache) {
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QGlobalCache::Combine(
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global_map,
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npc_cache->GetBucket(),
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npc_id,
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character_id,
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zone_id
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);
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}
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if (char_cache) {
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QGlobalCache::Combine(
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global_map,
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char_cache->GetBucket(),
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npc_id,
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character_id,
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zone_id
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);
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}
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if (zone_cache) {
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QGlobalCache::Combine(
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global_map,
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zone_cache->GetBucket(),
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npc_id,
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character_id,
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zone_id
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);
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}
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uint32 global_count = 0;
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uint32 global_number = 1;
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for (const auto& g : global_map) {
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c->Message(
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Chat::White,
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fmt::format(
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"Quest Global {} | Name: {} Value: {}",
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global_number,
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g.name,
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g.value
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).c_str()
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);
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global_count++;
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global_number++;
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}
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c->Message(
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Chat::White,
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fmt::format(
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"{} Quest Global{} found.",
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global_count,
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global_count != 1 ? "s" : ""
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).c_str()
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);
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}
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