2013-05-09 11:13:16 -04:00

992 lines
34 KiB
C#

//
// Copyright (C) 2001-2010 EQEMu Development Team (http://eqemulator.net). Distributed under GPL version 2.
//
//
//
// IMPORTANT NOTE: This decoder for SoD was developed purely as a cursory test of the multi-patch support and is not guaranteed
// to be 100% correct.
//
//
using System;
using System.IO;
using System.Collections.Generic;
using EQExtractor2.InternalTypes;
using EQExtractor2.OpCodes;
using EQPacket;
using MyUtils;
namespace EQExtractor2.Patches
{
class PatchSoD : PatchSpecficDecoder
{
public PatchSoD()
{
Version = "Seeds of Destruction";
PatchConfFileName = "patch_SoD.conf";
ExpectedPPLength = 23488;
PPZoneIDOffset = 16452;
}
override public bool Init(string ConfDirectory, ref string ErrorMessage)
{
OpManager = new OpCodeManager();
if (!OpManager.Init(ConfDirectory + "\\" + PatchConfFileName, ref ErrorMessage))
return false;
RegisterExplorers();
return true;
}
override public IdentificationStatus Identify(int OpCode, int Size, PacketDirection Direction)
{
if ((OpCode == OpManager.OpCodeNameToNumber("OP_ZoneEntry")) && (Direction == PacketDirection.ClientToServer))
return IdentificationStatus.Tentative;
if ((OpCode == OpManager.OpCodeNameToNumber("OP_PlayerProfile")) && (Direction == PacketDirection.ServerToClient) &&
(Size == ExpectedPPLength))
return IdentificationStatus.Yes;
return IdentificationStatus.No;
}
override public int VerifyPlayerProfile()
{
List<byte[]> PlayerProfilePacket = GetPacketsOfType("OP_PlayerProfile", PacketDirection.ServerToClient);
if (PlayerProfilePacket.Count == 0)
{
return 0;
}
else
{
if (PlayerProfilePacket[0].Length != ExpectedPPLength)
{
return 0;
}
}
return ExpectedPPLength;
}
override public UInt16 GetZoneNumber()
{
List<byte[]> PlayerProfilePacket = GetPacketsOfType("OP_PlayerProfile", PacketDirection.ServerToClient);
if (PlayerProfilePacket.Count == 0)
{
return 0;
}
else
{
if (PlayerProfilePacket[0].Length != ExpectedPPLength)
{
return 0;
}
}
return BitConverter.ToUInt16(PlayerProfilePacket[0], PPZoneIDOffset);
}
override public List<Door> GetDoors()
{
List<Door> DoorList = new List<Door>();
List<byte[]> SpawnDoorPacket = GetPacketsOfType("OP_SpawnDoor", PacketDirection.ServerToClient);
if ((SpawnDoorPacket.Count == 0) || (SpawnDoorPacket[0].Length == 0))
return DoorList;
int DoorCount = SpawnDoorPacket[0].Length / 92;
ByteStream Buffer = new ByteStream(SpawnDoorPacket[0]);
for (int d = 0; d < DoorCount; ++d)
{
string DoorName = Buffer.ReadFixedLengthString(32, false);
float YPos = Buffer.ReadSingle();
float XPos = Buffer.ReadSingle();
float ZPos = Buffer.ReadSingle();
float Heading = Buffer.ReadSingle();
UInt32 Incline = Buffer.ReadUInt32();
Int32 Size = Buffer.ReadInt32();
Buffer.SkipBytes(4); // Skip Unknown
Byte DoorID = Buffer.ReadByte();
Byte OpenType = Buffer.ReadByte();
Byte StateAtSpawn = Buffer.ReadByte();
Byte InvertState = Buffer.ReadByte();
Int32 DoorParam = Buffer.ReadInt32();
// Skip past the trailing unknowns in the door struct, moving to the next door in the packet.
