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* [Bug Fix] Fix Client::RemoveTitle * Remove title/suffix if in use. * Update titles.cpp * Non static
369 lines
9.1 KiB
C++
369 lines
9.1 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2005 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../common/eq_packet_structs.h"
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#include "../common/strings.h"
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#include "../common/misc_functions.h"
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#include "../common/repositories/player_titlesets_repository.h"
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#include "client.h"
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#include "entity.h"
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#include "mob.h"
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#include "titles.h"
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#include "worldserver.h"
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extern WorldServer worldserver;
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TitleManager::TitleManager() {
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}
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bool TitleManager::LoadTitles()
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{
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titles.clear();
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std::string query = "SELECT `id`, `skill_id`, `min_skill_value`, `max_skill_value`, "
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"`min_aa_points`, `max_aa_points`, `class`, `gender`, `char_id`, "
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"`status`, `item_id`, `prefix`, `suffix`, `title_set` FROM titles";
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auto results = database.QueryDatabase(query);
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if (!results.Success() || !results.RowCount()) {
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return false;
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}
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for (auto row : results) {
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TitleEntry title;
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title.title_id = Strings::ToInt(row[0]);
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title.skill_id = (EQ::skills::SkillType) Strings::ToInt(row[1]);
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title.min_skill_value = Strings::ToInt(row[2]);
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title.max_skill_value = Strings::ToInt(row[3]);
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title.min_aa_points = Strings::ToInt(row[4]);
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title.max_aa_points = Strings::ToInt(row[5]);
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title.class_id = Strings::ToInt(row[6]);
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title.gender_id = Strings::ToInt(row[7]);
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title.character_id = Strings::ToInt(row[8]);
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title.status = Strings::ToInt(row[9]);
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title.item_id = Strings::ToInt(row[10]);
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title.prefix = row[11];
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title.suffix = row[12];
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title.titleset = Strings::ToInt(row[13]);
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titles.push_back(title);
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}
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LogInfo("Loaded [{}] titles", Strings::Commify(std::to_string(results.RowCount())));
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return true;
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}
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EQApplicationPacket *TitleManager::MakeTitlesPacket(Client *client)
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{
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std::vector<TitleEntry> available_titles;
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uint32 length = 4;
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for (const auto& title : titles) {
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if (!IsClientEligibleForTitle(client, title)) {
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continue;
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}
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available_titles.push_back(title);
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length += title.prefix.length() + title.suffix.length() + 6;
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}
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auto outapp = new EQApplicationPacket(OP_SendTitleList, length);
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char *buffer = (char *)outapp->pBuffer;
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VARSTRUCT_ENCODE_TYPE(uint32, buffer, available_titles.size());
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for (const auto& available_title : available_titles) {
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VARSTRUCT_ENCODE_TYPE(uint32, buffer, available_title.title_id);
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VARSTRUCT_ENCODE_STRING(buffer, available_title.prefix.c_str());
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VARSTRUCT_ENCODE_STRING(buffer, available_title.suffix.c_str());
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}
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return(outapp);
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}
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std::string TitleManager::GetPrefix(int title_id)
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{
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if (!title_id) {
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return "";
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}
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for (const auto& title : titles) {
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if (title.title_id == title_id) {
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return title.prefix;
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}
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}
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return "";
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}
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std::string TitleManager::GetSuffix(int title_id)
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{
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if (!title_id) {
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return "";
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}
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for (const auto& title : titles) {
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if (title.title_id == title_id) {
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return title.suffix;
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}
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}
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return "";
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}
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bool TitleManager::HasTitle(Client* client, uint32 title_id)
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{
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if (!client || !title_id) {
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return false;
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}
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for (const auto& title : titles) {
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if (title.title_id == title_id) {
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return IsClientEligibleForTitle(client, title);
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}
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}
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return false;
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}
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bool TitleManager::IsClientEligibleForTitle(Client *client, TitleEntry title)
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{
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if (!client) {
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return false;
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}
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if (title.character_id >= 0 && client->CharacterID() != static_cast<uint32>(title.character_id)) {
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return false;
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}
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if (title.status >= 0 && client->Admin() < title.status) {
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return false;
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}
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if (title.gender_id >= Gender::Male && client->GetBaseGender() != title.gender_id) {
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return false;
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}
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if (title.class_id >= Class::None && client->GetBaseClass() != title.class_id) {
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return false;
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}
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if (title.min_aa_points >= 0 && client->GetSpentAA() < title.min_aa_points) {
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return false;
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}
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if (title.max_aa_points >= 0 && client->GetSpentAA() > title.max_aa_points) {
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return false;
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}
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if (title.skill_id >= 0) {
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auto skill_id = static_cast<EQ::skills::SkillType>(title.skill_id);
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if (title.min_skill_value >= 0 && client->GetRawSkill(skill_id) < static_cast<uint32>(title.min_skill_value)) {
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return false;
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}
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if (title.max_skill_value >= 0 && client->GetRawSkill(skill_id) > static_cast<uint32>(title.max_skill_value)) {
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return false;
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}
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}
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if (title.item_id >= 1 && client->GetInv().HasItem(title.item_id) == INVALID_INDEX) {
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return false;
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}
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if (title.titleset > 0 && !client->CheckTitle(title.titleset)) {
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return false;
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}
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return true;
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}
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bool TitleManager::IsNewAATitleAvailable(int aa_points, int class_id)
