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* First pass of pulling loot out of shared memory, functional * More code cleanup * More cleanup * More cleanup * More cleanup * Add loot reload type * Reload, logging * Update npc.h * Cleanup * Logging, don't load attempt to load loottable id 0 * Update worldserver.cpp * Update client.cpp * Update zone_loot.cpp * PR feedback * Update zone.cpp * Memory leak suggestion * Update CMakeLists.txt * Post rebase issues
116 lines
2.2 KiB
C++
116 lines
2.2 KiB
C++
#include "../../client.h"
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void ShowZoneLoot(Client *c, const Seperator *sep)
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{
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const uint32 search_item_id = sep->IsNumber(2) ? Strings::ToUnsignedInt(sep->arg[2]) : 0;
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std::vector<std::pair<NPC *, LootItems>> v;
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uint32 loot_count = 0;
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uint32 loot_number = 1;
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for (auto npc_entity: entity_list.GetNPCList()) {
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auto il = npc_entity.second->GetLootItems();
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v.emplace_back(std::make_pair(npc_entity.second, il));
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}
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for (const auto &e: v) {
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NPC *n = e.first;
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const auto &l = e.second;
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std::string npc_link;
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if (n) {
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const uint32 instance_id = zone->GetInstanceID();
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const uint32 zone_id = zone->GetZoneID();
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const std::string &command_link = Saylink::Silent(
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fmt::format(
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"#{} {} {} {} {}",
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(instance_id != 0 ? "zoneinstance" : "zone"),
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(instance_id != 0 ? instance_id : zone_id),
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n->GetX(),
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n->GetY(),
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n->GetZ()
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),
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"Goto"
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);
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npc_link = fmt::format(
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"{} (ID {}) | {}",
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n->GetCleanName(),
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n->GetID(),
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command_link
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);
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}
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for (const auto &i: l) {
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if (!search_item_id || i->item_id == search_item_id) {
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EQ::SayLinkEngine linker;
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linker.SetLinkType(EQ::saylink::SayLinkLootItem);
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linker.SetLootData(i);
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c->Message(
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Chat::White,
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fmt::format(
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"Item {} | {}{}{}",
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loot_number,
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(
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!search_item_id ?
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fmt::format(
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"{} ({}) | ",
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linker.GenerateLink(),
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i->item_id
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) :
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""
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),
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npc_link,
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(
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!search_item_id ?
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fmt::format(
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" | {}",
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Saylink::Silent(
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fmt::format(
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"#show zone_loot {}",
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i->item_id
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),
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"Show"
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)
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) :
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""
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)
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).c_str()
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);
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loot_number++;
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loot_count++;
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}
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}
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}
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if (search_item_id) {
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c->Message(
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Chat::White,
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fmt::format(
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"{} ({}) is dropping in {} place{}.",
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database.CreateItemLink(search_item_id),
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search_item_id,
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loot_count,
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loot_count != 1 ? "s" : ""
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).c_str()
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);
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return;
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}
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c->Message(
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Chat::White,
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fmt::format(
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"{} Item{} {} dropping.",
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loot_count,
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loot_count != 1 ? "s" : "",
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loot_count != 1 ? "are" : "is"
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).c_str()
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);
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}
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