Buffer.SkipBytes(24);
string DestZone = "NONE";
Door NewDoor = new Door(DoorName, YPos, XPos, ZPos, Heading, Incline, Size, DoorID, OpenType, StateAtSpawn, InvertState,
DoorParam, DestZone, 0, 0, 0, 0);
DoorList.Add(NewDoor);
}
return DoorList;
}
override public MerchantManager GetMerchantData(NPCSpawnList NPCSL)
{
List<EQApplicationPacket> PacketList = Packets.PacketList;
UInt32 OP_ShopRequest = OpManager.OpCodeNameToNumber("OP_ShopRequest");
UInt32 OP_ShopEnd = OpManager.OpCodeNameToNumber("OP_ShopEnd");
UInt32 OP_ItemPacket = OpManager.OpCodeNameToNumber("OP_ItemPacket");
MerchantManager mm = new MerchantManager();
for (int i = 0; i < PacketList.Count; ++i)
{
EQApplicationPacket p = PacketList[i];
if ((p.Direction == PacketDirection.ServerToClient) && (p.OpCode == OP_ShopRequest))
{
ByteStream Buffer = new ByteStream(p.Buffer);
UInt32 MerchantSpawnID = Buffer.ReadUInt32();
NPCSpawn npc = NPCSL.GetNPC(MerchantSpawnID);
UInt32 NPCTypeID;
if (npc != null)
NPCTypeID = npc.NPCTypeID;
else
NPCTypeID = 0;
mm.AddMerchant(MerchantSpawnID);
for (int j = i + 1; j < PacketList.Count; ++j)
{
p = PacketList[j];
if (p.OpCode == OP_ShopEnd)
break;
if (p.OpCode == OP_ItemPacket)
{
Buffer = new ByteStream(p.Buffer);
UInt32 StackSize = Buffer.ReadUInt32();
Buffer.SkipBytes(4);
UInt32 Slot = Buffer.ReadUInt32();
UInt32 MerchantSlot = Buffer.ReadUInt32();
UInt32 Price = Buffer.ReadUInt32();
Int32 Quantity = Buffer.ReadInt32();
Buffer.SetPosition(68); // Point to item name
string ItemName = Buffer.ReadString(true);
string Lore = Buffer.ReadString(true);
string IDFile = Buffer.ReadString(true);
UInt32 ItemID = Buffer.ReadUInt32();
//if (Quantity == -1)
mm.AddMerchantItem(MerchantSpawnID, ItemID, ItemName, MerchantSlot, Quantity);
}
}
}
}
return mm;
}
override public List<ZonePoint> GetZonePointList()
{
List<ZonePoint> ZonePointList = new List<ZonePoint>();
List<byte[]> ZonePointPackets = GetPacketsOfType("OP_SendZonepoints", PacketDirection.ServerToClient);
if (ZonePointPackets.Count < 1)
{
ZonePointList = null;
return ZonePointList;
}
// Assume there is only 1 packet and process the first one.
ByteStream Buffer = new ByteStream(ZonePointPackets[0]);
UInt32 Entries = Buffer.ReadUInt32();
if (Entries == 0)
return ZonePointList;
float x, y, z, Heading;
UInt32 Number;
UInt16 ZoneID, Instance;
ZonePointList = new List<ZonePoint>();
for (int i = 0; i < Entries; ++i)
{
Number = Buffer.ReadUInt32();
y = Buffer.ReadSingle();
x = Buffer.ReadSingle();
z = Buffer.ReadSingle();
Heading = Buffer.ReadSingle();
if (Heading != 999)
Heading = Heading / 2;
ZoneID = Buffer.ReadUInt16();
Instance = Buffer.ReadUInt16();
//Buffer.SkipBytes(4); // Skip the last UInt32
ZonePoint NewZonePoint = new ZonePoint(Number, ZoneID, Instance, x, y, z, x, y, z, Heading, ZoneID);
ZonePointList.Add(NewZonePoint);
}
return ZonePointList;
}
override public NewZoneStruct GetZoneData()
{
NewZoneStruct NewZone = new NewZoneStruct();
List<byte[]> ZonePackets = GetPacketsOfType("OP_NewZone", PacketDirection.ServerToClient);
if (ZonePackets.Count < 1)
return NewZone;
// Assume there is only 1 packet and process the first one.
