Chris Miles 16cfad1966
UCS / Raid / Zone Fixes (#1033)
* Cache EntityList::GetRaidByClient

* Adjustments [skip ci]

* Update entity [skip ci]

* More cleanup [skip ci]

* More tweaks [skip ci]

* Cleanup [skip ci]

* Fix bugs with UCS reconnection on crash / exit, not adding soft deleted characters, put main loop on UV lib

* Reduce log spam that should be debugging; send keepalives to clients so that they properly prune from the connection list

* Shutdown the eventloop to properly shutdown the zone versus calling a hard exit
2020-04-14 23:28:43 -05:00

31 lines
904 B
C++

#ifndef UCS_H
#define UCS_H
#include "../common/types.h"
#include "../common/net/servertalk_server_connection.h"
#include "../common/servertalk.h"
#include "../common/event/timer.h"
#include <memory>
class UCSConnection
{
public:
UCSConnection();
void SetConnection(std::shared_ptr<EQ::Net::ServertalkServerConnection> connection);
void ProcessPacket(uint16 opcode, EQ::Net::Packet &p);
void SendPacket(ServerPacket* pack);
void Disconnect() { if(connection && connection->Handle()) connection->Handle()->Disconnect(); }
void SendMessage(const char *From, const char *Message);
private:
inline std::string GetIP() const { return (connection && connection->Handle()) ? connection->Handle()->RemoteIP() : 0; }
std::shared_ptr<EQ::Net::ServertalkServerConnection> connection;
/**
* Keepalive
*/
std::unique_ptr<EQ::Timer> m_keepalive;
void OnKeepAlive(EQ::Timer *t);
};
#endif /*UCS_H_*/