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https://github.com/EQEmu/Server.git
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127 lines
3.3 KiB
C++
127 lines
3.3 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2015 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef COMMON_ITEM_INSTANCE_H
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#define COMMON_ITEM_INSTANCE_H
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#include "item_data.h"
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#include <memory>
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namespace EQEmu
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{
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uint32 GetNextItemInstanceSerial();
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class ItemContainer;
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class ItemInstance
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{
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public:
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typedef std::shared_ptr<ItemInstance> pointer;
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ItemInstance(const ItemData* idata);
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ItemInstance(const ItemData* idata, const int16 charges);
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~ItemInstance();
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const ItemData *GetItem();
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const ItemData *GetBaseItem();
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const ItemData *GetBaseItem() const;
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pointer Split(int charges);
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//Container
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pointer Get(const int index);
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bool Put(const int index, pointer &inst);
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//Persistent State
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int16 GetCharges();
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int16 GetCharges() const;
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void SetCharges(const int16 charges);
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uint32 GetColor();
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uint32 GetColor() const;
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void SetColor(const uint32 color);
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bool GetAttuned();
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bool GetAttuned() const;
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void SetAttuned(const bool attuned);
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std::string GetCustomData();
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std::string GetCustomData() const;
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void SetCustomData(const std::string &custom_data);
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uint32 GetOrnamentIDFile();
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uint32 GetOrnamentIDFile() const;
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void SetOrnamentIDFile(const uint32 ornament_idfile);
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uint32 GetOrnamentIcon();
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uint32 GetOrnamentIcon() const;
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void SetOrnamentIcon(const uint32 ornament_icon);
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uint32 GetOrnamentHeroModel();
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uint32 GetOrnamentHeroModel() const;
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uint32 GetOrnamentHeroModel(int material_slot);
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uint32 GetOrnamentHeroModel(int material_slot) const;
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void SetOrnamentHeroModel(const uint32 ornament_hero_model);
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const char* GetTrackingID();
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const char* GetTrackingID() const;
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void SetTrackingID(const char *tracking_id);
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uint32 GetRecastTimestamp();
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uint32 GetRecastTimestamp() const;
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void SetRecastTimestamp(const uint32 recast_timestamp);
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//Merchant
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uint32 GetMerchantSlot();
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uint32 GetMerchantSlot() const;
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void SetMerchantSlot(const uint32 slot);
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uint32 GetMerchantCount();
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uint32 GetMerchantCount() const;
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void SetMerchantCount(const uint32 cnt);
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uint32 GetPrice();
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uint32 GetPrice() const;
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void SetPrice(const uint32 p);
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//Serial Number
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uint32 GetSerialNumber();
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uint32 GetSerialNumber() const;
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void SetSerialNumber(uint32 sn);
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//Basic Stats
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bool IsStackable();
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bool IsStackable() const;
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bool IsNoDrop();
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bool IsNoDrop() const;
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void CheckStackRemaining(pointer &insert, int &charges);
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//Internal state
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//Used for low level operations such as encode/decode
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ItemContainer *GetContainer();
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void Interrogate(int level);
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private:
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struct impl;
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impl *impl_;
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};
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} // EQEmu
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#endif
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