ByteStream Buffer = new ByteStream(ZonePackets[0]);
string CharName = Buffer.ReadFixedLengthString(64, false);
NewZone.ShortName = Buffer.ReadFixedLengthString(32, false);
Buffer.SkipBytes(96); // Skip Unknown
NewZone.LongName = Buffer.ReadFixedLengthString(278, true);
NewZone.Type = Buffer.ReadByte();
NewZone.FogRed = Buffer.ReadBytes(4);
NewZone.FogGreen = Buffer.ReadBytes(4);
NewZone.FogBlue = Buffer.ReadBytes(4);
Buffer.SkipBytes(1); // Unknown
for (int i = 0; i < 4; ++i)
NewZone.FogMinClip[i] = Buffer.ReadSingle();
for (int i = 0; i < 4; ++i)
NewZone.FogMaxClip[i] = Buffer.ReadSingle();
NewZone.Gravity = Buffer.ReadSingle();
NewZone.TimeType = Buffer.ReadByte();
Buffer.SkipBytes(49); // Unknown
NewZone.Sky = Buffer.ReadByte();
Buffer.SkipBytes(13); // Unknown
NewZone.ZEM = Buffer.ReadSingle();
NewZone.SafeY = Buffer.ReadSingle();
NewZone.SafeX = Buffer.ReadSingle();
NewZone.SafeZ = Buffer.ReadSingle();
NewZone.MinZ = Buffer.ReadSingle();
NewZone.MaxZ = Buffer.ReadSingle();
NewZone.UnderWorld = Buffer.ReadSingle();
NewZone.MinClip = Buffer.ReadSingle();
NewZone.MaxClip = Buffer.ReadSingle();
Buffer.SkipBytes(84); // Unknown
NewZone.ShortName2 = Buffer.ReadFixedLengthString(96, false);
Buffer.SkipBytes(52); // Unknown
NewZone.ZoneID = Buffer.ReadUInt16();
NewZone.InstanceID = Buffer.ReadUInt16();
Buffer.SkipBytes(38); // Unknown
NewZone.FallDamage = Buffer.ReadByte();
Buffer.SkipBytes(21); // Unknown
NewZone.FogDensity = Buffer.ReadSingle();
// Everything else after this point in the packet is unknown.
return NewZone;
}
override public List<ZoneEntryStruct> GetSpawns()
{
List<ZoneEntryStruct> ZoneSpawns = new List<ZoneEntryStruct>();
List<byte[]> SpawnPackets = GetPacketsOfType("OP_ZoneEntry", PacketDirection.ServerToClient);
foreach (byte[] SpawnPacket in SpawnPackets)
{
ZoneEntryStruct NewSpawn = new ZoneEntryStruct();
ByteStream Buffer = new ByteStream(SpawnPacket);
NewSpawn.SpawnName = Buffer.ReadString(true);
NewSpawn.SpawnName = Utils.MakeCleanName(NewSpawn.SpawnName);
NewSpawn.SpawnID = Buffer.ReadUInt32();
NewSpawn.Level = Buffer.ReadByte();
float UnkSize = Buffer.ReadSingle();
NewSpawn.IsNPC = Buffer.ReadByte();
UInt32 Bitfield = Buffer.ReadUInt32();
NewSpawn.Showname = (Bitfield >> 28) & 1;
NewSpawn.TargetableWithHotkey = (Bitfield >> 27) & 1;
NewSpawn.Targetable = (Bitfield >> 26) & 1;
NewSpawn.ShowHelm = (Bitfield >> 24) & 1;
NewSpawn.Gender = (Bitfield >> 20) & 3;
Byte OtherData = Buffer.ReadByte();
Buffer.SkipBytes(8); // Skip 8 unknown bytes
NewSpawn.DestructableString1 = "";
NewSpawn.DestructableString2 = "";
NewSpawn.DestructableString3 = "";
if ((OtherData & 1) > 0)
{
//SQLOut(String.Format("-- OBJECT FOUND SpawnID {0}", SpawnID.ToString("x")));
//Console.WriteLine("Otherdata is {0} Skipping Stuff.", OtherData.ToString("x"));
NewSpawn.DestructableString1 = Buffer.ReadString(false);
NewSpawn.DestructableString2 = Buffer.ReadString(false);
NewSpawn.DestructableString3 = Buffer.ReadString(false);
NewSpawn.DestructableUnk1 = Buffer.ReadUInt32();
NewSpawn.DestructableUnk2 = Buffer.ReadUInt32();
NewSpawn.DestructableID1 = Buffer.ReadUInt32();
NewSpawn.DestructableID2 = Buffer.ReadUInt32();
