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36 lines
1.4 KiB
C++
36 lines
1.4 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef WorldTCPCONNECTION_H
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#define WorldTCPCONNECTION_H
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#include "../common/types.h"
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class WorldTCPConnection
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{
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public:
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WorldTCPConnection() { }
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virtual ~WorldTCPConnection() { }
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virtual void SendEmoteMessage(const char* to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char* message, ...) { }
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virtual void SendEmoteMessageRaw(const char* to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char* message) { }
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virtual inline bool IsConsole() { return false; }
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virtual inline bool IsZoneServer() { return false; }
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};
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#endif
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