mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-19 12:21:34 +00:00
458 lines
15 KiB
C#
458 lines
15 KiB
C#
using System;
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using System.IO;
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using System.Collections.Generic;
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using EQExtractor2.InternalTypes;
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using EQExtractor2.OpCodes;
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using EQPacket;
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using MyUtils;
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namespace EQExtractor2.Patches
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{
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class PatchMar152012Decoder : PatchNov172011Decoder
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{
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public PatchMar152012Decoder()
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{
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Version = "EQ Client Build Date March 15 2012.";
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ExpectedPPLength = 29688;
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PPZoneIDOffset = 22356;
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PatchConfFileName = "patch_Mar15-2012.conf";
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}
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public override void RegisterExplorers()
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{
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//OpManager.RegisterExplorer("OP_ZoneEntry", ExploreZoneEntry);
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}
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public void ExploreZoneEntry(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
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{
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if (Direction != PacketDirection.ServerToClient)
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return;
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string SpawnName = Buffer.ReadString(true);
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UInt32 SpawnID = Buffer.ReadUInt32();
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byte Level = Buffer.ReadByte();
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float UnkSize = Buffer.ReadSingle();
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byte IsNPC = Buffer.ReadByte();
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UInt32 Bitfield = Buffer.ReadUInt32();
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/*
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NewSpawn.Showname = (Bitfield >> 28) & 1;
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NewSpawn.TargetableWithHotkey = (Bitfield >> 27) & 1;
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NewSpawn.Targetable = (Bitfield >> 26) & 1;
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NewSpawn.ShowHelm = (Bitfield >> 24) & 1;
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NewSpawn.Gender = (Bitfield >> 20) & 3;
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NewSpawn.Padding5 = (Bitfield >> 4) & 1;
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NewSpawn.Padding7 = (Bitfield >> 6) & 2047;
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NewSpawn.Padding26 = (Bitfield >> 25) & 1;
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*/
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Byte OtherData = Buffer.ReadByte();
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Buffer.SkipBytes(8); // Skip 8 unknown bytes
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//NewSpawn.DestructableString1 = "";
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//NewSpawn.DestructableString2 = "";
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//NewSpawn.DestructableString3 = "";
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if ((IsNPC > 0) && ((OtherData & 3) > 0))
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{
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// Destructable Objects. Not handled yet
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//
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//SQLOut(String.Format("-- OBJECT FOUND SpawnID {0}", SpawnID.ToString("x")));
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Buffer.ReadString(false);
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Buffer.ReadString(false);
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Buffer.ReadString(false);
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Buffer.ReadUInt32();
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Buffer.ReadUInt32();
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Buffer.ReadUInt32();
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Buffer.ReadUInt32();
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Buffer.ReadUInt32();
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Buffer.ReadUInt32();
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Buffer.ReadUInt32();
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Buffer.ReadUInt32();
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Buffer.ReadUInt32();
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Buffer.ReadUInt32();
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Buffer.ReadUInt32();
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Buffer.ReadUInt32();
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Buffer.ReadUInt32();
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Buffer.ReadByte();
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}
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OutputStream.WriteLine("Size starts at offset {0}", Buffer.GetPosition());
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float Size = Buffer.ReadSingle();
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byte Face = Buffer.ReadByte();
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float WalkSpeed = Buffer.ReadSingle();
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float RunSpeed = Buffer.ReadSingle();
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UInt32 Race = Buffer.ReadUInt32();
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byte PropCount = Buffer.ReadByte();