NewSpawn.DestructableID3 = Buffer.ReadUInt32();
NewSpawn.DestructableID4 = Buffer.ReadUInt32();
NewSpawn.DestructableUnk3 = Buffer.ReadUInt32();
NewSpawn.DestructableUnk4 = Buffer.ReadUInt32();
NewSpawn.DestructableUnk5 = Buffer.ReadUInt32();
NewSpawn.DestructableUnk6 = Buffer.ReadUInt32();
NewSpawn.DestructableUnk7 = Buffer.ReadUInt32();
NewSpawn.DestructableUnk8 = Buffer.ReadUInt32();
NewSpawn.DestructableUnk9 = Buffer.ReadUInt32();
NewSpawn.DestructableByte = Buffer.ReadByte();
//SQLOut(String.Format("-- DES: {0,8:x} {1,8:x} {2,8:d} {3,8:d} {4,8:d} {5,8:d} {6,8:x} {7,8:x} {8,8:x} {9,8:x} {10,8:x} {11,8:x} {12,8:x} {13,2:x} {14} {15} {16}",
// DestructableUnk1, DestructableUnk2, DestructableID1, DestructableID2, DestructableID3, DestructableID4,
// DestructableUnk3, DestructableUnk4, DestructableUnk5, DestructableUnk6, DestructableUnk7, DestructableUnk8,
// DestructableUnk9, DestructableByte, DestructableString1, DestructableString2, DestructableString3));
}
NewSpawn.Size = Buffer.ReadSingle();
NewSpawn.Face = Buffer.ReadByte();
NewSpawn.WalkSpeed = Buffer.ReadSingle();
NewSpawn.RunSpeed = Buffer.ReadSingle();
NewSpawn.Race = Buffer.ReadUInt32();
NewSpawn.PropCount = Buffer.ReadByte();
NewSpawn.BodyType = 0;
if (NewSpawn.PropCount >= 1)
{
NewSpawn.BodyType = Buffer.ReadUInt32();
for (int j = 1; j < NewSpawn.PropCount; ++j)
Buffer.SkipBytes(4);
}
Buffer.SkipBytes(1); // Skip HP %
NewSpawn.HairColor = Buffer.ReadByte();
NewSpawn.BeardColor = Buffer.ReadByte();
NewSpawn.EyeColor1 = Buffer.ReadByte();
NewSpawn.EyeColor2 = Buffer.ReadByte();
NewSpawn.HairStyle = Buffer.ReadByte();
NewSpawn.Beard = Buffer.ReadByte();
NewSpawn.DrakkinHeritage = Buffer.ReadUInt32();
NewSpawn.DrakkinTattoo = Buffer.ReadUInt32();
NewSpawn.DrakkinDetails = Buffer.ReadUInt32();
Buffer.SkipBytes(1); // Skip Holding
NewSpawn.Deity = Buffer.ReadUInt32();
Buffer.SkipBytes(8); // Skip GuildID and GuildRank
NewSpawn.Class = Buffer.ReadByte();
Buffer.SkipBytes(4); // Skip PVP, Standstate, Light, Flymode
NewSpawn.EquipChest2 = Buffer.ReadByte();
bool UseWorn = (NewSpawn.EquipChest2 == 255);
Buffer.SkipBytes(2); // 2 Unknown bytes;
NewSpawn.Helm = Buffer.ReadByte();
NewSpawn.LastName = Buffer.ReadString(false);
Buffer.SkipBytes(5); // AATitle + unknown byte
NewSpawn.PetOwnerID = Buffer.ReadUInt32();
Buffer.SkipBytes(25); // Unknown byte + 6 unknown uint32
UInt32 Position1 = Buffer.ReadUInt32();
UInt32 Position2 = Buffer.ReadUInt32();
UInt32 Position3 = Buffer.ReadUInt32();
UInt32 Position4 = Buffer.ReadUInt32();
UInt32 Position5 = Buffer.ReadUInt32();
NewSpawn.YPos = Utils.EQ19ToFloat((Int32)(Position3 & 0x7FFFF));
NewSpawn.Heading = Utils.EQ19ToFloat((Int32)(Position4 & 0xFFF));
NewSpawn.XPos = Utils.EQ19ToFloat((Int32)(Position4 >> 12) & 0x7FFFF);
NewSpawn.ZPos = Utils.EQ19ToFloat((Int32)(Position5 & 0x7FFFF));
for (int ColourSlot = 0; ColourSlot < 9; ++ColourSlot)
NewSpawn.SlotColour[ColourSlot] = Buffer.ReadUInt32();
NewSpawn.MeleeTexture1 = 0;
NewSpawn.MeleeTexture2 = 0;
if (NPCType.IsPlayableRace(NewSpawn.Race))
{
for (int i = 0; i < 9; ++i)
{
NewSpawn.Equipment[i] = Buffer.ReadUInt32();
UInt32 Equip1 = Buffer.ReadUInt32();
