eqemu-server/zone/dynamic_zone.h
hg 051ce3736f
[DynamicZones] Bulk request dz member statuses on zone boot (#4769)
When dynamic zones are cached on zone boot each dz requests member
statuses from world separately. This causes a lot of network traffic
between world and booted zones when there are a lot of active dzs.

This changes it to make a single request to world on zone boot and a
single bulk reply back.
2025-03-11 01:13:29 -05:00

142 lines
7.1 KiB
C++

/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef DYNAMIC_ZONE_H
#define DYNAMIC_ZONE_H
#include "../common/dynamic_zone_base.h"
#include <cstdint>
#include <string>
#include <unordered_map>
#include <vector>
class Client;
class Database;
class EQApplicationPacket;
class ServerPacket;
struct ExpeditionInvite;
struct DzLootEvent
{
enum class Type { NpcType = 0, Entity };
uint32_t id = 0;
std::string event;
Type type = Type::NpcType;
};
class DynamicZone : public DynamicZoneBase
{
public:
using DynamicZoneBase::DynamicZoneBase; // inherit base constructors
DynamicZone() = default;
DynamicZone(uint32_t zone_id, uint32_t version, uint32_t duration, DynamicZoneType type);
static constexpr int32_t EventTimerID = 1;
static constexpr int32_t ReplayTimerID = -1;
static void CacheAllFromDatabase();
static void CacheNewDynamicZone(ServerPacket* pack);
static DynamicZone* TryCreate(Client& client, DynamicZone& dzinfo, bool silent = false);
static DynamicZone* FindDynamicZoneByID(uint32_t dz_id, DynamicZoneType type = DynamicZoneType::None);
static DynamicZone* FindExpeditionByCharacter(uint32_t char_id);
static DynamicZone* FindExpeditionByZone(uint32_t zone_id, uint32_t instance_id);
static void HandleWorldMessage(ServerPacket* pack);
static void AddClientsLockout(const DzLockout& lockout);
static void AddCharacterLockout(uint32_t char_id, const std::string& expedition, const std::string& event, uint32_t seconds, const std::string& uuid = {});
static void AddCharacterLockout(const std::string& char_name, const std::string& expedition, const std::string& event, uint32_t seconds, const std::string& uuid = {});
static bool HasCharacterLockout(uint32_t char_id, const std::string& expedition, const std::string& event);
static bool HasCharacterLockout(const std::string& char_name, const std::string& expedition, const std::string& event);
static void RemoveCharacterLockouts(uint32_t char_id, const std::string& expedition = {}, const std::string& event = {});
static void RemoveCharacterLockouts(const std::string& char_name, const std::string& expedition = {}, const std::string& event = {});
static std::vector<DzLockout> GetCharacterLockouts(uint32_t char_id);
void DzAddPlayer(Client* client, const std::string& add_name, const std::string& swap_name = {});
void DzAddPlayerContinue(std::string inviter, std::string add_name, std::string swap_name = {});
void DzInviteResponse(Client* client, bool accepted, const std::string& swap_name);
void DzMakeLeader(Client* client, std::string leader_name);
void DzPlayerList(Client* client);
void DzRemovePlayer(Client* client, std::string name);
void DzSwapPlayer(Client* client, std::string rem_name, std::string add_name);
void DzQuit(Client* client);
void DzKickPlayers(Client* client);
void SendWorldMakeLeaderRequest(uint32_t char_id, const std::string& leader_name);
void SendWorldPendingInvite(const ExpeditionInvite& invite, const std::string& add_name);
void SetSecondsRemaining(uint32_t seconds_remaining) override;
bool CanClientLootCorpse(Client* client, uint32_t npc_type_id, uint32_t entity_id);
bool IsCurrentZoneDz() const;
void MovePCInto(Client* client, bool world_verify = false) const;
void SendClientWindowUpdate(Client* client);
void SendLeaderNameToZoneMembers();
void SendMemberListToZoneMembers();
void SendMemberNameToZoneMembers(const std::string& char_name, bool remove);
void SendMemberStatusToZoneMembers(const DynamicZoneMember& member);
void SetLocked(bool lock, bool update_db = false, DzLockMsg lock_msg = DzLockMsg::None, uint32_t color = Chat::Yellow);
std::string GetLootEvent(uint32_t id, DzLootEvent::Type type) const;
void SetLootEvent(uint32_t id, const std::string& event, DzLootEvent::Type type);
private:
static void StartAllClientRemovalTimers();
static void RequestMemberStatuses();
uint16_t GetCurrentInstanceID() const override;
uint16_t GetCurrentZoneID() const override;
Database& GetDatabase() override;
void HandleLockoutDuration(const DzLockout& lockout, int seconds, bool members_only, bool insert_db) override;
void HandleLockoutUpdate(const DzLockout& lockout, bool remove, bool members_only) override;
void ProcessCompassChange(const DynamicZoneLocation& location) override;
void ProcessMemberAddRemove(const DynamicZoneMember& member, bool removed) override;
bool ProcessMemberStatusChange(uint32_t character_id, DynamicZoneMemberStatus status) override;
void ProcessRemoveAllMembers() override;
void ProcessSetSwitchID(int dz_switch_id) override;
bool SendServerPacket(ServerPacket* packet) override;
bool ConfirmLeaderCommand(Client* client);
bool ProcessAddConflicts(Client* leader, Client* client, bool swapping);
void ProcessLeaderChanged(uint32_t new_leader_id);
void SaveLockouts(const std::vector<DzLockout>& lockouts);
void SendClientInvite(Client* client, const std::string& inviter, const std::string& swap_name);
void SendCompassUpdateToZoneMembers();
void SendLeaderMessage(Client* leader, uint16_t type, const std::string& msg);
void SendLeaderMessage(Client* leader, uint16_t type, uint32_t str_id, std::initializer_list<std::string> args = {});
void SendMembersExpireWarning(uint32_t minutes);
void SendUpdatesToZoneMembers(bool removing_all = false, bool silent = true);
void SendWorldPlayerInvite(const std::string& inviter, const std::string& swap_name, const std::string& add_name, bool pending = false);
void SetUpdatedDuration(uint32_t seconds);
void TryAddClient(Client* add_client, const std::string& inviter, const std::string& swap_name, Client* leader = nullptr);
void UpdateMembers();
std::unique_ptr<EQApplicationPacket> CreateExpireWarningPacket(uint32_t minutes_remaining);
std::unique_ptr<EQApplicationPacket> CreateInfoPacket(bool clear = false);
std::unique_ptr<EQApplicationPacket> CreateInvitePacket(const std::string& inviter, const std::string& swap_name);
std::unique_ptr<EQApplicationPacket> CreateLeaderNamePacket();
std::unique_ptr<EQApplicationPacket> CreateMemberListPacket(bool clear = false);
std::unique_ptr<EQApplicationPacket> CreateMemberNamePacket(const std::string& name, bool remove);
std::unique_ptr<EQApplicationPacket> CreateMemberStatusPacket(const std::string& name, DynamicZoneMemberStatus status);
std::vector<DzLootEvent> m_loot_events; // only valid inside dz zone
};
#endif