mirror of
https://github.com/EQEmu/Server.git
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166 lines
4.8 KiB
C++
166 lines
4.8 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2015 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef COMMON_INVENTORY_H
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#define COMMON_INVENTORY_H
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#include "item_container.h"
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#include <string>
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namespace EQEmu
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{
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enum InventoryType : int
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{
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InvTypePersonal = 0,
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InvTypeBank,
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InvTypeSharedBank,
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InvTypeTrade,
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InvTypeWorld,
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InvTypeCursorBuffer,
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InvTypeTribute,
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InvTypeTrophyTribute,
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InvTypeGuildTribute,
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InvTypeMerchant
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};
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enum PersonaInventorySlot : int
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{
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PersonalSlotCharm = 0,
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PersonalSlotEar1,
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PersonalSlotHead,
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PersonalSlotFace,
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PersonalSlotEar2,
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PersonalSlotNeck,
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PersonalSlotShoulders,
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PersonalSlotArms,
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PersonalSlotBack,
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PersonalSlotWrist1,
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PersonalSlotWrist2,
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PersonalSlotRange,
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PersonalSlotHands,
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PersonalSlotPrimary,
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PersonalSlotSecondary,
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PersonalSlotFinger1,
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PersonalSlotFinger2,
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PersonalSlotChest,
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PersonalSlotLegs,
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PersonalSlotFeet,
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PersonalSlotWaist,
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PersonalSlotPowerSource,
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PersonalSlotAmmo,
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PersonalSlotGeneral1,
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PersonalSlotGeneral2,
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PersonalSlotGeneral3,
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PersonalSlotGeneral4,
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PersonalSlotGeneral5,
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PersonalSlotGeneral6,
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PersonalSlotGeneral7,
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PersonalSlotGeneral8,
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PersonalSlotGeneral9,
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PersonalSlotGeneral10,
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PersonalSlotCursor
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};
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class InventorySlot
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{
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public:
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InventorySlot() : type_(-1), slot_(-1), bag_index_(-1), aug_index_(-1) { }
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InventorySlot(int type, int slot)
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: type_(type), slot_(slot), bag_index_(-1), aug_index_(-1) { }
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InventorySlot(int type, int slot, int bag_index)
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: type_(type), slot_(slot), bag_index_(bag_index), aug_index_(-1) { }
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InventorySlot(int type, int slot, int bag_index, int aug_index)
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: type_(type), slot_(slot), bag_index_(bag_index), aug_index_(aug_index) { }
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bool IsValid() const;
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bool IsDelete() const;
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bool IsBank() const;
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bool IsCursor() const;
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bool IsEquipment() const;
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bool IsGeneral() const;
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bool IsWeapon() const;
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bool IsTrade() const;
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const std::string ToString() const;
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inline int Type() { return type_; }
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inline int Type() const { return type_; }
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inline int Slot() { return slot_; }
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inline int Slot() const { return slot_; }
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inline int BagIndex() { return bag_index_; }
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inline int BagIndex() const { return bag_index_; }
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inline int AugIndex() { return aug_index_; }
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inline int AugIndex() const { return aug_index_; }
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private:
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int type_;
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int slot_;
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int bag_index_;
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int aug_index_;
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};
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inline bool operator==(const InventorySlot &lhs, const InventorySlot &rhs) {
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return lhs.Type() == rhs.Type() &&
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lhs.Slot() == rhs.Slot() &&
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lhs.BagIndex() == rhs.BagIndex() &&
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lhs.AugIndex() == rhs.AugIndex(); }
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inline bool operator!=(const InventorySlot &lhs, const InventorySlot &rhs) { return !(lhs == rhs); }
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class InventoryDataModel;
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class Inventory
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{
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public:
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Inventory(int race, int class_, int deity);
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~Inventory();
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void SetRace(int race);
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void SetClass(int class_);
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void SetDeity(int deity);
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void SetDataModel(InventoryDataModel *dm);
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ItemInstance::pointer Get(const InventorySlot &slot);
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bool Put(const InventorySlot &slot, ItemInstance::pointer &inst);
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bool Swap(const InventorySlot &src, const InventorySlot &dest, int charges);
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bool Summon(const InventorySlot &slot, ItemInstance::pointer &inst);
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bool PushToCursorBuffer(ItemInstance::pointer &inst);
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bool PopFromCursorBuffer();
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InventorySlot FindFreeSlot(ItemInstance::pointer &inst, int container_id, int slot_id_start, int slot_id_end);
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int FindFreeStackSlots(ItemInstance::pointer &inst, int container_id, int slot_id_start, int slot_id_end);
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void UpdateSlot(const InventorySlot &slot, ItemInstance::pointer &inst);
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//utility
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static int CalcMaterialFromSlot(const InventorySlot &slot);
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static InventorySlot CalcSlotFromMaterial(int material);
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bool CanEquip(EQEmu::ItemInstance::pointer &inst, const EQEmu::InventorySlot &slot);
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bool CheckLoreConflict(const ItemData *item);
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bool Serialize(MemoryBuffer &buf);
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//testing
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void Interrogate();
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private:
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bool _swap(const InventorySlot &src, const InventorySlot &dest);
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bool _destroy(const InventorySlot &slot);
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struct impl;
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impl *impl_;
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};
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} // EQEmu
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#endif
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