UInt32 Equip0 = Buffer.ReadUInt32();
}
if (NewSpawn.Equipment[Constants.MATERIAL_CHEST] > 0)
{
NewSpawn.EquipChest2 = (byte)NewSpawn.Equipment[Constants.MATERIAL_CHEST];
}
NewSpawn.ArmorTintRed = (byte)((NewSpawn.SlotColour[Constants.MATERIAL_CHEST] >> 16) & 0xff);
NewSpawn.ArmorTintGreen = (byte)((NewSpawn.SlotColour[Constants.MATERIAL_CHEST] >> 8) & 0xff);
NewSpawn.ArmorTintBlue = (byte)(NewSpawn.SlotColour[Constants.MATERIAL_CHEST] & 0xff);
if (NewSpawn.Equipment[Constants.MATERIAL_PRIMARY] > 0)
NewSpawn.MeleeTexture1 = NewSpawn.Equipment[Constants.MATERIAL_PRIMARY];
if (NewSpawn.Equipment[Constants.MATERIAL_SECONDARY] > 0)
NewSpawn.MeleeTexture2 = NewSpawn.Equipment[Constants.MATERIAL_SECONDARY];
if (UseWorn)
NewSpawn.Helm = (byte)NewSpawn.Equipment[Constants.MATERIAL_HEAD];
else
NewSpawn.Helm = 0;
}
else
{
// Non playable race
NewSpawn.MeleeTexture1 = NewSpawn.SlotColour[3];
NewSpawn.MeleeTexture2 = NewSpawn.SlotColour[6];
}
if (NewSpawn.EquipChest2 == 255)
NewSpawn.EquipChest2 = 0;
if (NewSpawn.Helm == 255)
NewSpawn.Helm = 0;
if ((OtherData & 4) > 0)
{
NewSpawn.Title = Buffer.ReadString(false);
}
if ((OtherData & 8) > 0)
{
NewSpawn.Suffix = Buffer.ReadString(false);
}
// unknowns
Buffer.SkipBytes(8);
NewSpawn.IsMercenary = Buffer.ReadByte();
ZoneSpawns.Add(NewSpawn);
}
return ZoneSpawns;
}
override public List<PositionUpdate> GetHighResolutionMovementUpdates()
{
List<PositionUpdate> Updates = new List<PositionUpdate>();
List<byte[]> UpdatePackets = GetPacketsOfType("OP_NPCMoveUpdate", PacketDirection.ServerToClient);
foreach (byte[] UpdatePacket in UpdatePackets)
{
PositionUpdate PosUpdate = new PositionUpdate();
BitStream bs = new BitStream(UpdatePacket, 13);
PosUpdate.SpawnID = bs.readUInt(16);
UInt32 VFlags = bs.readUInt(6);
PosUpdate.p.y = (float)bs.readInt(19) / (float)(1 << 3);
PosUpdate.p.x = (float)bs.readInt(19) / (float)(1 << 3);
PosUpdate.p.z = (float)bs.readInt(19) / (float)(1 << 3);
PosUpdate.p.heading = (float)bs.readInt(12) / (float)(1 << 3);
Updates.Add(PosUpdate);
}
return Updates;
}
override public List<PositionUpdate> GetLowResolutionMovementUpdates()
{
List<PositionUpdate> Updates = new List<PositionUpdate>();
List<byte[]> UpdatePackets = GetPacketsOfType("OP_MobUpdate", PacketDirection.ServerToClient);
foreach (byte[] MobUpdatePacket in UpdatePackets)
{
PositionUpdate PosUpdate = new PositionUpdate();
ByteStream Buffer = new ByteStream(MobUpdatePacket);
PosUpdate.SpawnID = Buffer.ReadUInt16();
UInt32 Word1 = Buffer.ReadUInt32();
UInt32 Word2 = Buffer.ReadUInt32();
UInt16 Word3 = Buffer.ReadUInt16();
PosUpdate.p.y = Utils.EQ19ToFloat((Int32)(Word1 & 0x7FFFF));
// Z is in the top 13 bits of Word1 and the bottom 6 of Word2
UInt32 ZPart1 = Word1 >> 19; // ZPart1 now has low order bits of Z in bottom 13 bits
UInt32 ZPart2 = Word2 & 0x3F; // ZPart2 now has low order bits of Z in bottom 6 bits
ZPart2 = ZPart2 << 13;
PosUpdate.p.z = Utils.EQ19ToFloat((Int32)(ZPart1 | ZPart2));
PosUpdate.p.x = Utils.EQ19ToFloat((Int32)(Word2 >> 6) & 0x7FFFF);
PosUpdate.p.heading = Utils.EQ19ToFloat((Int32)(Word3 & 0xFFF));
Updates.Add(PosUpdate);
}
return Updates;
}
override public List<GroundSpawnStruct> GetGroundSpawns()
