mirror of
https://github.com/EQEmu/Server.git
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76 lines
2.0 KiB
C++
76 lines
2.0 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef ZONELAUNCH_H_
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#define ZONELAUNCH_H_
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#include "../common/proc_launcher.h"
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#include "../common/timer.h"
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#include <string>
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class WorldServer;
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class EQEmuConfig;
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class ZoneLaunch : protected ProcLauncher::EventHandler {
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public:
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ZoneLaunch(WorldServer *world, const char *launcher_name,
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const char *zone_name, uint16 port, const EQEmuConfig *config);
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virtual ~ZoneLaunch();
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void Stop(bool graceful = true);
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void Restart();
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bool Process();
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void SendStatus() const;
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const char *GetZone() const { return(m_zone.c_str()); }
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protected:
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bool IsRunning() const { return(m_state == StateStarted || m_state == StateStopPending || m_state == StateRestartPending); }
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void Start();
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void OnTerminate(const ProcLauncher::ProcRef &ref, const ProcLauncher::Spec *spec);
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enum {
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StateStartPending,
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StateStarted,
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StateRestartPending,
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StateStopPending,
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StateStopped
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} m_state;
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WorldServer *const m_world;
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const std::string m_zone;
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const char *const m_launcherName;
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const EQEmuConfig *const m_config;
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const uint16 m_port;
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Timer m_timer;
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ProcLauncher::ProcRef m_ref;
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uint32 m_startCount;
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uint32 m_killFails;
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private:
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static int s_running;
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static Timer s_startTimer;
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};
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#endif /*ZONELAUNCH_H_*/
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