eqemu-server/zone/pathfinder_null.h
Fryguy 2ef959c5ed
[Improvement] Flee Overhaul (#4407)
* Lots of flee updates primarily based on TAKPs source

* Update Values to EQEmu values.

* Add rule

* Adjustments to fear pathing

* Flee/Pathing adjustments (More TAKP code adjusted)

* updates

* Updates (Massaged functions from TAKP source)

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-07-30 18:27:47 -04:00

16 lines
578 B
C++

#pragma once
#include "pathfinder_interface.h"
class PathfinderNull : public IPathfinder
{
public:
PathfinderNull() { }
virtual ~PathfinderNull() { }
virtual IPath FindRoute(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &stuck, int flags = PathingNotDisabled);
virtual IPath FindPath(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &stuck, const PathfinderOptions& opts);
virtual glm::vec3 GetRandomLocation(const glm::vec3 &start, int flags = PathingNotDisabled);
virtual void DebugCommand(Client *c, const Seperator *sep) { }
};