{
List<GroundSpawnStruct> GroundSpawns = new List<GroundSpawnStruct>();
List<byte[]> GroundSpawnPackets = GetPacketsOfType("OP_GroundSpawn", PacketDirection.ServerToClient);
foreach (byte[] GroundSpawnPacket in GroundSpawnPackets)
{
GroundSpawnStruct GroundSpawn = new GroundSpawnStruct();
ByteStream Buffer = new ByteStream(GroundSpawnPacket);
Buffer.SkipBytes(12);
GroundSpawn.DropID = Buffer.ReadUInt32();
GroundSpawn.ZoneID = Buffer.ReadUInt16();
GroundSpawn.InstanceID = Buffer.ReadUInt16();
Buffer.SkipBytes(8);
GroundSpawn.Heading = Buffer.ReadSingle();
Buffer.SkipBytes(12);
GroundSpawn.z = Buffer.ReadSingle();
GroundSpawn.x = Buffer.ReadSingle();
GroundSpawn.y = Buffer.ReadSingle();
GroundSpawn.Name = Buffer.ReadFixedLengthString(16, false);
Buffer.SkipBytes(20);
GroundSpawn.ObjectType = Buffer.ReadUInt32();
GroundSpawns.Add(GroundSpawn);
}
return GroundSpawns;
}
override public List<UInt32> GetFindableSpawns()
{
List<UInt32> FindableSpawnList = new List<UInt32>();
List<byte[]> FindablePackets = GetPacketsOfType("OP_SendFindableNPCs", PacketDirection.ServerToClient);
if (FindablePackets.Count < 1)
return FindableSpawnList;
foreach (byte[] Packet in FindablePackets)
{
if (BitConverter.ToUInt32(Packet, 0) == 0)
FindableSpawnList.Add(BitConverter.ToUInt32(Packet, 4));
}
return FindableSpawnList;
}
override public string GetZoneName()
{
List<byte[]> NewZonePacket = GetPacketsOfType("OP_NewZone", PacketDirection.ServerToClient);
if (NewZonePacket.Count != 1)
return "";
return Utils.ReadNullTerminatedString(NewZonePacket[0], 704, 96, false);
}
public override void RegisterExplorers()
{
OpManager.RegisterExplorer("OP_ZoneEntry", ExploreZoneEntry);
//OpManager.RegisterExplorer("OP_RespawnWindow", ExploreRespawnWindow);
//OpManager.RegisterExplorer("OP_ZonePlayerToBind", ExploreZonePlayerToBind);
//OpManager.RegisterExplorer("OP_RequestClientZoneChange", ExploreRequestClientZoneChange);
//OpManager.RegisterExplorer("OP_DeleteSpawn", ExploreDeleteSpawn);
OpManager.RegisterExplorer("OP_HPUpdate", ExploreHPUpdate);
}
public void ExploreZoneEntry(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
{
if (Direction != PacketDirection.ServerToClient)
return;
string Name = Buffer.ReadString(false);
UInt32 SpawnID = Buffer.ReadUInt32();
byte Level = Buffer.ReadByte();
Buffer.SkipBytes(4);
bool IsNPC = (Buffer.ReadByte() != 0);
UInt32 Bitfield = Buffer.ReadUInt32();
string DestructableString1;
string DestructableString2;
string DestructableString3;
UInt32 DestructableUnk1;
UInt32 DestructableUnk2;
UInt32 DestructableID1;
UInt32 DestructableID2;
UInt32 DestructableID3;
UInt32 DestructableID4;
UInt32 DestructableUnk3;
UInt32 DestructableUnk4;
UInt32 DestructableUnk5;
UInt32 DestructableUnk6;
UInt32 DestructableUnk7;
UInt32 DestructableUnk8;
UInt32 DestructableUnk9;
byte DestructableByte;
Byte OtherData = Buffer.ReadByte();
Buffer.SkipBytes(8); // Skip 8 unknown bytes
DestructableString1 = "";
DestructableString2 = "";
DestructableString3 = "";
OutputStream.WriteLine("Spawn Name: {0} ID: {1} Level: {2} {3}\r\n", Name, SpawnID, Level, IsNPC ? "NPC" : "Player");
if ((OtherData & 1) > 0)
{
// Destructable Objects.
