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* [Feature] Add Bot Starting Items # Notes - This table is similar to the player starting items table, however it uses bitmasks. - Allows operators to give bots gear on creation. - `races` of `0` for all races. - `classes` of `0` for all classes. * Update bot.cpp * Update database_update_manifest_bots.cpp
51 lines
1.7 KiB
C++
51 lines
1.7 KiB
C++
#ifndef EQEMU_BOT_STARTING_ITEMS_REPOSITORY_H
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#define EQEMU_BOT_STARTING_ITEMS_REPOSITORY_H
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#include "../database.h"
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#include "../strings.h"
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#include "base/base_bot_starting_items_repository.h"
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class BotStartingItemsRepository: public BaseBotStartingItemsRepository {
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public:
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/**
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* This file was auto generated and can be modified and extended upon
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*
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* Base repository methods are automatically
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* generated in the "base" version of this repository. The base repository
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* is immutable and to be left untouched, while methods in this class
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* are used as extension methods for more specific persistence-layer
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* accessors or mutators.
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*
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* Base Methods (Subject to be expanded upon in time)
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*
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* Note: Not all tables are designed appropriately to fit functionality with all base methods
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*
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* InsertOne
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* UpdateOne
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* DeleteOne
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* FindOne
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* GetWhere(std::string where_filter)
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* DeleteWhere(std::string where_filter)
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* InsertMany
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* All
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*
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* Example custom methods in a repository
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*
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* BotStartingItemsRepository::GetByZoneAndVersion(int zone_id, int zone_version)
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* BotStartingItemsRepository::GetWhereNeverExpires()
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* BotStartingItemsRepository::GetWhereXAndY()
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* BotStartingItemsRepository::DeleteWhereXAndY()
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*
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* Most of the above could be covered by base methods, but if you as a developer
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* find yourself re-using logic for other parts of the code, its best to just make a
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* method that can be re-used easily elsewhere especially if it can use a base repository
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* method and encapsulate filters there
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*/
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// Custom extended repository methods here
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};
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#endif //EQEMU_BOT_STARTING_ITEMS_REPOSITORY_H
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