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UInt32 BodyType = 0;
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if (PropCount >= 1)
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{
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BodyType = Buffer.ReadUInt32();
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for (int j = 1; j < PropCount; ++j)
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Buffer.SkipBytes(4);
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}
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Buffer.SkipBytes(1); // Skip HP %
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byte HairColor = Buffer.ReadByte();
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byte BeardColor = Buffer.ReadByte();
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byte EyeColor1 = Buffer.ReadByte();
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byte EyeColor2 = Buffer.ReadByte();
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byte HairStyle = Buffer.ReadByte();
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byte Beard = Buffer.ReadByte();
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UInt32 DrakkinHeritage = Buffer.ReadUInt32();
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UInt32 DrakkinTattoo = Buffer.ReadUInt32();
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UInt32 DrakkinDetails = Buffer.ReadUInt32();
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Buffer.SkipBytes(1); // Skip Holding
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UInt32 Deity = Buffer.ReadUInt32();
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Buffer.SkipBytes(8); // Skip GuildID and GuildRank
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byte Class = Buffer.ReadByte();
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Buffer.SkipBytes(4); // Skip PVP, Standstate, Light, Flymode
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byte EquipChest2 = Buffer.ReadByte();
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bool UseWorn = (EquipChest2 == 255);
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Buffer.SkipBytes(2); // 2 Unknown bytes;
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byte Helm = Buffer.ReadByte();
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string LastName = Buffer.ReadString(true);
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Buffer.SkipBytes(5); // AATitle + unknown byte
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UInt32 PetOwnerID = Buffer.ReadUInt32();
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Buffer.SkipBytes(26); // Unknown byte + 6 unknown uint32
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OutputStream.WriteLine("Position starts at offset {0}", Buffer.GetPosition());
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UInt32 Position1 = Buffer.ReadUInt32();
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UInt32 Position2 = Buffer.ReadUInt32();
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UInt32 Position3 = Buffer.ReadUInt32();
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UInt32 Position4 = Buffer.ReadUInt32();
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UInt32 Position5 = Buffer.ReadUInt32();
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float YPos = Utils.EQ19ToFloat((Int32)(Position3 & 0x7FFFF));
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float Heading = Utils.EQ19ToFloat((Int32)(Position4 & 0xFFF));
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float XPos = Utils.EQ19ToFloat((Int32)(Position4 >> 12) & 0x7FFFF);
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float ZPos = Utils.EQ19ToFloat((Int32)(Position5 & 0x7FFFF));
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OutputStream.WriteLine("(X,Y,Z) = {0}, {1}, {2}, Heading = {3}", XPos, YPos, ZPos, Heading);
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if (NPCType.IsPlayableRace(Race))
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{
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for (int ColourSlot = 0; ColourSlot < 9; ++ColourSlot)
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OutputStream.WriteLine("Color {0} is {1}", ColourSlot, Buffer.ReadUInt32());
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}
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OutputStream.WriteLine("");
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}
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override public List<ZoneEntryStruct> GetSpawns()
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{
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List<ZoneEntryStruct> ZoneSpawns = new List<ZoneEntryStruct>();
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List<byte[]> SpawnPackets = GetPacketsOfType("OP_ZoneEntry", PacketDirection.ServerToClient);
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foreach (byte[] SpawnPacket in SpawnPackets)
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{
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ZoneEntryStruct NewSpawn = new ZoneEntryStruct();
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ByteStream Buffer = new ByteStream(SpawnPacket);
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NewSpawn.SpawnName = Buffer.ReadString(true);
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NewSpawn.SpawnName = Utils.MakeCleanName(NewSpawn.SpawnName);
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NewSpawn.SpawnID = Buffer.ReadUInt32();
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NewSpawn.Level = Buffer.ReadByte();
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float UnkSize = Buffer.ReadSingle();
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NewSpawn.IsNPC = Buffer.ReadByte();
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UInt32 Bitfield = Buffer.ReadUInt32();
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NewSpawn.Showname = (Bitfield >> 28) & 1;
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NewSpawn.TargetableWithHotkey = (Bitfield >> 27) & 1;
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NewSpawn.Targetable = (Bitfield >> 26) & 1;
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NewSpawn.ShowHelm = (Bitfield >> 24) & 1;
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NewSpawn.Gender = (Bitfield >> 20) & 3;
