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* Add faction logging category Probably should use this for more things * Add FactionAssociation struct This is simply just a struct that contains an array of faction ids and multiplier. This can hold a maximum of 10 entries (Seru hit is 8, so 2 extra) this can be raised if need be. * Add database changes and other data point changes This is all the database changes and loading changes Included is an optional SQL that will be used as a starting point, there is likely errors or typos, but we will fix those as they are discovered. * Add Client::RewardFaction function This just takes the faction ID and the magnitude of the primary faction hit and calculates the rest. The minimum change will be either 1 or -1. We stop processing after we see an ID of 0 and assume there will be no later entries. The primary faction ID will always receive a hit even if there is no faction association entries * Add users of RewardFaction to NPC death, tasks, and QuestRewards This will only use the new system if the magnitude is set, otherwise we will just use the old system still * Add quest system calls and lua QuestReward support * Add #factionassociation command This just calls RewardFaction, mostly useful for debugging
51 lines
1.7 KiB
C++
51 lines
1.7 KiB
C++
#ifndef EQEMU_FACTION_ASSOCIATION_REPOSITORY_H
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#define EQEMU_FACTION_ASSOCIATION_REPOSITORY_H
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#include "../database.h"
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#include "../strings.h"
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#include "base/base_faction_association_repository.h"
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class FactionAssociationRepository: public BaseFactionAssociationRepository {
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public:
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/**
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* This file was auto generated and can be modified and extended upon
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*
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* Base repository methods are automatically
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* generated in the "base" version of this repository. The base repository
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* is immutable and to be left untouched, while methods in this class
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* are used as extension methods for more specific persistence-layer
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* accessors or mutators.
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*
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* Base Methods (Subject to be expanded upon in time)
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*
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* Note: Not all tables are designed appropriately to fit functionality with all base methods
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*
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* InsertOne
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* UpdateOne
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* DeleteOne
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* FindOne
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* GetWhere(std::string where_filter)
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* DeleteWhere(std::string where_filter)
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* InsertMany
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* All
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*
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* Example custom methods in a repository
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*
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* FactionAssociationRepository::GetByZoneAndVersion(int zone_id, int zone_version)
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* FactionAssociationRepository::GetWhereNeverExpires()
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* FactionAssociationRepository::GetWhereXAndY()
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* FactionAssociationRepository::DeleteWhereXAndY()
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*
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* Most of the above could be covered by base methods, but if you as a developer
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* find yourself re-using logic for other parts of the code, its best to just make a
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* method that can be re-used easily elsewhere especially if it can use a base repository
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* method and encapsulate filters there
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*/
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// Custom extended repository methods here
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};
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#endif //EQEMU_FACTION_ASSOCIATION_REPOSITORY_H
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