DestructableString1 = Buffer.ReadString(false);
DestructableString2 = Buffer.ReadString(false);
DestructableString3 = Buffer.ReadString(false);
DestructableUnk1 = Buffer.ReadUInt32();
DestructableUnk2 = Buffer.ReadUInt32();
DestructableID1 = Buffer.ReadUInt32();
DestructableID2 = Buffer.ReadUInt32();
DestructableID3 = Buffer.ReadUInt32();
DestructableID4 = Buffer.ReadUInt32();
DestructableUnk3 = Buffer.ReadUInt32();
DestructableUnk4 = Buffer.ReadUInt32();
DestructableUnk5 = Buffer.ReadUInt32();
DestructableUnk6 = Buffer.ReadUInt32();
DestructableUnk7 = Buffer.ReadUInt32();
DestructableUnk8 = Buffer.ReadUInt32();
DestructableUnk9 = Buffer.ReadUInt32();
DestructableByte = Buffer.ReadByte();
OutputStream.WriteLine("DESTRUCTABLE OBJECT:\r\n");
OutputStream.WriteLine(" String1: {0}", DestructableString1);
OutputStream.WriteLine(" String2: {0}", DestructableString2);
OutputStream.WriteLine(" String3: {0}\r\n", DestructableString3);
OutputStream.WriteLine(" Unk1: {0,8:x} Unk2: {1,8:x}\r\n ID1 : {2,8:x} ID2 : {3,8:x} ID3 : {4,8:x} ID4 : {5,8:x}\r\n Unk3: {6,8:x} Unk4: {7,8:x} Unk5: {8,8:x} Unk6: {9,8:x}\r\n Unk7: {10,8:x} Unk8: {11,8:x} Unk9: {12,8:x}\r\n UnkByte: {13,2:x}",
DestructableUnk1, DestructableUnk2, DestructableID1, DestructableID2, DestructableID3, DestructableID4,
DestructableUnk3, DestructableUnk4, DestructableUnk5, DestructableUnk6, DestructableUnk7, DestructableUnk8,
DestructableUnk9, DestructableByte);
}
Buffer.SkipBytes(17);
byte PropCount = Buffer.ReadByte();
if (PropCount >= 1)
{
Buffer.SkipBytes(4);
for (int j = 1; j < PropCount; ++j)
Buffer.SkipBytes(4);
}
byte HP = Buffer.ReadByte();
OutputStream.WriteLine("HP% is {0}\r\n", HP);
AddExplorerSpawn(SpawnID, Name);
}
public void ExploreHPUpdate(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
{
UInt32 CurrentHP = Buffer.ReadUInt32();
Int32 MaxHP = Buffer.ReadInt32();
UInt16 SpawnID = Buffer.ReadUInt16();
string SpawnName = FindExplorerSpawn(SpawnID);
OutputStream.WriteLine("Spawn {0} {1} Current HP: {2} Max HP: {3}", SpawnID, SpawnName, CurrentHP, MaxHP);
OutputStream.WriteLine("");
}
override public bool DumpAAs(string FileName)
{
List<byte[]> AAPackets = GetPacketsOfType("OP_SendAATable", PacketDirection.ServerToClient);
if (AAPackets.Count < 1)
return false;
StreamWriter OutputFile;
try
{
OutputFile = new StreamWriter(FileName);
}
catch
{
return false;
}
OutputFile.WriteLine("-- There are " + AAPackets.Count + " OP_SendAATable packets.");
OutputFile.WriteLine("");
foreach (byte[] Packet in AAPackets)
{
UInt32 AAID = BitConverter.ToUInt32(Packet, 0);
UInt32 Unknown004 = BitConverter.ToUInt32(Packet, 4);
UInt32 HotKeySID = BitConverter.ToUInt32(Packet, 5);
UInt32 HotKeySID2 = BitConverter.ToUInt32(Packet, 9);
UInt32 TitleSID = BitConverter.ToUInt32(Packet, 13);
UInt32 DescSID = BitConverter.ToUInt32(Packet, 17);
