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53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2005 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 04111-1307 USA
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*/
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#ifndef EMU_OPCODES_H
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#define EMU_OPCODES_H
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//this is the highest opcode possibly used in the regular EQ protocol
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#define MAX_EQ_OPCODE 0xFFFF
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/*
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the list of opcodes is in emu_oplist.h
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we somewhat rely on the fact that we have more than 255 opcodes,
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so we know the enum type for the opcode defines must be at least
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16 bits, so we can use the protocol flags on them.
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*/
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typedef enum { //EQEmu internal opcodes list
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OP_Unknown=0,
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//a preprocessor hack so we dont have to maintain two lists
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#define N(x) x
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#include "emu_oplist.h"
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#include "mail_oplist.h"
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#undef N
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_maxEmuOpcode
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} EmuOpcode;
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constexpr int format_as(EmuOpcode opcode) { return static_cast<int>(opcode); }
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extern const char *OpcodeNames[_maxEmuOpcode+1];
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#endif
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