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{
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for (const auto& title : titles) {
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if (
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(title.class_id == -1 || title.class_id == class_id) &&
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title.min_aa_points == aa_points
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) {
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return true;
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}
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}
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return false;
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}
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bool TitleManager::IsNewTradeSkillTitleAvailable(int skill_id, int skill_value)
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{
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for (const auto& title : titles) {
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if (title.skill_id == skill_id && title.min_skill_value == skill_value) {
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return true;
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}
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}
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return false;
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}
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void TitleManager::CreateNewPlayerTitle(Client *client, std::string title)
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{
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if (!client || title.empty()) {
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return;
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}
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client->SetAATitle(title);
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auto query = fmt::format(
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"SELECT `id` FROM titles WHERE `prefix` = '{}' AND char_id = {}",
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Strings::Escape(title),
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client->CharacterID()
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);
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auto results = database.QueryDatabase(query);
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if (results.Success() && results.RowCount()){
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return;
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}
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query = fmt::format(
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"INSERT INTO titles (`char_id`, `prefix`) VALUES ({}, '{}')",
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client->CharacterID(),
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Strings::Escape(title)
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);
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results = database.QueryDatabase(query);
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if (!results.Success()) {
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return;
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}
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auto pack = new ServerPacket(ServerOP_ReloadTitles, 0);
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worldserver.SendPacket(pack);
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safe_delete(pack);
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}
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void TitleManager::CreateNewPlayerSuffix(Client *client, std::string suffix)
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{
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if (!client || suffix.empty()) {
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return;
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}
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client->SetTitleSuffix(suffix);
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auto query = fmt::format(
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"SELECT `id` FROM titles WHERE `suffix` = '{}' AND char_id = {}",
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Strings::Escape(suffix),
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client->CharacterID()
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);
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auto results = database.QueryDatabase(query);
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if (results.Success() && results.RowCount()) {
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return;
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}
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query = fmt::format(
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"INSERT INTO titles (`char_id`, `suffix`) VALUES ({}, '{}')",
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client->CharacterID(),
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Strings::Escape(suffix)
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);
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results = database.QueryDatabase(query);
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if (!results.Success()) {
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return;
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}
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auto pack = new ServerPacket(ServerOP_ReloadTitles, 0);
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worldserver.SendPacket(pack);
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safe_delete(pack);
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}
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void Client::SetAATitle(std::string title)
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{
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strn0cpy(m_pp.title, title.c_str(), sizeof(m_pp.title));
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auto outapp = new EQApplicationPacket(OP_SetTitleReply, sizeof(SetTitleReply_Struct));
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auto strs = (SetTitleReply_Struct *) outapp->pBuffer;
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strn0cpy(strs->title, title.c_str(), sizeof(strs->title));
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strs->entity_id = GetID();
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entity_list.QueueClients(this, outapp, false);
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safe_delete(outapp);
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}
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void Client::SetTitleSuffix(std::string suffix)
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{
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strn0cpy(m_pp.suffix, suffix.c_str(), sizeof(m_pp.suffix));
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auto outapp = new EQApplicationPacket(OP_SetTitleReply, sizeof(SetTitleReply_Struct));
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auto strs = (SetTitleReply_Struct *) outapp->pBuffer;
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strs->is_suffix = 1;
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strn0cpy(strs->title, suffix.c_str(), sizeof(strs->title));
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strs->entity_id = GetID();
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entity_list.QueueClients(this, outapp, false);
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safe_delete(outapp);
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}
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void Client::EnableTitle(int title_set)
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{
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if (CheckTitle(title_set)) {
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return;
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}
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std::string query = fmt::format(
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"INSERT INTO player_titlesets (char_id, title_set) VALUES ({}, {})",
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CharacterID(),
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title_set
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);
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auto results = database.QueryDatabase(query);
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if (!results.Success()) {
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LogError("Error in EnableTitle query for titleset [{}] and charid [{}]", title_set, CharacterID());
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}
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}
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bool Client::CheckTitle(int title_set)
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{
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std::string query = fmt::format(
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"SELECT `id` FROM player_titlesets WHERE `title_set` = {} AND `char_id` = {} LIMIT 1",
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title_set,
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CharacterID()
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);
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auto results = database.QueryDatabase(query);
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if (!results.Success() || !results.RowCount()) {
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return false;
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}
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return true;
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}
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void Client::RemoveTitle(int title_set)
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{
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if (!CheckTitle(title_set)) {
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return;
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}
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for (const auto& title : title_manager.GetTitles()) {
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if (title.titleset == title_set) {
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if (std::string(m_pp.title) == title.prefix) {
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SetAATitle("");
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}
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if (std::string(m_pp.suffix) == title.suffix) {
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SetTitleSuffix("");
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}
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break;
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}
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}
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PlayerTitlesetsRepository::DeleteWhere(
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database,
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fmt::format(
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"`title_set` = {} AND `char_id` = {}",
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title_set,
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CharacterID()
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)
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);
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}
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