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58 lines
1.6 KiB
C++
58 lines
1.6 KiB
C++
/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#pragma once
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#include <algorithm>
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#include <cmath>
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namespace EQ {
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template<typename T>
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T Clamp(const T &value, const T &lower, const T &upper)
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{
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return std::max(lower, std::min(value, upper));
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}
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template<typename T>
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T ClampLower(const T &value, const T &lower)
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{
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return std::max(lower, value);
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}
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template<typename T>
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T ClampUpper(const T &value, const T &upper)
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{
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return std::min(value, upper);
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}
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template<typename T>
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bool ValueWithin(const T &value, const T &lower, const T &upper)
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{
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return value >= lower && value <= upper;
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}
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template<typename T1, typename T2, typename T3>
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bool ValueWithin(const T1 &value, const T2 &lower, const T3 &upper)
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{
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return value >= (T1) lower && value <= (T1) upper;
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}
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} /*EQEmu*/
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