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* [Cleanup] Cleanup Body Type-based Code * Update bodytypes.cpp * Final * Update body_type.cpp * Cleanup * Cleanup * Formatting --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
114 lines
4.7 KiB
C++
114 lines
4.7 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef BODYTYPES_H
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#define BODYTYPES_H
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#include "types.h"
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#include <map>
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#include <string>
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// body types above 64 make the mob invisible
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namespace BodyType {
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constexpr uint8 Humanoid = 1;
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constexpr uint8 Lycanthrope = 2;
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constexpr uint8 Undead = 3;
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constexpr uint8 Giant = 4;
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constexpr uint8 Construct = 5;
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constexpr uint8 Extraplanar = 6;
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constexpr uint8 Magical = 7; // this name might be a bit off,
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constexpr uint8 SummonedUndead = 8;
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constexpr uint8 RaidGiant = 9; // Velious era Raid Giant
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constexpr uint8 RaidColdain = 10; // Velious era Raid Coldain
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constexpr uint8 NoTarget = 11; // no name, can't target this bodytype
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constexpr uint8 Vampire = 12;
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constexpr uint8 AtenHaRa = 13;
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constexpr uint8 GreaterAkheva = 14;
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constexpr uint8 KhatiSha = 15;
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constexpr uint8 Seru = 16;
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constexpr uint8 GriegVeneficus = 17;
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constexpr uint8 DrazNurakk = 18;
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constexpr uint8 Zek = 19; //"creatures from the Plane of War."
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constexpr uint8 Luggald = 20;
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constexpr uint8 Animal = 21;
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constexpr uint8 Insect = 22;
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constexpr uint8 Monster = 23;
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constexpr uint8 Summoned = 24; // Elemental?
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constexpr uint8 Plant = 25;
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constexpr uint8 Dragon = 26;
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constexpr uint8 Summoned2 = 27;
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constexpr uint8 Summoned3 = 28;
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constexpr uint8 Dragon2 = 29; // database data indicates this is a dragon type (Kunark and DoN?)
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constexpr uint8 VeliousDragon = 30; // might not be a tight set
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constexpr uint8 Familiar = 31;
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constexpr uint8 Dragon3 = 32;
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constexpr uint8 Boxes = 33;
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constexpr uint8 Muramite = 34; // tribal dudes
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constexpr uint8 NoTarget2 = 60;
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constexpr uint8 SwarmPet = 63; // Looks like weapon proc related temp pets and few misc pets, should not be used for checking swarm pets in general.
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constexpr uint8 MonsterSummon = 64;
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constexpr uint8 InvisibleMan = 66; // no name, seen on 'InvisMan', can be /targeted
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constexpr uint8 Special = 67;
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std::string GetName(uint8 body_type_id);
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bool IsValid(uint8 body_type_id);
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}
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static std::map<uint8, std::string> body_type_names = {
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{ BodyType::Humanoid, "Humanoid" },
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{ BodyType::Lycanthrope, "Lycanthrope" },
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{ BodyType::Undead, "Undead" },
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{ BodyType::Giant, "Giant" },
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{ BodyType::Construct, "Construct" },
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{ BodyType::Extraplanar, "Extraplanar" },
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{ BodyType::Magical, "Magical" },
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{ BodyType::SummonedUndead, "Summoned Undead" },
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{ BodyType::RaidGiant, "Raid Giant" },
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{ BodyType::RaidColdain, "Raid Coldain" },
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{ BodyType::NoTarget, "Untargetable" },
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{ BodyType::Vampire, "Vampire" },
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{ BodyType::AtenHaRa, "Aten Ha Ra" },
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{ BodyType::GreaterAkheva, "Greater Akheva" },
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{ BodyType::KhatiSha, "Khati Sha" },
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{ BodyType::Seru, "Seru" },
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{ BodyType::GriegVeneficus, "Grieg Veneficus" },
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{ BodyType::DrazNurakk, "Draz Nurakk" },
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{ BodyType::Zek, "Zek" },
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{ BodyType::Luggald, "Luggald" },
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{ BodyType::Animal, "Animal" },
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{ BodyType::Insect, "Insect" },
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{ BodyType::Monster, "Monster" },
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{ BodyType::Summoned, "Summoned" },
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{ BodyType::Plant, "Plant" },
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{ BodyType::Dragon, "Dragon" },
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{ BodyType::Summoned2, "Summoned 2" },
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{ BodyType::Summoned3, "Summoned 3" },
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{ BodyType::Dragon2, "Dragon 2" },
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{ BodyType::VeliousDragon, "Velious Dragon" },
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{ BodyType::Familiar, "Familiar" },
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{ BodyType::Dragon3, "Dragon 3" },
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{ BodyType::Boxes, "Boxes" },
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{ BodyType::Muramite, "Muramite" },
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{ BodyType::NoTarget2, "Untargetable 2" },
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{ BodyType::SwarmPet, "Swarm Pet" },
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{ BodyType::MonsterSummon, "Monster Summon" },
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{ BodyType::InvisibleMan, "Invisible Man" },
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{ BodyType::Special, "Special" },
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};
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#endif
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