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NewSpawn.Padding5 = (Bitfield >> 4) & 1;
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NewSpawn.Padding7 = (Bitfield >> 6) & 2047;
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NewSpawn.Padding26 = (Bitfield >> 25) & 1;
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Byte OtherData = Buffer.ReadByte();
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Buffer.SkipBytes(8); // Skip 8 unknown bytes
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NewSpawn.DestructableString1 = "";
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NewSpawn.DestructableString2 = "";
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NewSpawn.DestructableString3 = "";
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if ((NewSpawn.IsNPC > 0) && ((OtherData & 3) > 0))
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{
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// Destructable Objects. Not handled yet
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//
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//SQLOut(String.Format("-- OBJECT FOUND SpawnID {0}", SpawnID.ToString("x")));
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NewSpawn.DestructableString1 = Buffer.ReadString(false);
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NewSpawn.DestructableString2 = Buffer.ReadString(false);
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NewSpawn.DestructableString3 = Buffer.ReadString(false);
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NewSpawn.DestructableUnk1 = Buffer.ReadUInt32();
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NewSpawn.DestructableUnk2 = Buffer.ReadUInt32();
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NewSpawn.DestructableID1 = Buffer.ReadUInt32();
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NewSpawn.DestructableID2 = Buffer.ReadUInt32();
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NewSpawn.DestructableID3 = Buffer.ReadUInt32();
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NewSpawn.DestructableID4 = Buffer.ReadUInt32();
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NewSpawn.DestructableUnk3 = Buffer.ReadUInt32();
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NewSpawn.DestructableUnk4 = Buffer.ReadUInt32();
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NewSpawn.DestructableUnk5 = Buffer.ReadUInt32();
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NewSpawn.DestructableUnk6 = Buffer.ReadUInt32();
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NewSpawn.DestructableUnk7 = Buffer.ReadUInt32();
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NewSpawn.DestructableUnk8 = Buffer.ReadUInt32();
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NewSpawn.DestructableUnk9 = Buffer.ReadUInt32();
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NewSpawn.DestructableByte = Buffer.ReadByte();
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//SQLOut(String.Format("-- DES: {0,8:x} {1,8:x} {2,8:d} {3,8:d} {4,8:d} {5,8:d} {6,8:x} {7,8:x} {8,8:x} {9,8:x} {10,8:x} {11,8:x} {12,8:x} {13,2:x} {14} {15} {16}",
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// DestructableUnk1, DestructableUnk2, DestructableID1, DestructableID2, DestructableID3, DestructableID4,
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// DestructableUnk3, DestructableUnk4, DestructableUnk5, DestructableUnk6, DestructableUnk7, DestructableUnk8,
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// DestructableUnk9, DestructableByte, DestructableString1, DestructableString2, DestructableString3));
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}
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NewSpawn.Size = Buffer.ReadSingle();
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NewSpawn.Face = Buffer.ReadByte();
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NewSpawn.WalkSpeed = Buffer.ReadSingle();
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NewSpawn.RunSpeed = Buffer.ReadSingle();
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NewSpawn.Race = Buffer.ReadUInt32();
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NewSpawn.PropCount = Buffer.ReadByte();
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NewSpawn.BodyType = 0;
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if (NewSpawn.PropCount >= 1)
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{
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NewSpawn.BodyType = Buffer.ReadUInt32();
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for (int j = 1; j < NewSpawn.PropCount; ++j)
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Buffer.SkipBytes(4);
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}
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Buffer.SkipBytes(1); // Skip HP %
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NewSpawn.HairColor = Buffer.ReadByte();
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NewSpawn.BeardColor = Buffer.ReadByte();
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NewSpawn.EyeColor1 = Buffer.ReadByte();
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NewSpawn.EyeColor2 = Buffer.ReadByte();
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NewSpawn.HairStyle = Buffer.ReadByte();
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NewSpawn.Beard = Buffer.ReadByte();
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NewSpawn.DrakkinHeritage = Buffer.ReadUInt32();
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NewSpawn.DrakkinTattoo = Buffer.ReadUInt32();
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NewSpawn.DrakkinDetails = Buffer.ReadUInt32();
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Buffer.SkipBytes(1); // Skip Holding
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NewSpawn.Deity = Buffer.ReadUInt32();
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Buffer.SkipBytes(8); // Skip GuildID and GuildRank
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NewSpawn.Class = Buffer.ReadByte();
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Buffer.SkipBytes(4); // Skip PVP, Standstate, Light, Flymode
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NewSpawn.EquipChest2 = Buffer.ReadByte();
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bool UseWorn = (NewSpawn.EquipChest2 == 255);
