eqemu-server/common/net/websocket_server_connection.h
2019-05-17 00:09:38 -07:00

47 lines
1.3 KiB
C++

#pragma once
#include "tcp_server.h"
#include "../types.h"
#include "../json/json-forwards.h"
#include <websocketpp/config/core.hpp>
#include <websocketpp/server.hpp>
namespace EQ
{
namespace Net
{
typedef websocketpp::server<websocketpp::config::core> websocket_server;
typedef websocketpp::connection<websocketpp::config::core> websocket_connection;
typedef websocket_server::message_ptr websocket_message_ptr;
class WebsocketServer;
class WebsocketServerConnection
{
public:
WebsocketServerConnection(WebsocketServer *parent,
std::shared_ptr<TCPConnection> connection,
std::shared_ptr<websocket_connection> ws_connection);
~WebsocketServerConnection();
std::string GetID() const;
bool IsAuthorized() const;
std::string GetAccountName() const;
uint32 GetAccountID() const;
int GetStatus() const;
std::string RemoteIP() const;
int RemotePort() const;
private:
std::shared_ptr<websocket_connection> GetWebsocketConnection();
std::shared_ptr<TCPConnection> GetTCPConnection();
void OnMessage(websocketpp::connection_hdl hdl, websocket_message_ptr msg);
void SendResponse(const Json::Value &response, double time_elapsed);
void SetAuthorized(bool v, const std::string account_name, uint32 account_id, int status);
struct Impl;
std::unique_ptr<Impl> _impl;
friend class WebsocketServer;
};
}
}