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48 lines
778 B
C
48 lines
778 B
C
#ifndef ADVENTURE_TEMPLATE_H
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#define ADVENTURE_TEMPLATE_H
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#include "../common/global_define.h"
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#include "../common/types.h"
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#pragma pack(1)
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struct AdventureTemplate
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{
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uint32 id;
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char zone[64];
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uint32 zone_version;
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bool is_hard;
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int32 min_level;
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int32 max_level;
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uint8 type;
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uint32 type_data;
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uint16 type_count;
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float assa_x;
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float assa_y;
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float assa_z;
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float assa_h;
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char text[1024];
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uint32 duration;
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uint32 zone_in_time;
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int32 win_points;
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int32 lose_points;
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uint8 theme;
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uint16 zone_in_zone_id;
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float zone_in_x;
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float zone_in_y;
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uint16 zone_in_object_id;
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float dest_x;
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float dest_y;
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float dest_z;
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float dest_h;
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int graveyard_zone_id;
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float graveyard_x;
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float graveyard_y;
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float graveyard_z;
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float graveyard_radius;
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};
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#pragma pack()
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#endif
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