UInt32 ClassType = BitConverter.ToUInt32(Packet, 21);
UInt32 Cost = BitConverter.ToUInt32(Packet, 25);
UInt32 Seq = BitConverter.ToUInt32(Packet, 29);
UInt32 CurrentLevel = BitConverter.ToUInt32(Packet, 33);
UInt32 PrereqSkill = BitConverter.ToUInt32(Packet, 37);
UInt32 PrereqMinpoints = BitConverter.ToUInt32(Packet, 41);
UInt32 Type = BitConverter.ToUInt32(Packet, 45);
UInt32 SpellID = BitConverter.ToUInt32(Packet, 49);
UInt32 SpellType = BitConverter.ToUInt32(Packet, 53);
UInt32 SpellRefresh = BitConverter.ToUInt32(Packet, 57);
UInt16 Classes = BitConverter.ToUInt16(Packet, 61);
UInt16 Berserker = BitConverter.ToUInt16(Packet, 63);
UInt32 MaxLevel = BitConverter.ToUInt32(Packet, 65);
UInt32 LastID = BitConverter.ToUInt32(Packet, 69);
UInt32 NextID = BitConverter.ToUInt32(Packet, 73);
UInt32 Cost2 = BitConverter.ToUInt32(Packet, 77);
UInt32 AAExpansion = BitConverter.ToUInt32(Packet, 88);
UInt32 SpecialCategory = BitConverter.ToUInt32(Packet, 92);
UInt32 TotalAbilities = BitConverter.ToUInt32(Packet, 100);
OutputFile.WriteLine(String.Format("AAID: {0}", AAID));
OutputFile.WriteLine(" Unknown004:\t" + Unknown004);
OutputFile.WriteLine(" HotkeySID:\t" + HotKeySID);
OutputFile.WriteLine(" HotkeySID2:\t" + HotKeySID2);
OutputFile.WriteLine(" TitleSID:\t" + TitleSID);
OutputFile.WriteLine(" DescSID:\t" + DescSID);
OutputFile.WriteLine(" ClassType:\t" + ClassType);
OutputFile.WriteLine(" Cost:\t\t" + Cost);
OutputFile.WriteLine(" Seq:\t\t" + Seq);
OutputFile.WriteLine(" CurrentLevel:\t" + CurrentLevel);
OutputFile.WriteLine(" PrereqSkill:\t" + PrereqSkill);
OutputFile.WriteLine(" PrereqMinPt:\t" + PrereqMinpoints);
OutputFile.WriteLine(" Type:\t\t" + Type);
OutputFile.WriteLine(" SpellID:\t" + SpellID);
OutputFile.WriteLine(" SpellType:\t" + SpellType);
OutputFile.WriteLine(" SpellRefresh:\t" + SpellRefresh);
OutputFile.WriteLine(" Classes:\t" + Classes);
OutputFile.WriteLine(" Berserker:\t" + Berserker);
OutputFile.WriteLine(" MaxLevel:\t" + MaxLevel);
OutputFile.WriteLine(" LastID:\t" + LastID);
OutputFile.WriteLine(" NextID:\t" + NextID);
OutputFile.WriteLine(" Cost2:\t\t" + Cost2);
OutputFile.WriteLine(" AAExpansion:\t" + AAExpansion);
OutputFile.WriteLine(" SpecialCat:\t" + SpecialCategory);
OutputFile.WriteLine("");
OutputFile.WriteLine(" TotalAbilities:\t" + TotalAbilities);
OutputFile.WriteLine("");
for (int i = 0; i < TotalAbilities; ++i)
{
UInt32 Ability = BitConverter.ToUInt32(Packet, 104 + (i * 16));
Int32 Base1 = BitConverter.ToInt32(Packet, 108 + (i * 16));
Int32 Base2 = BitConverter.ToInt32(Packet, 112 + (i * 16));
UInt32 Slot = BitConverter.ToUInt32(Packet, 116 + (i * 16));
OutputFile.WriteLine(String.Format(" Ability:\t{0}\tBase1:\t{1}\tBase2:\t{2}\tSlot:\t{3}", Ability, Base1, Base2, Slot));
}
OutputFile.WriteLine("");
}
OutputFile.Close();
return true;
}
}
}