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Buffer.SkipBytes(2); // 2 Unknown bytes;
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NewSpawn.Helm = Buffer.ReadByte();
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NewSpawn.LastName = Buffer.ReadString(true);
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Buffer.SkipBytes(5); // AATitle + unknown byte
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NewSpawn.PetOwnerID = Buffer.ReadUInt32();
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Buffer.SkipBytes(26); // Unknown byte + 6 unknown uint32
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UInt32 Position1 = Buffer.ReadUInt32();
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UInt32 Position2 = Buffer.ReadUInt32();
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UInt32 Position3 = Buffer.ReadUInt32();
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UInt32 Position4 = Buffer.ReadUInt32();
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UInt32 Position5 = Buffer.ReadUInt32();
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NewSpawn.YPos = Utils.EQ19ToFloat((Int32)(Position3 & 0x7FFFF));
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NewSpawn.Heading = Utils.EQ19ToFloat((Int32)(Position4 & 0xFFF));
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NewSpawn.XPos = Utils.EQ19ToFloat((Int32)(Position4 >> 12) & 0x7FFFF);
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NewSpawn.ZPos = Utils.EQ19ToFloat((Int32)(Position5 & 0x7FFFF));
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NewSpawn.MeleeTexture1 = 0;
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NewSpawn.MeleeTexture2 = 0;
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if (NPCType.IsPlayableRace(NewSpawn.Race))
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{
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for (int ColourSlot = 0; ColourSlot < 9; ++ColourSlot)
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NewSpawn.SlotColour[ColourSlot] = Buffer.ReadUInt32();
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for (int i = 0; i < 9; ++i)
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{
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NewSpawn.Equipment[i] = Buffer.ReadUInt32();
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UInt32 Equip2 = Buffer.ReadUInt32();
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UInt32 Equip1 = Buffer.ReadUInt32();
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UInt32 Equip0 = Buffer.ReadUInt32();
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}
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if (NewSpawn.Equipment[Constants.MATERIAL_CHEST] > 0)
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{
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NewSpawn.EquipChest2 = (byte)NewSpawn.Equipment[Constants.MATERIAL_CHEST];
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}
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NewSpawn.ArmorTintRed = (byte)((NewSpawn.SlotColour[Constants.MATERIAL_CHEST] >> 16) & 0xff);
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NewSpawn.ArmorTintGreen = (byte)((NewSpawn.SlotColour[Constants.MATERIAL_CHEST] >> 8) & 0xff);
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NewSpawn.ArmorTintBlue = (byte)(NewSpawn.SlotColour[Constants.MATERIAL_CHEST] & 0xff);
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if (NewSpawn.Equipment[Constants.MATERIAL_PRIMARY] > 0)
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NewSpawn.MeleeTexture1 = NewSpawn.Equipment[Constants.MATERIAL_PRIMARY];
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if (NewSpawn.Equipment[Constants.MATERIAL_SECONDARY] > 0)
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NewSpawn.MeleeTexture2 = NewSpawn.Equipment[Constants.MATERIAL_SECONDARY];
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if (UseWorn)
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NewSpawn.Helm = (byte)NewSpawn.Equipment[Constants.MATERIAL_HEAD];
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else
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NewSpawn.Helm = 0;
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}
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else
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{
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// Non playable race
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Buffer.SkipBytes(16);
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NewSpawn.MeleeTexture1 = Buffer.ReadUInt32();
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Buffer.SkipBytes(12);
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NewSpawn.MeleeTexture2 = Buffer.ReadUInt32();
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Buffer.SkipBytes(12);
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}
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if (NewSpawn.EquipChest2 == 255)
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NewSpawn.EquipChest2 = 0;
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if (NewSpawn.Helm == 255)
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NewSpawn.Helm = 0;
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if ((OtherData & 4) > 0)
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{
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NewSpawn.Title = Buffer.ReadString(false);
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}
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if ((OtherData & 8) > 0)
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{
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NewSpawn.Suffix = Buffer.ReadString(false);
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}
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// unknowns
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Buffer.SkipBytes(8);
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NewSpawn.IsMercenary = Buffer.ReadByte();
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ZoneSpawns.Add(NewSpawn);
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}
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return ZoneSpawns;
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}
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}
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} |