mirror of
https://github.com/EQEmu/Server.git
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166 lines
5.4 KiB
C++
166 lines
5.4 KiB
C++
#ifndef CLIENTENTRY_H_
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#define CLIENTENTRY_H_
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#include "../common/types.h"
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#include "../common/md5.h"
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//#include "../common/eq_packet_structs.h"
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#include "../common/servertalk.h"
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#include "../common/rulesys.h"
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#include <vector>
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typedef enum {
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Never,
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Offline,
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Online,
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CharSelect,
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Zoning,
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InZone
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} CLE_Status;
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static const char *CLEStatusString[] = {
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"Never",
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"Offline",
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"Online",
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"CharSelect",
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"Zoning",
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"InZone"
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};
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class ZoneServer;
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struct ServerClientList_Struct;
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class ClientListEntry {
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public:
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ClientListEntry(
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uint32 id,
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uint32 login_server_id,
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const char *login_server_name,
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const char *account_name,
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const char *login_key,
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int16 is_world_admin = 0,
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uint32 ip_address = 0,
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uint8 local = 0
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);
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ClientListEntry(uint32 id, ZoneServer *z, ServerClientList_Struct *scl, CLE_Status online);
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~ClientListEntry();
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bool CheckStale();
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void Update(ZoneServer *zoneserver, ServerClientList_Struct *scl, CLE_Status iOnline = CLE_Status::InZone);
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void LSUpdate(ZoneServer *zoneserver);
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void LSZoneChange(ZoneToZone_Struct *ztz);
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bool CheckAuth(uint32 loginserver_account_id, const char *key_password);
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void SetOnline(CLE_Status iOnline = CLE_Status::Online);
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void SetChar(uint32 iCharID, const char *iCharName);
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inline CLE_Status Online() { return m_online; }
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inline const uint32 GetID() const { return m_id; }
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inline const uint32 GetIP() const { return m_ip_address; }
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inline void SetIP(const uint32 &iIP) { m_ip_address = iIP; }
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inline void KeepAlive() { m_stale = 0; }
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inline uint8 GetStaleCounter() const { return m_stale; }
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void LeavingZone(ZoneServer *iZS = 0, CLE_Status iOnline = CLE_Status::Offline);
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void Camp(ZoneServer *iZS = 0);
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// Login Server stuff
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inline const char *LoginServer() const { return m_source_loginserver; }
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inline uint32 LSID() const { return m_login_server_id; }
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inline uint32 LSAccountID() const { return m_login_server_id; }
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inline const char *LSName() const { return m_login_account_name; }
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inline int16 WorldAdmin() const { return m_world_admin; }
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inline const char *GetLSKey() const { return m_key; }
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inline const CLE_Status GetOnline() const { return m_online; }
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// Account stuff
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inline uint32 AccountID() const { return m_account_id; }
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inline const char *AccountName() const { return m_account_name; }
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inline int16 Admin() const { return m_admin; }
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inline void SetAdmin(uint16 iAdmin) { m_admin = iAdmin; }
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// Character info
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inline ZoneServer *Server() const { return m_zone_server; }
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inline void ClearServer() { m_zone_server = 0; }
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inline uint32 CharID() const { return m_char_id; }
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inline const char *name() const { return m_char_name; }
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inline uint32 zone() const { return m_zone; }
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inline uint16 instance() const { return m_instance; }
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inline uint8 level() const { return m_level; }
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inline uint8 class_() const { return m_class_; }
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inline uint16 race() const { return m_race; }
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inline uint8 Anon() { return m_anon; }
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inline uint8 TellsOff() const { return m_tells_off; }
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inline uint32 GuildID() const { return m_guild_id; }
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inline uint32 GuildRank() const { return m_guild_rank; }
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inline bool GuildTributeOptIn() const { return m_guild_tribute_opt_in; }
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inline void SetGuild(uint32 guild_id) { m_guild_id = guild_id; }
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inline void SetGuildTributeOptIn(bool opt) { m_guild_tribute_opt_in = opt; }
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inline bool LFG() const { return m_lfg; }
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inline uint8 GetGM() const { return m_gm; }
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inline void SetGM(uint8 igm) { m_gm = igm; }
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inline void SetZone(uint32 zone) { m_zone = zone; }
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inline bool IsLocalClient() const { return m_is_local; }
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inline uint8 GetLFGFromLevel() const { return m_lfg_from_level; }
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inline uint8 GetLFGToLevel() const { return m_lfg_to_level; }
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inline bool GetLFGMatchFilter() const { return m_lfg_match_filter; }
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inline const char *GetLFGComments() const { return m_lfg_comments; }
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inline uint8 GetClientVersion() { return m_client_version; }
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inline bool TellQueueFull() const { return m_tell_queue.size() >= RuleI(World, TellQueueSize); }
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inline bool TellQueueEmpty() const { return m_tell_queue.empty(); }
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inline void PushToTellQueue(ServerChannelMessage_Struct *scm) { m_tell_queue.push_back(scm); }
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void ProcessTellQueue();
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void SetPendingDzInvite(ServerPacket *pack) { m_dz_invite.reset(pack->Copy()); };
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std::unique_ptr<ServerPacket> GetPendingDzInvite() { return std::move(m_dz_invite); }
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private:
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void ClearVars(bool iAll = false);
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const uint32 m_id;
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uint32 m_ip_address;
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CLE_Status m_online;
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uint8 m_stale;
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// Login Server stuff
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char m_source_loginserver[64]{}; //Loginserver we came from.
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uint32 m_login_server_id;
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char m_login_account_name[32]{};
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char m_key[16]{};
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int16 m_world_admin; // Login server's suggested admin status setting
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bool m_is_local;
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// Account stuff
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uint32 m_account_id;
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char m_account_name[32]{};
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int16 m_admin{};
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// Character info
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ZoneServer *m_zone_server{};
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uint32 m_zone{};
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uint16 m_instance{};
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uint32 m_char_id{};
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char m_char_name[64]{};
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uint8 m_level{};
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uint8 m_class_{};
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uint16 m_race{};
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uint8 m_anon{};
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uint8 m_tells_off{};
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uint32 m_guild_id{};
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uint32 m_guild_rank;
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bool m_guild_tribute_opt_in{};
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bool m_lfg{};
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uint8 m_gm{};
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uint8 m_client_version{};
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uint8 m_lfg_from_level{};
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uint8 m_lfg_to_level{};
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bool m_lfg_match_filter{};
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char m_lfg_comments[64]{};
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// Tell Queue -- really a vector :D
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std::vector<ServerChannelMessage_Struct *> m_tell_queue;
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std::unique_ptr<ServerPacket> m_dz_invite;
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};
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#endif /*CLIENTENTRY_H_*/
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