eqemu-server/world/cliententry.h
Chris Miles eb6ac25540
[Code Cleanup] More login <-> world code cleanup (#4724)
* More cleanup

* More cleanup
2025-02-28 16:08:06 -06:00

166 lines
5.4 KiB
C++

#ifndef CLIENTENTRY_H_
#define CLIENTENTRY_H_
#include "../common/types.h"
#include "../common/md5.h"
//#include "../common/eq_packet_structs.h"
#include "../common/servertalk.h"
#include "../common/rulesys.h"
#include <vector>
typedef enum {
Never,
Offline,
Online,
CharSelect,
Zoning,
InZone
} CLE_Status;
static const char *CLEStatusString[] = {
"Never",
"Offline",
"Online",
"CharSelect",
"Zoning",
"InZone"
};
class ZoneServer;
struct ServerClientList_Struct;
class ClientListEntry {
public:
ClientListEntry(
uint32 id,
uint32 login_server_id,
const char *login_server_name,
const char *account_name,
const char *login_key,
int16 is_world_admin = 0,
uint32 ip_address = 0,
uint8 local = 0
);
ClientListEntry(uint32 id, ZoneServer *z, ServerClientList_Struct *scl, CLE_Status online);
~ClientListEntry();
bool CheckStale();
void Update(ZoneServer *zoneserver, ServerClientList_Struct *scl, CLE_Status iOnline = CLE_Status::InZone);
void LSUpdate(ZoneServer *zoneserver);
void LSZoneChange(ZoneToZone_Struct *ztz);
bool CheckAuth(uint32 loginserver_account_id, const char *key_password);
void SetOnline(CLE_Status iOnline = CLE_Status::Online);
void SetChar(uint32 iCharID, const char *iCharName);
inline CLE_Status Online() { return m_online; }
inline const uint32 GetID() const { return m_id; }
inline const uint32 GetIP() const { return m_ip_address; }
inline void SetIP(const uint32 &iIP) { m_ip_address = iIP; }
inline void KeepAlive() { m_stale = 0; }
inline uint8 GetStaleCounter() const { return m_stale; }
void LeavingZone(ZoneServer *iZS = 0, CLE_Status iOnline = CLE_Status::Offline);
void Camp(ZoneServer *iZS = 0);
// Login Server stuff
inline const char *LoginServer() const { return m_source_loginserver; }
inline uint32 LSID() const { return m_login_server_id; }
inline uint32 LSAccountID() const { return m_login_server_id; }
inline const char *LSName() const { return m_login_account_name; }
inline int16 WorldAdmin() const { return m_world_admin; }
inline const char *GetLSKey() const { return m_key; }
inline const CLE_Status GetOnline() const { return m_online; }
// Account stuff
inline uint32 AccountID() const { return m_account_id; }
inline const char *AccountName() const { return m_account_name; }
inline int16 Admin() const { return m_admin; }
inline void SetAdmin(uint16 iAdmin) { m_admin = iAdmin; }
// Character info
inline ZoneServer *Server() const { return m_zone_server; }
inline void ClearServer() { m_zone_server = 0; }
inline uint32 CharID() const { return m_char_id; }
inline const char *name() const { return m_char_name; }
inline uint32 zone() const { return m_zone; }
inline uint16 instance() const { return m_instance; }
inline uint8 level() const { return m_level; }
inline uint8 class_() const { return m_class_; }
inline uint16 race() const { return m_race; }
inline uint8 Anon() { return m_anon; }
inline uint8 TellsOff() const { return m_tells_off; }
inline uint32 GuildID() const { return m_guild_id; }
inline uint32 GuildRank() const { return m_guild_rank; }
inline bool GuildTributeOptIn() const { return m_guild_tribute_opt_in; }
inline void SetGuild(uint32 guild_id) { m_guild_id = guild_id; }
inline void SetGuildTributeOptIn(bool opt) { m_guild_tribute_opt_in = opt; }
inline bool LFG() const { return m_lfg; }
inline uint8 GetGM() const { return m_gm; }
inline void SetGM(uint8 igm) { m_gm = igm; }
inline void SetZone(uint32 zone) { m_zone = zone; }
inline bool IsLocalClient() const { return m_is_local; }
inline uint8 GetLFGFromLevel() const { return m_lfg_from_level; }
inline uint8 GetLFGToLevel() const { return m_lfg_to_level; }
inline bool GetLFGMatchFilter() const { return m_lfg_match_filter; }
inline const char *GetLFGComments() const { return m_lfg_comments; }
inline uint8 GetClientVersion() { return m_client_version; }
inline bool TellQueueFull() const { return m_tell_queue.size() >= RuleI(World, TellQueueSize); }
inline bool TellQueueEmpty() const { return m_tell_queue.empty(); }
inline void PushToTellQueue(ServerChannelMessage_Struct *scm) { m_tell_queue.push_back(scm); }
void ProcessTellQueue();
void SetPendingDzInvite(ServerPacket *pack) { m_dz_invite.reset(pack->Copy()); };
std::unique_ptr<ServerPacket> GetPendingDzInvite() { return std::move(m_dz_invite); }
private:
void ClearVars(bool iAll = false);
const uint32 m_id;
uint32 m_ip_address;
CLE_Status m_online;
uint8 m_stale;
// Login Server stuff
char m_source_loginserver[64]{}; //Loginserver we came from.
uint32 m_login_server_id;
char m_login_account_name[32]{};
char m_key[16]{};
int16 m_world_admin; // Login server's suggested admin status setting
bool m_is_local;
// Account stuff
uint32 m_account_id;
char m_account_name[32]{};
int16 m_admin{};
// Character info
ZoneServer *m_zone_server{};
uint32 m_zone{};
uint16 m_instance{};
uint32 m_char_id{};
char m_char_name[64]{};
uint8 m_level{};
uint8 m_class_{};
uint16 m_race{};
uint8 m_anon{};
uint8 m_tells_off{};
uint32 m_guild_id{};
uint32 m_guild_rank;
bool m_guild_tribute_opt_in{};
bool m_lfg{};
uint8 m_gm{};
uint8 m_client_version{};
uint8 m_lfg_from_level{};
uint8 m_lfg_to_level{};
bool m_lfg_match_filter{};
char m_lfg_comments[64]{};
// Tell Queue -- really a vector :D
std::vector<ServerChannelMessage_Struct *> m_tell_queue;
std::unique_ptr<ServerPacket> m_dz_invite;
};
#endif /*CLIENTENTRY_H_*/